| 1 | /* |
| 2 | * Copyright (C) 2010-2016 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| 14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| 15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| 17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| 23 | * THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | #include "Connection.h" |
| 28 | |
| 29 | #include "Logging.h" |
| 30 | #include <memory> |
| 31 | #include <wtf/HashSet.h> |
| 32 | #include <wtf/NeverDestroyed.h> |
| 33 | #include <wtf/RunLoop.h> |
| 34 | #include <wtf/text/WTFString.h> |
| 35 | #include <wtf/threads/BinarySemaphore.h> |
| 36 | |
| 37 | #if PLATFORM(COCOA) |
| 38 | #include "MachMessage.h" |
| 39 | #endif |
| 40 | |
| 41 | #if USE(UNIX_DOMAIN_SOCKETS) |
| 42 | #include "UnixMessage.h" |
| 43 | #endif |
| 44 | |
| 45 | namespace IPC { |
| 46 | |
| 47 | #if PLATFORM(COCOA) |
| 48 | // The IPC connection gets killed if the incoming message queue reaches 50000 messages before the main thread has a chance to dispatch them. |
| 49 | const size_t maxPendingIncomingMessagesKillingThreshold { 50000 }; |
| 50 | #endif |
| 51 | |
| 52 | struct Connection::ReplyHandler { |
| 53 | RefPtr<FunctionDispatcher> dispatcher; |
| 54 | Function<void (std::unique_ptr<Decoder>)> handler; |
| 55 | }; |
| 56 | |
| 57 | struct Connection::WaitForMessageState { |
| 58 | WaitForMessageState(StringReference messageReceiverName, StringReference messageName, uint64_t destinationID, OptionSet<WaitForOption> waitForOptions) |
| 59 | : messageReceiverName(messageReceiverName) |
| 60 | , messageName(messageName) |
| 61 | , destinationID(destinationID) |
| 62 | , waitForOptions(waitForOptions) |
| 63 | { |
| 64 | } |
| 65 | |
| 66 | StringReference messageReceiverName; |
| 67 | StringReference messageName; |
| 68 | uint64_t destinationID; |
| 69 | |
| 70 | OptionSet<WaitForOption> waitForOptions; |
| 71 | bool messageWaitingInterrupted = false; |
| 72 | |
| 73 | std::unique_ptr<Decoder> decoder; |
| 74 | }; |
| 75 | |
| 76 | class Connection::SyncMessageState { |
| 77 | public: |
| 78 | static SyncMessageState& singleton(); |
| 79 | |
| 80 | SyncMessageState(); |
| 81 | ~SyncMessageState() = delete; |
| 82 | |
| 83 | void wakeUpClientRunLoop() |
| 84 | { |
| 85 | m_waitForSyncReplySemaphore.signal(); |
| 86 | } |
| 87 | |
| 88 | bool wait(TimeWithDynamicClockType absoluteTime) |
| 89 | { |
| 90 | return m_waitForSyncReplySemaphore.waitUntil(absoluteTime); |
| 91 | } |
| 92 | |
| 93 | // Returns true if this message will be handled on a client thread that is currently |
| 94 | // waiting for a reply to a synchronous message. |
| 95 | bool processIncomingMessage(Connection&, std::unique_ptr<Decoder>&); |
| 96 | |
| 97 | // Dispatch pending sync messages. if allowedConnection is not null, will only dispatch messages |
| 98 | // from that connection and put the other messages back in the queue. |
| 99 | void dispatchMessages(Connection* allowedConnection); |
| 100 | |
| 101 | private: |
| 102 | void dispatchMessageAndResetDidScheduleDispatchMessagesForConnection(Connection&); |
| 103 | |
| 104 | BinarySemaphore m_waitForSyncReplySemaphore; |
| 105 | |
| 106 | // Protects m_didScheduleDispatchMessagesWorkSet and m_messagesToDispatchWhileWaitingForSyncReply. |
| 107 | Lock m_mutex; |
| 108 | |
| 109 | // The set of connections for which we've scheduled a call to dispatchMessageAndResetDidScheduleDispatchMessagesForConnection. |
| 110 | HashSet<RefPtr<Connection>> m_didScheduleDispatchMessagesWorkSet; |
| 111 | |
| 112 | struct ConnectionAndIncomingMessage { |
| 113 | Ref<Connection> connection; |
| 114 | std::unique_ptr<Decoder> message; |
| 115 | }; |
| 116 | Vector<ConnectionAndIncomingMessage> m_messagesToDispatchWhileWaitingForSyncReply; |
| 117 | }; |
| 118 | |
| 119 | Connection::SyncMessageState& Connection::SyncMessageState::singleton() |
| 120 | { |
| 121 | static std::once_flag onceFlag; |
| 122 | static LazyNeverDestroyed<SyncMessageState> syncMessageState; |
| 123 | |
| 124 | std::call_once(onceFlag, [] { |
| 125 | syncMessageState.construct(); |
| 126 | }); |
| 127 | |
| 128 | return syncMessageState; |
| 129 | } |
| 130 | |
| 131 | Connection::SyncMessageState::SyncMessageState() |
| 132 | { |
| 133 | } |
| 134 | |
| 135 | bool Connection::SyncMessageState::processIncomingMessage(Connection& connection, std::unique_ptr<Decoder>& message) |
| 136 | { |
| 137 | if (!message->shouldDispatchMessageWhenWaitingForSyncReply()) |
| 138 | return false; |
| 139 | |
| 140 | ConnectionAndIncomingMessage connectionAndIncomingMessage { connection, WTFMove(message) }; |
| 141 | |
| 142 | { |
| 143 | std::lock_guard<Lock> lock(m_mutex); |
| 144 | |
| 145 | if (m_didScheduleDispatchMessagesWorkSet.add(&connection).isNewEntry) { |
| 146 | RunLoop::main().dispatch([this, protectedConnection = Ref<Connection>(connection)]() mutable { |
| 147 | dispatchMessageAndResetDidScheduleDispatchMessagesForConnection(protectedConnection); |
| 148 | }); |
| 149 | } |
| 150 | |
| 151 | m_messagesToDispatchWhileWaitingForSyncReply.append(WTFMove(connectionAndIncomingMessage)); |
| 152 | } |
| 153 | |
| 154 | wakeUpClientRunLoop(); |
| 155 | |
| 156 | return true; |
| 157 | } |
| 158 | |
| 159 | void Connection::SyncMessageState::dispatchMessages(Connection* allowedConnection) |
| 160 | { |
| 161 | ASSERT(RunLoop::isMain()); |
| 162 | |
| 163 | Vector<ConnectionAndIncomingMessage> messagesToDispatchWhileWaitingForSyncReply; |
| 164 | |
| 165 | { |
| 166 | std::lock_guard<Lock> lock(m_mutex); |
| 167 | m_messagesToDispatchWhileWaitingForSyncReply.swap(messagesToDispatchWhileWaitingForSyncReply); |
| 168 | } |
| 169 | |
| 170 | Vector<ConnectionAndIncomingMessage> messagesToPutBack; |
| 171 | |
| 172 | for (size_t i = 0; i < messagesToDispatchWhileWaitingForSyncReply.size(); ++i) { |
