1 | /* |
2 | * Copyright (C) 2018 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
23 | * THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include "RenderTreeBuilderInline.h" |
28 | |
29 | #include "FullscreenManager.h" |
30 | #include "RenderChildIterator.h" |
31 | #include "RenderFullScreen.h" |
32 | #include "RenderInline.h" |
33 | #include "RenderTable.h" |
34 | #include "RenderTreeBuilderMultiColumn.h" |
35 | #include "RenderTreeBuilderTable.h" |
36 | |
37 | namespace WebCore { |
38 | |
39 | static bool canUseAsParentForContinuation(const RenderObject* renderer) |
40 | { |
41 | if (!renderer) |
42 | return false; |
43 | if (!is<RenderBlock>(renderer) && renderer->isAnonymous()) |
44 | return false; |
45 | if (is<RenderTable>(renderer)) |
46 | return false; |
47 | return true; |
48 | } |
49 | |
50 | static RenderBoxModelObject* nextContinuation(RenderObject* renderer) |
51 | { |
52 | if (is<RenderInline>(*renderer) && !renderer->isReplaced()) |
53 | return downcast<RenderInline>(*renderer).continuation(); |
54 | return downcast<RenderBlock>(*renderer).inlineContinuation(); |
55 | } |
56 | |
57 | static RenderBoxModelObject* continuationBefore(RenderInline& parent, RenderObject* beforeChild) |
58 | { |
59 | if (beforeChild && beforeChild->parent() == &parent) |
60 | return &parent; |
61 | |
62 | RenderBoxModelObject* curr = nextContinuation(&parent); |
63 | RenderBoxModelObject* nextToLast = &parent; |
64 | RenderBoxModelObject* last = &parent; |
65 | while (curr) { |
66 | if (beforeChild && beforeChild->parent() == curr) { |
67 | if (curr->firstChild() == beforeChild) |
68 | return last; |
69 | return curr; |
70 | } |
71 | |
72 | nextToLast = last; |
73 | last = curr; |
74 | curr = nextContinuation(curr); |
75 | } |
76 | |
77 | if (!beforeChild && !last->firstChild()) |
78 | return nextToLast; |
79 | return last; |
80 | } |
81 | |
82 | static RenderPtr<RenderInline> cloneAsContinuation(RenderInline& renderer) |
83 | { |
84 | RenderPtr<RenderInline> cloneInline = createRenderer<RenderInline>(*renderer.element(), RenderStyle::clone(renderer.style())); |
85 | cloneInline->initializeStyle(); |
86 | cloneInline->setFragmentedFlowState(renderer.fragmentedFlowState()); |
87 | cloneInline->setHasOutlineAutoAncestor(renderer.hasOutlineAutoAncestor()); |
88 | cloneInline->setIsContinuation(); |
89 | return cloneInline; |
90 | } |
91 | |
92 | static RenderElement* inFlowPositionedInlineAncestor(RenderElement& renderer) |
93 | { |
94 | auto* ancestor = &renderer; |
95 | while (ancestor && ancestor->isRenderInline()) { |
96 | if (ancestor->isInFlowPositioned()) |
97 | return ancestor; |
98 | ancestor = ancestor->parent(); |
99 | } |
100 | return nullptr; |
101 | } |
102 | |
103 | RenderTreeBuilder::Inline::Inline(RenderTreeBuilder& builder) |
104 | : m_builder(builder) |
105 | { |
106 | } |
107 | |
108 | void RenderTreeBuilder::Inline::attach(RenderInline& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild) |
109 | { |
110 | auto* beforeChildOrPlaceholder = beforeChild; |
111 | if (auto* fragmentedFlow = parent.enclosingFragmentedFlow()) |
112 | beforeChildOrPlaceholder = m_builder.multiColumnBuilder().resolveMovedChild(*fragmentedFlow, beforeChild); |
113 | if (parent.continuation()) { |
114 | insertChildToContinuation(parent, WTFMove(child), beforeChildOrPlaceholder); |
115 | return; |
116 | } |
117 | attachIgnoringContinuation(parent, WTFMove(child), beforeChildOrPlaceholder); |
118 | } |
119 | |
120 | void RenderTreeBuilder::Inline::insertChildToContinuation(RenderInline& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild) |
121 | { |
122 | auto* flow = continuationBefore(parent, beforeChild); |
123 | // It may or may not be the direct parent of the beforeChild. |
