1/*
2 * Copyright (C) 2017 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#include "config.h"
27#include "InspectorShaderProgram.h"
28
29#if ENABLE(WEBGL)
30
31#include "GraphicsContext3D.h"
32#include "GraphicsTypes3D.h"
33#include "HTMLCanvasElement.h"
34#include "InspectorCanvas.h"
35#include "WebGLProgram.h"
36#include "WebGLRenderingContextBase.h"
37#include "WebGLShader.h"
38#include <JavaScriptCore/IdentifiersFactory.h>
39
40namespace WebCore {
41
42using namespace Inspector;
43
44Ref<InspectorShaderProgram> InspectorShaderProgram::create(WebGLProgram& program, InspectorCanvas& inspectorCanvas)
45{
46 return adoptRef(*new InspectorShaderProgram(program, inspectorCanvas));
47}
48
49InspectorShaderProgram::InspectorShaderProgram(WebGLProgram& program, InspectorCanvas& inspectorCanvas)
50 : m_identifier("program:" + IdentifiersFactory::createIdentifier())
51 , m_program(program)
52 , m_canvas(inspectorCanvas)
53{
54}
55
56WebGLRenderingContextBase& InspectorShaderProgram::context() const
57{
58 ASSERT(is<WebGLRenderingContextBase>(m_canvas.context()));
59 return downcast<WebGLRenderingContextBase>(m_canvas.context());
60}
61
62WebGLShader* InspectorShaderProgram::shaderForType(const String& protocolType)
63{
64 GC3Denum shaderType;
65 if (protocolType == "vertex")
66 shaderType = GraphicsContext3D::VERTEX_SHADER;
67 else if (protocolType == "fragment")
68 shaderType = GraphicsContext3D::FRAGMENT_SHADER;
69 else
70 return nullptr;
71
72 return m_program.getAttachedShader(shaderType);
73}
74
75} // namespace WebCore
76
77#endif // ENABLE(WEBGL)
78