| 173 | ConnectionAndIncomingMessage& connectionAndIncomingMessage = messagesToDispatchWhileWaitingForSyncReply[i]; |
| 174 | |
| 175 | if (allowedConnection && allowedConnection != connectionAndIncomingMessage.connection.ptr()) { |
| 176 | // This incoming message belongs to another connection and we don't want to dispatch it now |
| 177 | // so mark it to be put back in the message queue. |
| 178 | messagesToPutBack.append(WTFMove(connectionAndIncomingMessage)); |
| 179 | continue; |
| 180 | } |
| 181 | |
| 182 | connectionAndIncomingMessage.connection->dispatchMessage(WTFMove(connectionAndIncomingMessage.message)); |
| 183 | } |
| 184 | |
| 185 | if (!messagesToPutBack.isEmpty()) { |
| 186 | std::lock_guard<Lock> lock(m_mutex); |
| 187 | |
| 188 | for (auto& message : messagesToPutBack) |
| 189 | m_messagesToDispatchWhileWaitingForSyncReply.append(WTFMove(message)); |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | void Connection::SyncMessageState::dispatchMessageAndResetDidScheduleDispatchMessagesForConnection(Connection& connection) |
| 194 | { |
| 195 | { |
| 196 | std::lock_guard<Lock> lock(m_mutex); |
| 197 | ASSERT(m_didScheduleDispatchMessagesWorkSet.contains(&connection)); |
| 198 | m_didScheduleDispatchMessagesWorkSet.remove(&connection); |
| 199 | } |
| 200 | |
| 201 | dispatchMessages(&connection); |
| 202 | } |
| 203 | |
| 204 | // Represents a sync request for which we're waiting on a reply. |
| 205 | struct Connection::PendingSyncReply { |
| 206 | // The request ID. |
| 207 | uint64_t syncRequestID { 0 }; |
| 208 | |
| 209 | // The reply decoder, will be null if there was an error processing the sync |
| 210 | // message on the other side. |
| 211 | std::unique_ptr<Decoder> replyDecoder; |
| 212 | |
| 213 | // Will be set to true once a reply has been received. |
| 214 | bool didReceiveReply { false }; |
| 215 | |
| 216 | PendingSyncReply() = default; |
| 217 | |
| 218 | explicit PendingSyncReply(uint64_t syncRequestID) |
| 219 | : syncRequestID(syncRequestID) |
| 220 | { |
| 221 | } |
| 222 | }; |
| 223 | |
| 224 | Ref<Connection> Connection::createServerConnection(Identifier identifier, Client& client) |
| 225 | { |
| 226 | return adoptRef(*new Connection(identifier, true, client)); |
| 227 | } |
| 228 | |
| 229 | Ref<Connection> Connection::createClientConnection(Identifier identifier, Client& client) |
| 230 | { |
| 231 | return adoptRef(*new Connection(identifier, false, client)); |
| 232 | } |
| 233 | |
| 234 | static HashMap<IPC::Connection::UniqueID, Connection*>& allConnections() |
| 235 | { |
| 236 | static NeverDestroyed<HashMap<IPC::Connection::UniqueID, Connection*>> map; |
| 237 | return map; |
| 238 | } |
| 239 | |
| 240 | static HashMap<uintptr_t, HashMap<uint64_t, CompletionHandler<void(Decoder*)>>>& asyncReplyHandlerMap() |
| 241 | { |
| 242 | static NeverDestroyed<HashMap<uintptr_t, HashMap<uint64_t, CompletionHandler<void(Decoder*)>>>> map; |
| 243 | return map.get(); |
| 244 | } |
| 245 | |
| 246 | Connection::Connection(Identifier identifier, bool isServer, Client& client) |
| 247 | : m_client(client) |
| 248 | , m_uniqueID(UniqueID::generate()) |
| 249 | , m_isServer(isServer) |
| 250 | , m_syncRequestID(0) |
| 251 | , m_onlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage(false) |
| 252 | , m_shouldExitOnSyncMessageSendFailure(false) |
| 253 | , m_didCloseOnConnectionWorkQueueCallback(0) |
| 254 | , m_isConnected(false) |
| 255 | , m_connectionQueue(WorkQueue::create("com.apple.IPC.ReceiveQueue" )) |
| 256 | , m_inSendSyncCount(0) |
| 257 | , m_inDispatchMessageCount(0) |
| 258 | , m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount(0) |
| 259 | , m_didReceiveInvalidMessage(false) |
| 260 | , m_waitingForMessage(nullptr) |
| 261 | , m_shouldWaitForSyncReplies(true) |
| 262 | { |
| 263 | ASSERT(RunLoop::isMain()); |
| 264 | allConnections().add(m_uniqueID, this); |
| 265 | |
| 266 | platformInitialize(identifier); |
| 267 | |
| 268 | #if HAVE(QOS_CLASSES) |
| 269 | ASSERT(pthread_main_np()); |
| 270 | m_mainThread = pthread_self(); |
| 271 | #endif |
| 272 | } |
| 273 | |
| 274 | Connection::~Connection() |
| 275 | { |
| 276 | ASSERT(RunLoop::isMain()); |
| 277 | ASSERT(!isValid()); |
| 278 | |
| 279 | allConnections().remove(m_uniqueID); |
| 280 | |
| 281 | auto map = asyncReplyHandlerMap().take(reinterpret_cast<uintptr_t>(this)); |
| 282 | for (auto& handler : map.values()) { |
| 283 | if (handler) |
| 284 | handler(nullptr); |
| 285 | } |
| 286 | } |
| 287 | |
| 288 | Connection* Connection::connection(UniqueID uniqueID) |
| 289 | { |
| 290 | ASSERT(RunLoop::isMain()); |
| 291 | return allConnections().get(uniqueID); |
| 292 | } |
| 293 | |
| 294 | void Connection::setOnlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage(bool flag) |
| 295 | { |
| 296 | ASSERT(!m_isConnected); |
| 297 | |
| 298 | m_onlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage = flag; |
| 299 | } |
| 300 | |
| 301 | void Connection::setShouldExitOnSyncMessageSendFailure(bool shouldExitOnSyncMessageSendFailure) |
| 302 | { |
| 303 | ASSERT(!m_isConnected); |
| 304 | |
| 305 | m_shouldExitOnSyncMessageSendFailure = shouldExitOnSyncMessageSendFailure; |
| 306 | } |
| 307 | |
| 308 | void Connection::addWorkQueueMessageReceiver(StringReference messageReceiverName, WorkQueue& workQueue, WorkQueueMessageReceiver* workQueueMessageReceiver) |
| 309 | { |
| 310 | ASSERT(RunLoop::isMain()); |
| 311 | |
| 312 | m_connectionQueue->dispatch([protectedThis = makeRef(*this), messageReceiverName = WTFMove(messageReceiverName), workQueue = &workQueue, workQueueMessageReceiver]() mutable { |
| 313 | ASSERT(!protectedThis->m_workQueueMessageReceivers.contains(messageReceiverName)); |
| 314 | |
| 315 | protectedThis->m_workQueueMessageReceivers.add(messageReceiverName, std::make_pair(workQueue, workQueueMessageReceiver)); |
| 316 | }); |
| 317 | } |
| 318 | |
