1/*
2 * Copyright (C) 2018-2019 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#pragma once
27
28#include "SVGAttributeAnimator.h"
29
30namespace WebCore {
31
32class SVGAnimatedProperty;
33
34class SVGPropertyRegistry {
35public:
36 SVGPropertyRegistry() = default;
37 virtual ~SVGPropertyRegistry() = default;
38
39 virtual void detachAllProperties() const = 0;
40 virtual QualifiedName propertyAttributeName(const SVGProperty&) const = 0;
41 virtual QualifiedName animatedPropertyAttributeName(const SVGAnimatedProperty&) const = 0;
42 virtual Optional<String> synchronize(const QualifiedName&) const = 0;
43 virtual HashMap<QualifiedName, String> synchronizeAllAttributes() const = 0;
44
45 virtual bool isAnimatedPropertyAttribute(const QualifiedName&) const = 0;
46 virtual bool isAnimatedStylePropertyAttribute(const QualifiedName&) const = 0;
47 virtual std::unique_ptr<SVGAttributeAnimator> createAnimator(const QualifiedName&, AnimationMode, CalcMode, bool isAccumulated, bool isAdditive) const = 0;
48 virtual void appendAnimatedInstance(const QualifiedName& attributeName, SVGAttributeAnimator&) const = 0;
49};
50
51}
52