| 1 | /* |
| 2 | * Copyright (C) 2018-2019 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #include "SVGAnimatedPropertyAccessorImpl.h" |
| 29 | #include "SVGAnimatedPropertyPairAccessorImpl.h" |
| 30 | #include "SVGPropertyAccessorImpl.h" |
| 31 | #include "SVGPropertyRegistry.h" |
| 32 | #include <wtf/HashMap.h> |
| 33 | |
| 34 | namespace WebCore { |
| 35 | |
| 36 | class SVGAttributeAnimator; |
| 37 | |
| 38 | template<typename OwnerType, typename... BaseTypes> |
| 39 | class SVGPropertyOwnerRegistry : public SVGPropertyRegistry { |
| 40 | public: |
| 41 | SVGPropertyOwnerRegistry(OwnerType& owner) |
| 42 | : m_owner(owner) |
| 43 | { |
| 44 | } |
| 45 | |
| 46 | template<const LazyNeverDestroyed<const QualifiedName>& attributeName, Ref<SVGStringList> OwnerType::*property> |
| 47 | static void registerProperty() |
| 48 | { |
| 49 | registerProperty(attributeName, SVGStringListAccessor<OwnerType>::template singleton<property>()); |
| 50 | } |
| 51 | |
| 52 | template<const LazyNeverDestroyed<const QualifiedName>& attributeName, Ref<SVGTransformList> OwnerType::*property> |
| 53 | static void registerProperty() |
| 54 | { |
| 55 | registerProperty(attributeName, SVGTransformListAccessor<OwnerType>::template singleton<property>()); |
| 56 | } |
| 57 | |
| 58 | template<const LazyNeverDestroyed<const QualifiedName>& attributeName, Ref<SVGAnimatedBoolean> OwnerType::*property> |
| 59 | static void registerProperty() |
| 60 | { |
| 61 | registerProperty(attributeName, SVGAnimatedBooleanAccessor<OwnerType>::template singleton<property>()); |
| 62 | } |
| 63 | |
| 64 | template<const LazyNeverDestroyed<const QualifiedName>& attributeName, typename EnumType, Ref<SVGAnimatedEnumeration> OwnerType::*property> |
| 65 | static void registerProperty() |
| 66 | { |
| 67 | registerProperty(attributeName, SVGAnimatedEnumerationAccessor<OwnerType, EnumType>::template singleton<property>()); |
| 68 | } |
| 69 | |
| 70 | template<const LazyNeverDestroyed<const QualifiedName>& attributeName, Ref<SVGAnimatedInteger> OwnerType::*property> |
| 71 | static void registerProperty() |
| 72 | { |
| 73 | registerProperty(attributeName, SVGAnimatedIntegerAccessor<OwnerType>::template singleton<property>()); |
| 74 | } |
| 75 | |
| 76 | template<const LazyNeverDestroyed<const QualifiedName>& attributeName, Ref<SVGAnimatedLength> OwnerType::*property> |
| 77 | static void registerProperty() |
| 78 | { |
| 79 | registerProperty(attributeName, SVGAnimatedLengthAccessor<OwnerType>::template singleton<property>()); |
| 80 | } |
| 81 | |
| 82 | template<const LazyNeverDestroyed<const QualifiedName>& attributeName, Ref<SVGAnimatedLengthList> OwnerType::*property> |
| 83 | static void registerProperty() |
| 84 | { |
| 85 | registerProperty(attributeName, SVGAnimatedLengthListAccessor<OwnerType>::template singleton<property>()); |
| 86 | } |
| 87 | |
| 88 | template<const LazyNeverDestroyed<const QualifiedName>& attributeName, Ref<SVGAnimatedNumber> OwnerType::*property> |
| 89 | static void registerProperty() |
| 90 | { |
| 91 | registerProperty(attributeName, SVGAnimatedNumberAccessor<OwnerType>::template singleton<property>()); |
| 92 | } |
| 93 | |
| 94 | template<const LazyNeverDestroyed<const QualifiedName>& attributeName, Ref<SVGAnimatedNumberList> OwnerType::*property> |
| 95 | static void registerProperty() |
| 96 | { |
| 97 | registerProperty(attributeName, SVGAnimatedNumberListAccessor<OwnerType>::template singleton<property>()); |
| 98 | } |
| 99 | |
| 100 | template<const LazyNeverDestroyed<const QualifiedName>& attributeName, Ref<SVGAnimatedAngle> OwnerType::*property1, Ref<SVGAnimatedOrientType> OwnerType::*property2> |
| 101 | static void registerProperty() |
| 102 | { |
