| 1 | /* |
| 2 | * Copyright (C) 2010, 2015 Apple Inc. All rights reserved. |
| 3 | * Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved. |
| 4 | * Copyright (C) 2017 Sony Interactive Entertainment Inc. |
| 5 | * |
| 6 | * Redistribution and use in source and binary forms, with or without |
| 7 | * modification, are permitted provided that the following conditions |
| 8 | * are met: |
| 9 | * 1. Redistributions of source code must retain the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer. |
| 11 | * 2. Redistributions in binary form must reproduce the above copyright |
| 12 | * notice, this list of conditions and the following disclaimer in the |
| 13 | * documentation and/or other materials provided with the distribution. |
| 14 | * |
| 15 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| 16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| 17 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 18 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| 19 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| 25 | * THE POSSIBILITY OF SUCH DAMAGE. |
| 26 | */ |
| 27 | |
| 28 | #pragma once |
| 29 | |
| 30 | #include <wtf/Forward.h> |
| 31 | #include <wtf/FunctionDispatcher.h> |
| 32 | #include <wtf/Seconds.h> |
| 33 | #include <wtf/Threading.h> |
| 34 | |
| 35 | #if USE(COCOA_EVENT_LOOP) |
| 36 | #include <dispatch/dispatch.h> |
| 37 | #endif |
| 38 | |
| 39 | #if USE(WINDOWS_EVENT_LOOP) |
| 40 | #include <wtf/HashMap.h> |
| 41 | #include <wtf/ThreadingPrimitives.h> |
| 42 | #include <wtf/Vector.h> |
| 43 | #endif |
| 44 | |
| 45 | #if USE(GLIB_EVENT_LOOP) || USE(GENERIC_EVENT_LOOP) |
| 46 | #include <wtf/Condition.h> |
| 47 | #include <wtf/RunLoop.h> |
| 48 | #endif |
| 49 | |
| 50 | namespace WTF { |
| 51 | |
| 52 | class WorkQueue final : public FunctionDispatcher { |
| 53 | |
| 54 | public: |
| 55 | enum class Type { |
| 56 | Serial, |
| 57 | Concurrent |
| 58 | }; |
| 59 | enum class QOS { |
| 60 | UserInteractive, |
| 61 | UserInitiated, |
| 62 | Default, |
| 63 | Utility, |
| 64 | Background |
| 65 | }; |
| 66 | |
| 67 | WTF_EXPORT_PRIVATE static Ref<WorkQueue> create(const char* name, Type = Type::Serial, QOS = QOS::Default); |
| 68 | virtual ~WorkQueue(); |
| 69 | |
| 70 | WTF_EXPORT_PRIVATE void dispatch(Function<void()>&&) override; |
| 71 | WTF_EXPORT_PRIVATE void dispatchAfter(Seconds, Function<void()>&&); |
| 72 | |
| 73 | WTF_EXPORT_PRIVATE static void concurrentApply(size_t iterations, WTF::Function<void(size_t index)>&&); |
| 74 | |
| 75 | #if USE(COCOA_EVENT_LOOP) |
| 76 | dispatch_queue_t dispatchQueue() const { return m_dispatchQueue; } |
| 77 | #elif USE(GLIB_EVENT_LOOP) || USE(GENERIC_EVENT_LOOP) |
| 78 | RunLoop& runLoop() const { return *m_runLoop; } |
| 79 | #endif |
| 80 | |
| 81 | private: |
| 82 | explicit WorkQueue(const char* name, Type, QOS); |
| 83 | |
| 84 | void platformInitialize(const char* name, Type, QOS); |
| 85 | void platformInvalidate(); |
| 86 | |
| 87 | #if USE(WINDOWS_EVENT_LOOP) |
| 88 | static void CALLBACK timerCallback(void* context, BOOLEAN timerOrWaitFired); |
| 89 | static DWORD WINAPI workThreadCallback(void* context); |
| 90 | |
| 91 | bool tryRegisterAsWorkThread(); |
| 92 | void unregisterAsWorkThread(); |
| 93 | void performWorkOnRegisteredWorkThread(); |
| 94 | #endif |
| 95 | |
| 96 | #if USE(COCOA_EVENT_LOOP) |
| 97 | static void executeFunction(void*); |
| 98 | dispatch_queue_t m_dispatchQueue; |
| 99 | #elif USE(WINDOWS_EVENT_LOOP) |
| 100 | volatile LONG m_isWorkThreadRegistered; |
| 101 | |
| 102 | Lock m_functionQueueLock; |
| 103 | Vector<Function<void()>> m_functionQueue; |
| 104 | |
| 105 | HANDLE m_timerQueue; |
| 106 | #elif USE(GLIB_EVENT_LOOP) || USE(GENERIC_EVENT_LOOP) |
| 107 | RunLoop* m_runLoop; |
| 108 | #endif |
| 109 | }; |
| 110 | |
| 111 | } |
| 112 | |
| 113 | using WTF::WorkQueue; |
| 114 | |