1 | /* |
2 | Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) |
3 | |
4 | This library is free software; you can redistribute it and/or |
5 | modify it under the terms of the GNU Library General Public |
6 | License as published by the Free Software Foundation; either |
7 | version 2 of the License, or (at your option) any later version. |
8 | |
9 | This library is distributed in the hope that it will be useful, |
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
12 | Library General Public License for more details. |
13 | |
14 | You should have received a copy of the GNU Library General Public License |
15 | along with this library; see the file COPYING.LIB. If not, write to |
16 | the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
17 | Boston, MA 02110-1301, USA. |
18 | */ |
19 | |
20 | #include "config.h" |
21 | #include "TextureMapperLayer.h" |
22 | |
23 | #include "FloatQuad.h" |
24 | #include "GraphicsLayerTextureMapper.h" |
25 | #include "Region.h" |
26 | #include <wtf/MathExtras.h> |
27 | |
28 | namespace WebCore { |
29 | |
30 | class TextureMapperPaintOptions { |
31 | public: |
32 | TextureMapperPaintOptions(TextureMapper& textureMapper) |
33 | : textureMapper(textureMapper) |
34 | { } |
35 | |
36 | TextureMapper& textureMapper; |
37 | TransformationMatrix transform; |
38 | RefPtr<BitmapTexture> surface; |
39 | float opacity { 1 }; |
40 | IntSize offset; |
41 | }; |
42 | |
43 | TextureMapperLayer::TextureMapperLayer() = default; |
44 | |
45 | TextureMapperLayer::~TextureMapperLayer() |
46 | { |
47 | for (auto* child : m_children) |
48 | child->m_parent = nullptr; |
49 | |
50 | removeFromParent(); |
51 | } |
52 | |
53 | void TextureMapperLayer::computeTransformsRecursive() |
54 | { |
55 | if (m_state.size.isEmpty() && m_state.masksToBounds) |
56 | return; |
57 | |
58 | // Compute transforms recursively on the way down to leafs. |
59 | { |
60 | TransformationMatrix parentTransform; |
61 | if (m_parent) |
62 | parentTransform = m_parent->m_layerTransforms.combinedForChildren; |
63 | else if (m_effectTarget) |
64 | parentTransform = m_effectTarget->m_layerTransforms.combined; |
65 | |
66 | const float originX = m_state.anchorPoint.x() * m_state.size.width(); |
67 | const float originY = m_state.anchorPoint.y() * m_state.size.height(); |
68 | |
69 | m_layerTransforms.combined = parentTransform; |
70 | m_layerTransforms.combined |
71 | .translate3d(originX + m_state.pos.x(), originY + m_state.pos.y(), m_state.anchorPoint.z()) |
72 | .multiply(m_layerTransforms.localTransform); |
73 | |
74 | m_layerTransforms.combinedForChildren = m_layerTransforms.combined; |
75 | m_layerTransforms.combined.translate3d(-originX, -originY, -m_state.anchorPoint.z()); |
76 | |
77 | if (!m_state.preserves3D) |
78 | m_layerTransforms.combinedForChildren = m_layerTransforms.combinedForChildren.to2dTransform(); |
79 | m_layerTransforms.combinedForChildren.multiply(m_state.childrenTransform); |
80 | m_layerTransforms.combinedForChildren.translate3d(-originX, -originY, -m_state.anchorPoint.z()); |
81 | } |
82 | |
83 | m_state.visible = m_state.backfaceVisibility || !m_layerTransforms.combined.isBackFaceVisible(); |
84 | |
85 | if (m_parent && m_parent->m_state.preserves3D) |
86 | m_centerZ = m_layerTransforms.combined.mapPoint(FloatPoint3D(m_state.size.width() / 2, m_state.size.height() / 2, 0)).z(); |
87 | |
88 | if (m_state.maskLayer) |
89 | m_state.maskLayer->computeTransformsRecursive(); |
90 | if (m_state.replicaLayer) |
91 | m_state.replicaLayer->computeTransformsRecursive(); |
92 | for (auto* child : m_children) { |
