1 | /* |
2 | * Copyright (C) 2009, 2013 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | |
28 | #if ENABLE(WEBGL) |
29 | |
30 | #include "WebGLShader.h" |
31 | |
32 | #include "WebGLContextGroup.h" |
33 | #include "WebGLRenderingContextBase.h" |
34 | |
35 | namespace WebCore { |
36 | |
37 | Ref<WebGLShader> WebGLShader::create(WebGLRenderingContextBase& ctx, GC3Denum type) |
38 | { |
39 | return adoptRef(*new WebGLShader(ctx, type)); |
40 | } |
41 | |
42 | WebGLShader::WebGLShader(WebGLRenderingContextBase& ctx, GC3Denum type) |
43 | : WebGLSharedObject(ctx) |
44 | , m_type(type) |
45 | , m_source(emptyString()) |
46 | , m_isValid(false) |
47 | { |
48 | setObject(ctx.graphicsContext3D()->createShader(type)); |
49 | } |
50 | |
51 | WebGLShader::~WebGLShader() |
52 | { |
53 | deleteObject(0); |
54 | } |
55 | |
56 | void WebGLShader::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object) |
57 | { |
58 | context3d->deleteShader(object); |
59 | } |
60 | |
61 | } |
62 | |
63 | #endif // ENABLE(WEBGL) |
64 | |