| 1 | /* |
| 2 | * Copyright (C) 2010, 2016 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #if USE(LIBEPOXY) |
| 29 | // libepoxy headers have to be included before <ANGLE/ShaderLang.h> in order to avoid |
| 30 | // picking up khrplatform.h inclusion that's done in ANGLE. |
| 31 | #include <epoxy/gl.h> |
| 32 | #endif |
| 33 | |
| 34 | #include <ANGLE/ShaderLang.h> |
| 35 | #include <wtf/text/WTFString.h> |
| 36 | |
| 37 | #if PLATFORM(COCOA) |
| 38 | |
| 39 | #if USE(OPENGL_ES) |
| 40 | #import <OpenGLES/ES2/glext.h> |
| 41 | #else |
| 42 | #include <OpenGL/gl.h> |
| 43 | #endif |
| 44 | |
| 45 | #elif PLATFORM(WIN) |
| 46 | #include "OpenGLESShims.h" |
| 47 | |
| 48 | #elif USE(LIBEPOXY) |
| 49 | // <epoxy/gl.h> already included above. |
| 50 | |
| 51 | #elif USE(OPENGL_ES) |
| 52 | #include <GLES2/gl2.h> |
| 53 | |
| 54 | #else |
| 55 | #include "OpenGLShims.h" |
| 56 | #endif |
| 57 | |
| 58 | namespace WebCore { |
| 59 | |
| 60 | enum ANGLEShaderType { |
| 61 | SHADER_TYPE_VERTEX = GL_VERTEX_SHADER, |
| 62 | SHADER_TYPE_FRAGMENT = GL_FRAGMENT_SHADER, |
| 63 | }; |
| 64 | |
| 65 | enum ANGLEShaderSymbolType { |
| 66 | SHADER_SYMBOL_TYPE_ATTRIBUTE, |
| 67 | SHADER_SYMBOL_TYPE_UNIFORM, |
| 68 | SHADER_SYMBOL_TYPE_VARYING |
| 69 | }; |
| 70 | |
| 71 | class ANGLEWebKitBridge { |
| 72 | public: |
| 73 | |
| 74 | ANGLEWebKitBridge(ShShaderOutput = SH_GLSL_COMPATIBILITY_OUTPUT, ShShaderSpec = SH_WEBGL_SPEC); |
| 75 | ~ANGLEWebKitBridge(); |
| 76 | |
| 77 | const ShBuiltInResources& getResources() { return m_resources; } |
| 78 | void setResources(const ShBuiltInResources&); |
| 79 | |
| 80 | bool compileShaderSource(const char* shaderSource, ANGLEShaderType, String& translatedShaderSource, String& shaderValidationLog, Vector<std::pair<ANGLEShaderSymbolType, sh::ShaderVariable>>& symbols, uint64_t = 0); |
| 81 | |
| 82 | private: |
| 83 | |
| 84 | void cleanupCompilers(); |
| 85 | |
| 86 | bool builtCompilers; |
| 87 | |
| 88 | ShHandle m_fragmentCompiler; |
| 89 | ShHandle m_vertexCompiler; |
| 90 | |
| 91 | ShShaderOutput m_shaderOutput; |
| 92 | ShShaderSpec m_shaderSpec; |
| 93 | |
| 94 | ShBuiltInResources m_resources; |
| 95 | }; |
| 96 | |
| 97 | } // namespace WebCore |
| 98 | |