124 | RenderBoxModelObject* beforeChildAncestor = nullptr; |
125 | if (!beforeChild) { |
126 | auto* continuation = nextContinuation(flow); |
127 | beforeChildAncestor = continuation ? continuation : flow; |
128 | } else if (canUseAsParentForContinuation(beforeChild->parent())) |
129 | beforeChildAncestor = downcast<RenderBoxModelObject>(beforeChild->parent()); |
130 | else if (beforeChild->parent()) { |
131 | // In case of anonymous wrappers, the parent of the beforeChild is mostly irrelevant. What we need is the topmost wrapper. |
132 | auto* parent = beforeChild->parent(); |
133 | while (parent && parent->parent() && parent->parent()->isAnonymous()) { |
134 | // The ancestor candidate needs to be inside the continuation. |
135 | if (parent->isContinuation()) |
136 | break; |
137 | parent = parent->parent(); |
138 | } |
139 | ASSERT(parent && parent->parent()); |
140 | beforeChildAncestor = downcast<RenderBoxModelObject>(parent->parent()); |
141 | } else |
142 | ASSERT_NOT_REACHED(); |
143 | |
144 | if (child->isFloatingOrOutOfFlowPositioned()) |
145 | return m_builder.attachIgnoringContinuation(*beforeChildAncestor, WTFMove(child), beforeChild); |
146 | |
147 | if (flow == beforeChildAncestor) |
148 | return m_builder.attachIgnoringContinuation(*flow, WTFMove(child), beforeChild); |
149 | // A continuation always consists of two potential candidates: an inline or an anonymous |
150 | // block box holding block children. |
151 | bool childInline = newChildIsInline(parent, *child); |
152 | // The goal here is to match up if we can, so that we can coalesce and create the |
153 | // minimal # of continuations needed for the inline. |
154 | if (childInline == beforeChildAncestor->isInline()) |
155 | return m_builder.attachIgnoringContinuation(*beforeChildAncestor, WTFMove(child), beforeChild); |
156 | if (flow->isInline() == childInline) |
157 | return m_builder.attachIgnoringContinuation(*flow, WTFMove(child)); // Just treat like an append. |
158 | return m_builder.attachIgnoringContinuation(*beforeChildAncestor, WTFMove(child), beforeChild); |
159 | } |
160 | |
161 | void RenderTreeBuilder::Inline::attachIgnoringContinuation(RenderInline& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild) |
162 | { |
163 | // Make sure we don't append things after :after-generated content if we have it. |
164 | if (!beforeChild && parent.isAfterContent(parent.lastChild())) |
165 | beforeChild = parent.lastChild(); |
166 | |
167 | bool childInline = newChildIsInline(parent, *child); |
168 | // This code is for the old block-inside-inline model that uses continuations. |
169 | if (!childInline && !child->isFloatingOrOutOfFlowPositioned()) { |
170 | // We are placing a block inside an inline. We have to perform a split of this |
171 | // inline into continuations. This involves creating an anonymous block box to hold |
172 | // |newChild|. We then make that block box a continuation of this inline. We take all of |
173 | // the children after |beforeChild| and put them in a clone of this object. |
174 | auto newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent.style(), DisplayType::Block); |
175 | |
176 | // If inside an inline affected by in-flow positioning the block needs to be affected by it too. |
177 | // Giving the block a layer like this allows it to collect the x/y offsets from inline parents later. |
178 | if (auto positionedAncestor = inFlowPositionedInlineAncestor(parent)) |
179 | newStyle.setPosition(positionedAncestor->style().position()); |
180 | |
181 | auto newBox = createRenderer<RenderBlockFlow>(parent.document(), WTFMove(newStyle)); |
182 | newBox->initializeStyle(); |
183 | newBox->setIsContinuation(); |
184 | RenderBoxModelObject* oldContinuation = parent.continuation(); |
