| 1 | /* |
| 2 | * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * |
| 8 | * 1. Redistributions of source code must retain the above copyright |
| 9 | * notice, this list of conditions and the following disclaimer. |
| 10 | * 2. Redistributions in binary form must reproduce the above copyright |
| 11 | * notice, this list of conditions and the following disclaimer in the |
| 12 | * documentation and/or other materials provided with the distribution. |
| 13 | * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
| 14 | * its contributors may be used to endorse or promote products derived |
| 15 | * from this software without specific prior written permission. |
| 16 | * |
| 17 | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| 18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 20 | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | #include "config.h" |
| 30 | |
| 31 | #if ENABLE(WEB_AUDIO) |
| 32 | |
| 33 | #include "Reverb.h" |
| 34 | |
| 35 | #include "AudioBus.h" |
| 36 | #include "AudioFileReader.h" |
| 37 | #include "ReverbConvolver.h" |
| 38 | #include "VectorMath.h" |
| 39 | #include <math.h> |
| 40 | #include <wtf/MathExtras.h> |
| 41 | |
| 42 | namespace WebCore { |
| 43 | |
| 44 | using namespace VectorMath; |
| 45 | |
| 46 | // Empirical gain calibration tested across many impulse responses to ensure perceived volume is same as dry (unprocessed) signal |
| 47 | const float GainCalibration = -58; |
| 48 | const float GainCalibrationSampleRate = 44100; |
| 49 | |
| 50 | // A minimum power value to when normalizing a silent (or very quiet) impulse response |
| 51 | const float MinPower = 0.000125f; |
| 52 | |
| 53 | static float calculateNormalizationScale(AudioBus* response) |
| 54 | { |
| 55 | // Normalize by RMS power |
| 56 | size_t numberOfChannels = response->numberOfChannels(); |
| 57 | size_t length = response->length(); |
| 58 | |
| 59 | float power = 0; |
| 60 | |
| 61 | for (size_t i = 0; i < numberOfChannels; ++i) { |
| 62 | float channelPower = 0; |
| 63 | vsvesq(response->channel(i)->data(), 1, &channelPower, length); |
| 64 | power += channelPower; |
| 65 | } |
| 66 | |
| 67 | power = sqrt(power / (numberOfChannels * length)); |
| 68 | |
| 69 | // Protect against accidental overload |
| 70 | if (std::isinf(power) || std::isnan(power) || power < MinPower) |
| 71 | power = MinPower; |
| 72 | |
| 73 | float scale = 1 / power; |
| 74 | |
| 75 | scale *= powf(10, GainCalibration * 0.05f); // calibrate to make perceived volume same as unprocessed |
| 76 | |
| 77 | // Scale depends on sample-rate. |
| 78 | if (response->sampleRate()) |
| 79 | scale *= GainCalibrationSampleRate / response->sampleRate(); |
| 80 | |
| 81 | // True-stereo compensation |
| 82 | if (response->numberOfChannels() == 4) |
| 83 | scale *= 0.5f; |
| 84 | |
| 85 | return scale; |
| 86 | } |
| 87 | |
| 88 | Reverb::Reverb(AudioBus* impulseResponse, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads, bool normalize) |
| 89 | { |
| 90 | float scale = 1; |
| 91 | |
| 92 | if (normalize) { |
| 93 | scale = calculateNormalizationScale(impulseResponse); |
| 94 | |
| 95 | if (scale) |
| 96 | impulseResponse->scale(scale); |
| 97 | } |
| 98 | |
| 99 | initialize(impulseResponse, renderSliceSize, maxFFTSize, numberOfChannels, useBackgroundThreads); |
| 100 | |
| 101 | // Undo scaling since this shouldn't be a destructive operation on impulseResponse. |
