1 | /* |
2 | * Copyright (C) 2015 Igalia S.L. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
23 | * THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #if USE(COORDINATED_GRAPHICS) |
29 | |
30 | #include "TextureMapperGLHeaders.h" |
31 | #include <wtf/Condition.h> |
32 | #include <wtf/Function.h> |
33 | #include <wtf/Lock.h> |
34 | #include <wtf/RunLoop.h> |
35 | #include <wtf/ThreadSafeRefCounted.h> |
36 | #include <wtf/Vector.h> |
37 | |
38 | #ifndef NDEBUG |
39 | #include <wtf/Threading.h> |
40 | #endif |
41 | |
42 | namespace WebCore { |
43 | |
44 | class IntSize; |
45 | class TextureMapperGL; |
46 | class TextureMapperLayer; |
47 | class TextureMapperPlatformLayerBuffer; |
48 | |
49 | class TextureMapperPlatformLayerProxy : public ThreadSafeRefCounted<TextureMapperPlatformLayerProxy> { |
50 | WTF_MAKE_FAST_ALLOCATED(); |
51 | public: |
52 | class Compositor { |
53 | public: |
54 | virtual void onNewBufferAvailable() = 0; |
55 | }; |
56 | |
57 | TextureMapperPlatformLayerProxy(); |
58 | virtual ~TextureMapperPlatformLayerProxy(); |
59 | |
60 | // To avoid multiple lock/release situation to update a single frame, |
61 | // the implementation of TextureMapperPlatformLayerProxyProvider should |
62 | // aquire / release the lock explicitly to use below methods. |
63 | Lock& lock() { return m_lock; } |
64 | std::unique_ptr<TextureMapperPlatformLayerBuffer> getAvailableBuffer(const IntSize&, GLint internalFormat); |
65 | void pushNextBuffer(std::unique_ptr<TextureMapperPlatformLayerBuffer>); |
66 | bool isActive(); |
67 | |
68 | WEBCORE_EXPORT void activateOnCompositingThread(Compositor*, TextureMapperLayer*); |
69 | WEBCORE_EXPORT void invalidate(); |
70 | |
71 | WEBCORE_EXPORT void swapBuffer(); |
72 | void dropCurrentBufferWhilePreservingTexture(bool shouldWait = false); |
73 | |
74 | bool scheduleUpdateOnCompositorThread(Function<void()>&&); |
75 | |
76 | private: |
77 | void appendToUnusedBuffers(std::unique_ptr<TextureMapperPlatformLayerBuffer>); |
78 | void scheduleReleaseUnusedBuffers(); |
79 | void releaseUnusedBuffersTimerFired(); |
80 | |
81 | Compositor* m_compositor; |
82 | TextureMapperLayer* m_targetLayer; |
83 | |
84 | std::unique_ptr<TextureMapperPlatformLayerBuffer> m_currentBuffer; |
85 | std::unique_ptr<TextureMapperPlatformLayerBuffer> m_pendingBuffer; |
86 | |
87 | Lock m_lock; |
88 | |
89 | Lock m_wasBufferDroppedLock; |
90 | Condition m_wasBufferDroppedCondition; |
91 | bool m_wasBufferDropped { false }; |
92 | |
93 | Vector<std::unique_ptr<TextureMapperPlatformLayerBuffer>> m_usedBuffers; |
94 | std::unique_ptr<RunLoop::Timer<TextureMapperPlatformLayerProxy>> m_releaseUnusedBuffersTimer; |
95 | |
96 | #ifndef NDEBUG |
97 | RefPtr<Thread> m_compositorThread; |
98 | #endif |
99 | |
100 | void compositorThreadUpdateTimerFired(); |
101 | std::unique_ptr<RunLoop::Timer<TextureMapperPlatformLayerProxy>> m_compositorThreadUpdateTimer; |
102 | Function<void()> m_compositorThreadUpdateFunction; |
103 | }; |
104 | |
105 | } // namespace WebCore |
106 | |
107 | #endif // USE(COORDINATED_GRAPHICS) |
108 | |