1 | /* |
2 | * Copyright (C) 2017 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include "InspectorShaderProgram.h" |
28 | |
29 | #if ENABLE(WEBGL) |
30 | |
31 | #include "GraphicsContext3D.h" |
32 | #include "GraphicsTypes3D.h" |
33 | #include "HTMLCanvasElement.h" |
34 | #include "InspectorCanvas.h" |
35 | #include "WebGLProgram.h" |
36 | #include "WebGLRenderingContextBase.h" |
37 | #include "WebGLShader.h" |
38 | #include <JavaScriptCore/IdentifiersFactory.h> |
39 | |
40 | namespace WebCore { |
41 | |
42 | using namespace Inspector; |
43 | |
44 | Ref<InspectorShaderProgram> InspectorShaderProgram::create(WebGLProgram& program, InspectorCanvas& inspectorCanvas) |
45 | { |
46 | return adoptRef(*new InspectorShaderProgram(program, inspectorCanvas)); |
47 | } |
48 | |
49 | InspectorShaderProgram::InspectorShaderProgram(WebGLProgram& program, InspectorCanvas& inspectorCanvas) |
50 | : m_identifier("program:" + IdentifiersFactory::createIdentifier()) |
51 | , m_program(program) |
52 | , m_canvas(inspectorCanvas) |
53 | { |
54 | } |
55 | |
56 | WebGLRenderingContextBase& InspectorShaderProgram::context() const |
57 | { |
58 | ASSERT(is<WebGLRenderingContextBase>(m_canvas.context())); |
59 | return downcast<WebGLRenderingContextBase>(m_canvas.context()); |
60 | } |
61 | |
62 | WebGLShader* InspectorShaderProgram::shaderForType(const String& protocolType) |
63 | { |
64 | GC3Denum shaderType; |
65 | if (protocolType == "vertex" ) |
66 | shaderType = GraphicsContext3D::VERTEX_SHADER; |
67 | else if (protocolType == "fragment" ) |
68 | shaderType = GraphicsContext3D::FRAGMENT_SHADER; |
69 | else |
70 | return nullptr; |
71 | |
72 | return m_program.getAttachedShader(shaderType); |
73 | } |
74 | |
75 | } // namespace WebCore |
76 | |
77 | #endif // ENABLE(WEBGL) |
78 | |