| 103 | registerProperty(attributeName, SVGAnimatedAngleOrientAccessor<OwnerType>::template singleton<property1, property2>()); |
| 104 | } |
| 105 | |
| 106 | template<const LazyNeverDestroyed<const QualifiedName>& attributeName, Ref<SVGAnimatedPathSegList> OwnerType::*property> |
| 107 | static void registerProperty() |
| 108 | { |
| 109 | registerProperty(attributeName, SVGAnimatedPathSegListAccessor<OwnerType>::template singleton<property>()); |
| 110 | } |
| 111 | |
| 112 | template<const LazyNeverDestroyed<const QualifiedName>& attributeName, Ref<SVGAnimatedPointList> OwnerType::*property> |
| 113 | static void registerProperty() |
| 114 | { |
| 115 | registerProperty(attributeName, SVGAnimatedPointListAccessor<OwnerType>::template singleton<property>()); |
| 116 | } |
| 117 | |
| 118 | template<const LazyNeverDestroyed<const QualifiedName>& attributeName, Ref<SVGAnimatedPreserveAspectRatio> OwnerType::*property> |
| 119 | static void registerProperty() |
| 120 | { |
| 121 | registerProperty(attributeName, SVGAnimatedPreserveAspectRatioAccessor<OwnerType>::template singleton<property>()); |
| 122 | } |
| 123 | |
| 124 | template<const LazyNeverDestroyed<const QualifiedName>& attributeName, Ref<SVGAnimatedRect> OwnerType::*property> |
| 125 | static void registerProperty() |
| 126 | { |
| 127 | registerProperty(attributeName, SVGAnimatedRectAccessor<OwnerType>::template singleton<property>()); |
| 128 | } |
| 129 | |
| 130 | template<const LazyNeverDestroyed<const QualifiedName>& attributeName, Ref<SVGAnimatedString> OwnerType::*property> |
| 131 | static void registerProperty() |
| 132 | { |
| 133 | registerProperty(attributeName, SVGAnimatedStringAccessor<OwnerType>::template singleton<property>()); |
| 134 | } |
| 135 | |
| 136 | template<const LazyNeverDestroyed<const QualifiedName>& attributeName, Ref<SVGAnimatedTransformList> OwnerType::*property> |
| 137 | static void registerProperty() |
| 138 | { |
| 139 | registerProperty(attributeName, SVGAnimatedTransformListAccessor<OwnerType>::template singleton<property>()); |
| 140 | } |
| 141 | |
| 142 | template<const LazyNeverDestroyed<const QualifiedName>& attributeName, Ref<SVGAnimatedInteger> OwnerType::*property1, Ref<SVGAnimatedInteger> OwnerType::*property2> |
| 143 | static void registerProperty() |
| 144 | { |
| 145 | registerProperty(attributeName, SVGAnimatedIntegerPairAccessor<OwnerType>::template singleton<property1, property2>()); |
| 146 | } |
| 147 | |
| 148 | template<const LazyNeverDestroyed<const QualifiedName>& attributeName, Ref<SVGAnimatedNumber> OwnerType::*property1, Ref<SVGAnimatedNumber> OwnerType::*property2> |
| 149 | static void registerProperty() |
| 150 | { |
| 151 | registerProperty(attributeName, SVGAnimatedNumberPairAccessor<OwnerType>::template singleton<property1, property2>()); |
| 152 | } |
| 153 | |
| 154 | // Enumerate all the SVGMemberAccessors recursively. The functor will be called and will |
| 155 | // be given the pair<QualifiedName, SVGMemberAccessor> till the functor returns false. |
| 156 | template<typename Functor> |
| 157 | static bool enumerateRecursively(const Functor& functor) |
| 158 | { |
| 159 | for (const auto& entry : attributeNameToAccessorMap()) { |
| 160 | if (!functor(entry)) |
| 161 | return false; |
| 162 | } |
| 163 | return enumerateRecursivelyBaseTypes(functor); |
| 164 | } |
| 165 | |
| 166 | // Returns true if OwnerType owns a property whose name is attributeName. |
| 167 | static bool isKnownAttribute(const QualifiedName& attributeName) |
| 168 | { |
| 169 | return findAccessor(attributeName); |
| 170 | } |
| 171 | |
| 172 | // Returns true if OwnerType owns a property whose name is attributeName |
| 173 | // and its type is SVGAnimatedLength. |