| 319 | void Connection::removeWorkQueueMessageReceiver(StringReference messageReceiverName) |
| 320 | { |
| 321 | ASSERT(RunLoop::isMain()); |
| 322 | |
| 323 | m_connectionQueue->dispatch([protectedThis = makeRef(*this), messageReceiverName = WTFMove(messageReceiverName)]() mutable { |
| 324 | ASSERT(protectedThis->m_workQueueMessageReceivers.contains(messageReceiverName)); |
| 325 | protectedThis->m_workQueueMessageReceivers.remove(messageReceiverName); |
| 326 | }); |
| 327 | } |
| 328 | |
| 329 | void Connection::dispatchWorkQueueMessageReceiverMessage(WorkQueueMessageReceiver& workQueueMessageReceiver, Decoder& decoder) |
| 330 | { |
| 331 | if (!decoder.isSyncMessage()) { |
| 332 | workQueueMessageReceiver.didReceiveMessage(*this, decoder); |
| 333 | return; |
| 334 | } |
| 335 | |
| 336 | uint64_t syncRequestID = 0; |
| 337 | if (!decoder.decode(syncRequestID) || !syncRequestID) { |
| 338 | // We received an invalid sync message. |
| 339 | // FIXME: Handle this. |
| 340 | decoder.markInvalid(); |
| 341 | return; |
| 342 | } |
| 343 | |
| 344 | auto replyEncoder = std::make_unique<Encoder>("IPC" , "SyncMessageReply" , syncRequestID); |
| 345 | |
| 346 | // Hand off both the decoder and encoder to the work queue message receiver. |
| 347 | workQueueMessageReceiver.didReceiveSyncMessage(*this, decoder, replyEncoder); |
| 348 | |
| 349 | // FIXME: If the message was invalid, we should send back a SyncMessageError. |
| 350 | ASSERT(!decoder.isInvalid()); |
| 351 | |
| 352 | if (replyEncoder) |
| 353 | sendSyncReply(WTFMove(replyEncoder)); |
| 354 | } |
| 355 | |
| 356 | void Connection::setDidCloseOnConnectionWorkQueueCallback(DidCloseOnConnectionWorkQueueCallback callback) |
| 357 | { |
| 358 | ASSERT(!m_isConnected); |
| 359 | |
| 360 | m_didCloseOnConnectionWorkQueueCallback = callback; |
| 361 | } |
| 362 | |
| 363 | void Connection::invalidate() |
| 364 | { |
| 365 | ASSERT(RunLoop::isMain()); |
| 366 | |
| 367 | if (!isValid()) { |
| 368 | // Someone already called invalidate(). |
| 369 | return; |
| 370 | } |
| 371 | |
| 372 | m_isValid = false; |
| 373 | |
| 374 | { |
| 375 | std::lock_guard<Lock> lock(m_replyHandlersLock); |
| 376 | for (auto& replyHandler : m_replyHandlers.values()) { |
| 377 | replyHandler.dispatcher->dispatch([handler = WTFMove(replyHandler.handler)] { |
| 378 | handler(nullptr); |
| 379 | }); |
| 380 | } |
| 381 | |
| 382 | m_replyHandlers.clear(); |
| 383 | } |
| 384 | |
| 385 | m_connectionQueue->dispatch([protectedThis = makeRef(*this)]() mutable { |
| 386 | protectedThis->platformInvalidate(); |
| 387 | }); |
| 388 | } |
| 389 | |
| 390 | void Connection::markCurrentlyDispatchedMessageAsInvalid() |
| 391 | { |
| 392 | // This should only be called while processing a message. |
| 393 | ASSERT(m_inDispatchMessageCount > 0); |
| 394 | |
| 395 | m_didReceiveInvalidMessage = true; |
| 396 | } |
| 397 | |
| 398 | std::unique_ptr<Encoder> Connection::createSyncMessageEncoder(StringReference messageReceiverName, StringReference messageName, uint64_t destinationID, uint64_t& syncRequestID) |
| 399 | { |
| 400 | auto encoder = std::make_unique<Encoder>(messageReceiverName, messageName, destinationID); |
| 401 | encoder->setIsSyncMessage(true); |
| 402 | |
| 403 | // Encode the sync request ID. |
| 404 | syncRequestID = ++m_syncRequestID; |
| 405 | *encoder << syncRequestID; |
| 406 | |
| 407 | return encoder; |
| 408 | } |
| 409 | |
| 410 | bool Connection::sendMessage(std::unique_ptr<Encoder> encoder, OptionSet<SendOption> sendOptions) |
| 411 | { |
| 412 | if (!isValid()) |
| 413 | return false; |
| 414 | |
| 415 | if (isMainThread() && m_inDispatchMessageMarkedToUseFullySynchronousModeForTesting && !encoder->isSyncMessage() && !(encoder->messageReceiverName() == "IPC" ) && !sendOptions.contains(SendOption::IgnoreFullySynchronousMode)) { |
| 416 | uint64_t syncRequestID; |
| 417 | auto wrappedMessage = createSyncMessageEncoder("IPC" , "WrappedAsyncMessageForTesting" , encoder->destinationID(), syncRequestID); |
| 418 | wrappedMessage->setFullySynchronousModeForTesting(); |
| 419 | wrappedMessage->wrapForTesting(WTFMove(encoder)); |
| 420 | return static_cast<bool>(sendSyncMessage(syncRequestID, WTFMove(wrappedMessage), Seconds::infinity(), { })); |
| 421 | } |
| 422 | |
| 423 | if (sendOptions.contains(SendOption::DispatchMessageEvenWhenWaitingForSyncReply) |
| 424 | && (!m_onlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage |
| 425 | || m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount)) |
| 426 | encoder->setShouldDispatchMessageWhenWaitingForSyncReply(true); |
| 427 | |
| 428 | { |
| 429 | std::lock_guard<Lock> lock(m_outgoingMessagesMutex); |
| 430 | m_outgoingMessages.append(WTFMove(encoder)); |
| 431 | } |
| 432 | |
| 433 | // FIXME: We should add a boolean flag so we don't call this when work has already been scheduled. |
| 434 | m_connectionQueue->dispatch([protectedThis = makeRef(*this)]() mutable { |
| 435 | protectedThis->sendOutgoingMessages(); |
| 436 | }); |
| 437 | return true; |
| 438 | } |
| 439 | |
| 440 | void Connection::sendMessageWithReply(uint64_t requestID, std::unique_ptr<Encoder> encoder, FunctionDispatcher& replyDispatcher, Function<void (std::unique_ptr<Decoder>)>&& replyHandler) |
| 441 | { |
| 442 | { |
| 443 | std::lock_guard<Lock> lock(m_replyHandlersLock); |
| 444 | |
| 445 | if (!isValid()) { |
| 446 | replyDispatcher.dispatch([replyHandler = WTFMove(replyHandler)] { |
| 447 | replyHandler(nullptr); |
| 448 | }); |
| 449 | return; |
| 450 | } |
| 451 | |
| 452 | ASSERT(!m_replyHandlers.contains(requestID)); |
| 453 | m_replyHandlers.set(requestID, ReplyHandler { &replyDispatcher, WTFMove(replyHandler) }); |
| 454 | } |
| 455 | |
| 456 | sendMessage(WTFMove(encoder), { }); |
| 457 | } |
| 458 | |
| 459 | bool Connection::sendSyncReply(std::unique_ptr<Encoder> encoder) |
| 460 | { |
| 461 | return sendMessage(WTFMove(encoder), { }); |
