1 | /* |
2 | * Copyright (C) 2018-2019 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #include "SVGAnimatedPropertyAccessorImpl.h" |
29 | #include "SVGAnimatedPropertyAnimatorImpl.h" |
30 | #include "SVGAnimatedPropertyImpl.h" |
31 | #include "SVGAnimatedPropertyPairAccessor.h" |
32 | #include "SVGAnimatedPropertyPairAnimatorImpl.h" |
33 | #include "SVGNames.h" |
34 | |
35 | namespace WebCore { |
36 | |
37 | template<typename OwnerType> |
38 | class SVGAnimatedAngleOrientAccessor final : public SVGAnimatedPropertyPairAccessor<OwnerType, SVGAnimatedAngleAccessor<OwnerType>, SVGAnimatedOrientTypeAccessor<OwnerType>> { |
39 | using Base = SVGAnimatedPropertyPairAccessor<OwnerType, SVGAnimatedAngleAccessor<OwnerType>, SVGAnimatedOrientTypeAccessor<OwnerType>>; |
40 | using Base::property1; |
41 | using Base::property2; |
42 | |
43 | public: |
44 | using Base::Base; |
45 | template<Ref<SVGAnimatedAngle> OwnerType::*property1, Ref<SVGAnimatedOrientType> OwnerType::*property2> |
46 | constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedAngleOrientAccessor, property1, property2>(); } |
47 | |
48 | private: |
49 | Optional<String> synchronize(const OwnerType& owner) const final |
50 | { |
51 | bool dirty1 = property1(owner)->isDirty(); |
52 | bool dirty2 = property2(owner)->isDirty(); |
53 | if (!(dirty1 || dirty2)) |
54 | return WTF::nullopt; |
55 | |
56 | auto type = property2(owner)->baseVal(); |
57 | |
58 | String string1 = dirty1 ? *property1(owner)->synchronize() : property1(owner)->baseValAsString(); |
59 | String string2 = dirty2 ? *property2(owner)->synchronize() : property2(owner)->baseValAsString(); |
60 | return type == SVGMarkerOrientAuto || type == SVGMarkerOrientAutoStartReverse ? string2 : string1; |
61 | } |
62 | |
63 | std::unique_ptr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final |
64 | { |
65 | return SVGAnimatedAngleOrientAnimator::create(attributeName, property1(owner), property2(owner), animationMode, calcMode, isAccumulated, isAdditive); |
66 | } |
67 | |
68 | void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final |
69 | { |
70 | static_cast<SVGAnimatedAngleOrientAnimator&>(animator).appendAnimatedInstance(property1(owner), property2(owner)); |
71 | } |
72 | }; |
73 | |
74 | template<typename OwnerType> |
75 | class SVGAnimatedIntegerPairAccessor final : public SVGAnimatedPropertyPairAccessor<OwnerType, SVGAnimatedIntegerAccessor<OwnerType>, SVGAnimatedIntegerAccessor<OwnerType>> { |
76 | using Base = SVGAnimatedPropertyPairAccessor<OwnerType, SVGAnimatedIntegerAccessor<OwnerType>, SVGAnimatedIntegerAccessor<OwnerType>>; |
77 | using Base::property1; |
78 | using Base::property2; |
79 | |
80 | public: |
81 | using Base::Base; |
82 | template<Ref<SVGAnimatedInteger> OwnerType::*property1, Ref<SVGAnimatedInteger> OwnerType::*property2> |
83 | constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedIntegerPairAccessor, property1, property2>(); } |
84 | |
85 | private: |
86 | Optional<String> synchronize(const OwnerType& owner) const final |
87 | { |
88 | bool dirty1 = property1(owner)->isDirty(); |
89 | bool dirty2 = property2(owner)->isDirty(); |
90 | if (!(dirty1 || dirty2)) |
91 | return WTF::nullopt; |
92 | |
93 | String string1 = dirty1 ? *property1(owner)->synchronize() : property1(owner)->baseValAsString(); |
94 | String string2 = dirty2 ? *property2(owner)->synchronize() : property2(owner)->baseValAsString(); |
95 | return string1 == string2 ? string1 : string1 + ", " + string2; |
96 | } |
97 | |
98 | std::unique_ptr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final |
99 | { |
100 | return SVGAnimatedIntegerPairAnimator::create(attributeName, property1(owner), property2(owner), animationMode, calcMode, isAccumulated, isAdditive); |
101 | } |
102 | |
103 | void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final |
104 | { |
105 | static_cast<SVGAnimatedIntegerPairAnimator&>(animator).appendAnimatedInstance(property1(owner), property2(owner)); |
106 | } |
107 | }; |
108 | |
109 | template<typename OwnerType> |
110 | class SVGAnimatedNumberPairAccessor final : public SVGAnimatedPropertyPairAccessor<OwnerType, SVGAnimatedNumberAccessor<OwnerType>, SVGAnimatedNumberAccessor<OwnerType>> { |
111 | using Base = SVGAnimatedPropertyPairAccessor<OwnerType, SVGAnimatedNumberAccessor<OwnerType>, SVGAnimatedNumberAccessor<OwnerType>>; |
112 | using Base::property1; |
113 | using Base::property2; |
114 | |
115 | public: |
116 | using Base::Base; |
117 | template<Ref<SVGAnimatedNumber> OwnerType::*property1, Ref<SVGAnimatedNumber> OwnerType::*property2 > |
118 | constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedNumberPairAccessor, property1, property2>(); } |
119 | |
120 | private: |
121 | Optional<String> synchronize(const OwnerType& owner) const final |
122 | { |
123 | bool dirty1 = property1(owner)->isDirty(); |
124 | bool dirty2 = property2(owner)->isDirty(); |
125 | if (!(dirty1 || dirty2)) |
126 | return WTF::nullopt; |
127 | |
128 | String string1 = dirty1 ? *property1(owner)->synchronize() : property1(owner)->baseValAsString(); |
129 | String string2 = dirty2 ? *property2(owner)->synchronize() : property2(owner)->baseValAsString(); |
130 | return string1 == string2 ? string1 : string1 + ", " + string2; |
131 | } |
132 | |
133 | std::unique_ptr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final |
134 | { |
135 | return SVGAnimatedNumberPairAnimator::create(attributeName, property1(owner), property2(owner), animationMode, calcMode, isAccumulated, isAdditive); |
136 | } |
137 | |
138 | void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final |
139 | { |
140 | static_cast<SVGAnimatedNumberPairAnimator&>(animator).appendAnimatedInstance(property1(owner), property2(owner)); |
141 | } |
142 | }; |
143 | |
144 | } |
145 | |