| 1 | // |
| 2 | // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // ShaderVars.h: |
| 7 | // Types to represent GL variables (varyings, uniforms, etc) |
| 8 | // |
| 9 | |
| 10 | #ifndef GLSLANG_SHADERVARS_H_ |
| 11 | #define GLSLANG_SHADERVARS_H_ |
| 12 | |
| 13 | #include <algorithm> |
| 14 | #include <array> |
| 15 | #include <string> |
| 16 | #include <vector> |
| 17 | |
| 18 | // This type is defined here to simplify ANGLE's integration with glslang for SPIRv. |
| 19 | using ShCompileOptions = uint64_t; |
| 20 | |
| 21 | namespace sh |
| 22 | { |
| 23 | // GLenum alias |
| 24 | typedef unsigned int GLenum; |
| 25 | |
| 26 | // Varying interpolation qualifier, see section 4.3.9 of the ESSL 3.00.4 spec |
| 27 | enum InterpolationType |
| 28 | { |
| 29 | INTERPOLATION_SMOOTH, |
| 30 | INTERPOLATION_CENTROID, |
| 31 | INTERPOLATION_FLAT |
| 32 | }; |
| 33 | |
| 34 | // Validate link & SSO consistency of interpolation qualifiers |
| 35 | bool InterpolationTypesMatch(InterpolationType a, InterpolationType b); |
| 36 | |
| 37 | // Uniform block layout qualifier, see section 4.3.8.3 of the ESSL 3.00.4 spec |
| 38 | enum BlockLayoutType |
| 39 | { |
| 40 | BLOCKLAYOUT_STANDARD, |
| 41 | BLOCKLAYOUT_STD140 = BLOCKLAYOUT_STANDARD, |
| 42 | BLOCKLAYOUT_STD430, // Shader storage block layout qualifier |
| 43 | BLOCKLAYOUT_PACKED, |
| 44 | BLOCKLAYOUT_SHARED |
| 45 | }; |
| 46 | |
| 47 | // Interface Blocks, see section 4.3.9 of the ESSL 3.10 spec |
| 48 | enum class BlockType |
| 49 | { |
| 50 | BLOCK_UNIFORM, |
| 51 | BLOCK_BUFFER, |
| 52 | |
| 53 | // Required in OpenGL ES 3.1 extension GL_OES_shader_io_blocks. |
| 54 | // TODO(jiawei.shao@intel.com): add BLOCK_OUT. |
| 55 | BLOCK_IN |
| 56 | }; |
| 57 | |
| 58 | // Base class for all variables defined in shaders, including Varyings, Uniforms, etc |
| 59 | // Note: we must override the copy constructor and assignment operator so we can |
| 60 | // work around excessive GCC binary bloating: |
| 61 | // See https://code.google.com/p/angleproject/issues/detail?id=697 |
| 62 | struct ShaderVariable |
| 63 | { |
| 64 | ShaderVariable(); |
| 65 | ShaderVariable(GLenum typeIn); |
| 66 | ShaderVariable(GLenum typeIn, unsigned int arraySizeIn); |
| 67 | ~ShaderVariable(); |
| 68 | ShaderVariable(const ShaderVariable &other); |
| 69 | ShaderVariable &operator=(const ShaderVariable &other); |
| 70 | |
| 71 | bool isArrayOfArrays() const { return arraySizes.size() >= 2u; } |
| 72 | bool isArray() const { return !arraySizes.empty(); } |
| 73 | unsigned int getArraySizeProduct() const; |
| 74 | // Return the inner array size product. |
| 75 | // For example, if there's a variable declared as size 3 array of size 4 array of size 5 array |
| 76 | // of int: |
| 77 | // int a[3][4][5]; |
| 78 | // then getInnerArraySizeProduct of a would be 4*5. |
| 79 | unsigned int getInnerArraySizeProduct() const; |
| 80 | |
| 81 | // Array size 0 means not an array when passed to or returned from these functions. |
| 82 | // Note that setArraySize() is deprecated and should not be used inside ANGLE. |
| 83 | unsigned int getOutermostArraySize() const { return isArray() ? arraySizes.back() : 0; } |
| 84 | void setArraySize(unsigned int size); |
| 85 | |
| 86 | // Turn this ShaderVariable from an array into a specific element in that array. Will update |
| 87 | // flattenedOffsetInParentArrays. |
| 88 | void indexIntoArray(unsigned int arrayIndex); |
| 89 | |
| 90 | // Get the nth nested array size from the top. Caller is responsible for range checking |
| 91 | // arrayNestingIndex. |
| 92 | unsigned int getNestedArraySize(unsigned int arrayNestingIndex) const; |