| 462 | } |
| 463 | |
| 464 | Seconds Connection::timeoutRespectingIgnoreTimeoutsForTesting(Seconds timeout) const |
| 465 | { |
| 466 | return m_ignoreTimeoutsForTesting ? Seconds::infinity() : timeout; |
| 467 | } |
| 468 | |
| 469 | std::unique_ptr<Decoder> Connection::waitForMessage(StringReference messageReceiverName, StringReference messageName, uint64_t destinationID, Seconds timeout, OptionSet<WaitForOption> waitForOptions) |
| 470 | { |
| 471 | ASSERT(RunLoop::isMain()); |
| 472 | |
| 473 | timeout = timeoutRespectingIgnoreTimeoutsForTesting(timeout); |
| 474 | |
| 475 | bool hasIncomingSynchronousMessage = false; |
| 476 | |
| 477 | // First, check if this message is already in the incoming messages queue. |
| 478 | { |
| 479 | std::lock_guard<Lock> lock(m_incomingMessagesMutex); |
| 480 | |
| 481 | for (auto it = m_incomingMessages.begin(), end = m_incomingMessages.end(); it != end; ++it) { |
| 482 | std::unique_ptr<Decoder>& message = *it; |
| 483 | |
| 484 | if (message->messageReceiverName() == messageReceiverName && message->messageName() == messageName && message->destinationID() == destinationID) { |
| 485 | std::unique_ptr<Decoder> returnedMessage = WTFMove(message); |
| 486 | |
| 487 | m_incomingMessages.remove(it); |
| 488 | return returnedMessage; |
| 489 | } |
| 490 | |
| 491 | if (message->isSyncMessage()) |
| 492 | hasIncomingSynchronousMessage = true; |
| 493 | } |
| 494 | } |
| 495 | |
| 496 | // Don't even start waiting if we have InterruptWaitingIfSyncMessageArrives and there's a sync message already in the queue. |
| 497 | if (hasIncomingSynchronousMessage && waitForOptions.contains(WaitForOption::InterruptWaitingIfSyncMessageArrives)) { |
| 498 | m_waitingForMessage = nullptr; |
| 499 | return nullptr; |
| 500 | } |
| 501 | |
| 502 | WaitForMessageState waitingForMessage(messageReceiverName, messageName, destinationID, waitForOptions); |
| 503 | |
| 504 | { |
| 505 | std::lock_guard<Lock> lock(m_waitForMessageMutex); |
| 506 | |
| 507 | // We don't support having multiple clients waiting for messages. |
| 508 | ASSERT(!m_waitingForMessage); |
| 509 | |
| 510 | m_waitingForMessage = &waitingForMessage; |
| 511 | } |
| 512 | |
| 513 | MonotonicTime absoluteTimeout = MonotonicTime::now() + timeout; |
| 514 | |
| 515 | // Now wait for it to be set. |
| 516 | while (true) { |
| 517 | // Handle any messages that are blocked on a response from us. |
| 518 | SyncMessageState::singleton().dispatchMessages(nullptr); |
| 519 | |
| 520 | std::unique_lock<Lock> lock(m_waitForMessageMutex); |
| 521 | |
| 522 | if (m_waitingForMessage->decoder) { |
| 523 | auto decoder = WTFMove(m_waitingForMessage->decoder); |
| 524 | m_waitingForMessage = nullptr; |
| 525 | return decoder; |
| 526 | } |
| 527 | |
| 528 | // Now we wait. |
| 529 | bool didTimeout = !m_waitForMessageCondition.waitUntil(lock, absoluteTimeout); |
| 530 | // We timed out, lost our connection, or a sync message came in with InterruptWaitingIfSyncMessageArrives, so stop waiting. |
| 531 | if (didTimeout || m_waitingForMessage->messageWaitingInterrupted) { |
| 532 | m_waitingForMessage = nullptr; |
| 533 | break; |
| 534 | } |
| 535 | } |
| 536 | |
| 537 | return nullptr; |
| 538 | } |
| 539 | |
| 540 | std::unique_ptr<Decoder> Connection::sendSyncMessage(uint64_t syncRequestID, std::unique_ptr<Encoder> encoder, Seconds timeout, OptionSet<SendSyncOption> sendSyncOptions) |
| 541 | { |
| 542 | ASSERT(RunLoop::isMain()); |
| 543 | |
| 544 | if (!isValid()) { |
| 545 | didFailToSendSyncMessage(); |
| 546 | return nullptr; |
| 547 | } |
| 548 | |
| 549 | // Push the pending sync reply information on our stack. |
| 550 | { |
| 551 | LockHolder locker(m_syncReplyStateMutex); |
| 552 | if (!m_shouldWaitForSyncReplies) { |
| 553 | didFailToSendSyncMessage(); |
| 554 | return nullptr; |
| 555 | } |
| 556 | |
| 557 | m_pendingSyncReplies.append(PendingSyncReply(syncRequestID)); |
| 558 | } |
| 559 | |
| 560 | ++m_inSendSyncCount; |
| 561 | |
| 562 | // First send the message. |
| 563 | sendMessage(WTFMove(encoder), IPC::SendOption::DispatchMessageEvenWhenWaitingForSyncReply); |
| 564 | |
| 565 | // Then wait for a reply. Waiting for a reply could involve dispatching incoming sync messages, so |
| 566 | // keep an extra reference to the connection here in case it's invalidated. |
| 567 | Ref<Connection> protect(*this); |
| 568 | std::unique_ptr<Decoder> reply = waitForSyncReply(syncRequestID, timeout, sendSyncOptions); |
| 569 | |
| 570 | --m_inSendSyncCount; |
| 571 | |
| 572 | // Finally, pop the pending sync reply information. |
| 573 | { |
| 574 | LockHolder locker(m_syncReplyStateMutex); |
| 575 | ASSERT(m_pendingSyncReplies.last().syncRequestID == syncRequestID); |
| 576 | m_pendingSyncReplies.removeLast(); |
| 577 | } |
| 578 | |
| 579 | if (!reply) |
| 580 | didFailToSendSyncMessage(); |
| 581 | |
| 582 | return reply; |
| 583 | } |
| 584 | |
| 585 | std::unique_ptr<Decoder> Connection::waitForSyncReply(uint64_t syncRequestID, Seconds timeout, OptionSet<SendSyncOption> sendSyncOptions) |
| 586 | { |
| 587 | timeout = timeoutRespectingIgnoreTimeoutsForTesting(timeout); |
| 588 | WallTime absoluteTime = WallTime::now() + timeout; |
| 589 | |
| 590 | willSendSyncMessage(sendSyncOptions); |
| 591 | |
| 592 | bool timedOut = false; |
| 593 | while (!timedOut) { |
| 594 | // First, check if we have any messages that we need to process. |
| 595 | SyncMessageState::singleton().dispatchMessages(nullptr); |
| 596 | |
| 597 | { |
| 598 | LockHolder locker(m_syncReplyStateMutex); |
| 599 | |
| 600 | // Second, check if there is a sync reply at the top of the stack. |
| 601 | ASSERT(!m_pendingSyncReplies.isEmpty()); |
| 602 | |
| 603 | PendingSyncReply& pendingSyncReply = m_pendingSyncReplies.last(); |
| 604 | ASSERT_UNUSED(syncRequestID, pendingSyncReply.syncRequestID == syncRequestID); |
