1 | /* |
2 | * Copyright (C) 2010 Google Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * |
8 | * 1. Redistributions of source code must retain the above copyright |
9 | * notice, this list of conditions and the following disclaimer. |
10 | * 2. Redistributions in binary form must reproduce the above copyright |
11 | * notice, this list of conditions and the following disclaimer in the |
12 | * documentation and/or other materials provided with the distribution. |
13 | * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
14 | * its contributors may be used to endorse or promote products derived |
15 | * from this software without specific prior written permission. |
16 | * |
17 | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
20 | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | #include "config.h" |
30 | |
31 | #if ENABLE(WEB_AUDIO) |
32 | |
33 | #include "Reverb.h" |
34 | |
35 | #include "AudioBus.h" |
36 | #include "AudioFileReader.h" |
37 | #include "ReverbConvolver.h" |
38 | #include "VectorMath.h" |
39 | #include <math.h> |
40 | #include <wtf/MathExtras.h> |
41 | |
42 | namespace WebCore { |
43 | |
44 | using namespace VectorMath; |
45 | |
46 | // Empirical gain calibration tested across many impulse responses to ensure perceived volume is same as dry (unprocessed) signal |
47 | const float GainCalibration = -58; |
48 | const float GainCalibrationSampleRate = 44100; |
49 | |
50 | // A minimum power value to when normalizing a silent (or very quiet) impulse response |
51 | const float MinPower = 0.000125f; |
52 | |
53 | static float calculateNormalizationScale(AudioBus* response) |
54 | { |
55 | // Normalize by RMS power |
56 | size_t numberOfChannels = response->numberOfChannels(); |
57 | size_t length = response->length(); |
58 | |
59 | float power = 0; |
60 | |
61 | for (size_t i = 0; i < numberOfChannels; ++i) { |
62 | float channelPower = 0; |
63 | vsvesq(response->channel(i)->data(), 1, &channelPower, length); |
64 | power += channelPower; |
65 | } |
66 | |
67 | power = sqrt(power / (numberOfChannels * length)); |
68 | |
69 | // Protect against accidental overload |
70 | if (std::isinf(power) || std::isnan(power) || power < MinPower) |
71 | power = MinPower; |
72 | |
73 | float scale = 1 / power; |
74 | |
75 | scale *= powf(10, GainCalibration * 0.05f); // calibrate to make perceived volume same as unprocessed |
76 | |
77 | // Scale depends on sample-rate. |
78 | if (response->sampleRate()) |
79 | scale *= GainCalibrationSampleRate / response->sampleRate(); |
80 | |
81 | // True-stereo compensation |
82 | if (response->numberOfChannels() == 4) |
83 | scale *= 0.5f; |
84 | |
85 | return scale; |
86 | } |
87 | |
88 | Reverb::Reverb(AudioBus* impulseResponse, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads, bool normalize) |
89 | { |
90 | float scale = 1; |
91 | |
92 | if (normalize) { |
93 | scale = calculateNormalizationScale(impulseResponse); |
94 | |
95 | if (scale) |
96 | impulseResponse->scale(scale); |
97 | } |
98 | |
99 | initialize(impulseResponse, renderSliceSize, maxFFTSize, numberOfChannels, useBackgroundThreads); |
100 | |
101 | // Undo scaling since this shouldn't be a destructive operation on impulseResponse. |
102 | // FIXME: What about roundoff? Perhaps consider making a temporary scaled copy |
103 | // instead of scaling and unscaling in place. |
104 | if (normalize && scale) |
105 | impulseResponse->scale(1 / scale); |
106 | } |
107 | |
108 | void Reverb::initialize(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads) |
109 | { |
110 | m_impulseResponseLength = impulseResponseBuffer->length(); |
111 | |
112 | // The reverb can handle a mono impulse response and still do stereo processing |
113 | size_t numResponseChannels = impulseResponseBuffer->numberOfChannels(); |
114 | m_convolvers.reserveCapacity(numberOfChannels); |
115 | |
116 | int convolverRenderPhase = 0; |
117 | for (size_t i = 0; i < numResponseChannels; ++i) { |
118 | AudioChannel* channel = impulseResponseBuffer->channel(i); |
119 | |
120 | m_convolvers.append(std::make_unique<ReverbConvolver>(channel, renderSliceSize, maxFFTSize, convolverRenderPhase, useBackgroundThreads)); |
121 | |
122 | convolverRenderPhase += renderSliceSize; |
123 | } |
124 | |
125 | // For "True" stereo processing we allocate a temporary buffer to avoid repeatedly allocating it in the process() method. |
126 | // It can be bad to allocate memory in a real-time thread. |
127 | if (numResponseChannels == 4) |
128 | m_tempBuffer = AudioBus::create(2, MaxFrameSize); |
129 | } |
130 | |
131 | void Reverb::process(const AudioBus* sourceBus, AudioBus* destinationBus, size_t framesToProcess) |
132 | { |
133 | // Do a fairly comprehensive sanity check. |
134 | // If these conditions are satisfied, all of the source and destination pointers will be valid for the various matrixing cases. |
