1/*
2 * Copyright (C) 2009-2017 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#include "config.h"
27#include "WebGLObject.h"
28
29#if ENABLE(WEBGL)
30
31#include "WebGLCompressedTextureS3TC.h"
32#include "WebGLContextGroup.h"
33#include "WebGLDebugRendererInfo.h"
34#include "WebGLDebugShaders.h"
35#include "WebGLLoseContext.h"
36#include "WebGLRenderingContextBase.h"
37
38namespace WebCore {
39
40void WebGLObject::setObject(Platform3DObject object)
41{
42 ASSERT(!m_object);
43 ASSERT(!m_deleted);
44 m_object = object;
45}
46
47void WebGLObject::deleteObject(GraphicsContext3D* context3d)
48{
49 m_deleted = true;
50 if (!m_object)
51 return;
52
53 if (!hasGroupOrContext())
54 return;
55
56 if (!m_attachmentCount) {
57 if (!context3d)
58 context3d = getAGraphicsContext3D();
59
60 if (context3d)
61 deleteObjectImpl(context3d, m_object);
62
63 m_object = 0;
64 }
65}
66
67void WebGLObject::detach()
68{
69 m_attachmentCount = 0; // Make sure OpenGL resource is deleted.
70}
71
72void WebGLObject::onDetached(GraphicsContext3D* context3d)
73{
74 if (m_attachmentCount)
75 --m_attachmentCount;
76 if (m_deleted)
77 deleteObject(context3d);
78}
79
80}
81
82#endif // ENABLE(WEBGL)
83