1 | /* |
2 | * Copyright (C) 2013 Google Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * |
8 | * 1. Redistributions of source code must retain the above copyright |
9 | * notice, this list of conditions and the following disclaimer. |
10 | * 2. Redistributions in binary form must reproduce the above copyright |
11 | * notice, this list of conditions and the following disclaimer in the |
12 | * documentation and/or other materials provided with the distribution. |
13 | * |
14 | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
15 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
16 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
17 | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
18 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
19 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
20 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
21 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
23 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | |
28 | #if ENABLE(WEBGL) |
29 | #include "WebGLDrawBuffers.h" |
30 | |
31 | #include "Extensions3D.h" |
32 | |
33 | namespace WebCore { |
34 | |
35 | WebGLDrawBuffers::WebGLDrawBuffers(WebGLRenderingContextBase& context) |
36 | : WebGLExtension(context) |
37 | { |
38 | } |
39 | |
40 | WebGLDrawBuffers::~WebGLDrawBuffers() = default; |
41 | |
42 | WebGLExtension::ExtensionName WebGLDrawBuffers::getName() const |
43 | { |
44 | return WebGLExtension::WebGLDrawBuffersName; |
45 | } |
46 | |
47 | bool WebGLDrawBuffers::supported(WebGLRenderingContextBase& context) |
48 | { |
49 | return context.graphicsContext3D()->getExtensions().supports("GL_EXT_draw_buffers" ) |
50 | && satisfiesWebGLRequirements(context); |
51 | } |
52 | |
53 | void WebGLDrawBuffers::drawBuffersWEBGL(const Vector<GC3Denum>& buffers) |
54 | { |
55 | if (m_context.isContextLost()) |
56 | return; |
57 | GC3Dsizei n = buffers.size(); |
58 | const GC3Denum* bufs = buffers.data(); |
59 | if (!m_context.m_framebufferBinding) { |
60 | if (n != 1) { |
61 | m_context.synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "drawBuffersWEBGL" , "more than one buffer" ); |
62 | return; |
63 | } |
64 | if (bufs[0] != GraphicsContext3D::BACK && bufs[0] != GraphicsContext3D::NONE) { |
65 | m_context.synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawBuffersWEBGL" , "BACK or NONE" ); |
66 | return; |
67 | } |
68 | // Because the backbuffer is simulated on all current WebKit ports, we need to change BACK to COLOR_ATTACHMENT0. |
69 | GC3Denum value = (bufs[0] == GraphicsContext3D::BACK) ? GraphicsContext3D::COLOR_ATTACHMENT0 : GraphicsContext3D::NONE; |
70 | m_context.graphicsContext3D()->getExtensions().drawBuffersEXT(1, &value); |
71 | m_context.setBackDrawBuffer(bufs[0]); |
72 | } else { |
73 | if (n > m_context.getMaxDrawBuffers()) { |
74 | m_context.synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "drawBuffersWEBGL" , "more than max draw buffers" ); |
75 | return; |
76 | } |
77 | for (GC3Dsizei i = 0; i < n; ++i) { |
78 | if (bufs[i] != GraphicsContext3D::NONE && bufs[i] != static_cast<GC3Denum>(Extensions3D::COLOR_ATTACHMENT0_EXT + i)) { |
79 | m_context.synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawBuffersWEBGL" , "COLOR_ATTACHMENTi_EXT or NONE" ); |
80 | return; |
81 | } |
82 | } |
83 | m_context.m_framebufferBinding->drawBuffers(buffers); |
84 | } |
85 | } |
86 | |
87 | // static |
88 | bool WebGLDrawBuffers::satisfiesWebGLRequirements(WebGLRenderingContextBase& webglContext) |
89 | { |
90 | GraphicsContext3D* context = webglContext.graphicsContext3D(); |
91 | |
92 | // This is called after we make sure GL_EXT_draw_buffers is supported. |
93 | GC3Dint maxDrawBuffers = 0; |
94 | GC3Dint maxColorAttachments = 0; |
95 | context->getIntegerv(Extensions3D::MAX_DRAW_BUFFERS_EXT, &maxDrawBuffers); |
96 | context->getIntegerv(Extensions3D::MAX_COLOR_ATTACHMENTS_EXT, &maxColorAttachments); |
97 | if (maxDrawBuffers < 4 || maxColorAttachments < 4) |
98 | return false; |
99 | |
100 | Platform3DObject fbo = context->createFramebuffer(); |
101 | context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, fbo); |
102 | |
103 | const unsigned char buffer[4] = { 0, 0, 0, 0 }; // textures are required to be initialized for other ports. |
104 | bool supportsDepth = context->getExtensions().supports("GL_OES_depth_texture" ) |
105 | || context->getExtensions().supports("GL_ARB_depth_texture" ); |
106 | bool supportsDepthStencil = (context->getExtensions().supports("GL_EXT_packed_depth_stencil" ) |
107 | || context->getExtensions().supports("GL_OES_packed_depth_stencil" )); |
108 | Platform3DObject depthStencil = 0; |
109 | if (supportsDepthStencil) { |
110 | depthStencil = context->createTexture(); |
111 | context->bindTexture(GraphicsContext3D::TEXTURE_2D, depthStencil); |
112 | context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::DEPTH_STENCIL, 1, 1, 0, GraphicsContext3D::DEPTH_STENCIL, GraphicsContext3D::UNSIGNED_INT_24_8, buffer); |
113 | } |
114 | Platform3DObject depth = 0; |
115 | if (supportsDepth) { |
116 | depth = context->createTexture(); |
117 | context->bindTexture(GraphicsContext3D::TEXTURE_2D, depth); |
118 | context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::DEPTH_COMPONENT, 1, 1, 0, GraphicsContext3D::DEPTH_COMPONENT, GraphicsContext3D::UNSIGNED_INT, buffer); |
119 | } |
120 | |
121 | Vector<Platform3DObject> colors; |
122 | bool ok = true; |
123 | GC3Dint maxAllowedBuffers = std::min(maxDrawBuffers, maxColorAttachments); |
124 | for (GC3Dint i = 0; i < maxAllowedBuffers; ++i) { |
125 | Platform3DObject color = context->createTexture(); |
126 | colors.append(color); |
127 | context->bindTexture(GraphicsContext3D::TEXTURE_2D, color); |
128 | context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, buffer); |
129 | context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0 + i, GraphicsContext3D::TEXTURE_2D, color, 0); |
130 | if (context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { |
131 | ok = false; |
132 | break; |
133 | } |
134 | if (supportsDepth) { |
135 | context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depth, 0); |
136 | if (context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { |
137 | ok = false; |
138 | break; |
139 | } |
140 | context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, 0, 0); |
141 | } |
142 | if (supportsDepthStencil) { |
143 | context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depthStencil, 0); |
144 | context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depthStencil, 0); |
145 | if (context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { |
146 | ok = false; |
147 | break; |
148 | } |
149 | context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, 0, 0); |
150 | context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, 0, 0); |
151 | } |
152 | } |
153 | |
154 | webglContext.restoreCurrentFramebuffer(); |
155 | context->deleteFramebuffer(fbo); |
156 | webglContext.restoreCurrentTexture2D(); |
157 | if (supportsDepth) |
158 | context->deleteTexture(depth); |
159 | if (supportsDepthStencil) |
160 | context->deleteTexture(depthStencil); |
161 | for (auto& color : colors) |
162 | context->deleteTexture(color); |
163 | return ok; |
164 | } |
165 | |
166 | } // namespace WebCore |
167 | |
168 | #endif // ENABLE(WEBGL) |
169 | |