| 1 | // |
| 2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | #include "compiler/translator/TranslatorESSL.h" |
| 8 | |
| 9 | #include "angle_gl.h" |
| 10 | #include "compiler/translator/BuiltInFunctionEmulatorGLSL.h" |
| 11 | #include "compiler/translator/OutputESSL.h" |
| 12 | #include "compiler/translator/tree_ops/EmulatePrecision.h" |
| 13 | #include "compiler/translator/tree_ops/RecordConstantPrecision.h" |
| 14 | |
| 15 | namespace sh |
| 16 | { |
| 17 | |
| 18 | TranslatorESSL::TranslatorESSL(sh::GLenum type, ShShaderSpec spec) |
| 19 | : TCompiler(type, spec, SH_ESSL_OUTPUT) |
| 20 | {} |
| 21 | |
| 22 | void TranslatorESSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, |
| 23 | ShCompileOptions compileOptions) |
| 24 | { |
| 25 | if (compileOptions & SH_EMULATE_ATAN2_FLOAT_FUNCTION) |
| 26 | { |
| 27 | InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(emu); |
| 28 | } |
| 29 | } |
| 30 | |
| 31 | void TranslatorESSL::translate(TIntermBlock *root, |
| 32 | ShCompileOptions compileOptions, |
| 33 | PerformanceDiagnostics * /*perfDiagnostics*/) |
| 34 | { |
| 35 | TInfoSinkBase &sink = getInfoSink().obj; |
| 36 | |
| 37 | int shaderVer = getShaderVersion(); |
| 38 | if (shaderVer > 100) |
| 39 | { |
| 40 | sink << "#version " << shaderVer << " es\n" ; |
| 41 | } |
| 42 | |
| 43 | // Write built-in extension behaviors. |
| 44 | writeExtensionBehavior(compileOptions); |
| 45 | |
| 46 | // Write pragmas after extensions because some drivers consider pragmas |
| 47 | // like non-preprocessor tokens. |
| 48 | writePragma(compileOptions); |
| 49 | |
| 50 | bool precisionEmulation = |
| 51 | getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision; |
| 52 | |
| 53 | if (precisionEmulation) |
| 54 | { |
| 55 | EmulatePrecision emulatePrecision(&getSymbolTable()); |
| 56 | root->traverse(&emulatePrecision); |
| 57 | emulatePrecision.updateTree(); |
| 58 | emulatePrecision.writeEmulationHelpers(sink, shaderVer, SH_ESSL_OUTPUT); |
| 59 | } |
| 60 | |
| 61 | RecordConstantPrecision(root, &getSymbolTable()); |
| 62 | |
| 63 | // Write emulated built-in functions if needed. |
| 64 | if (!getBuiltInFunctionEmulator().isOutputEmpty()) |
| 65 | { |
| 66 | sink << "// BEGIN: Generated code for built-in function emulation\n\n" ; |
| 67 | if (getShaderType() == GL_FRAGMENT_SHADER) |
| 68 | { |
| 69 | sink << "#if defined(GL_FRAGMENT_PRECISION_HIGH)\n" |
| 70 | << "#define emu_precision highp\n" |
| 71 | << "#else\n" |
| 72 | << "#define emu_precision mediump\n" |
| 73 | << "#endif\n\n" ; |
| 74 | } |
| 75 | else |
| 76 | { |
| 77 | sink << "#define emu_precision highp\n" ; |
| 78 | } |
| 79 | |
| 80 | getBuiltInFunctionEmulator().outputEmulatedFunctions(sink); |
| 81 | sink << "// END: Generated code for built-in function emulation\n\n" ; |
| 82 | } |
| 83 | |
| 84 | // Write array bounds clamping emulation if needed. |
| 85 | getArrayBoundsClamper().OutputClampingFunctionDefinition(sink); |
| 86 | |
| 87 | if (getShaderType() == GL_COMPUTE_SHADER && isComputeShaderLocalSizeDeclared()) |
| 88 | { |
| 89 | const sh::WorkGroupSize &localSize = getComputeShaderLocalSize(); |
| 90 | sink << "layout (local_size_x=" << localSize[0] << ", local_size_y=" << localSize[1] |
| 91 | << ", local_size_z=" << localSize[2] << ") in;\n" ; |
| 92 | } |
| 93 | |
| 94 | if (getShaderType() == GL_GEOMETRY_SHADER_EXT) |
| 95 | { |
| 96 | WriteGeometryShaderLayoutQualifiers( |
| 97 | sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(), |
| 98 | getGeometryShaderOutputPrimitiveType(), getGeometryShaderMaxVertices()); |
| 99 | } |
| 100 | |
| 101 | // Write translated shader. |
| 102 | TOutputESSL outputESSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), |
| 103 | &getSymbolTable(), getShaderType(), shaderVer, precisionEmulation, |
