1 | /* |
2 | * Copyright (C) 2010, Google Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
15 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
16 | * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
17 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
18 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
19 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
20 | * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
21 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
22 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
23 | */ |
24 | |
25 | #include "config.h" |
26 | |
27 | #if ENABLE(WEB_AUDIO) |
28 | |
29 | #include "ScriptProcessorNode.h" |
30 | |
31 | #include "AudioBuffer.h" |
32 | #include "AudioBus.h" |
33 | #include "AudioContext.h" |
34 | #include "AudioNodeInput.h" |
35 | #include "AudioNodeOutput.h" |
36 | #include "AudioProcessingEvent.h" |
37 | #include "Document.h" |
38 | #include "EventNames.h" |
39 | #include <JavaScriptCore/Float32Array.h> |
40 | #include <wtf/IsoMallocInlines.h> |
41 | #include <wtf/MainThread.h> |
42 | |
43 | namespace WebCore { |
44 | |
45 | WTF_MAKE_ISO_ALLOCATED_IMPL(ScriptProcessorNode); |
46 | |
47 | Ref<ScriptProcessorNode> ScriptProcessorNode::create(AudioContext& context, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels) |
48 | { |
49 | return adoptRef(*new ScriptProcessorNode(context, sampleRate, bufferSize, numberOfInputChannels, numberOfOutputChannels)); |
50 | } |
51 | |
52 | ScriptProcessorNode::ScriptProcessorNode(AudioContext& context, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels) |
53 | : AudioNode(context, sampleRate) |
54 | , m_doubleBufferIndex(0) |
55 | , m_doubleBufferIndexForEvent(0) |
56 | , m_bufferSize(bufferSize) |
57 | , m_bufferReadWriteIndex(0) |
58 | , m_isRequestOutstanding(false) |
59 | , m_numberOfInputChannels(numberOfInputChannels) |
60 | , m_numberOfOutputChannels(numberOfOutputChannels) |
61 | , m_internalInputBus(AudioBus::create(numberOfInputChannels, AudioNode::ProcessingSizeInFrames, false)) |
62 | , m_hasAudioProcessListener(false) |
63 | { |
64 | // Regardless of the allowed buffer sizes, we still need to process at the granularity of the AudioNode. |
65 | if (m_bufferSize < AudioNode::ProcessingSizeInFrames) |
66 | m_bufferSize = AudioNode::ProcessingSizeInFrames; |
67 | |
68 | ASSERT(numberOfInputChannels <= AudioContext::maxNumberOfChannels()); |
69 | |
70 | setNodeType(NodeTypeJavaScript); |
71 | addInput(std::make_unique<AudioNodeInput>(this)); |
72 | addOutput(std::make_unique<AudioNodeOutput>(this, numberOfOutputChannels)); |
73 | |
74 | initialize(); |
75 | } |
76 | |
77 | ScriptProcessorNode::~ScriptProcessorNode() |
78 | { |
79 | uninitialize(); |
80 | } |
81 | |
82 | void ScriptProcessorNode::initialize() |
83 | { |
84 | if (isInitialized()) |
85 | return; |
86 | |
87 | float sampleRate = context().sampleRate(); |
88 | |
89 | // Create double buffers on both the input and output sides. |
90 | // These AudioBuffers will be directly accessed in the main thread by JavaScript. |
91 | for (unsigned i = 0; i < 2; ++i) { |
92 | auto inputBuffer = m_numberOfInputChannels ? AudioBuffer::create(m_numberOfInputChannels, bufferSize(), sampleRate) : 0; |
93 | auto outputBuffer = m_numberOfOutputChannels ? AudioBuffer::create(m_numberOfOutputChannels, bufferSize(), sampleRate) : 0; |
94 | |
95 | m_inputBuffers.append(inputBuffer); |
96 | m_outputBuffers.append(outputBuffer); |
97 | } |
98 | |
99 | AudioNode::initialize(); |
100 | } |
101 | |
102 | void ScriptProcessorNode::uninitialize() |
103 | { |
104 | if (!isInitialized()) |
105 | return; |
106 | |
107 | m_inputBuffers.clear(); |
108 | m_outputBuffers.clear(); |
109 | |
110 | AudioNode::uninitialize(); |
111 | } |
112 | |
113 | void ScriptProcessorNode::process(size_t framesToProcess) |
114 | { |
