1 | /* |
2 | * Copyright (C) 2011 Google Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * |
8 | * 1. Redistributions of source code must retain the above copyright |
9 | * notice, this list of conditions and the following disclaimer. |
10 | * 2. Redistributions in binary form must reproduce the above copyright |
11 | * notice, this list of conditions and the following disclaimer in the |
12 | * documentation and/or other materials provided with the distribution. |
13 | * |
14 | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
15 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
16 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
17 | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
18 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
19 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
20 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
21 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
23 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | |
28 | #if ENABLE(WEBGL) |
29 | |
30 | #include "WebGLDebugShaders.h" |
31 | |
32 | #include "Extensions3D.h" |
33 | #include "WebGLRenderingContextBase.h" |
34 | #include "WebGLShader.h" |
35 | |
36 | namespace WebCore { |
37 | |
38 | WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContextBase& context) |
39 | : WebGLExtension(context) |
40 | { |
41 | } |
42 | |
43 | WebGLDebugShaders::~WebGLDebugShaders() = default; |
44 | |
45 | WebGLExtension::ExtensionName WebGLDebugShaders::getName() const |
46 | { |
47 | return WebGLDebugShadersName; |
48 | } |
49 | |
50 | String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader) |
51 | { |
52 | if (m_context.isContextLost()) |
53 | return String(); |
54 | if (!m_context.validateWebGLObject("getTranslatedShaderSource" , shader)) |
55 | return emptyString(); |
56 | return m_context.graphicsContext3D()->getExtensions().getTranslatedShaderSourceANGLE(shader->object()); |
57 | } |
58 | |
59 | } // namespace WebCore |
60 | |
61 | #endif // ENABLE(WEBGL) |
62 | |