1 | // |
2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | |
7 | #include "compiler/translator/TranslatorESSL.h" |
8 | |
9 | #include "angle_gl.h" |
10 | #include "compiler/translator/BuiltInFunctionEmulatorGLSL.h" |
11 | #include "compiler/translator/OutputESSL.h" |
12 | #include "compiler/translator/tree_ops/EmulatePrecision.h" |
13 | #include "compiler/translator/tree_ops/RecordConstantPrecision.h" |
14 | |
15 | namespace sh |
16 | { |
17 | |
18 | TranslatorESSL::TranslatorESSL(sh::GLenum type, ShShaderSpec spec) |
19 | : TCompiler(type, spec, SH_ESSL_OUTPUT) |
20 | {} |
21 | |
22 | void TranslatorESSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, |
23 | ShCompileOptions compileOptions) |
24 | { |
25 | if (compileOptions & SH_EMULATE_ATAN2_FLOAT_FUNCTION) |
26 | { |
27 | InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(emu); |
28 | } |
29 | } |
30 | |
31 | void TranslatorESSL::translate(TIntermBlock *root, |
32 | ShCompileOptions compileOptions, |
33 | PerformanceDiagnostics * /*perfDiagnostics*/) |
34 | { |
35 | TInfoSinkBase &sink = getInfoSink().obj; |
36 | |
37 | int shaderVer = getShaderVersion(); |
38 | if (shaderVer > 100) |
39 | { |
40 | sink << "#version " << shaderVer << " es\n" ; |
41 | } |
42 | |
43 | // Write built-in extension behaviors. |
44 | writeExtensionBehavior(compileOptions); |
45 | |
46 | // Write pragmas after extensions because some drivers consider pragmas |
47 | // like non-preprocessor tokens. |
48 | writePragma(compileOptions); |
49 | |
50 | bool precisionEmulation = |
51 | getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision; |
52 | |
53 | if (precisionEmulation) |
54 | { |
55 | EmulatePrecision emulatePrecision(&getSymbolTable()); |
56 | root->traverse(&emulatePrecision); |
57 | emulatePrecision.updateTree(); |
58 | emulatePrecision.writeEmulationHelpers(sink, shaderVer, SH_ESSL_OUTPUT); |
59 | } |
60 | |
61 | RecordConstantPrecision(root, &getSymbolTable()); |
62 | |
63 | // Write emulated built-in functions if needed. |
64 | if (!getBuiltInFunctionEmulator().isOutputEmpty()) |
65 | { |
66 | sink << "// BEGIN: Generated code for built-in function emulation\n\n" ; |
67 | if (getShaderType() == GL_FRAGMENT_SHADER) |
68 | { |
69 | sink << "#if defined(GL_FRAGMENT_PRECISION_HIGH)\n" |
70 | << "#define emu_precision highp\n" |
71 | << "#else\n" |
72 | << "#define emu_precision mediump\n" |
73 | << "#endif\n\n" ; |
74 | } |
75 | else |
76 | { |
77 | sink << "#define emu_precision highp\n" ; |
78 | } |
79 | |
80 | getBuiltInFunctionEmulator().outputEmulatedFunctions(sink); |
81 | sink << "// END: Generated code for built-in function emulation\n\n" ; |
82 | } |
83 | |
84 | // Write array bounds clamping emulation if needed. |
85 | getArrayBoundsClamper().OutputClampingFunctionDefinition(sink); |
86 | |
87 | if (getShaderType() == GL_COMPUTE_SHADER && isComputeShaderLocalSizeDeclared()) |
88 | { |
89 | const sh::WorkGroupSize &localSize = getComputeShaderLocalSize(); |
90 | sink << "layout (local_size_x=" << localSize[0] << ", local_size_y=" << localSize[1] |
91 | << ", local_size_z=" << localSize[2] << ") in;\n" ; |
92 | } |
93 | |
94 | if (getShaderType() == GL_GEOMETRY_SHADER_EXT) |
95 | { |
96 | WriteGeometryShaderLayoutQualifiers( |
97 | sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(), |
98 | getGeometryShaderOutputPrimitiveType(), getGeometryShaderMaxVertices()); |
99 | } |
100 | |
101 | // Write translated shader. |
102 | TOutputESSL outputESSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), |
103 | &getSymbolTable(), getShaderType(), shaderVer, precisionEmulation, |