| 93 | |
| 94 | // This function should only be used with variables that are of a basic type or an array of a |
| 95 | // basic type. Shader interface variables that are enumerated according to rules in GLES 3.1 |
| 96 | // spec section 7.3.1.1 page 77 are fine. For those variables the return value should match the |
| 97 | // ARRAY_SIZE value that can be queried through the API. |
| 98 | unsigned int getBasicTypeElementCount() const; |
| 99 | |
| 100 | bool isStruct() const { return !fields.empty(); } |
| 101 | |
| 102 | // All of the shader's variables are described using nested data |
| 103 | // structures. This is needed in order to disambiguate similar looking |
| 104 | // types, such as two structs containing the same fields, but in |
| 105 | // different orders. "findInfoByMappedName" provides an easy query for |
| 106 | // users to dive into the data structure and fetch the unique variable |
| 107 | // instance corresponding to a dereferencing chain of the top-level |
| 108 | // variable. |
| 109 | // Given a mapped name like 'a[0].b.c[0]', return the ShaderVariable |
| 110 | // that defines 'c' in |leafVar|, and the original name 'A[0].B.C[0]' |
| 111 | // in |originalName|, based on the assumption that |this| defines 'a'. |
| 112 | // If no match is found, return false. |
| 113 | bool findInfoByMappedName(const std::string &mappedFullName, |
| 114 | const ShaderVariable **leafVar, |
| 115 | std::string *originalFullName) const; |
| 116 | |
| 117 | bool isBuiltIn() const; |
| 118 | bool isEmulatedBuiltIn() const; |
| 119 | |
| 120 | GLenum type; |
| 121 | GLenum precision; |
| 122 | std::string name; |
| 123 | std::string mappedName; |
| 124 | |
| 125 | // Used to make an array type. Outermost array size is stored at the end of the vector. |
| 126 | std::vector<unsigned int> arraySizes; |
| 127 | |
| 128 | // Offset of this variable in parent arrays. In case the parent is an array of arrays, the |
| 129 | // offset is outerArrayElement * innerArraySize + innerArrayElement. |
| 130 | // For example, if there's a variable declared as size 3 array of size 4 array of int: |
| 131 | // int a[3][4]; |
| 132 | // then the flattenedOffsetInParentArrays of a[2] would be 2. |
| 133 | // and flattenedOffsetInParentArrays of a[2][1] would be 2*4 + 1 = 9. |
| 134 | int parentArrayIndex() const |
| 135 | { |
| 136 | return hasParentArrayIndex() ? flattenedOffsetInParentArrays : 0; |
| 137 | } |
| 138 | |
| 139 | void setParentArrayIndex(int index) { flattenedOffsetInParentArrays = index; } |
| 140 | |
| 141 | bool hasParentArrayIndex() const { return flattenedOffsetInParentArrays != -1; } |
| 142 | |
| 143 | // Static use means that the variable is accessed somewhere in the shader source. |
| 144 | bool staticUse; |
| 145 | // A variable is active unless the compiler determined that it is not accessed by the shader. |
| 146 | // All active variables are statically used, but not all statically used variables are |
| 147 | // necessarily active. GLES 3.0.5 section 2.12.6. GLES 3.1 section 7.3.1. |
| 148 | bool active; |
| 149 | std::vector<ShaderVariable> fields; |
| 150 | std::string structName; |
| 151 | |
| 152 | // Only applies to interface block fields. Kept here for simplicity. |
| 153 | bool isRowMajorLayout; |
| 154 | |
| 155 | protected: |
| 156 | bool isSameVariableAtLinkTime(const ShaderVariable &other, |
| 157 | bool matchPrecision, |
| 158 | bool matchName) const; |
| 159 | |
| 160 | bool operator==(const ShaderVariable &other) const; |
| 161 | bool operator!=(const ShaderVariable &other) const { return !operator==(other); } |
