| 1 | /* |
| 2 | * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * |
| 8 | * 1. Redistributions of source code must retain the above copyright |
| 9 | * notice, this list of conditions and the following disclaimer. |
| 10 | * 2. Redistributions in binary form must reproduce the above copyright |
| 11 | * notice, this list of conditions and the following disclaimer in the |
| 12 | * documentation and/or other materials provided with the distribution. |
| 13 | * |
| 14 | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| 15 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 16 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 17 | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 18 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 19 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 20 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 21 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 23 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | |
| 28 | #if ENABLE(WEBGL) |
| 29 | #include "WebGLDrawBuffers.h" |
| 30 | |
| 31 | #include "Extensions3D.h" |
| 32 | |
| 33 | namespace WebCore { |
| 34 | |
| 35 | WebGLDrawBuffers::WebGLDrawBuffers(WebGLRenderingContextBase& context) |
| 36 | : WebGLExtension(context) |
| 37 | { |
| 38 | } |
| 39 | |
| 40 | WebGLDrawBuffers::~WebGLDrawBuffers() = default; |
| 41 | |
| 42 | WebGLExtension::ExtensionName WebGLDrawBuffers::getName() const |
| 43 | { |
| 44 | return WebGLExtension::WebGLDrawBuffersName; |
| 45 | } |
| 46 | |
| 47 | bool WebGLDrawBuffers::supported(WebGLRenderingContextBase& context) |
| 48 | { |
| 49 | return context.graphicsContext3D()->getExtensions().supports("GL_EXT_draw_buffers" ) |
| 50 | && satisfiesWebGLRequirements(context); |
| 51 | } |
| 52 | |
| 53 | void WebGLDrawBuffers::drawBuffersWEBGL(const Vector<GC3Denum>& buffers) |
| 54 | { |
| 55 | if (m_context.isContextLost()) |
| 56 | return; |
| 57 | GC3Dsizei n = buffers.size(); |
| 58 | const GC3Denum* bufs = buffers.data(); |
| 59 | if (!m_context.m_framebufferBinding) { |
| 60 | if (n != 1) { |
| 61 | m_context.synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "drawBuffersWEBGL" , "more than one buffer" ); |
| 62 | return; |
| 63 | } |
| 64 | if (bufs[0] != GraphicsContext3D::BACK && bufs[0] != GraphicsContext3D::NONE) { |
| 65 | m_context.synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawBuffersWEBGL" , "BACK or NONE" ); |
| 66 | return; |
| 67 | } |
| 68 | // Because the backbuffer is simulated on all current WebKit ports, we need to change BACK to COLOR_ATTACHMENT0. |
| 69 | GC3Denum value = (bufs[0] == GraphicsContext3D::BACK) ? GraphicsContext3D::COLOR_ATTACHMENT0 : GraphicsContext3D::NONE; |
| 70 | m_context.graphicsContext3D()->getExtensions().drawBuffersEXT(1, &value); |
| 71 | m_context.setBackDrawBuffer(bufs[0]); |
| 72 | } else { |
| 73 | if (n > m_context.getMaxDrawBuffers()) { |
| 74 | m_context.synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "drawBuffersWEBGL" , "more than max draw buffers" ); |
| 75 | return; |
| 76 | } |
| 77 | for (GC3Dsizei i = 0; i < n; ++i) { |
| 78 | if (bufs[i] != GraphicsContext3D::NONE && bufs[i] != static_cast<GC3Denum>(Extensions3D::COLOR_ATTACHMENT0_EXT + i)) { |
| 79 | m_context.synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawBuffersWEBGL" , "COLOR_ATTACHMENTi_EXT or NONE" ); |
| 80 | return; |
| 81 | } |
| 82 | } |
| 83 | m_context.m_framebufferBinding->drawBuffers(buffers); |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | // static |
| 88 | bool WebGLDrawBuffers::satisfiesWebGLRequirements(WebGLRenderingContextBase& webglContext) |
| 89 | { |
| 90 | GraphicsContext3D* context = webglContext.graphicsContext3D(); |
| 91 | |
| 92 | // This is called after we make sure GL_EXT_draw_buffers is supported. |