93 | ASSERT(child->m_parent == this); |
94 | child->computeTransformsRecursive(); |
95 | } |
96 | |
97 | // Reorder children if needed on the way back up. |
98 | if (m_state.preserves3D) |
99 | sortByZOrder(m_children); |
100 | } |
101 | |
102 | void TextureMapperLayer::paint() |
103 | { |
104 | computeTransformsRecursive(); |
105 | |
106 | ASSERT(m_textureMapper); |
107 | TextureMapperPaintOptions options(*m_textureMapper); |
108 | options.textureMapper.bindSurface(0); |
109 | |
110 | paintRecursive(options); |
111 | } |
112 | |
113 | static Color blendWithOpacity(const Color& color, float opacity) |
114 | { |
115 | if (color.isOpaque() && opacity == 1.) |
116 | return color; |
117 | |
118 | return color.colorWithAlphaMultipliedBy(opacity); |
119 | } |
120 | |
121 | void TextureMapperLayer::paintSelf(const TextureMapperPaintOptions& options) |
122 | { |
123 | if (!m_state.visible || !m_state.contentsVisible) |
124 | return; |
125 | |
126 | // We apply the following transform to compensate for painting into a surface, and then apply the offset so that the painting fits in the target rect. |
127 | TransformationMatrix transform; |
128 | transform.translate(options.offset.width(), options.offset.height()); |
129 | transform.multiply(options.transform); |
130 | transform.multiply(m_layerTransforms.combined); |
131 | |
132 | if (m_state.solidColor.isValid() && !m_state.contentsRect.isEmpty() && m_state.solidColor.isVisible()) { |
133 | options.textureMapper.drawSolidColor(m_state.contentsRect, transform, blendWithOpacity(m_state.solidColor, options.opacity), true); |
134 | if (m_state.showDebugBorders) |
135 | options.textureMapper.drawBorder(m_state.debugBorderColor, m_state.debugBorderWidth, layerRect(), transform); |
136 | return; |
137 | } |
138 | |
139 | options.textureMapper.setWrapMode(TextureMapper::StretchWrap); |
140 | options.textureMapper.setPatternTransform(TransformationMatrix()); |
141 | |
142 | if (m_backingStore) { |
143 | FloatRect targetRect = layerRect(); |
144 | ASSERT(!targetRect.isEmpty()); |
145 | m_backingStore->paintToTextureMapper(options.textureMapper, targetRect, transform, options.opacity); |
146 | if (m_state.showDebugBorders) |
147 | m_backingStore->drawBorder(options.textureMapper, m_state.debugBorderColor, m_state.debugBorderWidth, targetRect, transform); |
148 | // Only draw repaint count for the main backing store. |
149 | if (m_state.showRepaintCounter) |
150 | m_backingStore->drawRepaintCounter(options.textureMapper, m_state.repaintCount, m_state.debugBorderColor, targetRect, transform); |
151 | } |
152 | |
153 | if (!m_contentsLayer) |
154 | return; |
155 | |
156 | if (!m_state.contentsTileSize.isEmpty()) { |
157 | options.textureMapper.setWrapMode(TextureMapper::RepeatWrap); |
158 | |
159 | auto patternTransform = TransformationMatrix::rectToRect({ { }, m_state.contentsTileSize }, { { }, m_state.contentsRect.size() }) |
160 | .translate(m_state.contentsTilePhase.width() / m_state.contentsRect.width(), m_state.contentsTilePhase.height() / m_state.contentsRect.height()); |
161 | options.textureMapper.setPatternTransform(patternTransform); |
162 | } |
163 | |
164 | ASSERT(!layerRect().isEmpty()); |
165 | m_contentsLayer->paintToTextureMapper(options.textureMapper, m_state.contentsRect, transform, options.opacity); |
166 | if (m_state.showDebugBorders) |
167 | m_contentsLayer->drawBorder(options.textureMapper, m_state.debugBorderColor, m_state.debugBorderWidth, m_state.contentsRect, transform); |
168 | } |
169 | |
170 | void TextureMapperLayer::sortByZOrder(Vector<TextureMapperLayer* >& array) |