| 605 | |
| 606 | // We found the sync reply, or the connection was closed. |
| 607 | if (pendingSyncReply.didReceiveReply || !m_shouldWaitForSyncReplies) { |
| 608 | didReceiveSyncReply(sendSyncOptions); |
| 609 | return WTFMove(pendingSyncReply.replyDecoder); |
| 610 | } |
| 611 | } |
| 612 | |
| 613 | // Processing a sync message could cause the connection to be invalidated. |
| 614 | // (If the handler ends up calling Connection::invalidate). |
| 615 | // If that happens, we need to stop waiting, or we'll hang since we won't get |
| 616 | // any more incoming messages. |
| 617 | if (!isValid()) { |
| 618 | RELEASE_LOG_ERROR(IPC, "Connection::waitForSyncReply: Connection no longer valid, id = %" PRIu64, syncRequestID); |
| 619 | didReceiveSyncReply(sendSyncOptions); |
| 620 | return nullptr; |
| 621 | } |
| 622 | |
| 623 | // We didn't find a sync reply yet, keep waiting. |
| 624 | // This allows the WebProcess to still serve clients while waiting for the message to return. |
| 625 | // Notably, it can continue to process accessibility requests, which are on the main thread. |
| 626 | timedOut = !SyncMessageState::singleton().wait(absoluteTime); |
| 627 | } |
| 628 | |
| 629 | RELEASE_LOG_ERROR(IPC, "Connection::waitForSyncReply: Timed-out while waiting for reply, id = %" PRIu64, syncRequestID); |
| 630 | didReceiveSyncReply(sendSyncOptions); |
| 631 | |
| 632 | return nullptr; |
| 633 | } |
| 634 | |
| 635 | void Connection::processIncomingSyncReply(std::unique_ptr<Decoder> decoder) |
| 636 | { |
| 637 | { |
| 638 | LockHolder locker(m_syncReplyStateMutex); |
| 639 | |
| 640 | // Go through the stack of sync requests that have pending replies and see which one |
| 641 | // this reply is for. |
| 642 | for (size_t i = m_pendingSyncReplies.size(); i > 0; --i) { |
| 643 | PendingSyncReply& pendingSyncReply = m_pendingSyncReplies[i - 1]; |
| 644 | |
| 645 | if (pendingSyncReply.syncRequestID != decoder->destinationID()) |
| 646 | continue; |
| 647 | |
| 648 | ASSERT(!pendingSyncReply.replyDecoder); |
| 649 | |
| 650 | pendingSyncReply.replyDecoder = WTFMove(decoder); |
| 651 | pendingSyncReply.didReceiveReply = true; |
| 652 | |
| 653 | // We got a reply to the last send message, wake up the client run loop so it can be processed. |
| 654 | if (i == m_pendingSyncReplies.size()) |
| 655 | SyncMessageState::singleton().wakeUpClientRunLoop(); |
| 656 | |
| 657 | return; |
| 658 | } |
| 659 | } |
| 660 | |
| 661 | { |
| 662 | LockHolder locker(m_replyHandlersLock); |
| 663 | |
| 664 | auto replyHandler = m_replyHandlers.take(decoder->destinationID()); |
| 665 | if (replyHandler.dispatcher) { |
| 666 | replyHandler.dispatcher->dispatch([protectedThis = makeRef(*this), handler = WTFMove(replyHandler.handler), decoder = WTFMove(decoder)] () mutable { |
| 667 | if (!protectedThis->isValid()) { |
| 668 | handler(nullptr); |
| 669 | return; |
| 670 | } |
| 671 | |
| 672 | handler(WTFMove(decoder)); |
| 673 | }); |
| 674 | } |
| 675 | } |
| 676 | |
| 677 | // If we get here, it means we got a reply for a message that wasn't in the sync request stack or map. |
| 678 | // This can happen if the send timed out, so it's fine to ignore. |
| 679 | } |
| 680 | |
| 681 | void Connection::processIncomingMessage(std::unique_ptr<Decoder> message) |
| 682 | { |
| 683 | ASSERT(!message->messageReceiverName().isEmpty()); |
| 684 | ASSERT(!message->messageName().isEmpty()); |
| 685 | |
| 686 | if (message->messageReceiverName() == "IPC" && message->messageName() == "SyncMessageReply" ) { |
| 687 | processIncomingSyncReply(WTFMove(message)); |
| 688 | return; |
| 689 | } |
| 690 | |
| 691 | if (!m_workQueueMessageReceivers.isValidKey(message->messageReceiverName())) { |
| 692 | RefPtr<Connection> protectedThis(this); |
| 693 | StringReference messageReceiverNameReference = message->messageReceiverName(); |
| 694 | String messageReceiverName(messageReceiverNameReference.isEmpty() ? "<unknown message receiver>" : String(messageReceiverNameReference.data(), messageReceiverNameReference.size())); |
| 695 | StringReference messageNameReference = message->messageName(); |
| 696 | String messageName(messageNameReference.isEmpty() ? "<unknown message>" : String(messageNameReference.data(), messageNameReference.size())); |
| 697 | |
| 698 | RunLoop::main().dispatch([protectedThis = makeRef(*this), messageReceiverName = WTFMove(messageReceiverName), messageName = WTFMove(messageName)]() mutable { |
| 699 | protectedThis->dispatchDidReceiveInvalidMessage(messageReceiverName.utf8(), messageName.utf8()); |
| 700 | }); |
| 701 | return; |
| 702 | } |
| 703 | |
| 704 | auto it = m_workQueueMessageReceivers.find(message->messageReceiverName()); |
| 705 | if (it != m_workQueueMessageReceivers.end()) { |
| 706 | it->value.first->dispatch([protectedThis = makeRef(*this), workQueueMessageReceiver = it->value.second, decoder = WTFMove(message)]() mutable { |
| 707 | protectedThis->dispatchWorkQueueMessageReceiverMessage(*workQueueMessageReceiver, *decoder); |
| 708 | }); |
| 709 | return; |
| 710 | } |
| 711 | |
| 712 | #if HAVE(QOS_CLASSES) |
| 713 | if (message->isSyncMessage() && m_shouldBoostMainThreadOnSyncMessage) { |
| 714 | pthread_override_t override = pthread_override_qos_class_start_np(m_mainThread, Thread::adjustedQOSClass(QOS_CLASS_USER_INTERACTIVE), 0); |
| 715 | message->setQOSClassOverride(override); |
| 716 | } |
| 717 | #endif |
| 718 | |
| 719 | if (message->isSyncMessage()) { |
| 720 | std::lock_guard<Lock> lock(m_incomingSyncMessageCallbackMutex); |
| 721 | |
| 722 | for (auto& callback : m_incomingSyncMessageCallbacks.values()) |
| 723 | m_incomingSyncMessageCallbackQueue->dispatch(WTFMove(callback)); |
| 724 | |
| 725 | m_incomingSyncMessageCallbacks.clear(); |
| 726 | } |
| 727 | |
| 728 | // Check if we're waiting for this message, or if we need to interrupt waiting due to an incoming sync message. |
