| 1 | /* |
| 2 | * Copyright (C) 2018-2019 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #include "SVGAnimatedPropertyAccessorImpl.h" |
| 29 | #include "SVGAnimatedPropertyAnimatorImpl.h" |
| 30 | #include "SVGAnimatedPropertyImpl.h" |
| 31 | #include "SVGAnimatedPropertyPairAccessor.h" |
| 32 | #include "SVGAnimatedPropertyPairAnimatorImpl.h" |
| 33 | #include "SVGNames.h" |
| 34 | |
| 35 | namespace WebCore { |
| 36 | |
| 37 | template<typename OwnerType> |
| 38 | class SVGAnimatedAngleOrientAccessor final : public SVGAnimatedPropertyPairAccessor<OwnerType, SVGAnimatedAngleAccessor<OwnerType>, SVGAnimatedOrientTypeAccessor<OwnerType>> { |
| 39 | using Base = SVGAnimatedPropertyPairAccessor<OwnerType, SVGAnimatedAngleAccessor<OwnerType>, SVGAnimatedOrientTypeAccessor<OwnerType>>; |
| 40 | using Base::property1; |
| 41 | using Base::property2; |
| 42 | |
| 43 | public: |
| 44 | using Base::Base; |
| 45 | template<Ref<SVGAnimatedAngle> OwnerType::*property1, Ref<SVGAnimatedOrientType> OwnerType::*property2> |
| 46 | constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedAngleOrientAccessor, property1, property2>(); } |
| 47 | |
| 48 | private: |
| 49 | Optional<String> synchronize(const OwnerType& owner) const final |
| 50 | { |
| 51 | bool dirty1 = property1(owner)->isDirty(); |
| 52 | bool dirty2 = property2(owner)->isDirty(); |
| 53 | if (!(dirty1 || dirty2)) |
| 54 | return WTF::nullopt; |
| 55 | |
| 56 | auto type = property2(owner)->baseVal(); |
| 57 | |
| 58 | String string1 = dirty1 ? *property1(owner)->synchronize() : property1(owner)->baseValAsString(); |
| 59 | String string2 = dirty2 ? *property2(owner)->synchronize() : property2(owner)->baseValAsString(); |
| 60 | return type == SVGMarkerOrientAuto || type == SVGMarkerOrientAutoStartReverse ? string2 : string1; |
| 61 | } |
| 62 | |
| 63 | std::unique_ptr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final |
| 64 | { |
| 65 | return SVGAnimatedAngleOrientAnimator::create(attributeName, property1(owner), property2(owner), animationMode, calcMode, isAccumulated, isAdditive); |
| 66 | } |
| 67 | |
| 68 | void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final |
| 69 | { |
| 70 | static_cast<SVGAnimatedAngleOrientAnimator&>(animator).appendAnimatedInstance(property1(owner), property2(owner)); |
| 71 | } |
| 72 | }; |
| 73 | |
| 74 | template<typename OwnerType> |
| 75 | class SVGAnimatedIntegerPairAccessor final : public SVGAnimatedPropertyPairAccessor<OwnerType, SVGAnimatedIntegerAccessor<OwnerType>, SVGAnimatedIntegerAccessor<OwnerType>> { |
| 76 | using Base = SVGAnimatedPropertyPairAccessor<OwnerType, SVGAnimatedIntegerAccessor<OwnerType>, SVGAnimatedIntegerAccessor<OwnerType>>; |
| 77 | using Base::property1; |
| 78 | using Base::property2; |
| 79 | |
| 80 | public: |
| 81 | using Base::Base; |
| 82 | template<Ref<SVGAnimatedInteger> OwnerType::*property1, Ref<SVGAnimatedInteger> OwnerType::*property2> |
| 83 | constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedIntegerPairAccessor, property1, property2>(); } |
| 84 | |
| 85 | private: |
| 86 | Optional<String> synchronize(const OwnerType& owner) const final |
| 87 | { |
| 88 | bool dirty1 = property1(owner)->isDirty(); |
| 89 | bool dirty2 = property2(owner)->isDirty(); |
| 90 | if (!(dirty1 || dirty2)) |
| 91 | return WTF::nullopt; |
| 92 | |
| 93 | String string1 = dirty1 ? *property1(owner)->synchronize() : property1(owner)->baseValAsString(); |
| 94 | String string2 = dirty2 ? *property2(owner)->synchronize() : property2(owner)->baseValAsString(); |
| 95 | return string1 == string2 ? string1 : string1 + ", " + string2; |
| 96 | } |
| 97 | |
| 98 | std::unique_ptr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final |
| 99 | { |
| 100 | return SVGAnimatedIntegerPairAnimator::create(attributeName, property1(owner), property2(owner), animationMode, calcMode, isAccumulated, isAdditive); |
| 101 | } |
| 102 | |
| 103 | void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final |
| 104 | { |
| 105 | static_cast<SVGAnimatedIntegerPairAnimator&>(animator).appendAnimatedInstance(property1(owner), property2(owner)); |
| 106 | } |
| 107 | }; |
| 108 | |
| 109 | template<typename OwnerType> |
| 110 | class SVGAnimatedNumberPairAccessor final : public SVGAnimatedPropertyPairAccessor<OwnerType, SVGAnimatedNumberAccessor<OwnerType>, SVGAnimatedNumberAccessor<OwnerType>> { |
| 111 | using Base = SVGAnimatedPropertyPairAccessor<OwnerType, SVGAnimatedNumberAccessor<OwnerType>, SVGAnimatedNumberAccessor<OwnerType>>; |
| 112 | using Base::property1; |
| 113 | using Base::property2; |
| 114 | |
| 115 | public: |
| 116 | using Base::Base; |
| 117 | template<Ref<SVGAnimatedNumber> OwnerType::*property1, Ref<SVGAnimatedNumber> OwnerType::*property2 > |
| 118 | constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedNumberPairAccessor, property1, property2>(); } |
| 119 | |
| 120 | private: |
| 121 | Optional<String> synchronize(const OwnerType& owner) const final |
| 122 | { |
| 123 | bool dirty1 = property1(owner)->isDirty(); |
| 124 | bool dirty2 = property2(owner)->isDirty(); |
| 125 | if (!(dirty1 || dirty2)) |
| 126 | return WTF::nullopt; |
| 127 | |
| 128 | String string1 = dirty1 ? *property1(owner)->synchronize() : property1(owner)->baseValAsString(); |
| 129 | String string2 = dirty2 ? *property2(owner)->synchronize() : property2(owner)->baseValAsString(); |
| 130 | return string1 == string2 ? string1 : string1 + ", " + string2; |
| 131 | } |
| 132 | |
| 133 | std::unique_ptr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final |
| 134 | { |
| 135 | return SVGAnimatedNumberPairAnimator::create(attributeName, property1(owner), property2(owner), animationMode, calcMode, isAccumulated, isAdditive); |
| 136 | } |
| 137 | |
| 138 | void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final |
| 139 | { |
| 140 | static_cast<SVGAnimatedNumberPairAnimator&>(animator).appendAnimatedInstance(property1(owner), property2(owner)); |
| 141 | } |
| 142 | }; |
| 143 | |
| 144 | } |
| 145 | |