| 104 | compileOptions); |
| 105 | |
| 106 | root->traverse(&outputESSL); |
| 107 | } |
| 108 | |
| 109 | bool TranslatorESSL::shouldFlattenPragmaStdglInvariantAll() |
| 110 | { |
| 111 | // If following the spec to the letter, we should not flatten this pragma. |
| 112 | // However, the spec's wording means that the pragma applies only to outputs. |
| 113 | // This contradicts the spirit of using the pragma, |
| 114 | // because if the pragma is used in a vertex shader, |
| 115 | // the only way to be able to link it to a fragment shader |
| 116 | // is to manually qualify each of fragment shader's inputs as invariant. |
| 117 | // Which defeats the purpose of this pragma - temporarily make all varyings |
| 118 | // invariant for debugging. |
| 119 | // Thus, we should be non-conformant to spec's letter here and flatten. |
| 120 | return true; |
| 121 | } |
| 122 | |
| 123 | void TranslatorESSL::writeExtensionBehavior(ShCompileOptions compileOptions) |
| 124 | { |
| 125 | TInfoSinkBase &sink = getInfoSink().obj; |
| 126 | const TExtensionBehavior &extBehavior = getExtensionBehavior(); |
| 127 | const bool isMultiviewExtEmulated = |
| 128 | (compileOptions & (SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW | |
| 129 | SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER)) != 0u; |
| 130 | for (TExtensionBehavior::const_iterator iter = extBehavior.begin(); iter != extBehavior.end(); |
| 131 | ++iter) |
| 132 | { |
| 133 | if (iter->second != EBhUndefined) |
| 134 | { |
| 135 | const bool isMultiview = (iter->first == TExtension::OVR_multiview2); |
| 136 | if (getResources().NV_shader_framebuffer_fetch && |
| 137 | iter->first == TExtension::EXT_shader_framebuffer_fetch) |
| 138 | { |
| 139 | sink << "#extension GL_NV_shader_framebuffer_fetch : " |
| 140 | << GetBehaviorString(iter->second) << "\n" ; |
| 141 | } |
| 142 | else if (getResources().NV_draw_buffers && iter->first == TExtension::EXT_draw_buffers) |
| 143 | { |
| 144 | sink << "#extension GL_NV_draw_buffers : " << GetBehaviorString(iter->second) |
| 145 | << "\n" ; |
| 146 | } |
| 147 | else if (isMultiview && isMultiviewExtEmulated) |
| 148 | { |
| 149 | if (getShaderType() == GL_VERTEX_SHADER && |
| 150 | (compileOptions & SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER) != 0u) |
| 151 | { |
| 152 | // Emit the NV_viewport_array2 extension in a vertex shader if the |
| 153 | // SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER option is set and the |
| 154 | // OVR_multiview2 extension is requested. |
| 155 | sink << "#extension GL_NV_viewport_array2 : require\n" ; |
| 156 | } |
| 157 | } |
| 158 | else if (iter->first == TExtension::EXT_geometry_shader) |
| 159 | { |
| 160 | sink << "#ifdef GL_EXT_geometry_shader\n" |
| 161 | << "#extension GL_EXT_geometry_shader : " << GetBehaviorString(iter->second) |
| 162 | << "\n" |
| 163 | << "#elif defined GL_OES_geometry_shader\n" |
| 164 | << "#extension GL_OES_geometry_shader : " << GetBehaviorString(iter->second) |
| 165 | << "\n" ; |
| 166 | if (iter->second == EBhRequire) |
| 167 | { |
| 168 | sink << "#else\n" |
| 169 | << "#error \"No geometry shader extensions available.\" // Only generate " |
| 170 | "this if the extension is \"required\"\n" ; |
| 171 | } |
| 172 | sink << "#endif\n" ; |
| 173 | } |
| 174 | else if (iter->first == TExtension::ANGLE_multi_draw) |
| 175 | { |
| 176 | // Don't emit anything. This extension is emulated |
| 177 | ASSERT((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0); |
| 178 | continue; |
| 179 | } |
| 180 | else |
| 181 | { |
| 182 | sink << "#extension " << GetExtensionNameString(iter->first) << " : " |
| 183 | << GetBehaviorString(iter->second) << "\n" ; |
| 184 | } |
| 185 | } |
| 186 | } |
| 187 | } |
| 188 | |
| 189 | } // namespace sh |
| 190 | |