| 1 | /* |
| 2 | Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) |
| 3 | |
| 4 | This library is free software; you can redistribute it and/or |
| 5 | modify it under the terms of the GNU Library General Public |
| 6 | License as published by the Free Software Foundation; either |
| 7 | version 2 of the License, or (at your option) any later version. |
| 8 | |
| 9 | This library is distributed in the hope that it will be useful, |
| 10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 12 | Library General Public License for more details. |
| 13 | |
| 14 | You should have received a copy of the GNU Library General Public License |
| 15 | along with this library; see the file COPYING.LIB. If not, write to |
| 16 | the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 17 | Boston, MA 02110-1301, USA. |
| 18 | */ |
| 19 | |
| 20 | #ifndef TextureMapperLayer_h |
| 21 | #define TextureMapperLayer_h |
| 22 | |
| 23 | #include "FilterOperations.h" |
| 24 | #include "FloatRect.h" |
| 25 | #include "TextureMapper.h" |
| 26 | #include "TextureMapperAnimation.h" |
| 27 | #include "TextureMapperBackingStore.h" |
| 28 | #include <wtf/WeakPtr.h> |
| 29 | |
| 30 | namespace WebCore { |
| 31 | |
| 32 | class GraphicsLayer; |
| 33 | class Region; |
| 34 | class TextureMapperPaintOptions; |
| 35 | class TextureMapperPlatformLayer; |
| 36 | |
| 37 | class WEBCORE_EXPORT TextureMapperLayer : public CanMakeWeakPtr<TextureMapperLayer> { |
| 38 | WTF_MAKE_NONCOPYABLE(TextureMapperLayer); |
| 39 | WTF_MAKE_FAST_ALLOCATED; |
| 40 | public: |
| 41 | TextureMapperLayer(); |
| 42 | virtual ~TextureMapperLayer(); |
| 43 | |
| 44 | void setID(uint32_t id) { m_id = id; } |
| 45 | uint32_t id() { return m_id; } |
| 46 | |
| 47 | const Vector<TextureMapperLayer*>& children() const { return m_children; } |
| 48 | |
| 49 | TextureMapper* textureMapper() const { return rootLayer().m_textureMapper; } |
| 50 | void setTextureMapper(TextureMapper* texmap) { m_textureMapper = texmap; } |
| 51 | |
| 52 | #if !USE(COORDINATED_GRAPHICS) |
| 53 | void setChildren(const Vector<GraphicsLayer*>&); |
| 54 | #endif |
| 55 | void setChildren(const Vector<TextureMapperLayer*>&); |
| 56 | void setMaskLayer(TextureMapperLayer*); |
| 57 | void setReplicaLayer(TextureMapperLayer*); |
| 58 | void setPosition(const FloatPoint&); |
| 59 | void setSize(const FloatSize&); |
| 60 | void setAnchorPoint(const FloatPoint3D&); |
| 61 | void setPreserves3D(bool); |
| 62 | void setTransform(const TransformationMatrix&); |
| 63 | void setChildrenTransform(const TransformationMatrix&); |
| 64 | void setContentsRect(const FloatRect&); |
| 65 | void setMasksToBounds(bool); |
| 66 | void setDrawsContent(bool); |
| 67 | bool drawsContent() const { return m_state.drawsContent; } |
| 68 | bool contentsAreVisible() const { return m_state.contentsVisible; } |
| 69 | FloatSize size() const { return m_state.size; } |
| 70 | float opacity() const { return m_state.opacity; } |
| 71 | TransformationMatrix transform() const { return m_state.transform; } |
| 72 | void setContentsVisible(bool); |
| 73 | void setContentsOpaque(bool); |
| 74 | void setBackfaceVisibility(bool); |
| 75 | void setOpacity(float); |
| 76 | void setSolidColor(const Color&); |
| 77 | void setContentsTileSize(const FloatSize&); |
| 78 | void setContentsTilePhase(const FloatSize&); |
| 79 | void setFilters(const FilterOperations&); |
| 80 | |
| 81 | bool hasFilters() const |
| 82 | { |
| 83 | return !m_currentFilters.isEmpty(); |
| 84 | } |
| 85 | |
| 86 | void setDebugVisuals(bool showDebugBorders, const Color& debugBorderColor, float debugBorderWidth); |
| 87 | void setRepaintCounter(bool showRepaintCounter, int repaintCount); |
| 88 | void setContentsLayer(TextureMapperPlatformLayer*); |
| 89 | void setAnimations(const TextureMapperAnimations&); |
| 90 | void setBackingStore(TextureMapperBackingStore*); |
| 91 | |
| 92 | bool applyAnimationsRecursively(MonotonicTime); |
| 93 | bool syncAnimations(MonotonicTime); |
| 94 | bool descendantsOrSelfHaveRunningAnimations() const; |
