| 1 | /* |
| 2 | * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | #include "WebGLProgram.h" |
| 28 | |
| 29 | #if ENABLE(WEBGL) |
| 30 | |
| 31 | #include "WebGLContextGroup.h" |
| 32 | #include "WebGLRenderingContextBase.h" |
| 33 | #include "WebGLShader.h" |
| 34 | #include <wtf/HashMap.h> |
| 35 | #include <wtf/Lock.h> |
| 36 | #include <wtf/NeverDestroyed.h> |
| 37 | |
| 38 | namespace WebCore { |
| 39 | |
| 40 | HashMap<WebGLProgram*, WebGLRenderingContextBase*>& WebGLProgram::instances(const LockHolder&) |
| 41 | { |
| 42 | static NeverDestroyed<HashMap<WebGLProgram*, WebGLRenderingContextBase*>> instances; |
| 43 | return instances; |
| 44 | } |
| 45 | |
| 46 | Lock& WebGLProgram::instancesMutex() |
| 47 | { |
| 48 | static LazyNeverDestroyed<Lock> mutex; |
| 49 | static std::once_flag initializeMutex; |
| 50 | std::call_once(initializeMutex, [] { |
| 51 | mutex.construct(); |
| 52 | }); |
| 53 | return mutex.get(); |
| 54 | } |
| 55 | |
| 56 | Ref<WebGLProgram> WebGLProgram::create(WebGLRenderingContextBase& ctx) |
| 57 | { |
| 58 | return adoptRef(*new WebGLProgram(ctx)); |
| 59 | } |
| 60 | |
| 61 | WebGLProgram::WebGLProgram(WebGLRenderingContextBase& ctx) |
| 62 | : WebGLSharedObject(ctx) |
| 63 | { |
| 64 | { |
| 65 | LockHolder lock(instancesMutex()); |
| 66 | instances(lock).add(this, &ctx); |
| 67 | } |
| 68 | |
| 69 | setObject(ctx.graphicsContext3D()->createProgram()); |
| 70 | } |
| 71 | |
| 72 | WebGLProgram::~WebGLProgram() |
| 73 | { |
| 74 | deleteObject(0); |
| 75 | |
| 76 | { |
| 77 | LockHolder lock(instancesMutex()); |
| 78 | ASSERT(instances(lock).contains(this)); |
| 79 | instances(lock).remove(this); |
| 80 | } |
| 81 | } |
| 82 | |
| 83 | void WebGLProgram::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject obj) |
| 84 | { |
| 85 | context3d->deleteProgram(obj); |
| 86 | if (m_vertexShader) { |
| 87 | m_vertexShader->onDetached(context3d); |
| 88 | m_vertexShader = nullptr; |
| 89 | } |
| 90 | if (m_fragmentShader) { |
| 91 | m_fragmentShader->onDetached(context3d); |
| 92 | m_fragmentShader = nullptr; |
| 93 | } |
| 94 | } |
| 95 | |
| 96 | unsigned WebGLProgram::numActiveAttribLocations() |
| 97 | { |
| 98 | cacheInfoIfNeeded(); |
| 99 | return m_activeAttribLocations.size(); |
| 100 | } |
| 101 | |
| 102 | GC3Dint WebGLProgram::getActiveAttribLocation(GC3Duint index) |
| 103 | { |
| 104 | cacheInfoIfNeeded(); |
| 105 | if (index >= numActiveAttribLocations()) |
| 106 | return -1; |
| 107 | return m_activeAttribLocations[index]; |
| 108 | } |
| 109 | |
| 110 | bool WebGLProgram::isUsingVertexAttrib0() |
| 111 | { |
| 112 | cacheInfoIfNeeded(); |
| 113 | for (unsigned ii = 0; ii < numActiveAttribLocations(); ++ii) { |
| 114 | if (!getActiveAttribLocation(ii)) |
| 115 | return true; |
| 116 | } |
| 117 | return false; |
| 118 | } |
| 119 | |
| 120 | bool WebGLProgram::getLinkStatus() |
| 121 | { |
| 122 | cacheInfoIfNeeded(); |
| 123 | return m_linkStatus; |
| 124 | } |
| 125 | |
| 126 | void WebGLProgram::setLinkStatus(bool status) |