135 | bool isSafeToProcess = sourceBus && destinationBus && sourceBus->numberOfChannels() > 0 && destinationBus->numberOfChannels() > 0 |
136 | && framesToProcess <= MaxFrameSize && framesToProcess <= sourceBus->length() && framesToProcess <= destinationBus->length(); |
137 | |
138 | ASSERT(isSafeToProcess); |
139 | if (!isSafeToProcess) |
140 | return; |
141 | |
142 | // For now only handle mono or stereo output |
143 | if (destinationBus->numberOfChannels() > 2) { |
144 | destinationBus->zero(); |
145 | return; |
146 | } |
147 | |
148 | AudioChannel* destinationChannelL = destinationBus->channel(0); |
149 | const AudioChannel* sourceChannelL = sourceBus->channel(0); |
150 | |
151 | // Handle input -> output matrixing... |
152 | size_t numInputChannels = sourceBus->numberOfChannels(); |
153 | size_t numOutputChannels = destinationBus->numberOfChannels(); |
154 | size_t numReverbChannels = m_convolvers.size(); |
155 | |
156 | if (numInputChannels == 2 && numReverbChannels == 2 && numOutputChannels == 2) { |
157 | // 2 -> 2 -> 2 |
158 | const AudioChannel* sourceChannelR = sourceBus->channel(1); |
159 | AudioChannel* destinationChannelR = destinationBus->channel(1); |
160 | m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); |
161 | m_convolvers[1]->process(sourceChannelR, destinationChannelR, framesToProcess); |
162 | } else if (numInputChannels == 1 && numOutputChannels == 2 && numReverbChannels == 2) { |
163 | // 1 -> 2 -> 2 |
164 | for (int i = 0; i < 2; ++i) { |
165 | AudioChannel* destinationChannel = destinationBus->channel(i); |
166 | m_convolvers[i]->process(sourceChannelL, destinationChannel, framesToProcess); |
167 | } |
168 | } else if (numInputChannels == 1 && numReverbChannels == 1 && numOutputChannels == 2) { |
169 | // 1 -> 1 -> 2 |
170 | m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); |
171 | |
172 | // simply copy L -> R |
173 | AudioChannel* destinationChannelR = destinationBus->channel(1); |
174 | bool isCopySafe = destinationChannelL->data() && destinationChannelR->data() && destinationChannelL->length() >= framesToProcess && destinationChannelR->length() >= framesToProcess; |
175 | ASSERT(isCopySafe); |
176 | if (!isCopySafe) |
177 | return; |
178 | memcpy(destinationChannelR->mutableData(), destinationChannelL->data(), sizeof(float) * framesToProcess); |
179 | } else if (numInputChannels == 1 && numReverbChannels == 1 && numOutputChannels == 1) { |
180 | // 1 -> 1 -> 1 |
181 | m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); |
182 | } else if (numInputChannels == 2 && numReverbChannels == 4 && numOutputChannels == 2) { |
183 | // 2 -> 4 -> 2 ("True" stereo) |
184 | const AudioChannel* sourceChannelR = sourceBus->channel(1); |
185 | AudioChannel* destinationChannelR = destinationBus->channel(1); |
186 | |
187 | AudioChannel* tempChannelL = m_tempBuffer->channel(0); |
188 | AudioChannel* tempChannelR = m_tempBuffer->channel(1); |
189 | |
190 | // Process left virtual source |
191 | m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); |
192 | m_convolvers[1]->process(sourceChannelL, destinationChannelR, framesToProcess); |
193 | |
194 | // Process right virtual source |
195 | m_convolvers[2]->process(sourceChannelR, tempChannelL, framesToProcess); |
196 | m_convolvers[3]->process(sourceChannelR, tempChannelR, framesToProcess); |
197 | |
198 | destinationBus->sumFrom(*m_tempBuffer); |
199 | } else if (numInputChannels == 1 && numReverbChannels == 4 && numOutputChannels == 2) { |
200 | // 1 -> 4 -> 2 (Processing mono with "True" stereo impulse response) |
201 | // This is an inefficient use of a four-channel impulse response, but we should handle the case. |
202 | AudioChannel* destinationChannelR = destinationBus->channel(1); |
203 | |
204 | AudioChannel* tempChannelL = m_tempBuffer->channel(0); |
205 | AudioChannel* tempChannelR = m_tempBuffer->channel(1); |
206 | |
207 | // Process left virtual source |
208 | m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); |
209 | m_convolvers[1]->process(sourceChannelL, destinationChannelR, framesToProcess); |
210 | |
211 | // Process right virtual source |
212 | m_convolvers[2]->process(sourceChannelL, tempChannelL, framesToProcess); |
213 | m_convolvers[3]->process(sourceChannelL, tempChannelR, framesToProcess); |
214 | |
215 | destinationBus->sumFrom(*m_tempBuffer); |
216 | } else { |
217 | // Handle gracefully any unexpected / unsupported matrixing |
218 | // FIXME: add code for 5.1 support... |
219 | destinationBus->zero(); |
220 | } |
221 | } |
222 | |
223 | void Reverb::reset() |
224 | { |
225 | for (size_t i = 0; i < m_convolvers.size(); ++i) |
226 | m_convolvers[i]->reset(); |
227 | } |
228 | |
229 | size_t Reverb::latencyFrames() const |
230 | { |
231 | return !m_convolvers.isEmpty() ? m_convolvers.first()->latencyFrames() : 0; |
232 | } |
233 | |
234 | } // namespace WebCore |
235 | |
236 | #endif // ENABLE(WEB_AUDIO) |
237 | |