171 | { |
172 | std::sort(array.begin(), array.end(), |
173 | [](TextureMapperLayer* a, TextureMapperLayer* b) { |
174 | return a->m_centerZ < b->m_centerZ; |
175 | }); |
176 | } |
177 | |
178 | void TextureMapperLayer::paintSelfAndChildren(const TextureMapperPaintOptions& options) |
179 | { |
180 | paintSelf(options); |
181 | |
182 | if (m_children.isEmpty()) |
183 | return; |
184 | |
185 | bool shouldClip = m_state.masksToBounds && !m_state.preserves3D; |
186 | if (shouldClip) { |
187 | TransformationMatrix clipTransform; |
188 | clipTransform.translate(options.offset.width(), options.offset.height()); |
189 | clipTransform.multiply(options.transform); |
190 | clipTransform.multiply(m_layerTransforms.combined); |
191 | options.textureMapper.beginClip(clipTransform, layerRect()); |
192 | |
193 | // If as a result of beginClip(), the clipping area is empty, it means that the intersection of the previous |
194 | // clipping area and the current one don't have any pixels in common. In this case we can skip painting the |
195 | // children as they will be clipped out (see https://bugs.webkit.org/show_bug.cgi?id=181080). |
196 | if (options.textureMapper.clipBounds().isEmpty()) { |
197 | options.textureMapper.endClip(); |
198 | return; |
199 | } |
200 | } |
201 | |
202 | for (auto* child : m_children) |
203 | child->paintRecursive(options); |
204 | |
205 | if (shouldClip) |
206 | options.textureMapper.endClip(); |
207 | } |
208 | |
209 | bool TextureMapperLayer::shouldBlend() const |
210 | { |
211 | if (m_state.preserves3D) |
212 | return false; |
213 | |
214 | return m_currentOpacity < 1 |
215 | || hasFilters() |
216 | || m_state.maskLayer |
217 | || (m_state.replicaLayer && m_state.replicaLayer->m_state.maskLayer); |
218 | } |
219 | |
220 | bool TextureMapperLayer::isVisible() const |
221 | { |
222 | if (m_state.size.isEmpty() && (m_state.masksToBounds || m_state.maskLayer || m_children.isEmpty())) |
223 | return false; |
224 | if (!m_state.visible && m_children.isEmpty()) |
225 | return false; |
226 | if (!m_state.contentsVisible && m_children.isEmpty()) |
227 | return false; |
228 | if (m_currentOpacity < 0.01) |
229 | return false; |
230 | return true; |
231 | } |
232 | |
233 | void TextureMapperLayer::paintSelfAndChildrenWithReplica(const TextureMapperPaintOptions& options) |
234 | { |
235 | if (m_state.replicaLayer) { |
236 | TextureMapperPaintOptions replicaOptions(options); |
237 | replicaOptions.transform |
238 | .multiply(m_state.replicaLayer->m_layerTransforms.combined) |
239 | .multiply(m_layerTransforms.combined.inverse().valueOr(TransformationMatrix())); |
240 | paintSelfAndChildren(replicaOptions); |
241 | } |
242 | |
243 | paintSelfAndChildren(options); |
244 | } |
245 | |
246 | TransformationMatrix TextureMapperLayer::replicaTransform() |
247 | { |
248 | return TransformationMatrix(m_state.replicaLayer->m_layerTransforms.combined) |
249 | .multiply(m_layerTransforms.combined.inverse().valueOr(TransformationMatrix())); |
250 | } |
251 | |
252 | static void resolveOverlaps(Region& newRegion, Region& overlapRegion, Region& nonOverlapRegion) |
253 | { |
254 | Region newOverlapRegion(newRegion); |
255 | newOverlapRegion.intersect(nonOverlapRegion); |
256 | nonOverlapRegion.subtract(newOverlapRegion); |
257 | overlapRegion.unite(newOverlapRegion); |
258 | newRegion.subtract(overlapRegion); |
259 | nonOverlapRegion.unite(newRegion); |
260 | } |
261 | |
262 | void TextureMapperLayer::computeOverlapRegions(Region& overlapRegion, Region& nonOverlapRegion, ResolveSelfOverlapMode mode) |
263 | { |
