| 1 | /* |
| 2 | * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| 3 | * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org> |
| 4 | * Copyright (C) 2005 Oliver Hunt <oliver@nerget.com> |
| 5 | * Copyright (C) 2018 Apple Inc. All rights reserved. |
| 6 | * |
| 7 | * This library is free software; you can redistribute it and/or |
| 8 | * modify it under the terms of the GNU Library General Public |
| 9 | * License as published by the Free Software Foundation; either |
| 10 | * version 2 of the License, or (at your option) any later version. |
| 11 | * |
| 12 | * This library is distributed in the hope that it will be useful, |
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 15 | * Library General Public License for more details. |
| 16 | * |
| 17 | * You should have received a copy of the GNU Library General Public License |
| 18 | * along with this library; see the file COPYING.LIB. If not, write to |
| 19 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 20 | * Boston, MA 02110-1301, USA. |
| 21 | */ |
| 22 | |
| 23 | #include "config.h" |
| 24 | #include "SVGFESpecularLightingElement.h" |
| 25 | |
| 26 | #include "FilterEffect.h" |
| 27 | #include "RenderStyle.h" |
| 28 | #include "SVGFELightElement.h" |
| 29 | #include "SVGFilterBuilder.h" |
| 30 | #include "SVGNames.h" |
| 31 | #include "SVGParserUtilities.h" |
| 32 | #include <wtf/IsoMallocInlines.h> |
| 33 | |
| 34 | namespace WebCore { |
| 35 | |
| 36 | WTF_MAKE_ISO_ALLOCATED_IMPL(SVGFESpecularLightingElement); |
| 37 | |
| 38 | inline SVGFESpecularLightingElement::SVGFESpecularLightingElement(const QualifiedName& tagName, Document& document) |
| 39 | : SVGFilterPrimitiveStandardAttributes(tagName, document) |
| 40 | { |
| 41 | ASSERT(hasTagName(SVGNames::feSpecularLightingTag)); |
| 42 | |
| 43 | static std::once_flag onceFlag; |
| 44 | std::call_once(onceFlag, [] { |
| 45 | PropertyRegistry::registerProperty<SVGNames::inAttr, &SVGFESpecularLightingElement::m_in1>(); |
| 46 | PropertyRegistry::registerProperty<SVGNames::specularConstantAttr, &SVGFESpecularLightingElement::m_specularConstant>(); |
| 47 | PropertyRegistry::registerProperty<SVGNames::specularExponentAttr, &SVGFESpecularLightingElement::m_specularExponent>(); |
| 48 | PropertyRegistry::registerProperty<SVGNames::surfaceScaleAttr, &SVGFESpecularLightingElement::m_surfaceScale>(); |
| 49 | PropertyRegistry::registerProperty<SVGNames::kernelUnitLengthAttr, &SVGFESpecularLightingElement::m_kernelUnitLengthX, &SVGFESpecularLightingElement::m_kernelUnitLengthY>(); |
| 50 | }); |
| 51 | } |
| 52 | |
| 53 | Ref<SVGFESpecularLightingElement> SVGFESpecularLightingElement::create(const QualifiedName& tagName, Document& document) |
| 54 | { |
| 55 | return adoptRef(*new SVGFESpecularLightingElement(tagName, document)); |
| 56 | } |
| 57 | |
| 58 | void SVGFESpecularLightingElement::parseAttribute(const QualifiedName& name, const AtomicString& value) |
| 59 | { |
| 60 | if (name == SVGNames::inAttr) { |
| 61 | m_in1->setBaseValInternal(value); |
| 62 | return; |
| 63 | } |
| 64 | |
| 65 | if (name == SVGNames::surfaceScaleAttr) { |
| 66 | m_surfaceScale->setBaseValInternal(value.toFloat()); |
| 67 | return; |
| 68 | } |
| 69 | |
| 70 | if (name == SVGNames::specularConstantAttr) { |
| 71 | m_specularConstant->setBaseValInternal(value.toFloat()); |
| 72 | return; |
| 73 | } |
| 74 | |
| 75 | if (name == SVGNames::specularExponentAttr) { |
| 76 | m_specularExponent->setBaseValInternal(value.toFloat()); |
| 77 | return; |
| 78 | } |
| 79 | |
| 80 | if (name == SVGNames::kernelUnitLengthAttr) { |
| 81 | float x, y; |
| 82 | if (parseNumberOptionalNumber(value, x, y)) { |
| 83 | m_kernelUnitLengthX->setBaseValInternal(x); |
| 84 | m_kernelUnitLengthY->setBaseValInternal(y); |
| 85 | } |
| 86 | return; |
| 87 | } |
| 88 | |
| 89 | SVGFilterPrimitiveStandardAttributes::parseAttribute(name, value); |
| 90 | } |
| 91 | |
| 92 | bool SVGFESpecularLightingElement::setFilterEffectAttribute(FilterEffect* effect, const QualifiedName& attrName) |
| 93 | { |
| 94 | FESpecularLighting* specularLighting = static_cast<FESpecularLighting*>(effect); |
| 95 | |
| 96 | if (attrName == SVGNames::lighting_colorAttr) { |
| 97 | RenderObject* renderer = this->renderer(); |
