| 1 | /* |
| 2 | * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 15 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 16 | * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 17 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 18 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 19 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| 20 | * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 21 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 22 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 23 | */ |
| 24 | |
| 25 | #include "config.h" |
| 26 | |
| 27 | #if ENABLE(WEB_AUDIO) |
| 28 | |
| 29 | #include "AudioDestinationNode.h" |
| 30 | |
| 31 | #include "AudioContext.h" |
| 32 | #include "AudioNodeInput.h" |
| 33 | #include "AudioNodeOutput.h" |
| 34 | #include "AudioUtilities.h" |
| 35 | #include "DenormalDisabler.h" |
| 36 | #include <wtf/IsoMallocInlines.h> |
| 37 | |
| 38 | namespace WebCore { |
| 39 | |
| 40 | WTF_MAKE_ISO_ALLOCATED_IMPL(AudioDestinationNode); |
| 41 | |
| 42 | AudioDestinationNode::AudioDestinationNode(AudioContext& context, float sampleRate) |
| 43 | : AudioNode(context, sampleRate) |
| 44 | , m_currentSampleFrame(0) |
| 45 | , m_isSilent(true) |
| 46 | , m_isEffectivelyPlayingAudio(false) |
| 47 | , m_muted(false) |
| 48 | { |
| 49 | setNodeType(NodeTypeDestination); |
| 50 | addInput(std::make_unique<AudioNodeInput>(this)); |
| 51 | } |
| 52 | |
| 53 | AudioDestinationNode::~AudioDestinationNode() |
| 54 | { |
| 55 | uninitialize(); |
| 56 | } |
| 57 | |
| 58 | void AudioDestinationNode::render(AudioBus*, AudioBus* destinationBus, size_t numberOfFrames) |
| 59 | { |
| 60 | // We don't want denormals slowing down any of the audio processing |
| 61 | // since they can very seriously hurt performance. |
| 62 | // This will take care of all AudioNodes because they all process within this scope. |
| 63 | DenormalDisabler denormalDisabler; |
| 64 | |
| 65 | context().setAudioThread(Thread::current()); |
| 66 | |
| 67 | if (!context().isInitialized()) { |
| 68 | destinationBus->zero(); |
| 69 | setIsSilent(true); |
| 70 | return; |
| 71 | } |
| 72 | |
| 73 | ASSERT(numberOfFrames); |
| 74 | if (!numberOfFrames) { |
| 75 | destinationBus->zero(); |
| 76 | setIsSilent(true); |
| 77 | return; |
| 78 | } |
| 79 | |
| 80 | // Let the context take care of any business at the start of each render quantum. |
| 81 | context().handlePreRenderTasks(); |
| 82 | |
| 83 | // This will cause the node(s) connected to us to process, which in turn will pull on their input(s), |
| 84 | // all the way backwards through the rendering graph. |
| 85 | AudioBus* renderedBus = input(0)->pull(destinationBus, numberOfFrames); |
| 86 | |
| 87 | if (!renderedBus) |
| 88 | destinationBus->zero(); |
| 89 | else if (renderedBus != destinationBus) { |
| 90 | // in-place processing was not possible - so copy |
| 91 | destinationBus->copyFrom(*renderedBus); |
| 92 | } |
| 93 | |
| 94 | // Process nodes which need a little extra help because they are not connected to anything, but still need to process. |
| 95 | context().processAutomaticPullNodes(numberOfFrames); |
| 96 | |
| 97 | // Let the context take care of any business at the end of each render quantum. |
| 98 | context().handlePostRenderTasks(); |
| 99 | |
| 100 | // Advance current sample-frame. |
| 101 | m_currentSampleFrame += numberOfFrames; |
| 102 | |
| 103 | setIsSilent(destinationBus->isSilent()); |
| 104 | |
| 105 | // The reason we are handling mute after the call to setIsSilent() is because the muted state does |
| 106 | // not affect the audio destination node's effective playing state. |
| 107 | if (m_muted) |
| 108 | destinationBus->zero(); |
| 109 | } |
| 110 | |
| 111 | void AudioDestinationNode::isPlayingDidChange() |
| 112 | { |
| 113 | updateIsEffectivelyPlayingAudio(); |
| 114 | } |
| 115 | |
| 116 | void AudioDestinationNode::setIsSilent(bool isSilent) |
| 117 | { |
| 118 | if (m_isSilent == isSilent) |
| 119 | return; |
| 120 | |
| 121 | m_isSilent = isSilent; |
| 122 | updateIsEffectivelyPlayingAudio(); |
| 123 | } |
| 124 | |
| 125 | void AudioDestinationNode::updateIsEffectivelyPlayingAudio() |
| 126 | { |
| 127 | bool isEffectivelyPlayingAudio = isPlaying() && !m_isSilent; |
| 128 | if (m_isEffectivelyPlayingAudio == isEffectivelyPlayingAudio) |
| 129 | return; |
| 130 | |
| 131 | m_isEffectivelyPlayingAudio = isEffectivelyPlayingAudio; |
| 132 | context().isPlayingAudioDidChange(); |
| 133 | } |
| 134 | |
| 135 | } // namespace WebCore |
| 136 | |
| 137 | #endif // ENABLE(WEB_AUDIO) |
| 138 | |