| 174 | static bool isAnimatedLengthAttribute(const QualifiedName& attributeName) |
| 175 | { |
| 176 | if (const auto* accessor = findAccessor(attributeName)) |
| 177 | return accessor->isAnimatedLength(); |
| 178 | return false; |
| 179 | } |
| 180 | |
| 181 | QualifiedName propertyAttributeName(const SVGProperty& property) const override |
| 182 | { |
| 183 | QualifiedName attributeName = nullQName(); |
| 184 | enumerateRecursively([&](const auto& entry) -> bool { |
| 185 | if (!entry.value->matches(m_owner, property)) |
| 186 | return true; |
| 187 | attributeName = entry.key; |
| 188 | return false; |
| 189 | }); |
| 190 | return attributeName; |
| 191 | } |
| 192 | |
| 193 | QualifiedName animatedPropertyAttributeName(const SVGAnimatedProperty& animatedProperty) const override |
| 194 | { |
| 195 | QualifiedName attributeName = nullQName(); |
| 196 | enumerateRecursively([&](const auto& entry) -> bool { |
| 197 | if (!entry.value->matches(m_owner, animatedProperty)) |
| 198 | return true; |
| 199 | attributeName = entry.key; |
| 200 | return false; |
| 201 | }); |
| 202 | return attributeName; |
| 203 | } |
| 204 | |
| 205 | // Detach all the properties recursively from their OwnerTypes. |
| 206 | void detachAllProperties() const override |
| 207 | { |
| 208 | enumerateRecursively([&](const auto& entry) -> bool { |
| 209 | entry.value->detach(m_owner); |
| 210 | return true; |
| 211 | }); |
| 212 | } |
| 213 | |
| 214 | // Finds the property whose name is attributeName and returns the synchronize |
| 215 | // string through the associated SVGMemberAccessor. |
| 216 | Optional<String> synchronize(const QualifiedName& attributeName) const override |
| 217 | { |
| 218 | Optional<String> value; |
| 219 | enumerateRecursively([&](const auto& entry) -> bool { |
| 220 | if (!entry.key.matches(attributeName)) |
| 221 | return true; |
| 222 | value = entry.value->synchronize(m_owner); |
| 223 | return false; |
| 224 | }); |
| 225 | return value; |
| 226 | } |
| 227 | |
| 228 | // Enumerate recursively the SVGMemberAccessors of the OwnerType and all its BaseTypes. |
| 229 | // Collect all the pairs <AttributeName, String> only for the dirty properties. |
| 230 | HashMap<QualifiedName, String> synchronizeAllAttributes() const override |
| 231 | { |
| 232 | HashMap<QualifiedName, String> map; |
| 233 | enumerateRecursively([&](const auto& entry) -> bool { |
| 234 | if (auto string = entry.value->synchronize(m_owner)) |
| 235 | map.add(entry.key, *string); |
| 236 | return true; |
| 237 | }); |
| 238 | return map; |
| 239 | } |
| 240 | |
| 241 | bool isAnimatedPropertyAttribute(const QualifiedName& attributeName) const override |
| 242 | { |
| 243 | bool isAnimatedPropertyAttribute = false; |
| 244 | enumerateRecursively([&attributeName, &isAnimatedPropertyAttribute](const auto& entry) -> bool { |
| 245 | if (!entry.key.matches(attributeName)) |
| 246 | return true; |
| 247 | isAnimatedPropertyAttribute = entry.value->isAnimatedProperty(); |
| 248 | return false; |
| 249 | }); |
| 250 | return isAnimatedPropertyAttribute; |
| 251 | } |
| 252 | |
| 253 | bool isAnimatedStylePropertyAttribute(const QualifiedName& attributeName) const override |
| 254 | { |
| 255 | static NeverDestroyed<HashSet<QualifiedName::QualifiedNameImpl*>> animatedStyleAttributes = std::initializer_list<QualifiedName::QualifiedNameImpl*> { |
| 256 | SVGNames::cxAttr->impl(), |
| 257 | SVGNames::cyAttr->impl(), |
| 258 | SVGNames::rAttr->impl(), |
| 259 | SVGNames::rxAttr->impl(), |
| 260 | SVGNames::ryAttr->impl(), |
| 261 | SVGNames::heightAttr->impl(), |
| 262 | SVGNames::widthAttr->impl(), |
| 263 | SVGNames::xAttr->impl(), |
| 264 | SVGNames::yAttr->impl() |
| 265 | }; |