| 98 | ASSERT(renderer); |
| 99 | Color color = renderer->style().colorByApplyingColorFilter(renderer->style().svgStyle().lightingColor()); |
| 100 | return specularLighting->setLightingColor(color); |
| 101 | } |
| 102 | if (attrName == SVGNames::surfaceScaleAttr) |
| 103 | return specularLighting->setSurfaceScale(surfaceScale()); |
| 104 | if (attrName == SVGNames::specularConstantAttr) |
| 105 | return specularLighting->setSpecularConstant(specularConstant()); |
| 106 | if (attrName == SVGNames::specularExponentAttr) |
| 107 | return specularLighting->setSpecularExponent(specularExponent()); |
| 108 | |
| 109 | auto& lightSource = const_cast<LightSource&>(specularLighting->lightSource()); |
| 110 | const SVGFELightElement* lightElement = SVGFELightElement::findLightElement(this); |
| 111 | ASSERT(lightElement); |
| 112 | |
| 113 | if (attrName == SVGNames::azimuthAttr) |
| 114 | return lightSource.setAzimuth(lightElement->azimuth()); |
| 115 | if (attrName == SVGNames::elevationAttr) |
| 116 | return lightSource.setElevation(lightElement->elevation()); |
| 117 | if (attrName == SVGNames::xAttr) |
| 118 | return lightSource.setX(lightElement->x()); |
| 119 | if (attrName == SVGNames::yAttr) |
| 120 | return lightSource.setY(lightElement->y()); |
| 121 | if (attrName == SVGNames::zAttr) |
| 122 | return lightSource.setZ(lightElement->z()); |
| 123 | if (attrName == SVGNames::pointsAtXAttr) |
| 124 | return lightSource.setPointsAtX(lightElement->pointsAtX()); |
| 125 | if (attrName == SVGNames::pointsAtYAttr) |
| 126 | return lightSource.setPointsAtY(lightElement->pointsAtY()); |
| 127 | if (attrName == SVGNames::pointsAtZAttr) |
| 128 | return lightSource.setPointsAtZ(lightElement->pointsAtZ()); |
| 129 | if (attrName == SVGNames::specularExponentAttr) |
| 130 | return lightSource.setSpecularExponent(lightElement->specularExponent()); |
| 131 | if (attrName == SVGNames::limitingConeAngleAttr) |
| 132 | return lightSource.setLimitingConeAngle(lightElement->limitingConeAngle()); |
| 133 | |
| 134 | ASSERT_NOT_REACHED(); |
| 135 | return false; |
| 136 | } |
| 137 | |
| 138 | void SVGFESpecularLightingElement::svgAttributeChanged(const QualifiedName& attrName) |
| 139 | { |
| 140 | if (attrName == SVGNames::surfaceScaleAttr || attrName == SVGNames::specularConstantAttr || attrName == SVGNames::specularExponentAttr || attrName == SVGNames::kernelUnitLengthAttr) { |
| 141 | InstanceInvalidationGuard guard(*this); |
| 142 | primitiveAttributeChanged(attrName); |
| 143 | return; |
| 144 | } |
| 145 | |
| 146 | if (attrName == SVGNames::inAttr) { |
| 147 | InstanceInvalidationGuard guard(*this); |
| 148 | invalidate(); |
| 149 | return; |
| 150 | } |
| 151 | |
| 152 | SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName); |
| 153 | } |
| 154 | |
| 155 | void SVGFESpecularLightingElement::lightElementAttributeChanged(const SVGFELightElement* lightElement, const QualifiedName& attrName) |
| 156 | { |
| 157 | if (SVGFELightElement::findLightElement(this) != lightElement) |
| 158 | return; |
| 159 | |
| 160 | // The light element has different attribute names so attrName can identify the requested attribute. |
| 161 | primitiveAttributeChanged(attrName); |
| 162 | } |
| 163 | |
| 164 | RefPtr<FilterEffect> SVGFESpecularLightingElement::build(SVGFilterBuilder* filterBuilder, Filter& filter) const |
| 165 | { |
| 166 | auto input1 = filterBuilder->getEffectById(in1()); |
| 167 | |
| 168 | if (!input1) |
| 169 | return nullptr; |
| 170 | |
| 171 | auto lightElement = makeRefPtr(SVGFELightElement::findLightElement(this)); |
| 172 | if (!lightElement) |
| 173 | return nullptr; |
| 174 | |
| 175 | auto lightSource = lightElement->lightSource(*filterBuilder); |
| 176 | |
| 177 | RenderObject* renderer = this->renderer(); |
| 178 | if (!renderer) |
| 179 | return nullptr; |
| 180 | |
| 181 | Color color = renderer->style().colorByApplyingColorFilter(renderer->style().svgStyle().lightingColor()); |
| 182 | |
| 183 | auto effect = FESpecularLighting::create(filter, color, surfaceScale(), specularConstant(), specularExponent(), kernelUnitLengthX(), kernelUnitLengthY(), WTFMove(lightSource)); |
| 184 | effect->inputEffects().append(input1); |
| 185 | return effect; |
| 186 | } |
| 187 | |
| 188 | } |
| 189 | |