1 | /* |
2 | * Copyright (C) 2009-2017 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include "WebGLObject.h" |
28 | |
29 | #if ENABLE(WEBGL) |
30 | |
31 | #include "WebGLCompressedTextureS3TC.h" |
32 | #include "WebGLContextGroup.h" |
33 | #include "WebGLDebugRendererInfo.h" |
34 | #include "WebGLDebugShaders.h" |
35 | #include "WebGLLoseContext.h" |
36 | #include "WebGLRenderingContextBase.h" |
37 | |
38 | namespace WebCore { |
39 | |
40 | void WebGLObject::setObject(Platform3DObject object) |
41 | { |
42 | ASSERT(!m_object); |
43 | ASSERT(!m_deleted); |
44 | m_object = object; |
45 | } |
46 | |
47 | void WebGLObject::deleteObject(GraphicsContext3D* context3d) |
48 | { |
49 | m_deleted = true; |
50 | if (!m_object) |
51 | return; |
52 | |
53 | if (!hasGroupOrContext()) |
54 | return; |
55 | |
56 | if (!m_attachmentCount) { |
57 | if (!context3d) |
58 | context3d = getAGraphicsContext3D(); |
59 | |
60 | if (context3d) |
61 | deleteObjectImpl(context3d, m_object); |
62 | |
63 | m_object = 0; |
64 | } |
65 | } |
66 | |
67 | void WebGLObject::detach() |
68 | { |
69 | m_attachmentCount = 0; // Make sure OpenGL resource is deleted. |
70 | } |
71 | |
72 | void WebGLObject::onDetached(GraphicsContext3D* context3d) |
73 | { |
74 | if (m_attachmentCount) |
75 | --m_attachmentCount; |
76 | if (m_deleted) |
77 | deleteObject(context3d); |
78 | } |
79 | |
80 | } |
81 | |
82 | #endif // ENABLE(WEBGL) |
83 | |