| 266 | return isAnimatedLengthAttribute(attributeName) && animatedStyleAttributes.get().contains(attributeName.impl()); |
| 267 | } |
| 268 | |
| 269 | std::unique_ptr<SVGAttributeAnimator> createAnimator(const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const override |
| 270 | { |
| 271 | std::unique_ptr<SVGAttributeAnimator> animator; |
| 272 | enumerateRecursively([&](const auto& entry) -> bool { |
| 273 | if (!entry.key.matches(attributeName)) |
| 274 | return true; |
| 275 | animator = entry.value->createAnimator(m_owner, attributeName, animationMode, calcMode, isAccumulated, isAdditive); |
| 276 | return false; |
| 277 | }); |
| 278 | return animator; |
| 279 | } |
| 280 | |
| 281 | void appendAnimatedInstance(const QualifiedName& attributeName, SVGAttributeAnimator& animator) const override |
| 282 | { |
| 283 | enumerateRecursively([&](const auto& entry) -> bool { |
| 284 | if (!entry.key.matches(attributeName)) |
| 285 | return true; |
| 286 | entry.value->appendAnimatedInstance(m_owner, animator); |
| 287 | return false; |
| 288 | }); |
| 289 | } |
| 290 | |
| 291 | private: |
| 292 | // Singleton map for every OwnerType. |
| 293 | static HashMap<QualifiedName, const SVGMemberAccessor<OwnerType>*>& attributeNameToAccessorMap() |
| 294 | { |
| 295 | static NeverDestroyed<HashMap<QualifiedName, const SVGMemberAccessor<OwnerType>*>> attributeNameToAccessorMap; |
| 296 | return attributeNameToAccessorMap; |
| 297 | } |
| 298 | |
| 299 | static void registerProperty(const QualifiedName& attributeName, const SVGMemberAccessor<OwnerType>& propertyAccessor) |
| 300 | { |
| 301 | attributeNameToAccessorMap().add(attributeName, &propertyAccessor); |
| 302 | } |
| 303 | |
| 304 | // This is a template function with parameter 'I' whose default value = 0. So you can call it without any parameter |
| 305 | // from enumerateRecursively(). It returns true and is enable_if<I == sizeof...(BaseTypes)>. So it is mainly for |
| 306 | // breaking the recursion. |
| 307 | template<typename Functor, size_t I = 0> |
| 308 | static typename std::enable_if<I == sizeof...(BaseTypes), bool>::type enumerateRecursivelyBaseTypes(const Functor&) { return true; } |
| 309 | |
| 310 | // This version of animatedTypesBaseTypes() is enable_if<I < sizeof...(BaseTypes)>. |
| 311 | template<typename Functor, size_t I = 0> |
| 312 | static typename std::enable_if<I < sizeof...(BaseTypes), bool>::type enumerateRecursivelyBaseTypes(const Functor& functor) |
| 313 | { |
| 314 | // Get the base type at index 'I' using std::tuple and std::tuple_element. |
| 315 | using BaseType = typename std::tuple_element<I, typename std::tuple<BaseTypes...>>::type; |
| 316 | if (!BaseType::PropertyRegistry::enumerateRecursively(functor)) |
| 317 | return false; |
| 318 | // BaseType does not want to break the recursion. So recurse to the next BaseType. |
| 319 | return enumerateRecursivelyBaseTypes<Functor, I + 1>(functor); |
| 320 | } |
| 321 | |
| 322 | static const SVGMemberAccessor<OwnerType>* findAccessor(const QualifiedName& attributeName) |
| 323 | { |
| 324 | // Here we need to loop through the entries in the map and use matches() to compare them with attributeName. |
| 325 | // m_map.contains() uses QualifiedName::operator==() which compares the impl pointers only while matches() |
| 326 | // compares the contents if the impl pointers differ. |
| 327 | auto it = std::find_if(attributeNameToAccessorMap().begin(), attributeNameToAccessorMap().end(), [&attributeName](const auto& entry) -> bool { |
| 328 | return entry.key.matches(attributeName); |
| 329 | }); |
| 330 | return it != attributeNameToAccessorMap().end() ? it->value : nullptr; |
| 331 | } |
| 332 | |
| 333 | OwnerType& m_owner; |
| 334 | }; |
| 335 | |
| 336 | } |
| 337 | |