| 1 | /* |
| 2 | * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 15 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 16 | * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 17 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 18 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 19 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| 20 | * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 21 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 22 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 23 | */ |
| 24 | |
| 25 | #pragma once |
| 26 | |
| 27 | #include "AudioBus.h" |
| 28 | #include "AudioNode.h" |
| 29 | #include "AudioParam.h" |
| 30 | #include <wtf/HashSet.h> |
| 31 | #include <wtf/RefPtr.h> |
| 32 | |
| 33 | namespace WebCore { |
| 34 | |
| 35 | class AudioContext; |
| 36 | class AudioNodeInput; |
| 37 | |
| 38 | // AudioNodeOutput represents a single output for an AudioNode. |
| 39 | // It may be connected to one or more AudioNodeInputs. |
| 40 | |
| 41 | class AudioNodeOutput { |
| 42 | WTF_MAKE_NONCOPYABLE(AudioNodeOutput); |
| 43 | WTF_MAKE_FAST_ALLOCATED; |
| 44 | public: |
| 45 | // It's OK to pass 0 for numberOfChannels in which case setNumberOfChannels() must be called later on. |
| 46 | AudioNodeOutput(AudioNode*, unsigned numberOfChannels); |
| 47 | |
| 48 | // Can be called from any thread. |
| 49 | AudioNode* node() const { return m_node; } |
| 50 | AudioContext& context() { return m_node->context(); } |
| 51 | |
| 52 | // Causes our AudioNode to process if it hasn't already for this render quantum. |
| 53 | // It returns the bus containing the processed audio for this output, returning inPlaceBus if in-place processing was possible. |
| 54 | // Called from context's audio thread. |
| 55 | AudioBus* pull(AudioBus* inPlaceBus, size_t framesToProcess); |
| 56 | |
| 57 | // bus() will contain the rendered audio after pull() is called for each rendering time quantum. |
| 58 | // Called from context's audio thread. |
| 59 | AudioBus* bus() const; |
| 60 | |
| 61 | // renderingFanOutCount() is the number of AudioNodeInputs that we're connected to during rendering. |
| 62 | // Unlike fanOutCount() it will not change during the course of a render quantum. |
| 63 | unsigned renderingFanOutCount() const; |
| 64 | |
| 65 | // renderingParamFanOutCount() is the number of AudioParams that we're connected to during rendering. |
| 66 | // Unlike paramFanOutCount() it will not change during the course of a render quantum. |
| 67 | unsigned renderingParamFanOutCount() const; |
| 68 | |
| 69 | // Must be called with the context's graph lock. |
| 70 | void disconnectAll(); |
| 71 | |
| 72 | void setNumberOfChannels(unsigned); |
| 73 | unsigned numberOfChannels() const { return m_numberOfChannels; } |
| 74 | bool isChannelCountKnown() const { return numberOfChannels() > 0; } |
| 75 | |
| 76 | bool isConnected() { return fanOutCount() > 0 || paramFanOutCount() > 0; } |
| 77 | |
| 78 | // Disable/Enable happens when there are still JavaScript references to a node, but it has otherwise "finished" its work. |
| 79 | // For example, when a note has finished playing. It is kept around, because it may be played again at a later time. |
| 80 | // They must be called with the context's graph lock. |
| 81 | void disable(); |
| 82 | void enable(); |
| 83 | |
| 84 | // updateRenderingState() is called in the audio thread at the start or end of the render quantum to handle any recent changes to the graph state. |
| 85 | // It must be called with the context's graph lock. |
| 86 | void updateRenderingState(); |
| 87 | |
| 88 | private: |
| 89 | AudioNode* m_node; |
| 90 | |
| 91 | friend class AudioNodeInput; |
| 92 | friend class AudioParam; |
| 93 | |
| 94 | // These are called from AudioNodeInput. |
| 95 | // They must be called with the context's graph lock. |
| 96 | void addInput(AudioNodeInput*); |
| 97 | void removeInput(AudioNodeInput*); |
| 98 | void addParam(AudioParam*); |
| 99 | void removeParam(AudioParam*); |
| 100 | |
| 101 | // fanOutCount() is the number of AudioNodeInputs that we're connected to. |
| 102 | // This method should not be called in audio thread rendering code, instead renderingFanOutCount() should be used. |
| 103 | // It must be called with the context's graph lock. |
| 104 | unsigned fanOutCount(); |
| 105 | |
| 106 | // Similar to fanOutCount(), paramFanOutCount() is the number of AudioParams that we're connected to. |
| 107 | // This method should not be called in audio thread rendering code, instead renderingParamFanOutCount() should be used. |
| 108 | // It must be called with the context's graph lock. |
| 109 | unsigned paramFanOutCount(); |
| 110 | |
| 111 | // Must be called with the context's graph lock. |
| 112 | void disconnectAllInputs(); |
| 113 | void disconnectAllParams(); |
| 114 | |
| 115 | // updateInternalBus() updates m_internalBus appropriately for the number of channels. |
| 116 | // It is called in the constructor or in the audio thread with the context's graph lock. |
| 117 | void updateInternalBus(); |
| 118 | |
| 119 | // Announce to any nodes we're connected to that we changed our channel count for its input. |
| 120 | // It must be called in the audio thread with the context's graph lock. |
| 121 | void propagateChannelCount(); |
| 122 | |
| 123 | // updateNumberOfChannels() is called in the audio thread at the start or end of the render quantum to pick up channel changes. |
| 124 | // It must be called with the context's graph lock. |
| 125 | void updateNumberOfChannels(); |
| 126 | |
| 127 | // m_numberOfChannels will only be changed in the audio thread. |
| 128 | // The main thread sets m_desiredNumberOfChannels which will later get picked up in the audio thread in updateNumberOfChannels(). |
| 129 | unsigned m_numberOfChannels; |
| 130 | unsigned m_desiredNumberOfChannels; |
| 131 | |
| 132 | // m_internalBus and m_inPlaceBus must only be changed in the audio thread with the context's graph lock (or constructor). |
| 133 | RefPtr<AudioBus> m_internalBus; |
| 134 | RefPtr<AudioBus> m_inPlaceBus; |
| 135 | // If m_isInPlace is true, use m_inPlaceBus as the valid AudioBus; If false, use the default m_internalBus. |
| 136 | bool m_isInPlace; |
| 137 | |
| 138 | HashSet<AudioNodeInput*> m_inputs; |
| 139 | typedef HashSet<AudioNodeInput*>::iterator InputsIterator; |
| 140 | bool m_isEnabled; |
| 141 | |
| 142 | // For the purposes of rendering, keeps track of the number of inputs and AudioParams we're connected to. |
| 143 | // These value should only be changed at the very start or end of the rendering quantum. |
| 144 | unsigned m_renderingFanOutCount; |
| 145 | unsigned m_renderingParamFanOutCount; |
| 146 | |
| 147 | HashSet<RefPtr<AudioParam>> m_params; |
| 148 | typedef HashSet<RefPtr<AudioParam>>::iterator ParamsIterator; |
| 149 | }; |
| 150 | |
| 151 | } // namespace WebCore |
| 152 | |