| 1 | /* |
| 2 | * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| 3 | * Copyright (C) 2018-2019 Apple Inc. All rights reserved. |
| 4 | * |
| 5 | * This library is free software; you can redistribute it and/or |
| 6 | * modify it under the terms of the GNU Library General Public |
| 7 | * License as published by the Free Software Foundation; either |
| 8 | * version 2 of the License, or (at your option) any later version. |
| 9 | * |
| 10 | * This library is distributed in the hope that it will be useful, |
| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 13 | * Library General Public License for more details. |
| 14 | * |
| 15 | * You should have received a copy of the GNU Library General Public License |
| 16 | * along with this library; see the file COPYING.LIB. If not, write to |
| 17 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 18 | * Boston, MA 02110-1301, USA. |
| 19 | */ |
| 20 | |
| 21 | #include "config.h" |
| 22 | #include "SVGFEDropShadowElement.h" |
| 23 | |
| 24 | #include "RenderStyle.h" |
| 25 | #include "SVGFilterBuilder.h" |
| 26 | #include "SVGNames.h" |
| 27 | #include "SVGParserUtilities.h" |
| 28 | #include "SVGRenderStyle.h" |
| 29 | #include <wtf/IsoMallocInlines.h> |
| 30 | |
| 31 | namespace WebCore { |
| 32 | |
| 33 | WTF_MAKE_ISO_ALLOCATED_IMPL(SVGFEDropShadowElement); |
| 34 | |
| 35 | inline SVGFEDropShadowElement::SVGFEDropShadowElement(const QualifiedName& tagName, Document& document) |
| 36 | : SVGFilterPrimitiveStandardAttributes(tagName, document) |
| 37 | { |
| 38 | ASSERT(hasTagName(SVGNames::feDropShadowTag)); |
| 39 | |
| 40 | static std::once_flag onceFlag; |
| 41 | std::call_once(onceFlag, [] { |
| 42 | PropertyRegistry::registerProperty<SVGNames::inAttr, &SVGFEDropShadowElement::m_in1>(); |
| 43 | PropertyRegistry::registerProperty<SVGNames::dxAttr, &SVGFEDropShadowElement::m_dx>(); |
| 44 | PropertyRegistry::registerProperty<SVGNames::dyAttr, &SVGFEDropShadowElement::m_dy>(); |
| 45 | PropertyRegistry::registerProperty<SVGNames::stdDeviationAttr, &SVGFEDropShadowElement::m_stdDeviationX, &SVGFEDropShadowElement::m_stdDeviationY>(); |
| 46 | }); |
| 47 | } |
| 48 | |
| 49 | Ref<SVGFEDropShadowElement> SVGFEDropShadowElement::create(const QualifiedName& tagName, Document& document) |
| 50 | { |
| 51 | return adoptRef(*new SVGFEDropShadowElement(tagName, document)); |
| 52 | } |
| 53 | |
| 54 | void SVGFEDropShadowElement::setStdDeviation(float x, float y) |
| 55 | { |
| 56 | m_stdDeviationX->setBaseValInternal(x); |
| 57 | m_stdDeviationY->setBaseValInternal(y); |
| 58 | invalidate(); |
| 59 | } |
| 60 | |
| 61 | void SVGFEDropShadowElement::parseAttribute(const QualifiedName& name, const AtomicString& value) |
| 62 | { |
| 63 | if (name == SVGNames::stdDeviationAttr) { |
| 64 | float x, y; |
| 65 | if (parseNumberOptionalNumber(value, x, y)) { |
| 66 | m_stdDeviationX->setBaseValInternal(x); |
| 67 | m_stdDeviationY->setBaseValInternal(y); |
| 68 | } |
| 69 | return; |
| 70 | } |
| 71 | |
| 72 | if (name == SVGNames::inAttr) { |
| 73 | m_in1->setBaseValInternal(value); |
| 74 | return; |
| 75 | } |
| 76 | |
| 77 | if (name == SVGNames::dxAttr) { |
| 78 | m_dx->setBaseValInternal(value.toFloat()); |
| 79 | return; |
| 80 | } |
| 81 | |
| 82 | if (name == SVGNames::dyAttr) { |
| 83 | m_dy->setBaseValInternal(value.toFloat()); |
| 84 | return; |
| 85 | } |
| 86 | |
| 87 | SVGFilterPrimitiveStandardAttributes::parseAttribute(name, value); |
| 88 | } |
| 89 | |
| 90 | void SVGFEDropShadowElement::svgAttributeChanged(const QualifiedName& attrName) |
| 91 | { |
| 92 | if (PropertyRegistry::isKnownAttribute(attrName)) { |
| 93 | InstanceInvalidationGuard guard(*this); |
| 94 | invalidate(); |
| 95 | return; |
| 96 | } |
| 97 | |
| 98 | SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName); |
| 99 | } |
| 100 | |
| 101 | RefPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuilder* filterBuilder, Filter& filter) const |
| 102 | { |
| 103 | RenderObject* renderer = this->renderer(); |
| 104 | if (!renderer) |
| 105 | return nullptr; |
| 106 | |
| 107 | if (stdDeviationX() < 0 || stdDeviationY() < 0) |
| 108 | return nullptr; |
| 109 | |
| 110 | const SVGRenderStyle& svgStyle = renderer->style().svgStyle(); |
| 111 | |
| 112 | Color color = renderer->style().colorByApplyingColorFilter(svgStyle.floodColor()); |
| 113 | float opacity = svgStyle.floodOpacity(); |
| 114 | |
| 115 | auto input1 = filterBuilder->getEffectById(in1()); |
| 116 | if (!input1) |
| 117 | return nullptr; |
| 118 | |
| 119 | auto effect = FEDropShadow::create(filter, stdDeviationX(), stdDeviationY(), dx(), dy(), color, opacity); |
| 120 | effect->inputEffects().append(input1); |
| 121 | return effect; |
| 122 | } |
| 123 | |
| 124 | } |
| 125 | |