| 93 | GC3Dint maxDrawBuffers = 0; |
| 94 | GC3Dint maxColorAttachments = 0; |
| 95 | context->getIntegerv(Extensions3D::MAX_DRAW_BUFFERS_EXT, &maxDrawBuffers); |
| 96 | context->getIntegerv(Extensions3D::MAX_COLOR_ATTACHMENTS_EXT, &maxColorAttachments); |
| 97 | if (maxDrawBuffers < 4 || maxColorAttachments < 4) |
| 98 | return false; |
| 99 | |
| 100 | Platform3DObject fbo = context->createFramebuffer(); |
| 101 | context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, fbo); |
| 102 | |
| 103 | const unsigned char buffer[4] = { 0, 0, 0, 0 }; // textures are required to be initialized for other ports. |
| 104 | bool supportsDepth = context->getExtensions().supports("GL_OES_depth_texture" ) |
| 105 | || context->getExtensions().supports("GL_ARB_depth_texture" ); |
| 106 | bool supportsDepthStencil = (context->getExtensions().supports("GL_EXT_packed_depth_stencil" ) |
| 107 | || context->getExtensions().supports("GL_OES_packed_depth_stencil" )); |
| 108 | Platform3DObject depthStencil = 0; |
| 109 | if (supportsDepthStencil) { |
| 110 | depthStencil = context->createTexture(); |
| 111 | context->bindTexture(GraphicsContext3D::TEXTURE_2D, depthStencil); |
| 112 | context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::DEPTH_STENCIL, 1, 1, 0, GraphicsContext3D::DEPTH_STENCIL, GraphicsContext3D::UNSIGNED_INT_24_8, buffer); |
| 113 | } |
| 114 | Platform3DObject depth = 0; |
| 115 | if (supportsDepth) { |
| 116 | depth = context->createTexture(); |
| 117 | context->bindTexture(GraphicsContext3D::TEXTURE_2D, depth); |
| 118 | context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::DEPTH_COMPONENT, 1, 1, 0, GraphicsContext3D::DEPTH_COMPONENT, GraphicsContext3D::UNSIGNED_INT, buffer); |
| 119 | } |
| 120 | |
| 121 | Vector<Platform3DObject> colors; |
| 122 | bool ok = true; |
| 123 | GC3Dint maxAllowedBuffers = std::min(maxDrawBuffers, maxColorAttachments); |
| 124 | for (GC3Dint i = 0; i < maxAllowedBuffers; ++i) { |
| 125 | Platform3DObject color = context->createTexture(); |
| 126 | colors.append(color); |
| 127 | context->bindTexture(GraphicsContext3D::TEXTURE_2D, color); |
| 128 | context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, buffer); |
| 129 | context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0 + i, GraphicsContext3D::TEXTURE_2D, color, 0); |
| 130 | if (context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { |
| 131 | ok = false; |
| 132 | break; |
| 133 | } |
| 134 | if (supportsDepth) { |
| 135 | context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depth, 0); |
| 136 | if (context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { |
| 137 | ok = false; |
| 138 | break; |
| 139 | } |
| 140 | context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, 0, 0); |
| 141 | } |
| 142 | if (supportsDepthStencil) { |
| 143 | context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depthStencil, 0); |
| 144 | context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depthStencil, 0); |
| 145 | if (context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { |
| 146 | ok = false; |
| 147 | break; |
| 148 | } |
| 149 | context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, 0, 0); |
| 150 | context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, 0, 0); |
| 151 | } |
| 152 | } |
| 153 | |
| 154 | webglContext.restoreCurrentFramebuffer(); |
| 155 | context->deleteFramebuffer(fbo); |
| 156 | webglContext.restoreCurrentTexture2D(); |
| 157 | if (supportsDepth) |
| 158 | context->deleteTexture(depth); |
| 159 | if (supportsDepthStencil) |
| 160 | context->deleteTexture(depthStencil); |
| 161 | for (auto& color : colors) |
| 162 | context->deleteTexture(color); |
| 163 | return ok; |
| 164 | } |
| 165 | |
| 166 | } // namespace WebCore |
| 167 | |
| 168 | #endif // ENABLE(WEBGL) |
| 169 | |