115 | // Discussion about inputs and outputs: |
116 | // As in other AudioNodes, ScriptProcessorNode uses an AudioBus for its input and output (see inputBus and outputBus below). |
117 | // Additionally, there is a double-buffering for input and output which is exposed directly to JavaScript (see inputBuffer and outputBuffer below). |
118 | // This node is the producer for inputBuffer and the consumer for outputBuffer. |
119 | // The JavaScript code is the consumer of inputBuffer and the producer for outputBuffer. |
120 | |
121 | // Check if audioprocess listener is set. |
122 | if (!m_hasAudioProcessListener) |
123 | return; |
124 | |
125 | // Get input and output busses. |
126 | AudioBus* inputBus = this->input(0)->bus(); |
127 | AudioBus* outputBus = this->output(0)->bus(); |
128 | |
129 | // Get input and output buffers. We double-buffer both the input and output sides. |
130 | unsigned doubleBufferIndex = this->doubleBufferIndex(); |
131 | bool isDoubleBufferIndexGood = doubleBufferIndex < 2 && doubleBufferIndex < m_inputBuffers.size() && doubleBufferIndex < m_outputBuffers.size(); |
132 | ASSERT(isDoubleBufferIndexGood); |
133 | if (!isDoubleBufferIndexGood) |
134 | return; |
135 | |
136 | AudioBuffer* inputBuffer = m_inputBuffers[doubleBufferIndex].get(); |
137 | AudioBuffer* outputBuffer = m_outputBuffers[doubleBufferIndex].get(); |
138 | |
139 | // Check the consistency of input and output buffers. |
140 | unsigned numberOfInputChannels = m_internalInputBus->numberOfChannels(); |
141 | bool buffersAreGood = outputBuffer && bufferSize() == outputBuffer->length() && m_bufferReadWriteIndex + framesToProcess <= bufferSize(); |
142 | |
143 | // If the number of input channels is zero, it's ok to have inputBuffer = 0. |
144 | if (m_internalInputBus->numberOfChannels()) |
145 | buffersAreGood = buffersAreGood && inputBuffer && bufferSize() == inputBuffer->length(); |
146 | |
147 | ASSERT(buffersAreGood); |
148 | if (!buffersAreGood) |
149 | return; |
150 | |
151 | // We assume that bufferSize() is evenly divisible by framesToProcess - should always be true, but we should still check. |
152 | bool isFramesToProcessGood = framesToProcess && bufferSize() >= framesToProcess && !(bufferSize() % framesToProcess); |
153 | ASSERT(isFramesToProcessGood); |
154 | if (!isFramesToProcessGood) |
155 | return; |
156 | |
157 | unsigned numberOfOutputChannels = outputBus->numberOfChannels(); |
158 | |
159 | bool channelsAreGood = (numberOfInputChannels == m_numberOfInputChannels) && (numberOfOutputChannels == m_numberOfOutputChannels); |
160 | ASSERT(channelsAreGood); |
161 | if (!channelsAreGood) |
162 | return; |
163 | |
164 | for (unsigned i = 0; i < numberOfInputChannels; i++) |
165 | m_internalInputBus->setChannelMemory(i, inputBuffer->channelData(i)->data() + m_bufferReadWriteIndex, framesToProcess); |
166 | |
167 | if (numberOfInputChannels) |
168 | m_internalInputBus->copyFrom(*inputBus); |
169 | |
170 | // Copy from the output buffer to the output. |
171 | for (unsigned i = 0; i < numberOfOutputChannels; ++i) |
172 | memcpy(outputBus->channel(i)->mutableData(), outputBuffer->channelData(i)->data() + m_bufferReadWriteIndex, sizeof(float) * framesToProcess); |
173 | |
174 | // Update the buffering index. |
175 | m_bufferReadWriteIndex = (m_bufferReadWriteIndex + framesToProcess) % bufferSize(); |
176 | |
177 | // m_bufferReadWriteIndex will wrap back around to 0 when the current input and output buffers are full. |
178 | // When this happens, fire an event and swap buffers. |
179 | if (!m_bufferReadWriteIndex) { |
180 | // Avoid building up requests on the main thread to fire process events when they're not being handled. |
181 | // This could be a problem if the main thread is very busy doing other things and is being held up handling previous requests. |
182 | if (m_isRequestOutstanding) { |