104 | compileOptions); |
105 | |
106 | root->traverse(&outputESSL); |
107 | } |
108 | |
109 | bool TranslatorESSL::shouldFlattenPragmaStdglInvariantAll() |
110 | { |
111 | // If following the spec to the letter, we should not flatten this pragma. |
112 | // However, the spec's wording means that the pragma applies only to outputs. |
113 | // This contradicts the spirit of using the pragma, |
114 | // because if the pragma is used in a vertex shader, |
115 | // the only way to be able to link it to a fragment shader |
116 | // is to manually qualify each of fragment shader's inputs as invariant. |
117 | // Which defeats the purpose of this pragma - temporarily make all varyings |
118 | // invariant for debugging. |
119 | // Thus, we should be non-conformant to spec's letter here and flatten. |
120 | return true; |
121 | } |
122 | |
123 | void TranslatorESSL::writeExtensionBehavior(ShCompileOptions compileOptions) |
124 | { |
125 | TInfoSinkBase &sink = getInfoSink().obj; |
126 | const TExtensionBehavior &extBehavior = getExtensionBehavior(); |
127 | const bool isMultiviewExtEmulated = |
128 | (compileOptions & (SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW | |
129 | SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER)) != 0u; |
130 | for (TExtensionBehavior::const_iterator iter = extBehavior.begin(); iter != extBehavior.end(); |
131 | ++iter) |
132 | { |
133 | if (iter->second != EBhUndefined) |
134 | { |
135 | const bool isMultiview = (iter->first == TExtension::OVR_multiview2); |
136 | if (getResources().NV_shader_framebuffer_fetch && |
137 | iter->first == TExtension::EXT_shader_framebuffer_fetch) |
138 | { |
139 | sink << "#extension GL_NV_shader_framebuffer_fetch : " |
140 | << GetBehaviorString(iter->second) << "\n" ; |
141 | } |
142 | else if (getResources().NV_draw_buffers && iter->first == TExtension::EXT_draw_buffers) |
143 | { |
144 | sink << "#extension GL_NV_draw_buffers : " << GetBehaviorString(iter->second) |
145 | << "\n" ; |
146 | } |
147 | else if (isMultiview && isMultiviewExtEmulated) |
148 | { |
149 | if (getShaderType() == GL_VERTEX_SHADER && |
150 | (compileOptions & SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER) != 0u) |
151 | { |
152 | // Emit the NV_viewport_array2 extension in a vertex shader if the |
153 | // SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER option is set and the |
154 | // OVR_multiview2 extension is requested. |
155 | sink << "#extension GL_NV_viewport_array2 : require\n" ; |
156 | } |
157 | } |
158 | else if (iter->first == TExtension::EXT_geometry_shader) |
159 | { |
160 | sink << "#ifdef GL_EXT_geometry_shader\n" |
161 | << "#extension GL_EXT_geometry_shader : " << GetBehaviorString(iter->second) |
162 | << "\n" |
163 | << "#elif defined GL_OES_geometry_shader\n" |
164 | << "#extension GL_OES_geometry_shader : " << GetBehaviorString(iter->second) |
165 | << "\n" ; |
166 | if (iter->second == EBhRequire) |
167 | { |
168 | sink << "#else\n" |
169 | << "#error \"No geometry shader extensions available.\" // Only generate " |
170 | "this if the extension is \"required\"\n" ; |
171 | } |
172 | sink << "#endif\n" ; |
173 | } |
174 | else if (iter->first == TExtension::ANGLE_multi_draw) |
175 | { |
176 | // Don't emit anything. This extension is emulated |
177 | ASSERT((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0); |
178 | continue; |
179 | } |
180 | else |
181 | { |
182 | sink << "#extension " << GetExtensionNameString(iter->first) << " : " |
183 | << GetBehaviorString(iter->second) << "\n" ; |
184 | } |
185 | } |
186 | } |
187 | } |
188 | |
189 | } // namespace sh |
190 | |