| 162 | |
| 163 | int flattenedOffsetInParentArrays; |
| 164 | }; |
| 165 | |
| 166 | // A variable with an integer location to pass back to the GL API: either uniform (can have location |
| 167 | // in GLES3.1+), vertex shader input or fragment shader output. |
| 168 | struct VariableWithLocation : public ShaderVariable |
| 169 | { |
| 170 | VariableWithLocation(); |
| 171 | ~VariableWithLocation(); |
| 172 | VariableWithLocation(const VariableWithLocation &other); |
| 173 | VariableWithLocation &operator=(const VariableWithLocation &other); |
| 174 | bool operator==(const VariableWithLocation &other) const; |
| 175 | bool operator!=(const VariableWithLocation &other) const { return !operator==(other); } |
| 176 | |
| 177 | int location; |
| 178 | }; |
| 179 | |
| 180 | struct Uniform : public VariableWithLocation |
| 181 | { |
| 182 | Uniform(); |
| 183 | ~Uniform(); |
| 184 | Uniform(const Uniform &other); |
| 185 | Uniform &operator=(const Uniform &other); |
| 186 | bool operator==(const Uniform &other) const; |
| 187 | bool operator!=(const Uniform &other) const { return !operator==(other); } |
| 188 | |
| 189 | int binding; |
| 190 | GLenum imageUnitFormat; |
| 191 | int offset; |
| 192 | bool readonly; |
| 193 | bool writeonly; |
| 194 | |
| 195 | // Decide whether two uniforms are the same at shader link time, |
| 196 | // assuming one from vertex shader and the other from fragment shader. |
| 197 | // GLSL ES Spec 3.00.3, section 4.3.5. |
| 198 | // GLSL ES Spec 3.10.4, section 4.4.5 |
| 199 | bool isSameUniformAtLinkTime(const Uniform &other) const; |
| 200 | }; |
| 201 | |
| 202 | struct Attribute : public VariableWithLocation |
| 203 | { |
| 204 | Attribute(); |
| 205 | ~Attribute(); |
| 206 | Attribute(const Attribute &other); |
| 207 | Attribute &operator=(const Attribute &other); |
| 208 | bool operator==(const Attribute &other) const; |
| 209 | bool operator!=(const Attribute &other) const { return !operator==(other); } |
| 210 | }; |
| 211 | |
| 212 | struct OutputVariable : public VariableWithLocation |
| 213 | { |
| 214 | OutputVariable(); |
| 215 | ~OutputVariable(); |
| 216 | OutputVariable(const OutputVariable &other); |
| 217 | OutputVariable &operator=(const OutputVariable &other); |
| 218 | bool operator==(const OutputVariable &other) const; |
| 219 | bool operator!=(const OutputVariable &other) const { return !operator==(other); } |
| 220 | |
| 221 | // From EXT_blend_func_extended. |
| 222 | int index; |
| 223 | }; |
| 224 | |
| 225 | struct InterfaceBlockField : public ShaderVariable |
| 226 | { |
| 227 | InterfaceBlockField(); |
| 228 | ~InterfaceBlockField(); |
| 229 | InterfaceBlockField(const InterfaceBlockField &other); |
| 230 | InterfaceBlockField &operator=(const InterfaceBlockField &other); |
| 231 | bool operator==(const InterfaceBlockField &other) const; |
| 232 | bool operator!=(const InterfaceBlockField &other) const { return !operator==(other); } |
| 233 | |
| 234 | // Decide whether two InterfaceBlock fields are the same at shader |
| 235 | // link time, assuming one from vertex shader and the other from |
| 236 | // fragment shader. |
| 237 | // See GLSL ES Spec 3.00.3, sec 4.3.7. |
| 238 | bool isSameInterfaceBlockFieldAtLinkTime(const InterfaceBlockField &other) const; |
| 239 | }; |
| 240 | |
| 241 | struct Varying : public VariableWithLocation |
| 242 | { |
| 243 | Varying(); |
| 244 | ~Varying(); |
| 245 | Varying(const Varying &other); |
| 246 | Varying &operator=(const Varying &other); |
| 247 | bool operator==(const Varying &other) const; |