| 729 | { |
| 730 | std::lock_guard<Lock> lock(m_waitForMessageMutex); |
| 731 | |
| 732 | if (m_waitingForMessage && !m_waitingForMessage->decoder) { |
| 733 | if (m_waitingForMessage->messageReceiverName == message->messageReceiverName() && m_waitingForMessage->messageName == message->messageName() && m_waitingForMessage->destinationID == message->destinationID()) { |
| 734 | m_waitingForMessage->decoder = WTFMove(message); |
| 735 | ASSERT(m_waitingForMessage->decoder); |
| 736 | m_waitForMessageCondition.notifyOne(); |
| 737 | return; |
| 738 | } |
| 739 | |
| 740 | if (m_waitingForMessage->waitForOptions.contains(WaitForOption::InterruptWaitingIfSyncMessageArrives) && message->isSyncMessage()) { |
| 741 | m_waitingForMessage->messageWaitingInterrupted = true; |
| 742 | m_waitForMessageCondition.notifyOne(); |
| 743 | enqueueIncomingMessage(WTFMove(message)); |
| 744 | return; |
| 745 | } |
| 746 | } |
| 747 | } |
| 748 | |
| 749 | // Check if this is a sync message or if it's a message that should be dispatched even when waiting for |
| 750 | // a sync reply. If it is, and we're waiting for a sync reply this message needs to be dispatched. |
| 751 | // If we don't we'll end up with a deadlock where both sync message senders are stuck waiting for a reply. |
| 752 | if (SyncMessageState::singleton().processIncomingMessage(*this, message)) |
| 753 | return; |
| 754 | |
| 755 | enqueueIncomingMessage(WTFMove(message)); |
| 756 | } |
| 757 | |
| 758 | uint64_t Connection::installIncomingSyncMessageCallback(WTF::Function<void ()>&& callback) |
| 759 | { |
| 760 | std::lock_guard<Lock> lock(m_incomingSyncMessageCallbackMutex); |
| 761 | |
| 762 | m_nextIncomingSyncMessageCallbackID++; |
| 763 | |
| 764 | if (!m_incomingSyncMessageCallbackQueue) |
| 765 | m_incomingSyncMessageCallbackQueue = WorkQueue::create("com.apple.WebKit.IPC.IncomingSyncMessageCallbackQueue" ); |
| 766 | |
| 767 | m_incomingSyncMessageCallbacks.add(m_nextIncomingSyncMessageCallbackID, WTFMove(callback)); |
| 768 | |
| 769 | return m_nextIncomingSyncMessageCallbackID; |
| 770 | } |
| 771 | |
| 772 | void Connection::uninstallIncomingSyncMessageCallback(uint64_t callbackID) |
| 773 | { |
| 774 | std::lock_guard<Lock> lock(m_incomingSyncMessageCallbackMutex); |
| 775 | m_incomingSyncMessageCallbacks.remove(callbackID); |
| 776 | } |
| 777 | |
| 778 | bool Connection::hasIncomingSyncMessage() |
| 779 | { |
| 780 | std::lock_guard<Lock> lock(m_incomingMessagesMutex); |
| 781 | |
| 782 | for (auto& message : m_incomingMessages) { |
| 783 | if (message->isSyncMessage()) |
| 784 | return true; |
| 785 | } |
| 786 | |
| 787 | return false; |
| 788 | } |
| 789 | |
| 790 | void Connection::enableIncomingMessagesThrottling() |
| 791 | { |
| 792 | if (m_incomingMessagesThrottler) |
| 793 | return; |
| 794 | |
| 795 | m_incomingMessagesThrottler = std::make_unique<MessagesThrottler>(*this, &Connection::dispatchIncomingMessages); |
| 796 | } |
| 797 | |
| 798 | void Connection::postConnectionDidCloseOnConnectionWorkQueue() |
| 799 | { |
| 800 | m_connectionQueue->dispatch([protectedThis = makeRef(*this)]() mutable { |
| 801 | protectedThis->connectionDidClose(); |
| 802 | }); |
| 803 | } |
| 804 | |
| 805 | void Connection::connectionDidClose() |
| 806 | { |
| 807 | // The connection is now invalid. |
| 808 | platformInvalidate(); |
| 809 | |
| 810 | { |
| 811 | LockHolder locker(m_replyHandlersLock); |
| 812 | for (auto& replyHandler : m_replyHandlers.values()) { |
| 813 | replyHandler.dispatcher->dispatch([handler = WTFMove(replyHandler.handler)] { |
| 814 | handler(nullptr); |
| 815 | }); |
| 816 | } |
| 817 | |
| 818 | m_replyHandlers.clear(); |
| 819 | } |
| 820 | |
| 821 | { |
| 822 | LockHolder locker(m_syncReplyStateMutex); |
| 823 | |
| 824 | ASSERT(m_shouldWaitForSyncReplies); |
| 825 | m_shouldWaitForSyncReplies = false; |
| 826 | |
| 827 | if (!m_pendingSyncReplies.isEmpty()) |
| 828 | SyncMessageState::singleton().wakeUpClientRunLoop(); |
| 829 | } |
| 830 | |
| 831 | { |
| 832 | std::lock_guard<Lock> lock(m_waitForMessageMutex); |
| 833 | if (m_waitingForMessage) |
| 834 | m_waitingForMessage->messageWaitingInterrupted = true; |
| 835 | } |
| 836 | m_waitForMessageCondition.notifyAll(); |
| 837 | |
| 838 | if (m_didCloseOnConnectionWorkQueueCallback) |
| 839 | m_didCloseOnConnectionWorkQueueCallback(this); |
| 840 | |
| 841 | RunLoop::main().dispatch([protectedThis = makeRef(*this)]() mutable { |
| 842 | // If the connection has been explicitly invalidated before dispatchConnectionDidClose was called, |
| 843 | // then the connection will be invalid here. |
| 844 | if (!protectedThis->isValid()) |
| 845 | return; |
| 846 | |
| 847 | // Set m_isValid to false before calling didClose, otherwise, sendSync will try to send a message |
| 848 | // to the connection and will then wait indefinitely for a reply. |
| 849 | protectedThis->m_isValid = false; |
| 850 | |
| 851 | protectedThis->m_client.didClose(protectedThis.get()); |
| 852 | }); |
| 853 | } |
| 854 | |
| 855 | bool Connection::canSendOutgoingMessages() const |
| 856 | { |
| 857 | return m_isConnected && platformCanSendOutgoingMessages(); |
| 858 | } |
| 859 | |
| 860 | void Connection::sendOutgoingMessages() |
| 861 | { |
| 862 | if (!canSendOutgoingMessages()) |
| 863 | return; |
| 864 | |
| 865 | while (true) { |
| 866 | std::unique_ptr<Encoder> message; |
| 867 | |
| 868 | { |
| 869 | std::lock_guard<Lock> lock(m_outgoingMessagesMutex); |
| 870 | if (m_outgoingMessages.isEmpty()) |
| 871 | break; |
| 872 | message = m_outgoingMessages.takeFirst(); |
| 873 | } |
| 874 | |
| 875 | if (!sendOutgoingMessage(WTFMove(message))) |
| 876 | break; |
| 877 | } |
| 878 | } |
| 879 | |
| 880 | void Connection::dispatchSyncMessage(Decoder& decoder) |
| 881 | { |
| 882 | ASSERT(decoder.isSyncMessage()); |
| 883 | |
| 884 | uint64_t syncRequestID = 0; |