264 | if (!m_state.visible || !m_state.contentsVisible) |
265 | return; |
266 | |
267 | FloatRect boundingRect; |
268 | if (m_backingStore || m_state.masksToBounds || m_state.maskLayer || hasFilters()) |
269 | boundingRect = layerRect(); |
270 | else if (m_contentsLayer || m_state.solidColor.isVisible()) |
271 | boundingRect = m_state.contentsRect; |
272 | |
273 | if (m_currentFilters.hasOutsets()) { |
274 | FilterOutsets outsets = m_currentFilters.outsets(); |
275 | IntRect unfilteredTargetRect(boundingRect); |
276 | boundingRect.move(std::max(0, -outsets.left()), std::max(0, -outsets.top())); |
277 | boundingRect.expand(outsets.left() + outsets.right(), outsets.top() + outsets.bottom()); |
278 | boundingRect.unite(unfilteredTargetRect); |
279 | } |
280 | |
281 | TransformationMatrix replicaMatrix; |
282 | if (m_state.replicaLayer) { |
283 | replicaMatrix = replicaTransform(); |
284 | boundingRect.unite(replicaMatrix.mapRect(boundingRect)); |
285 | } |
286 | |
287 | boundingRect = m_layerTransforms.combined.mapRect(boundingRect); |
288 | |
289 | // Count all masks and filters as overlap layers. |
290 | if (hasFilters() || m_state.maskLayer || (m_state.replicaLayer && m_state.replicaLayer->m_state.maskLayer)) { |
291 | Region newOverlapRegion(enclosingIntRect(boundingRect)); |
292 | nonOverlapRegion.subtract(newOverlapRegion); |
293 | overlapRegion.unite(newOverlapRegion); |
294 | return; |
295 | } |
296 | |
297 | Region newOverlapRegion; |
298 | Region newNonOverlapRegion(enclosingIntRect(boundingRect)); |
299 | |
300 | if (!m_state.masksToBounds) { |
301 | for (auto* child : m_children) |
302 | child->computeOverlapRegions(newOverlapRegion, newNonOverlapRegion, ResolveSelfOverlapIfNeeded); |
303 | } |
304 | |
305 | if (m_state.replicaLayer) { |
306 | newOverlapRegion.unite(replicaMatrix.mapRect(newOverlapRegion.bounds())); |
307 | Region replicaRegion(replicaMatrix.mapRect(newNonOverlapRegion.bounds())); |
308 | resolveOverlaps(replicaRegion, newOverlapRegion, newNonOverlapRegion); |
309 | } |
310 | |
311 | if ((mode != ResolveSelfOverlapAlways) && shouldBlend()) { |
312 | newNonOverlapRegion.unite(newOverlapRegion); |
313 | newOverlapRegion = Region(); |
314 | } |
315 | |
316 | overlapRegion.unite(newOverlapRegion); |
317 | resolveOverlaps(newNonOverlapRegion, overlapRegion, nonOverlapRegion); |
318 | } |
319 | |
320 | void TextureMapperLayer::paintUsingOverlapRegions(const TextureMapperPaintOptions& options) |
321 | { |
322 | Region overlapRegion; |
323 | Region nonOverlapRegion; |
324 | computeOverlapRegions(overlapRegion, nonOverlapRegion, ResolveSelfOverlapAlways); |
325 | if (overlapRegion.isEmpty()) { |
326 | paintSelfAndChildrenWithReplica(options); |
327 | return; |
328 | } |
329 | |
330 | // Having both overlap and non-overlap regions carries some overhead. Avoid it if the overlap area |
331 | // is big anyway. |
332 | if (overlapRegion.bounds().size().area() > nonOverlapRegion.bounds().size().area()) { |
333 | overlapRegion.unite(nonOverlapRegion); |
334 | nonOverlapRegion = Region(); |
335 | } |
336 | |
337 | nonOverlapRegion.translate(options.offset); |
338 | auto rects = nonOverlapRegion.rects(); |
339 | |
340 | for (auto& rect : rects) { |
341 | if (!rect.intersects(options.textureMapper.clipBounds())) |
342 | continue; |
343 | |
344 | options.textureMapper.beginClip(TransformationMatrix(), rect); |
345 | paintSelfAndChildrenWithReplica(options); |
346 | options.textureMapper.endClip(); |
347 | } |
348 | |
349 | rects = overlapRegion.rects(); |
350 | static const size_t OverlapRegionConsolidationThreshold = 4; |
