1 | /* |
2 | * Copyright (C) 2018 Metrological Group B.V. |
3 | * Copyright (C) 2018 Igalia S.L. |
4 | * |
5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions |
7 | * are met: |
8 | * |
9 | * 1. Redistributions of source code must retain the above copyright |
10 | * notice, this list of conditions and the following disclaimer. |
11 | * 2. Redistributions in binary form must reproduce the above |
12 | * copyright notice, this list of conditions and the following |
13 | * disclaimer in the documentation and/or other materials provided |
14 | * with the distribution. |
15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
17 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
18 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
19 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
20 | * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
21 | * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
22 | * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
23 | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
24 | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
26 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | #include "config.h" |
30 | #include "NicosiaGC3DLayer.h" |
31 | |
32 | #if USE(NICOSIA) && USE(TEXTURE_MAPPER) |
33 | |
34 | #if USE(COORDINATED_GRAPHICS) |
35 | #include "TextureMapperGL.h" |
36 | #include "TextureMapperPlatformLayerBuffer.h" |
37 | #include "TextureMapperPlatformLayerProxy.h" |
38 | #endif |
39 | |
40 | #include "GLContext.h" |
41 | |
42 | namespace Nicosia { |
43 | |
44 | using namespace WebCore; |
45 | |
46 | GC3DLayer::GC3DLayer(GraphicsContext3D& context, GraphicsContext3D::RenderStyle renderStyle) |
47 | : m_context(context) |
48 | , m_contentLayer(Nicosia::ContentLayer::create(Nicosia::ContentLayerTextureMapperImpl::createFactory(*this))) |
49 | { |
50 | switch (renderStyle) { |
51 | case GraphicsContext3D::RenderOffscreen: |
52 | m_glContext = GLContext::createOffscreenContext(&PlatformDisplay::sharedDisplayForCompositing()); |
53 | break; |
54 | case GraphicsContext3D::RenderDirectlyToHostWindow: |
55 | ASSERT_NOT_REACHED(); |
56 | break; |
57 | } |
58 | } |
59 | |
60 | GC3DLayer::~GC3DLayer() |
61 | { |
62 | downcast<ContentLayerTextureMapperImpl>(m_contentLayer->impl()).invalidateClient(); |
63 | } |
64 | |
65 | bool GC3DLayer::makeContextCurrent() |
66 | { |
67 | ASSERT(m_glContext); |
68 | return m_glContext->makeContextCurrent(); |
69 | } |
70 | |
71 | PlatformGraphicsContext3D GC3DLayer::platformContext() |
72 | { |
73 | ASSERT(m_glContext); |
74 | return m_glContext->platformContext(); |
75 | } |
76 | |
77 | void GC3DLayer::swapBuffersIfNeeded() |
78 | { |
79 | #if USE(COORDINATED_GRAPHICS) |
80 | if (m_context.layerComposited()) |
81 | return; |
82 | |
83 | m_context.prepareTexture(); |
84 | IntSize textureSize(m_context.m_currentWidth, m_context.m_currentHeight); |
85 | TextureMapperGL::Flags flags = TextureMapperGL::ShouldFlipTexture | (m_context.m_attrs.alpha ? TextureMapperGL::ShouldBlend : 0); |
86 | |
87 | { |
88 | auto& proxy = downcast<Nicosia::ContentLayerTextureMapperImpl>(m_contentLayer->impl()).proxy(); |
89 | |
90 | LockHolder holder(proxy.lock()); |
91 | proxy.pushNextBuffer(std::make_unique<TextureMapperPlatformLayerBuffer>(m_context.m_compositorTexture, textureSize, flags, m_context.m_internalColorFormat)); |
92 | } |
93 | |
94 | m_context.markLayerComposited(); |
95 | #endif |
96 | } |
97 | |
98 | } // namespace Nicosia |
99 | |
100 | #endif // USE(NICOSIA) && USE(TEXTURE_MAPPER) |
101 | |