| 248 | bool operator!=(const Varying &other) const { return !operator==(other); } |
| 249 | |
| 250 | // Decide whether two varyings are the same at shader link time, |
| 251 | // assuming one from vertex shader and the other from fragment shader. |
| 252 | // Invariance needs to match only in ESSL1. Relevant spec sections: |
| 253 | // GLSL ES 3.00.4, sections 4.6.1 and 4.3.9. |
| 254 | // GLSL ES 1.00.17, section 4.6.4. |
| 255 | bool isSameVaryingAtLinkTime(const Varying &other, int shaderVersion) const; |
| 256 | |
| 257 | // Deprecated version of isSameVaryingAtLinkTime, which assumes ESSL1. |
| 258 | bool isSameVaryingAtLinkTime(const Varying &other) const; |
| 259 | |
| 260 | InterpolationType interpolation; |
| 261 | bool isInvariant; |
| 262 | }; |
| 263 | |
| 264 | struct InterfaceBlock |
| 265 | { |
| 266 | InterfaceBlock(); |
| 267 | ~InterfaceBlock(); |
| 268 | InterfaceBlock(const InterfaceBlock &other); |
| 269 | InterfaceBlock &operator=(const InterfaceBlock &other); |
| 270 | |
| 271 | // Fields from blocks with non-empty instance names are prefixed with the block name. |
| 272 | std::string fieldPrefix() const; |
| 273 | std::string fieldMappedPrefix() const; |
| 274 | |
| 275 | // Decide whether two interface blocks are the same at shader link time. |
| 276 | bool isSameInterfaceBlockAtLinkTime(const InterfaceBlock &other) const; |
| 277 | |
| 278 | bool isBuiltIn() const; |
| 279 | |
| 280 | bool isArray() const { return arraySize > 0; } |
| 281 | unsigned int elementCount() const { return std::max(1u, arraySize); } |
| 282 | |
| 283 | std::string name; |
| 284 | std::string mappedName; |
| 285 | std::string instanceName; |
| 286 | unsigned int arraySize; |
| 287 | BlockLayoutType layout; |
| 288 | |
| 289 | // Deprecated. Matrix packing should only be queried from individual fields of the block. |
| 290 | // TODO(oetuaho): Remove this once it is no longer used in Chromium. |
| 291 | bool isRowMajorLayout; |
| 292 | |
| 293 | int binding; |
| 294 | bool staticUse; |
| 295 | bool active; |
| 296 | BlockType blockType; |
| 297 | std::vector<InterfaceBlockField> fields; |
| 298 | }; |
| 299 | |
| 300 | struct WorkGroupSize |
| 301 | { |
| 302 | // Must have a trivial default constructor since it is used in YYSTYPE. |
| 303 | inline WorkGroupSize() = default; |
| 304 | inline explicit constexpr WorkGroupSize(int initialSize); |
| 305 | |
| 306 | void fill(int fillValue); |
| 307 | void setLocalSize(int localSizeX, int localSizeY, int localSizeZ); |
| 308 | |
| 309 | int &operator[](size_t index); |
| 310 | int operator[](size_t index) const; |
| 311 | size_t size() const; |
| 312 | |
| 313 | // Checks whether two work group size declarations match. |
| 314 | // Two work group size declarations are the same if the explicitly specified elements are the |
| 315 | // same or if one of them is specified as one and the other one is not specified |
| 316 | bool isWorkGroupSizeMatching(const WorkGroupSize &right) const; |
| 317 | |
| 318 | // Checks whether any of the values are set. |
| 319 | bool isAnyValueSet() const; |
| 320 | |
| 321 | // Checks whether all of the values are set. |
| 322 | bool isDeclared() const; |
| 323 | |
| 324 | // Checks whether either all of the values are set, or none of them are. |
| 325 | bool isLocalSizeValid() const; |
| 326 | |
| 327 | int localSizeQualifiers[3]; |
| 328 | }; |
| 329 | |
| 330 | inline constexpr WorkGroupSize::WorkGroupSize(int initialSize) |
| 331 | : localSizeQualifiers{initialSize, initialSize, initialSize} |
| 332 | {} |
| 333 | |
| 334 | } // namespace sh |
| 335 | |
| 336 | #endif // GLSLANG_SHADERVARS_H_ |
| 337 | |