351 | if (nonOverlapRegion.isEmpty() && rects.size() > OverlapRegionConsolidationThreshold) { |
352 | rects.clear(); |
353 | rects.append(overlapRegion.bounds()); |
354 | } |
355 | |
356 | IntSize maxTextureSize = options.textureMapper.maxTextureSize(); |
357 | IntRect adjustedClipBounds(options.textureMapper.clipBounds()); |
358 | adjustedClipBounds.move(-options.offset); |
359 | for (auto& rect : rects) { |
360 | for (int x = rect.x(); x < rect.maxX(); x += maxTextureSize.width()) { |
361 | for (int y = rect.y(); y < rect.maxY(); y += maxTextureSize.height()) { |
362 | IntRect tileRect(IntPoint(x, y), maxTextureSize); |
363 | tileRect.intersect(rect); |
364 | if (!tileRect.intersects(adjustedClipBounds)) |
365 | continue; |
366 | |
367 | paintWithIntermediateSurface(options, tileRect); |
368 | } |
369 | } |
370 | } |
371 | } |
372 | |
373 | void TextureMapperLayer::applyMask(const TextureMapperPaintOptions& options) |
374 | { |
375 | options.textureMapper.setMaskMode(true); |
376 | paintSelf(options); |
377 | options.textureMapper.setMaskMode(false); |
378 | } |
379 | |
380 | RefPtr<BitmapTexture> TextureMapperLayer::paintIntoSurface(const TextureMapperPaintOptions& options, const IntSize& size) |
381 | { |
382 | RefPtr<BitmapTexture> surface = options.textureMapper.acquireTextureFromPool(size, BitmapTexture::SupportsAlpha); |
383 | TextureMapperPaintOptions paintOptions(options); |
384 | paintOptions.surface = surface; |
385 | options.textureMapper.bindSurface(surface.get()); |
386 | paintSelfAndChildren(paintOptions); |
387 | if (m_state.maskLayer) |
388 | m_state.maskLayer->applyMask(options); |
389 | surface = surface->applyFilters(options.textureMapper, m_currentFilters); |
390 | options.textureMapper.bindSurface(surface.get()); |
391 | return surface; |
392 | } |
393 | |
394 | static void commitSurface(const TextureMapperPaintOptions& options, BitmapTexture& surface, const IntRect& rect, float opacity) |
395 | { |
396 | options.textureMapper.bindSurface(options.surface.get()); |
397 | TransformationMatrix targetTransform; |
398 | targetTransform.translate(options.offset.width(), options.offset.height()); |
399 | targetTransform.multiply(options.transform); |
400 | options.textureMapper.drawTexture(surface, rect, targetTransform, opacity); |
401 | } |
402 | |
403 | void TextureMapperLayer::paintWithIntermediateSurface(const TextureMapperPaintOptions& options, const IntRect& rect) |
404 | { |
405 | RefPtr<BitmapTexture> replicaSurface; |
406 | RefPtr<BitmapTexture> mainSurface; |
407 | TextureMapperPaintOptions paintOptions(options); |
408 | paintOptions.offset = -IntSize(rect.x(), rect.y()); |
409 | paintOptions.opacity = 1; |
410 | paintOptions.transform = TransformationMatrix(); |
411 | if (m_state.replicaLayer) { |
412 | paintOptions.transform = replicaTransform(); |
413 | replicaSurface = paintIntoSurface(paintOptions, rect.size()); |
414 | paintOptions.transform = TransformationMatrix(); |
415 | if (m_state.replicaLayer->m_state.maskLayer) |
416 | m_state.replicaLayer->m_state.maskLayer->applyMask(paintOptions); |
417 | } |
418 | |
419 | if (replicaSurface && options.opacity == 1) { |
420 | commitSurface(options, *replicaSurface, rect, 1); |
421 | replicaSurface = nullptr; |
422 | } |
423 | |
424 | mainSurface = paintIntoSurface(paintOptions, rect.size()); |
425 | if (replicaSurface) { |
426 | options.textureMapper.bindSurface(replicaSurface.get()); |
427 | options.textureMapper.drawTexture(*mainSurface.get(), FloatRect(FloatPoint::zero(), rect.size())); |
428 | mainSurface = replicaSurface; |
429 | } |
430 | |