| 95 | |
| 96 | void paint(); |
| 97 | |
| 98 | void addChild(TextureMapperLayer*); |
| 99 | |
| 100 | private: |
| 101 | const TextureMapperLayer& rootLayer() const |
| 102 | { |
| 103 | if (m_effectTarget) |
| 104 | return m_effectTarget->rootLayer(); |
| 105 | if (m_parent) |
| 106 | return m_parent->rootLayer(); |
| 107 | return *this; |
| 108 | } |
| 109 | void computeTransformsRecursive(); |
| 110 | |
| 111 | static void sortByZOrder(Vector<TextureMapperLayer* >& array); |
| 112 | |
| 113 | TransformationMatrix replicaTransform(); |
| 114 | void removeFromParent(); |
| 115 | void removeAllChildren(); |
| 116 | |
| 117 | enum ResolveSelfOverlapMode { |
| 118 | ResolveSelfOverlapAlways = 0, |
| 119 | ResolveSelfOverlapIfNeeded |
| 120 | }; |
| 121 | void computeOverlapRegions(Region& overlapRegion, Region& nonOverlapRegion, ResolveSelfOverlapMode); |
| 122 | |
| 123 | void paintRecursive(const TextureMapperPaintOptions&); |
| 124 | void paintUsingOverlapRegions(const TextureMapperPaintOptions&); |
| 125 | RefPtr<BitmapTexture> paintIntoSurface(const TextureMapperPaintOptions&, const IntSize&); |
| 126 | void paintWithIntermediateSurface(const TextureMapperPaintOptions&, const IntRect&); |
| 127 | void paintSelf(const TextureMapperPaintOptions&); |
| 128 | void paintSelfAndChildren(const TextureMapperPaintOptions&); |
| 129 | void paintSelfAndChildrenWithReplica(const TextureMapperPaintOptions&); |
| 130 | void applyMask(const TextureMapperPaintOptions&); |
| 131 | |
| 132 | bool isVisible() const; |
| 133 | |
| 134 | bool shouldBlend() const; |
| 135 | |
| 136 | inline FloatRect layerRect() const |
| 137 | { |
| 138 | return FloatRect(FloatPoint::zero(), m_state.size); |
| 139 | } |
| 140 | |
| 141 | Vector<TextureMapperLayer*> m_children; |
| 142 | TextureMapperLayer* m_parent { nullptr }; |
| 143 | WeakPtr<TextureMapperLayer> m_effectTarget; |
| 144 | TextureMapperBackingStore* m_backingStore { nullptr }; |
| 145 | TextureMapperPlatformLayer* m_contentsLayer { nullptr }; |
| 146 | float m_currentOpacity { 1.0 }; |
| 147 | FilterOperations m_currentFilters; |
| 148 | float m_centerZ { 0 }; |
| 149 | |
| 150 | struct State { |
| 151 | FloatPoint pos; |
| 152 | FloatPoint3D anchorPoint; |
| 153 | FloatSize size; |
| 154 | TransformationMatrix transform; |
| 155 | TransformationMatrix childrenTransform; |
| 156 | float opacity; |
| 157 | FloatRect contentsRect; |
| 158 | FloatSize contentsTileSize; |
| 159 | FloatSize contentsTilePhase; |
| 160 | WeakPtr<TextureMapperLayer> maskLayer; |
| 161 | WeakPtr<TextureMapperLayer> replicaLayer; |
| 162 | Color solidColor; |
| 163 | FilterOperations filters; |
| 164 | Color debugBorderColor; |
| 165 | float debugBorderWidth; |
| 166 | int repaintCount; |
| 167 | |
| 168 | bool preserves3D : 1; |
| 169 | bool masksToBounds : 1; |
| 170 | bool drawsContent : 1; |
| 171 | bool contentsVisible : 1; |
| 172 | bool contentsOpaque : 1; |
| 173 | bool backfaceVisibility : 1; |
| 174 | bool visible : 1; |
| 175 | bool showDebugBorders : 1; |
| 176 | bool showRepaintCounter : 1; |
| 177 | |
| 178 | State() |
| 179 | : anchorPoint(0.5, 0.5, 0) |
| 180 | , opacity(1) |
| 181 | , debugBorderWidth(0) |
| 182 | , repaintCount(0) |
| 183 | , preserves3D(false) |
| 184 | , masksToBounds(false) |
| 185 | , drawsContent(false) |
| 186 | , contentsVisible(true) |
| 187 | , contentsOpaque(false) |
| 188 | , backfaceVisibility(true) |
| 189 | , visible(true) |
| 190 | , showDebugBorders(false) |
| 191 | , showRepaintCounter(false) |
| 192 | { |
| 193 | } |
| 194 | }; |
| 195 | |
| 196 | State m_state; |
| 197 | TextureMapper* m_textureMapper { nullptr }; |
| 198 | TextureMapperAnimations m_animations; |
| 199 | uint32_t m_id { 0 }; |
| 200 | |
| 201 | struct { |
| 202 | TransformationMatrix localTransform; |
| 203 | |
| 204 | TransformationMatrix combined; |
| 205 | TransformationMatrix combinedForChildren; |
| 206 | } m_layerTransforms; |
| 207 | }; |
| 208 | |
| 209 | } |
| 210 | |
| 211 | #endif // TextureMapperLayer_h |
| 212 | |