| 885 | if (!decoder.decode(syncRequestID) || !syncRequestID) { |
| 886 | // We received an invalid sync message. |
| 887 | decoder.markInvalid(); |
| 888 | return; |
| 889 | } |
| 890 | |
| 891 | auto replyEncoder = std::make_unique<Encoder>("IPC" , "SyncMessageReply" , syncRequestID); |
| 892 | |
| 893 | if (decoder.messageReceiverName() == "IPC" && decoder.messageName() == "WrappedAsyncMessageForTesting" ) { |
| 894 | if (!m_fullySynchronousModeIsAllowedForTesting) { |
| 895 | decoder.markInvalid(); |
| 896 | return; |
| 897 | } |
| 898 | std::unique_ptr<Decoder> unwrappedDecoder = Decoder::unwrapForTesting(decoder); |
| 899 | RELEASE_ASSERT(unwrappedDecoder); |
| 900 | processIncomingMessage(WTFMove(unwrappedDecoder)); |
| 901 | |
| 902 | SyncMessageState::singleton().dispatchMessages(nullptr); |
| 903 | } else { |
| 904 | // Hand off both the decoder and encoder to the client. |
| 905 | m_client.didReceiveSyncMessage(*this, decoder, replyEncoder); |
| 906 | } |
| 907 | |
| 908 | // FIXME: If the message was invalid, we should send back a SyncMessageError. |
| 909 | ASSERT(!decoder.isInvalid()); |
| 910 | |
| 911 | if (replyEncoder) |
| 912 | sendSyncReply(WTFMove(replyEncoder)); |
| 913 | } |
| 914 | |
| 915 | void Connection::dispatchDidReceiveInvalidMessage(const CString& messageReceiverNameString, const CString& messageNameString) |
| 916 | { |
| 917 | ASSERT(RunLoop::isMain()); |
| 918 | |
| 919 | if (!isValid()) |
| 920 | return; |
| 921 | |
| 922 | m_client.didReceiveInvalidMessage(*this, StringReference(messageReceiverNameString.data(), messageReceiverNameString.length()), StringReference(messageNameString.data(), messageNameString.length())); |
| 923 | } |
| 924 | |
| 925 | void Connection::didFailToSendSyncMessage() |
| 926 | { |
| 927 | if (!m_shouldExitOnSyncMessageSendFailure) |
| 928 | return; |
| 929 | |
| 930 | exit(0); |
| 931 | } |
| 932 | |
| 933 | void Connection::enqueueIncomingMessage(std::unique_ptr<Decoder> incomingMessage) |
| 934 | { |
| 935 | { |
| 936 | std::lock_guard<Lock> lock(m_incomingMessagesMutex); |
| 937 | |
| 938 | #if PLATFORM(COCOA) |
| 939 | if (m_wasKilled) |
| 940 | return; |
| 941 | |
| 942 | if (m_incomingMessages.size() >= maxPendingIncomingMessagesKillingThreshold) { |
| 943 | if (kill()) { |
| 944 | RELEASE_LOG_ERROR(IPC, "%p - Connection::enqueueIncomingMessage: Over %zu incoming messages have been queued without the main thread processing them, killing the connection as the remote process seems to be misbehaving" , this, maxPendingIncomingMessagesKillingThreshold); |
| 945 | m_incomingMessages.clear(); |
| 946 | } |
| 947 | return; |
| 948 | } |
| 949 | #endif |
| 950 | |
| 951 | m_incomingMessages.append(WTFMove(incomingMessage)); |
| 952 | |
| 953 | if (m_incomingMessagesThrottler && m_incomingMessages.size() != 1) |
| 954 | return; |
| 955 | } |
| 956 | |
| 957 | RunLoop::main().dispatch([protectedThis = makeRef(*this)]() mutable { |
| 958 | if (protectedThis->m_incomingMessagesThrottler) |
| 959 | protectedThis->dispatchIncomingMessages(); |
| 960 | else |
| 961 | protectedThis->dispatchOneIncomingMessage(); |
| 962 | }); |
| 963 | } |
| 964 | |
| 965 | void Connection::dispatchMessage(Decoder& decoder) |
| 966 | { |
| 967 | RELEASE_ASSERT(isValid()); |
| 968 | if (decoder.messageReceiverName() == "AsyncReply" ) { |
| 969 | Optional<uint64_t> listenerID; |
| 970 | decoder >> listenerID; |
| 971 | if (!listenerID) { |
| 972 | ASSERT_NOT_REACHED(); |
| 973 | return; |
| 974 | } |
| 975 | auto handler = takeAsyncReplyHandler(*this, *listenerID); |
| 976 | if (!handler) { |
| 977 | ASSERT_NOT_REACHED(); |
| 978 | return; |
| 979 | } |
| 980 | handler(&decoder); |
| 981 | return; |
| 982 | } |
| 983 | m_client.didReceiveMessage(*this, decoder); |
| 984 | } |
| 985 | |
| 986 | void Connection::dispatchMessage(std::unique_ptr<Decoder> message) |
| 987 | { |
| 988 | if (!isValid()) |
| 989 | return; |
| 990 | |
| 991 | if (message->shouldUseFullySynchronousModeForTesting()) { |
| 992 | if (!m_fullySynchronousModeIsAllowedForTesting) { |
| 993 | m_client.didReceiveInvalidMessage(*this, message->messageReceiverName(), message->messageName()); |
| 994 | return; |
| 995 | } |
| 996 | m_inDispatchMessageMarkedToUseFullySynchronousModeForTesting++; |
| 997 | } |
| 998 | |
| 999 | m_inDispatchMessageCount++; |
| 1000 | |
| 1001 | if (message->shouldDispatchMessageWhenWaitingForSyncReply()) |
| 1002 | m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount++; |
| 1003 | |
| 1004 | bool oldDidReceiveInvalidMessage = m_didReceiveInvalidMessage; |
| 1005 | m_didReceiveInvalidMessage = false; |
| 1006 | |
| 1007 | if (message->isSyncMessage()) |
| 1008 | dispatchSyncMessage(*message); |
| 1009 | else |
| 1010 | dispatchMessage(*message); |
| 1011 | |
| 1012 | m_didReceiveInvalidMessage |= message->isInvalid(); |
| 1013 | m_inDispatchMessageCount--; |
| 1014 | |
| 1015 | // FIXME: For synchronous messages, we should not decrement the counter until we send a response. |
| 1016 | // Otherwise, we would deadlock if processing the message results in a sync message back after we exit this function. |
| 1017 | if (message->shouldDispatchMessageWhenWaitingForSyncReply()) |
| 1018 | m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount--; |
| 1019 | |
| 1020 | if (message->shouldUseFullySynchronousModeForTesting()) |
| 1021 | m_inDispatchMessageMarkedToUseFullySynchronousModeForTesting--; |
| 1022 | |
| 1023 | if (m_didReceiveInvalidMessage && isValid()) |
| 1024 | m_client.didReceiveInvalidMessage(*this, message->messageReceiverName(), message->messageName()); |
| 1025 | |
| 1026 | m_didReceiveInvalidMessage = oldDidReceiveInvalidMessage; |
| 1027 | } |
| 1028 | |
| 1029 | Connection::MessagesThrottler::MessagesThrottler(Connection& connection, DispatchMessagesFunction dispatchMessages) |