431 | commitSurface(options, *mainSurface, rect, options.opacity); |
432 | } |
433 | |
434 | void TextureMapperLayer::paintRecursive(const TextureMapperPaintOptions& options) |
435 | { |
436 | if (!isVisible()) |
437 | return; |
438 | |
439 | TextureMapperPaintOptions paintOptions(options); |
440 | paintOptions.opacity *= m_currentOpacity; |
441 | |
442 | if (!shouldBlend()) { |
443 | paintSelfAndChildrenWithReplica(paintOptions); |
444 | return; |
445 | } |
446 | |
447 | paintUsingOverlapRegions(paintOptions); |
448 | } |
449 | |
450 | #if !USE(COORDINATED_GRAPHICS) |
451 | void TextureMapperLayer::setChildren(const Vector<GraphicsLayer*>& newChildren) |
452 | { |
453 | removeAllChildren(); |
454 | for (auto* child : newChildren) |
455 | addChild(&downcast<GraphicsLayerTextureMapper>(child)->layer()); |
456 | } |
457 | #endif |
458 | |
459 | void TextureMapperLayer::setChildren(const Vector<TextureMapperLayer*>& newChildren) |
460 | { |
461 | removeAllChildren(); |
462 | for (auto* child : newChildren) |
463 | addChild(child); |
464 | } |
465 | |
466 | void TextureMapperLayer::addChild(TextureMapperLayer* childLayer) |
467 | { |
468 | ASSERT(childLayer != this); |
469 | |
470 | if (childLayer->m_parent) |
471 | childLayer->removeFromParent(); |
472 | |
473 | childLayer->m_parent = this; |
474 | m_children.append(childLayer); |
475 | } |
476 | |
477 | void TextureMapperLayer::removeFromParent() |
478 | { |
479 | if (m_parent) { |
480 | size_t index = m_parent->m_children.find(this); |
481 | ASSERT(index != notFound); |
482 | m_parent->m_children.remove(index); |
483 | } |
484 | |
485 | m_parent = nullptr; |
486 | } |
487 | |
488 | void TextureMapperLayer::removeAllChildren() |
489 | { |
490 | auto oldChildren = WTFMove(m_children); |
491 | for (auto* child : oldChildren) |
492 | child->m_parent = nullptr; |
493 | } |
494 | |
495 | void TextureMapperLayer::setMaskLayer(TextureMapperLayer* maskLayer) |
496 | { |
497 | if (maskLayer) { |
498 | maskLayer->m_effectTarget = makeWeakPtr(*this); |
499 | m_state.maskLayer = makeWeakPtr(*maskLayer); |
500 | } else |
501 | m_state.maskLayer = nullptr; |
502 | } |
503 | |
504 | void TextureMapperLayer::setReplicaLayer(TextureMapperLayer* replicaLayer) |
505 | { |
506 | if (replicaLayer) { |
507 | replicaLayer->m_effectTarget = makeWeakPtr(*this); |
508 | m_state.replicaLayer = makeWeakPtr(*replicaLayer); |
509 | } else |
510 | m_state.replicaLayer = nullptr; |
511 | } |
512 | |
513 | void TextureMapperLayer::setPosition(const FloatPoint& position) |
514 | { |
515 | m_state.pos = position; |
516 | } |
517 | |
518 | void TextureMapperLayer::setSize(const FloatSize& size) |
519 | { |
520 | m_state.size = size; |
521 | } |
522 | |
523 | void TextureMapperLayer::setAnchorPoint(const FloatPoint3D& anchorPoint) |
524 | { |
525 | m_state.anchorPoint = anchorPoint; |
526 | } |
527 | |
528 | void TextureMapperLayer::setPreserves3D(bool preserves3D) |
529 | { |
530 | m_state.preserves3D = preserves3D; |
531 | } |
532 | |
533 | void TextureMapperLayer::setTransform(const TransformationMatrix& transform) |
534 | { |
535 | m_state.transform = transform; |
536 | } |
537 | |
538 | void TextureMapperLayer::setChildrenTransform(const TransformationMatrix& childrenTransform) |
539 | { |
540 | m_state.childrenTransform = childrenTransform; |
541 | } |
542 | |
543 | void TextureMapperLayer::setContentsRect(const FloatRect& contentsRect) |
544 | { |
545 | m_state.contentsRect = contentsRect; |
546 | } |
547 | |
548 | void TextureMapperLayer::setContentsTileSize(const FloatSize& size) |
549 | { |
550 | m_state.contentsTileSize = size; |