183 | // We're late in handling the previous request. The main thread must be very busy. |
184 | // The best we can do is clear out the buffer ourself here. |
185 | outputBuffer->zero(); |
186 | } else { |
187 | // Reference ourself so we don't accidentally get deleted before fireProcessEvent() gets called. |
188 | ref(); |
189 | |
190 | // Fire the event on the main thread, not this one (which is the realtime audio thread). |
191 | m_doubleBufferIndexForEvent = m_doubleBufferIndex; |
192 | m_isRequestOutstanding = true; |
193 | |
194 | callOnMainThread([this] { |
195 | if (!m_hasAudioProcessListener) |
196 | return; |
197 | |
198 | fireProcessEvent(); |
199 | |
200 | // De-reference to match the ref() call in process(). |
201 | deref(); |
202 | }); |
203 | } |
204 | |
205 | swapBuffers(); |
206 | } |
207 | } |
208 | |
209 | void ScriptProcessorNode::fireProcessEvent() |
210 | { |
211 | ASSERT(isMainThread() && m_isRequestOutstanding); |
212 | |
213 | bool isIndexGood = m_doubleBufferIndexForEvent < 2; |
214 | ASSERT(isIndexGood); |
215 | if (!isIndexGood) |
216 | return; |
217 | |
218 | AudioBuffer* inputBuffer = m_inputBuffers[m_doubleBufferIndexForEvent].get(); |
219 | AudioBuffer* outputBuffer = m_outputBuffers[m_doubleBufferIndexForEvent].get(); |
220 | ASSERT(outputBuffer); |
221 | if (!outputBuffer) |
222 | return; |
223 | |
224 | // Avoid firing the event if the document has already gone away. |
225 | if (!context().isStopped()) { |
226 | // Let the audio thread know we've gotten to the point where it's OK for it to make another request. |
227 | m_isRequestOutstanding = false; |
228 | |
229 | // Calculate playbackTime with the buffersize which needs to be processed each time when onaudioprocess is called. |
230 | // The outputBuffer being passed to JS will be played after exhausting previous outputBuffer by double-buffering. |
231 | double playbackTime = (context().currentSampleFrame() + m_bufferSize) / static_cast<double>(context().sampleRate()); |
232 | |
233 | // Call the JavaScript event handler which will do the audio processing. |
234 | dispatchEvent(AudioProcessingEvent::create(inputBuffer, outputBuffer, playbackTime)); |
235 | } |
236 | } |
237 | |
238 | void ScriptProcessorNode::reset() |
239 | { |
240 | m_bufferReadWriteIndex = 0; |
241 | m_doubleBufferIndex = 0; |
242 | |
243 | for (unsigned i = 0; i < 2; ++i) { |
244 | m_inputBuffers[i]->zero(); |
245 | m_outputBuffers[i]->zero(); |
246 | } |
247 | } |
248 | |
249 | double ScriptProcessorNode::tailTime() const |
250 | { |
251 | return std::numeric_limits<double>::infinity(); |
252 | } |
253 | |
254 | double ScriptProcessorNode::latencyTime() const |
255 | { |
256 | return std::numeric_limits<double>::infinity(); |
257 | } |
258 | |
259 | bool ScriptProcessorNode::addEventListener(const AtomicString& eventType, Ref<EventListener>&& listener, const AddEventListenerOptions& options) |
260 | { |
261 | bool success = AudioNode::addEventListener(eventType, WTFMove(listener), options); |
262 | if (success && eventType == eventNames().audioprocessEvent) |
263 | m_hasAudioProcessListener = hasEventListeners(eventNames().audioprocessEvent); |
264 | return success; |
265 | } |
266 | |
267 | bool ScriptProcessorNode::removeEventListener(const AtomicString& eventType, EventListener& listener, const ListenerOptions& options) |
268 | { |
269 | bool success = AudioNode::removeEventListener(eventType, listener, options); |
270 | if (success && eventType == eventNames().audioprocessEvent) |
271 | m_hasAudioProcessListener = hasEventListeners(eventNames().audioprocessEvent); |
272 | return success; |
273 | } |
274 | |
275 | void ScriptProcessorNode::removeAllEventListeners() |
276 | { |
277 | m_hasAudioProcessListener = false; |
278 | AudioNode::removeAllEventListeners(); |
279 | } |
280 | |
281 | } // namespace WebCore |
282 | |
283 | #endif // ENABLE(WEB_AUDIO) |
284 | |