| 102 | // FIXME: What about roundoff? Perhaps consider making a temporary scaled copy |
| 103 | // instead of scaling and unscaling in place. |
| 104 | if (normalize && scale) |
| 105 | impulseResponse->scale(1 / scale); |
| 106 | } |
| 107 | |
| 108 | void Reverb::initialize(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads) |
| 109 | { |
| 110 | m_impulseResponseLength = impulseResponseBuffer->length(); |
| 111 | |
| 112 | // The reverb can handle a mono impulse response and still do stereo processing |
| 113 | size_t numResponseChannels = impulseResponseBuffer->numberOfChannels(); |
| 114 | m_convolvers.reserveCapacity(numberOfChannels); |
| 115 | |
| 116 | int convolverRenderPhase = 0; |
| 117 | for (size_t i = 0; i < numResponseChannels; ++i) { |
| 118 | AudioChannel* channel = impulseResponseBuffer->channel(i); |
| 119 | |
| 120 | m_convolvers.append(std::make_unique<ReverbConvolver>(channel, renderSliceSize, maxFFTSize, convolverRenderPhase, useBackgroundThreads)); |
| 121 | |
| 122 | convolverRenderPhase += renderSliceSize; |
| 123 | } |
| 124 | |
| 125 | // For "True" stereo processing we allocate a temporary buffer to avoid repeatedly allocating it in the process() method. |
| 126 | // It can be bad to allocate memory in a real-time thread. |
| 127 | if (numResponseChannels == 4) |
| 128 | m_tempBuffer = AudioBus::create(2, MaxFrameSize); |
| 129 | } |
| 130 | |
| 131 | void Reverb::process(const AudioBus* sourceBus, AudioBus* destinationBus, size_t framesToProcess) |
| 132 | { |
| 133 | // Do a fairly comprehensive sanity check. |
| 134 | // If these conditions are satisfied, all of the source and destination pointers will be valid for the various matrixing cases. |
| 135 | bool isSafeToProcess = sourceBus && destinationBus && sourceBus->numberOfChannels() > 0 && destinationBus->numberOfChannels() > 0 |
| 136 | && framesToProcess <= MaxFrameSize && framesToProcess <= sourceBus->length() && framesToProcess <= destinationBus->length(); |
| 137 | |
| 138 | ASSERT(isSafeToProcess); |
| 139 | if (!isSafeToProcess) |
| 140 | return; |
| 141 | |
| 142 | // For now only handle mono or stereo output |
| 143 | if (destinationBus->numberOfChannels() > 2) { |
| 144 | destinationBus->zero(); |
| 145 | return; |
| 146 | } |
| 147 | |
| 148 | AudioChannel* destinationChannelL = destinationBus->channel(0); |
| 149 | const AudioChannel* sourceChannelL = sourceBus->channel(0); |
| 150 | |
| 151 | // Handle input -> output matrixing... |
| 152 | size_t numInputChannels = sourceBus->numberOfChannels(); |
| 153 | size_t numOutputChannels = destinationBus->numberOfChannels(); |
| 154 | size_t numReverbChannels = m_convolvers.size(); |
| 155 | |
| 156 | if (numInputChannels == 2 && numReverbChannels == 2 && numOutputChannels == 2) { |
| 157 | // 2 -> 2 -> 2 |
| 158 | const AudioChannel* sourceChannelR = sourceBus->channel(1); |
| 159 | AudioChannel* destinationChannelR = destinationBus->channel(1); |
| 160 | m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); |
| 161 | m_convolvers[1]->process(sourceChannelR, destinationChannelR, framesToProcess); |
| 162 | } else if (numInputChannels == 1 && numOutputChannels == 2 && numReverbChannels == 2) { |
| 163 | // 1 -> 2 -> 2 |
| 164 | for (int i = 0; i < 2; ++i) { |
| 165 | AudioChannel* destinationChannel = destinationBus->channel(i); |
| 166 | m_convolvers[i]->process(sourceChannelL, destinationChannel, framesToProcess); |
