1 | /* |
2 | * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org> |
3 | * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org> |
4 | * Copyright (C) 2005 Oliver Hunt <oliver@nerget.com> |
5 | * Copyright (C) 2018-2019 Apple Inc. All rights reserved. |
6 | * |
7 | * This library is free software; you can redistribute it and/or |
8 | * modify it under the terms of the GNU Library General Public |
9 | * License as published by the Free Software Foundation; either |
10 | * version 2 of the License, or (at your option) any later version. |
11 | * |
12 | * This library is distributed in the hope that it will be useful, |
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
15 | * Library General Public License for more details. |
16 | * |
17 | * You should have received a copy of the GNU Library General Public License |
18 | * along with this library; see the file COPYING.LIB. If not, write to |
19 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
20 | * Boston, MA 02110-1301, USA. |
21 | */ |
22 | |
23 | #pragma once |
24 | |
25 | #include "LightSource.h" |
26 | #include "SVGElement.h" |
27 | |
28 | namespace WebCore { |
29 | |
30 | class SVGFilterBuilder; |
31 | |
32 | class SVGFELightElement : public SVGElement { |
33 | WTF_MAKE_ISO_ALLOCATED(SVGFELightElement); |
34 | public: |
35 | virtual Ref<LightSource> lightSource(SVGFilterBuilder&) const = 0; |
36 | static SVGFELightElement* findLightElement(const SVGElement*); |
37 | |
38 | float azimuth() const { return m_azimuth->currentValue(); } |
39 | float elevation() const { return m_elevation->currentValue(); } |
40 | float x() const { return m_x->currentValue(); } |
41 | float y() const { return m_y->currentValue(); } |
42 | float z() const { return m_z->currentValue(); } |
43 | float pointsAtX() const { return m_pointsAtX->currentValue(); } |
44 | float pointsAtY() const { return m_pointsAtY->currentValue(); } |
45 | float pointsAtZ() const { return m_pointsAtZ->currentValue(); } |
46 | float specularExponent() const { return m_specularExponent->currentValue(); } |
47 | float limitingConeAngle() const { return m_limitingConeAngle->currentValue(); } |
48 | |
49 | SVGAnimatedNumber& azimuthAnimated() { return m_azimuth; } |
50 | SVGAnimatedNumber& elevationAnimated() { return m_elevation; } |
51 | SVGAnimatedNumber& xAnimated() { return m_x; } |
52 | SVGAnimatedNumber& yAnimated() { return m_y; } |
53 | SVGAnimatedNumber& zAnimated() { return m_z; } |
54 | SVGAnimatedNumber& pointsAtXAnimated() { return m_pointsAtX; } |
55 | SVGAnimatedNumber& pointsAtYAnimated() { return m_pointsAtY; } |
56 | SVGAnimatedNumber& pointsAtZAnimated() { return m_pointsAtZ; } |
57 | SVGAnimatedNumber& specularExponentAnimated() { return m_specularExponent; } |
58 | SVGAnimatedNumber& limitingConeAngleAnimated() { return m_limitingConeAngle; } |
59 | |
60 | protected: |
61 | SVGFELightElement(const QualifiedName&, Document&); |
62 | |
63 | bool rendererIsNeeded(const RenderStyle&) override { return false; } |
64 | |
65 | private: |
66 | using PropertyRegistry = SVGPropertyOwnerRegistry<SVGFELightElement, SVGElement>; |
67 | const SVGPropertyRegistry& propertyRegistry() const final { return m_propertyRegistry; } |
68 | |
69 | void parseAttribute(const QualifiedName&, const AtomicString&) override; |
70 | void svgAttributeChanged(const QualifiedName&) override; |
71 | void childrenChanged(const ChildChange&) override; |
72 | |
73 | PropertyRegistry m_propertyRegistry { *this }; |
74 | Ref<SVGAnimatedNumber> m_azimuth { SVGAnimatedNumber::create(this) }; |
75 | Ref<SVGAnimatedNumber> m_elevation { SVGAnimatedNumber::create(this) }; |
76 | Ref<SVGAnimatedNumber> m_x { SVGAnimatedNumber::create(this) }; |
77 | Ref<SVGAnimatedNumber> m_y { SVGAnimatedNumber::create(this) }; |
78 | Ref<SVGAnimatedNumber> m_z { SVGAnimatedNumber::create(this) }; |
79 | Ref<SVGAnimatedNumber> m_pointsAtX { SVGAnimatedNumber::create(this) }; |
80 | Ref<SVGAnimatedNumber> m_pointsAtY { SVGAnimatedNumber::create(this) }; |
81 | Ref<SVGAnimatedNumber> m_pointsAtZ { SVGAnimatedNumber::create(this) }; |
82 | Ref<SVGAnimatedNumber> m_specularExponent { SVGAnimatedNumber::create(this, 1) }; |
83 | Ref<SVGAnimatedNumber> m_limitingConeAngle { SVGAnimatedNumber::create(this) }; |
84 | }; |
85 | |
86 | } // namespace WebCore |
87 | |