| 1 | /* |
| 2 | * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 | * Copyright (C) 2017 Apple Inc. All rights reserved. |
| 4 | * |
| 5 | * Redistribution and use in source and binary forms, with or without |
| 6 | * modification, are permitted provided that the following conditions |
| 7 | * are met: |
| 8 | * |
| 9 | * 1. Redistributions of source code must retain the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer. |
| 11 | * 2. Redistributions in binary form must reproduce the above copyright |
| 12 | * notice, this list of conditions and the following disclaimer in the |
| 13 | * documentation and/or other materials provided with the distribution. |
| 14 | * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
| 15 | * its contributors may be used to endorse or promote products derived |
| 16 | * from this software without specific prior written permission. |
| 17 | * |
| 18 | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| 19 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 20 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 21 | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 22 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 23 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 24 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 25 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 26 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 27 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 28 | */ |
| 29 | |
| 30 | #pragma once |
| 31 | |
| 32 | #include "ExceptionOr.h" |
| 33 | #include <JavaScriptCore/Float32Array.h> |
| 34 | #include <wtf/Lock.h> |
| 35 | #include <wtf/Vector.h> |
| 36 | |
| 37 | namespace WebCore { |
| 38 | |
| 39 | class AudioBus; |
| 40 | |
| 41 | class AudioBuffer : public RefCounted<AudioBuffer> { |
| 42 | public: |
| 43 | static RefPtr<AudioBuffer> create(unsigned numberOfChannels, size_t numberOfFrames, float sampleRate); |
| 44 | |
| 45 | // Returns nullptr if data is not a valid audio file. |
| 46 | static RefPtr<AudioBuffer> createFromAudioFileData(const void* data, size_t dataSize, bool mixToMono, float sampleRate); |
| 47 | |
| 48 | // Format |
| 49 | size_t length() const { return m_length; } |
| 50 | double duration() const { return length() / sampleRate(); } |
| 51 | float sampleRate() const { return m_sampleRate; } |
| 52 | |
| 53 | // Channel data access |
| 54 | unsigned numberOfChannels() const { return m_channels.size(); } |
| 55 | ExceptionOr<Ref<Float32Array>> getChannelData(unsigned channelIndex); |
| 56 | Float32Array* channelData(unsigned channelIndex); |
| 57 | void zero(); |
| 58 | |
| 59 | // Scalar gain |
| 60 | double gain() const { return m_gain; } |
| 61 | void setGain(double gain) { m_gain = gain; } |
| 62 | |
| 63 | // Because an AudioBuffer has a JavaScript wrapper, which will be garbage collected, it may take a while for this object to be deleted. |
| 64 | // releaseMemory() can be called when the AudioContext goes away, so we can release the memory earlier than when the garbage collection happens. |
| 65 | // Careful! Only call this when the page unloads, after the AudioContext is no longer processing. |
| 66 | void releaseMemory(); |
| 67 | |
| 68 | size_t memoryCost() const; |
| 69 | |
| 70 | private: |
| 71 | AudioBuffer(unsigned numberOfChannels, size_t numberOfFrames, float sampleRate); |
| 72 | explicit AudioBuffer(AudioBus&); |
| 73 | |
| 74 | void invalidate(); |
| 75 | |
| 76 | double m_gain { 1.0 }; // scalar gain |
| 77 | float m_sampleRate; |
| 78 | mutable Lock m_channelsLock; |
| 79 | size_t m_length; |
| 80 | Vector<RefPtr<Float32Array>> m_channels; |
| 81 | }; |
| 82 | |
| 83 | } // namespace WebCore |
| 84 | |