185 | if (oldContinuation) |
186 | oldContinuation->removeFromContinuationChain(); |
187 | newBox->insertIntoContinuationChainAfter(parent); |
188 | |
189 | splitFlow(parent, beforeChild, WTFMove(newBox), WTFMove(child), oldContinuation); |
190 | return; |
191 | } |
192 | |
193 | auto& childToAdd = *child; |
194 | m_builder.attachToRenderElement(parent, WTFMove(child), beforeChild); |
195 | childToAdd.setNeedsLayoutAndPrefWidthsRecalc(); |
196 | } |
197 | |
198 | void RenderTreeBuilder::Inline::splitFlow(RenderInline& parent, RenderObject* beforeChild, RenderPtr<RenderBlock> newBlockBox, RenderPtr<RenderObject> child, RenderBoxModelObject* oldCont) |
199 | { |
200 | auto& addedBlockBox = *newBlockBox; |
201 | RenderBlock* pre = nullptr; |
202 | RenderBlock* block = parent.containingBlock(); |
203 | |
204 | // Delete our line boxes before we do the inline split into continuations. |
205 | block->deleteLines(); |
206 | |
207 | RenderPtr<RenderBlock> createdPre; |
208 | bool madeNewBeforeBlock = false; |
209 | if (block->isAnonymousBlock() && (!block->parent() || !block->parent()->createsAnonymousWrapper())) { |
210 | // We can reuse this block and make it the preBlock of the next continuation. |
211 | pre = block; |
212 | pre->removePositionedObjects(nullptr); |
213 | // FIXME-BLOCKFLOW: The enclosing method should likely be switched over |
214 | // to only work on RenderBlockFlow, in which case this conversion can be |
215 | // removed. |
216 | if (is<RenderBlockFlow>(*pre)) |
217 | downcast<RenderBlockFlow>(*pre).removeFloatingObjects(); |
218 | block = block->containingBlock(); |
219 | } else { |
220 | // No anonymous block available for use. Make one. |
221 | createdPre = block->createAnonymousBlock(); |
222 | pre = createdPre.get(); |
223 | madeNewBeforeBlock = true; |
224 | } |
225 | |
226 | auto createdPost = pre->createAnonymousBoxWithSameTypeAs(*block); |
227 | auto& post = downcast<RenderBlock>(*createdPost); |
228 | |
229 | RenderObject* boxFirst = madeNewBeforeBlock ? block->firstChild() : pre->nextSibling(); |
230 | if (createdPre) |
231 | m_builder.attachToRenderElementInternal(*block, WTFMove(createdPre), boxFirst); |
232 | m_builder.attachToRenderElementInternal(*block, WTFMove(newBlockBox), boxFirst); |
233 | m_builder.attachToRenderElementInternal(*block, WTFMove(createdPost), boxFirst); |
234 | block->setChildrenInline(false); |
235 | |
236 | if (madeNewBeforeBlock) { |
237 | RenderObject* o = boxFirst; |
238 | while (o) { |
239 | RenderObject* no = o; |
240 | o = no->nextSibling(); |
241 | auto childToMove = m_builder.detachFromRenderElement(*block, *no); |
242 | m_builder.attachToRenderElementInternal(*pre, WTFMove(childToMove)); |
243 | no->setNeedsLayoutAndPrefWidthsRecalc(); |
244 | } |
245 | } |
246 | |
247 | splitInlines(parent, pre, &post, &addedBlockBox, beforeChild, oldCont); |
248 | |
249 | // We already know the newBlockBox isn't going to contain inline kids, so avoid wasting |
250 | // time in makeChildrenNonInline by just setting this explicitly up front. |
251 | addedBlockBox.setChildrenInline(false); |
252 | |
253 | // We delayed adding the newChild until now so that the |newBlockBox| would be fully |
254 | // connected, thus allowing newChild access to a renderArena should it need |
255 | // to wrap itself in additional boxes (e.g., table construction). |
256 | m_builder.attach(addedBlockBox, WTFMove(child)); |
257 | |
258 | // Always just do a full layout in order to ensure that line boxes (especially wrappers for images) |
259 | // get deleted properly. Because objects moves from the pre block into the post block, we want to |
260 | // make new line boxes instead of leaving the old line boxes around. |
261 | pre->setNeedsLayoutAndPrefWidthsRecalc(); |
