1/*
2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#include "config.h"
27
28#if ENABLE(WEBGL)
29
30#include "WebGLVertexArrayObjectOES.h"
31
32#include "Extensions3D.h"
33#include "WebGLRenderingContextBase.h"
34
35namespace WebCore {
36
37Ref<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRenderingContextBase& context, Type type)
38{
39 return adoptRef(*new WebGLVertexArrayObjectOES(context, type));
40}
41
42WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContextBase& context, Type type)
43 : WebGLVertexArrayObjectBase(context, type)
44{
45 switch (type) {
46 case Type::Default:
47 break;
48 case Type::User:
49 setObject(this->context()->graphicsContext3D()->getExtensions().createVertexArrayOES());
50 break;
51 }
52}
53
54WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES()
55{
56 deleteObject(nullptr);
57}
58
59void WebGLVertexArrayObjectOES::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object)
60{
61 switch (m_type) {
62 case Type::Default:
63 break;
64 case Type::User:
65 context3d->getExtensions().deleteVertexArrayOES(object);
66 break;
67 }
68
69 if (m_boundElementArrayBuffer)
70 m_boundElementArrayBuffer->onDetached(context3d);
71
72 for (auto& state : m_vertexAttribState) {
73 if (state.bufferBinding)
74 state.bufferBinding->onDetached(context3d);
75 }
76}
77}
78
79#endif // ENABLE(WEBGL)
80