| 1030 | : m_dispatchMessagesTimer(RunLoop::main(), &connection, dispatchMessages) |
| 1031 | , m_connection(connection) |
| 1032 | , m_dispatchMessages(dispatchMessages) |
| 1033 | { |
| 1034 | ASSERT(RunLoop::isMain()); |
| 1035 | } |
| 1036 | |
| 1037 | void Connection::MessagesThrottler::scheduleMessagesDispatch() |
| 1038 | { |
| 1039 | ASSERT(RunLoop::isMain()); |
| 1040 | |
| 1041 | if (m_throttlingLevel) { |
| 1042 | m_dispatchMessagesTimer.startOneShot(0_s); |
| 1043 | return; |
| 1044 | } |
| 1045 | RunLoop::main().dispatch([this, protectedConnection = makeRefPtr(&m_connection)]() mutable { |
| 1046 | (protectedConnection.get()->*m_dispatchMessages)(); |
| 1047 | }); |
| 1048 | } |
| 1049 | |
| 1050 | size_t Connection::MessagesThrottler::numberOfMessagesToProcess(size_t totalMessages) |
| 1051 | { |
| 1052 | ASSERT(RunLoop::isMain()); |
| 1053 | |
| 1054 | // Never dispatch more than 600 messages without returning to the run loop, we can go as low as 60 with maximum throttling level. |
| 1055 | static const size_t maxIncomingMessagesDispatchingBatchSize { 600 }; |
| 1056 | static const unsigned maxThrottlingLevel = 9; |
| 1057 | |
| 1058 | size_t batchSize = maxIncomingMessagesDispatchingBatchSize / (m_throttlingLevel + 1); |
| 1059 | |
| 1060 | if (totalMessages > maxIncomingMessagesDispatchingBatchSize) |
| 1061 | m_throttlingLevel = std::min(m_throttlingLevel + 1, maxThrottlingLevel); |
| 1062 | else if (m_throttlingLevel) |
| 1063 | --m_throttlingLevel; |
| 1064 | |
| 1065 | return std::min(totalMessages, batchSize); |
| 1066 | } |
| 1067 | |
| 1068 | void Connection::dispatchOneIncomingMessage() |
| 1069 | { |
| 1070 | std::unique_ptr<Decoder> message; |
| 1071 | { |
| 1072 | std::lock_guard<Lock> lock(m_incomingMessagesMutex); |
| 1073 | if (m_incomingMessages.isEmpty()) |
| 1074 | return; |
| 1075 | |
| 1076 | message = m_incomingMessages.takeFirst(); |
| 1077 | } |
| 1078 | |
| 1079 | dispatchMessage(WTFMove(message)); |
| 1080 | } |
| 1081 | |
| 1082 | void Connection::dispatchIncomingMessages() |
| 1083 | { |
| 1084 | ASSERT(RunLoop::isMain()); |
| 1085 | |
| 1086 | std::unique_ptr<Decoder> message; |
| 1087 | |
| 1088 | size_t messagesToProcess = 0; |
| 1089 | { |
| 1090 | std::lock_guard<Lock> lock(m_incomingMessagesMutex); |
| 1091 | if (m_incomingMessages.isEmpty()) |
| 1092 | return; |
| 1093 | |
| 1094 | message = m_incomingMessages.takeFirst(); |
| 1095 | |
| 1096 | // Incoming messages may get adding to the queue by the IPC thread while we're dispatching the messages below. |
| 1097 | // To make sure dispatchIncomingMessages() yields, we only ever process messages that were in the queue when |
| 1098 | // dispatchIncomingMessages() was called. Additionally, the MessageThrottler may further cap the number of |
| 1099 | // messages to process to make sure we give the main run loop a chance to process other events. |
| 1100 | messagesToProcess = m_incomingMessagesThrottler->numberOfMessagesToProcess(m_incomingMessages.size()); |
| 1101 | if (messagesToProcess < m_incomingMessages.size()) { |
| 1102 | RELEASE_LOG_ERROR(IPC, "%p - Connection::dispatchIncomingMessages: IPC throttling was triggered (has %zu pending incoming messages, will only process %zu before yielding)" , this, m_incomingMessages.size(), messagesToProcess); |
| 1103 | #if PLATFORM(COCOA) |
| 1104 | RELEASE_LOG_ERROR(IPC, "%p - Connection::dispatchIncomingMessages: first IPC message in queue is %{public}s::%{public}s" , this, message->messageReceiverName().toString().data(), message->messageName().toString().data()); |
| 1105 | #endif |
| 1106 | } |
| 1107 | |
| 1108 | // Re-schedule ourselves *before* we dispatch the messages because we want to process follow-up messages if the client |
| 1109 | // spins a nested run loop while we're dispatching a message. Note that this means we can re-enter this method. |
| 1110 | if (!m_incomingMessages.isEmpty()) |
| 1111 | m_incomingMessagesThrottler->scheduleMessagesDispatch(); |
| 1112 | } |
| 1113 | |
| 1114 | dispatchMessage(WTFMove(message)); |
| 1115 | |
| 1116 | for (size_t i = 1; i < messagesToProcess; ++i) { |
| 1117 | { |
| 1118 | std::lock_guard<Lock> lock(m_incomingMessagesMutex); |
| 1119 | if (m_incomingMessages.isEmpty()) |
| 1120 | return; |
| 1121 | |
| 1122 | message = m_incomingMessages.takeFirst(); |
| 1123 | } |
| 1124 | dispatchMessage(WTFMove(message)); |
| 1125 | } |
| 1126 | } |
| 1127 | |
| 1128 | uint64_t nextAsyncReplyHandlerID() |
| 1129 | { |
| 1130 | static uint64_t identifier { 0 }; |
| 1131 | return ++identifier; |
| 1132 | } |
| 1133 | |
| 1134 | void addAsyncReplyHandler(Connection& connection, uint64_t identifier, CompletionHandler<void(Decoder*)>&& completionHandler) |
| 1135 | { |
| 1136 | auto result = asyncReplyHandlerMap().ensure(reinterpret_cast<uintptr_t>(&connection), [] { |
| 1137 | return HashMap<uint64_t, CompletionHandler<void(Decoder*)>>(); |
| 1138 | }).iterator->value.add(identifier, WTFMove(completionHandler)); |
| 1139 | ASSERT_UNUSED(result, result.isNewEntry); |
| 1140 | } |
| 1141 | |
| 1142 | CompletionHandler<void(Decoder*)> takeAsyncReplyHandler(Connection& connection, uint64_t identifier) |
| 1143 | { |
| 1144 | auto iterator = asyncReplyHandlerMap().find(reinterpret_cast<uintptr_t>(&connection)); |
| 1145 | if (iterator != asyncReplyHandlerMap().end()) { |
| 1146 | if (!iterator->value.isValidKey(identifier)) { |
| 1147 | ASSERT_NOT_REACHED(); |
| 1148 | connection.markCurrentlyDispatchedMessageAsInvalid(); |
| 1149 | return nullptr; |
| 1150 | } |
| 1151 | ASSERT(iterator->value.contains(identifier)); |
| 1152 | return iterator->value.take(identifier); |
| 1153 | } |
| 1154 | ASSERT_NOT_REACHED(); |
| 1155 | return nullptr; |
| 1156 | } |
| 1157 | |
| 1158 | void Connection::wakeUpRunLoop() |
| 1159 | { |
| 1160 | RunLoop::main().wakeUp(); |
| 1161 | } |
| 1162 | |
| 1163 | } // namespace IPC |
| 1164 | |