262 | block->setNeedsLayoutAndPrefWidthsRecalc(); |
263 | post.setNeedsLayoutAndPrefWidthsRecalc(); |
264 | } |
265 | |
266 | void RenderTreeBuilder::Inline::splitInlines(RenderInline& parent, RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock, RenderObject* beforeChild, RenderBoxModelObject* oldCont) |
267 | { |
268 | // Create a clone of this inline. |
269 | RenderPtr<RenderInline> cloneInline = cloneAsContinuation(parent); |
270 | #if ENABLE(FULLSCREEN_API) |
271 | // If we're splitting the inline containing the fullscreened element, |
272 | // |beforeChild| may be the renderer for the fullscreened element. However, |
273 | // that renderer is wrapped in a RenderFullScreen, so |this| is not its |
274 | // parent. Since the splitting logic expects |this| to be the parent, set |
275 | // |beforeChild| to be the RenderFullScreen. |
276 | const Element* fullScreenElement = parent.document().fullscreenManager().currentFullscreenElement(); |
277 | if (fullScreenElement && beforeChild && beforeChild->node() == fullScreenElement) |
278 | beforeChild = parent.document().fullscreenManager().fullscreenRenderer(); |
279 | #endif |
280 | // Now take all of the children from beforeChild to the end and remove |
281 | // them from |this| and place them in the clone. |
282 | for (RenderObject* rendererToMove = beforeChild; rendererToMove;) { |
283 | RenderObject* nextSibling = rendererToMove->nextSibling(); |
284 | // When anonymous wrapper is present, we might need to move the whole subtree instead. |
285 | if (rendererToMove->parent() != &parent) { |
286 | auto* anonymousParent = rendererToMove->parent(); |
287 | while (anonymousParent && anonymousParent->parent() != &parent) { |
288 | ASSERT(anonymousParent->isAnonymous()); |
289 | anonymousParent = anonymousParent->parent(); |
290 | } |
291 | if (!anonymousParent) { |
292 | ASSERT_NOT_REACHED(); |
293 | break; |
294 | } |
295 | // If beforeChild is the first child in the subtree, we could just move the whole subtree. |
296 | if (!rendererToMove->previousSibling()) { |
297 | // Reparent the whole anonymous wrapper tree. |
298 | rendererToMove = anonymousParent; |
299 | // Skip to the next sibling that is not in this subtree. |
300 | nextSibling = anonymousParent->nextSibling(); |
301 | } else if (!rendererToMove->nextSibling()) { |
302 | // This is the last renderer in the subtree. We need to jump out of the wrapper subtree, so that |
303 | // the siblings are getting reparented too. |
304 | nextSibling = anonymousParent->nextSibling(); |
305 | } |
306 | // Otherwise just move the renderer to the inline clone. Should the renderer need an anon |
307 | // wrapper, the addChild() will generate one for it. |
308 | // FIXME: When the anonymous wrapper has multiple children, we end up traversing up to the topmost wrapper |
309 | // every time, which is a bit wasteful. |
310 | } |
311 | auto childToMove = m_builder.detachFromRenderElement(*rendererToMove->parent(), *rendererToMove); |
312 | m_builder.attachIgnoringContinuation(*cloneInline, WTFMove(childToMove)); |
313 | rendererToMove->setNeedsLayoutAndPrefWidthsRecalc(); |
314 | rendererToMove = nextSibling; |
315 | } |
316 | // Hook |clone| up as the continuation of the middle block. |
317 | cloneInline->insertIntoContinuationChainAfter(*middleBlock); |
318 | if (oldCont) |
319 | oldCont->insertIntoContinuationChainAfter(*cloneInline); |
320 | |
321 | // We have been reparented and are now under the fromBlock. We need |
322 | // to walk up our inline parent chain until we hit the containing block. |
323 | // Once we hit the containing block we're done. |
324 | RenderBoxModelObject* current = downcast<RenderBoxModelObject>(parent.parent()); |