551 | } |
552 | |
553 | void TextureMapperLayer::setContentsTilePhase(const FloatSize& phase) |
554 | { |
555 | m_state.contentsTilePhase = phase; |
556 | } |
557 | |
558 | void TextureMapperLayer::setMasksToBounds(bool masksToBounds) |
559 | { |
560 | m_state.masksToBounds = masksToBounds; |
561 | } |
562 | |
563 | void TextureMapperLayer::setDrawsContent(bool drawsContent) |
564 | { |
565 | m_state.drawsContent = drawsContent; |
566 | } |
567 | |
568 | void TextureMapperLayer::setContentsVisible(bool contentsVisible) |
569 | { |
570 | m_state.contentsVisible = contentsVisible; |
571 | } |
572 | |
573 | void TextureMapperLayer::setContentsOpaque(bool contentsOpaque) |
574 | { |
575 | m_state.contentsOpaque = contentsOpaque; |
576 | } |
577 | |
578 | void TextureMapperLayer::setBackfaceVisibility(bool backfaceVisibility) |
579 | { |
580 | m_state.backfaceVisibility = backfaceVisibility; |
581 | } |
582 | |
583 | void TextureMapperLayer::setOpacity(float opacity) |
584 | { |
585 | m_state.opacity = opacity; |
586 | } |
587 | |
588 | void TextureMapperLayer::setSolidColor(const Color& color) |
589 | { |
590 | m_state.solidColor = color; |
591 | } |
592 | |
593 | void TextureMapperLayer::setFilters(const FilterOperations& filters) |
594 | { |
595 | m_state.filters = filters; |
596 | } |
597 | |
598 | void TextureMapperLayer::setDebugVisuals(bool showDebugBorders, const Color& debugBorderColor, float debugBorderWidth) |
599 | { |
600 | m_state.showDebugBorders = showDebugBorders; |
601 | m_state.debugBorderColor = debugBorderColor; |
602 | m_state.debugBorderWidth = debugBorderWidth; |
603 | } |
604 | |
605 | void TextureMapperLayer::setRepaintCounter(bool showRepaintCounter, int repaintCount) |
606 | { |
607 | m_state.showRepaintCounter = showRepaintCounter; |
608 | m_state.repaintCount = repaintCount; |
609 | } |
610 | |
611 | void TextureMapperLayer::setContentsLayer(TextureMapperPlatformLayer* platformLayer) |
612 | { |
613 | m_contentsLayer = platformLayer; |
614 | } |
615 | |
616 | void TextureMapperLayer::setAnimations(const TextureMapperAnimations& animations) |
617 | { |
618 | m_animations = animations; |
619 | } |
620 | |
621 | void TextureMapperLayer::setBackingStore(TextureMapperBackingStore* backingStore) |
622 | { |
623 | m_backingStore = backingStore; |
624 | } |
625 | |
626 | bool TextureMapperLayer::descendantsOrSelfHaveRunningAnimations() const |
627 | { |
628 | if (m_animations.hasRunningAnimations()) |
629 | return true; |
630 | |
631 | return std::any_of(m_children.begin(), m_children.end(), |
632 | [](TextureMapperLayer* child) { |
633 | return child->descendantsOrSelfHaveRunningAnimations(); |
634 | }); |
635 | } |
636 | |
637 | bool TextureMapperLayer::applyAnimationsRecursively(MonotonicTime time) |
638 | { |
639 | bool hasRunningAnimations = syncAnimations(time); |
640 | for (auto* child : m_children) |
641 | hasRunningAnimations |= child->applyAnimationsRecursively(time); |
642 | return hasRunningAnimations; |
643 | } |
644 | |
645 | bool TextureMapperLayer::syncAnimations(MonotonicTime time) |
646 | { |
647 | TextureMapperAnimation::ApplicationResult applicationResults; |
648 | m_animations.apply(applicationResults, time); |
649 | |
650 | m_layerTransforms.localTransform = applicationResults.transform.valueOr(m_state.transform); |
651 | m_currentOpacity = applicationResults.opacity.valueOr(m_state.opacity); |
652 | m_currentFilters = applicationResults.filters.valueOr(m_state.filters); |
653 | |
654 | return applicationResults.hasRunningAnimations; |
655 | } |
656 | |
657 | } |
658 | |