| 167 | } |
| 168 | } else if (numInputChannels == 1 && numReverbChannels == 1 && numOutputChannels == 2) { |
| 169 | // 1 -> 1 -> 2 |
| 170 | m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); |
| 171 | |
| 172 | // simply copy L -> R |
| 173 | AudioChannel* destinationChannelR = destinationBus->channel(1); |
| 174 | bool isCopySafe = destinationChannelL->data() && destinationChannelR->data() && destinationChannelL->length() >= framesToProcess && destinationChannelR->length() >= framesToProcess; |
| 175 | ASSERT(isCopySafe); |
| 176 | if (!isCopySafe) |
| 177 | return; |
| 178 | memcpy(destinationChannelR->mutableData(), destinationChannelL->data(), sizeof(float) * framesToProcess); |
| 179 | } else if (numInputChannels == 1 && numReverbChannels == 1 && numOutputChannels == 1) { |
| 180 | // 1 -> 1 -> 1 |
| 181 | m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); |
| 182 | } else if (numInputChannels == 2 && numReverbChannels == 4 && numOutputChannels == 2) { |
| 183 | // 2 -> 4 -> 2 ("True" stereo) |
| 184 | const AudioChannel* sourceChannelR = sourceBus->channel(1); |
| 185 | AudioChannel* destinationChannelR = destinationBus->channel(1); |
| 186 | |
| 187 | AudioChannel* tempChannelL = m_tempBuffer->channel(0); |
| 188 | AudioChannel* tempChannelR = m_tempBuffer->channel(1); |
| 189 | |
| 190 | // Process left virtual source |
| 191 | m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); |
| 192 | m_convolvers[1]->process(sourceChannelL, destinationChannelR, framesToProcess); |
| 193 | |
| 194 | // Process right virtual source |
| 195 | m_convolvers[2]->process(sourceChannelR, tempChannelL, framesToProcess); |
| 196 | m_convolvers[3]->process(sourceChannelR, tempChannelR, framesToProcess); |
| 197 | |
| 198 | destinationBus->sumFrom(*m_tempBuffer); |
| 199 | } else if (numInputChannels == 1 && numReverbChannels == 4 && numOutputChannels == 2) { |
| 200 | // 1 -> 4 -> 2 (Processing mono with "True" stereo impulse response) |
| 201 | // This is an inefficient use of a four-channel impulse response, but we should handle the case. |
| 202 | AudioChannel* destinationChannelR = destinationBus->channel(1); |
| 203 | |
| 204 | AudioChannel* tempChannelL = m_tempBuffer->channel(0); |
| 205 | AudioChannel* tempChannelR = m_tempBuffer->channel(1); |
| 206 | |
| 207 | // Process left virtual source |
| 208 | m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); |
| 209 | m_convolvers[1]->process(sourceChannelL, destinationChannelR, framesToProcess); |
| 210 | |
| 211 | // Process right virtual source |
| 212 | m_convolvers[2]->process(sourceChannelL, tempChannelL, framesToProcess); |
| 213 | m_convolvers[3]->process(sourceChannelL, tempChannelR, framesToProcess); |
| 214 | |
| 215 | destinationBus->sumFrom(*m_tempBuffer); |
| 216 | } else { |
| 217 | // Handle gracefully any unexpected / unsupported matrixing |
| 218 | // FIXME: add code for 5.1 support... |
| 219 | destinationBus->zero(); |
| 220 | } |
| 221 | } |
| 222 | |
| 223 | void Reverb::reset() |
| 224 | { |
| 225 | for (size_t i = 0; i < m_convolvers.size(); ++i) |
| 226 | m_convolvers[i]->reset(); |
| 227 | } |
| 228 | |
| 229 | size_t Reverb::latencyFrames() const |
| 230 | { |
| 231 | return !m_convolvers.isEmpty() ? m_convolvers.first()->latencyFrames() : 0; |
| 232 | } |
| 233 | |
| 234 | } // namespace WebCore |
| 235 | |
| 236 | #endif // ENABLE(WEB_AUDIO) |
| 237 | |