325 | RenderBoxModelObject* currentChild = &parent; |
326 | |
327 | // FIXME: Because splitting is O(n^2) as tags nest pathologically, we cap the depth at which we're willing to clone. |
328 | // There will eventually be a better approach to this problem that will let us nest to a much |
329 | // greater depth (see bugzilla bug 13430) but for now we have a limit. This *will* result in |
330 | // incorrect rendering, but the alternative is to hang forever. |
331 | unsigned splitDepth = 1; |
332 | const unsigned cMaxSplitDepth = 200; |
333 | while (current && current != fromBlock) { |
334 | if (splitDepth < cMaxSplitDepth) { |
335 | // Create a new clone. |
336 | RenderPtr<RenderInline> cloneChild = WTFMove(cloneInline); |
337 | cloneInline = cloneAsContinuation(downcast<RenderInline>(*current)); |
338 | |
339 | // Insert our child clone as the first child. |
340 | m_builder.attachIgnoringContinuation(*cloneInline, WTFMove(cloneChild)); |
341 | |
342 | // Hook the clone up as a continuation of |curr|. |
343 | cloneInline->insertIntoContinuationChainAfter(*current); |
344 | |
345 | // Now we need to take all of the children starting from the first child |
346 | // *after* currentChild and append them all to the clone. |
347 | for (auto* sibling = currentChild->nextSibling(); sibling;) { |
348 | auto* next = sibling->nextSibling(); |
349 | auto childToMove = m_builder.detachFromRenderElement(*current, *sibling); |
350 | m_builder.attachIgnoringContinuation(*cloneInline, WTFMove(childToMove)); |
351 | sibling->setNeedsLayoutAndPrefWidthsRecalc(); |
352 | sibling = next; |
353 | } |
354 | } |
355 | |
356 | // Keep walking up the chain. |
357 | currentChild = current; |
358 | current = downcast<RenderBoxModelObject>(current->parent()); |
359 | ++splitDepth; |
360 | } |
361 | |
362 | // Clear the flow thread containing blocks cached during the detached state insertions. |
363 | for (auto& cloneBlockChild : childrenOfType<RenderBlock>(*cloneInline)) |
364 | cloneBlockChild.resetEnclosingFragmentedFlowAndChildInfoIncludingDescendants(); |
365 | |
366 | // Now we are at the block level. We need to put the clone into the toBlock. |
367 | m_builder.attachToRenderElementInternal(*toBlock, WTFMove(cloneInline)); |
368 | |
369 | // Now take all the children after currentChild and remove them from the fromBlock |
370 | // and put them in the toBlock. |
371 | for (auto* current = currentChild->nextSibling(); current;) { |
372 | auto* next = current->nextSibling(); |
373 | auto childToMove = m_builder.detachFromRenderElement(*fromBlock, *current); |
374 | m_builder.attachToRenderElementInternal(*toBlock, WTFMove(childToMove)); |
375 | current = next; |
376 | } |
377 | } |
378 | |
379 | bool RenderTreeBuilder::Inline::newChildIsInline(const RenderInline& parent, const RenderObject& child) |
380 | { |
381 | // inline parent generates inline-table. |
382 | return child.isInline() || (m_builder.tableBuilder().childRequiresTable(parent, child) && parent.style().display() == DisplayType::Inline); |
383 | } |
384 | |
385 | void RenderTreeBuilder::Inline::childBecameNonInline(RenderInline& parent, RenderElement& child) |
386 | { |
387 | // We have to split the parent flow. |
388 | auto newBox = parent.containingBlock()->createAnonymousBlock(); |
389 | newBox->setIsContinuation(); |
390 | auto* oldContinuation = parent.continuation(); |
391 | if (oldContinuation) |
392 | oldContinuation->removeFromContinuationChain(); |
393 | newBox->insertIntoContinuationChainAfter(parent); |
394 | auto* beforeChild = child.nextSibling(); |
395 | auto removedChild = m_builder.detachFromRenderElement(parent, child); |
396 | splitFlow(parent, beforeChild, WTFMove(newBox), WTFMove(removedChild), oldContinuation); |
397 | } |
398 | |
399 | } |
400 | |