| 127 | { |
| 128 | cacheInfoIfNeeded(); |
| 129 | m_linkStatus = status; |
| 130 | } |
| 131 | |
| 132 | void WebGLProgram::increaseLinkCount() |
| 133 | { |
| 134 | ++m_linkCount; |
| 135 | m_infoValid = false; |
| 136 | } |
| 137 | |
| 138 | WebGLShader* WebGLProgram::getAttachedShader(GC3Denum type) |
| 139 | { |
| 140 | switch (type) { |
| 141 | case GraphicsContext3D::VERTEX_SHADER: |
| 142 | return m_vertexShader.get(); |
| 143 | case GraphicsContext3D::FRAGMENT_SHADER: |
| 144 | return m_fragmentShader.get(); |
| 145 | default: |
| 146 | return 0; |
| 147 | } |
| 148 | } |
| 149 | |
| 150 | bool WebGLProgram::attachShader(WebGLShader* shader) |
| 151 | { |
| 152 | if (!shader || !shader->object()) |
| 153 | return false; |
| 154 | switch (shader->getType()) { |
| 155 | case GraphicsContext3D::VERTEX_SHADER: |
| 156 | if (m_vertexShader) |
| 157 | return false; |
| 158 | m_vertexShader = shader; |
| 159 | return true; |
| 160 | case GraphicsContext3D::FRAGMENT_SHADER: |
| 161 | if (m_fragmentShader) |
| 162 | return false; |
| 163 | m_fragmentShader = shader; |
| 164 | return true; |
| 165 | default: |
| 166 | return false; |
| 167 | } |
| 168 | } |
| 169 | |
| 170 | bool WebGLProgram::detachShader(WebGLShader* shader) |
| 171 | { |
| 172 | if (!shader || !shader->object()) |
| 173 | return false; |
| 174 | switch (shader->getType()) { |
| 175 | case GraphicsContext3D::VERTEX_SHADER: |
| 176 | if (m_vertexShader != shader) |
| 177 | return false; |
| 178 | m_vertexShader = nullptr; |
| 179 | return true; |
| 180 | case GraphicsContext3D::FRAGMENT_SHADER: |
| 181 | if (m_fragmentShader != shader) |
| 182 | return false; |
| 183 | m_fragmentShader = nullptr; |
| 184 | return true; |
| 185 | default: |
| 186 | return false; |
| 187 | } |
| 188 | } |
| 189 | |
| 190 | void WebGLProgram::cacheActiveAttribLocations(GraphicsContext3D* context3d) |
| 191 | { |
| 192 | m_activeAttribLocations.clear(); |
| 193 | |
| 194 | GC3Dint numAttribs = 0; |
| 195 | context3d->getProgramiv(object(), GraphicsContext3D::ACTIVE_ATTRIBUTES, &numAttribs); |
| 196 | m_activeAttribLocations.resize(static_cast<size_t>(numAttribs)); |
| 197 | for (int i = 0; i < numAttribs; ++i) { |
| 198 | ActiveInfo info; |
| 199 | context3d->getActiveAttribImpl(object(), i, info); |
| 200 | m_activeAttribLocations[i] = context3d->getAttribLocation(object(), info.name); |
| 201 | } |
| 202 | } |
| 203 | |
| 204 | void WebGLProgram::cacheInfoIfNeeded() |
| 205 | { |
| 206 | if (m_infoValid) |
| 207 | return; |
| 208 | |
| 209 | if (!object()) |
| 210 | return; |
| 211 | |
| 212 | GraphicsContext3D* context = getAGraphicsContext3D(); |
| 213 | if (!context) |
| 214 | return; |
| 215 | GC3Dint linkStatus = 0; |
| 216 | context->getProgramiv(object(), GraphicsContext3D::LINK_STATUS, &linkStatus); |
| 217 | m_linkStatus = linkStatus; |
| 218 | if (m_linkStatus) |
| 219 | cacheActiveAttribLocations(context); |
| 220 | m_infoValid = true; |
| 221 | } |
| 222 | |
| 223 | } |
| 224 | |
| 225 | #endif // ENABLE(WEBGL) |
| 226 | |