| 1 | /* |
| 2 | * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 15 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 16 | * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 17 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 18 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 19 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| 20 | * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 21 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 22 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 23 | */ |
| 24 | |
| 25 | #include "config.h" |
| 26 | |
| 27 | #if ENABLE(WEB_AUDIO) |
| 28 | |
| 29 | #include "AudioBasicProcessorNode.h" |
| 30 | |
| 31 | #include "AudioBus.h" |
| 32 | #include "AudioContext.h" |
| 33 | #include "AudioNodeInput.h" |
| 34 | #include "AudioNodeOutput.h" |
| 35 | #include "AudioProcessor.h" |
| 36 | #include <wtf/IsoMallocInlines.h> |
| 37 | |
| 38 | namespace WebCore { |
| 39 | |
| 40 | WTF_MAKE_ISO_ALLOCATED_IMPL(AudioBasicProcessorNode); |
| 41 | |
| 42 | AudioBasicProcessorNode::AudioBasicProcessorNode(AudioContext& context, float sampleRate) |
| 43 | : AudioNode(context, sampleRate) |
| 44 | { |
| 45 | addInput(std::make_unique<AudioNodeInput>(this)); |
| 46 | addOutput(std::make_unique<AudioNodeOutput>(this, 1)); |
| 47 | |
| 48 | // The subclass must create m_processor. |
| 49 | } |
| 50 | |
| 51 | void AudioBasicProcessorNode::initialize() |
| 52 | { |
| 53 | if (isInitialized()) |
| 54 | return; |
| 55 | |
| 56 | ASSERT(processor()); |
| 57 | processor()->initialize(); |
| 58 | |
| 59 | AudioNode::initialize(); |
| 60 | } |
| 61 | |
| 62 | void AudioBasicProcessorNode::uninitialize() |
| 63 | { |
| 64 | if (!isInitialized()) |
| 65 | return; |
| 66 | |
| 67 | ASSERT(processor()); |
| 68 | processor()->uninitialize(); |
| 69 | |
| 70 | AudioNode::uninitialize(); |
| 71 | } |
| 72 | |
| 73 | void AudioBasicProcessorNode::process(size_t framesToProcess) |
| 74 | { |
| 75 | AudioBus* destinationBus = output(0)->bus(); |
| 76 | |
| 77 | if (!isInitialized() || !processor() || processor()->numberOfChannels() != numberOfChannels()) |
| 78 | destinationBus->zero(); |
| 79 | else { |
| 80 | AudioBus* sourceBus = input(0)->bus(); |
| 81 | |
| 82 | // FIXME: if we take "tail time" into account, then we can avoid calling processor()->process() once the tail dies down. |
| 83 | if (!input(0)->isConnected()) |
| 84 | sourceBus->zero(); |
| 85 | |
| 86 | processor()->process(sourceBus, destinationBus, framesToProcess); |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | // Nice optimization in the very common case allowing for "in-place" processing |
| 91 | void AudioBasicProcessorNode::pullInputs(size_t framesToProcess) |
| 92 | { |
| 93 | // Render input stream - suggest to the input to render directly into output bus for in-place processing in process() if possible. |
| 94 | input(0)->pull(output(0)->bus(), framesToProcess); |
| 95 | } |
| 96 | |
| 97 | void AudioBasicProcessorNode::reset() |
| 98 | { |
| 99 | if (processor()) |
| 100 | processor()->reset(); |
| 101 | } |
| 102 | |
| 103 | // As soon as we know the channel count of our input, we can lazily initialize. |
| 104 | // Sometimes this may be called more than once with different channel counts, in which case we must safely |
| 105 | // uninitialize and then re-initialize with the new channel count. |
| 106 | void AudioBasicProcessorNode::checkNumberOfChannelsForInput(AudioNodeInput* input) |
| 107 | { |
| 108 | ASSERT(context().isAudioThread() && context().isGraphOwner()); |
| 109 | |
| 110 | ASSERT(input == this->input(0)); |
| 111 | if (input != this->input(0)) |
| 112 | return; |
| 113 | |
| 114 | ASSERT(processor()); |
| 115 | if (!processor()) |
| 116 | return; |
| 117 | |
| 118 | unsigned numberOfChannels = input->numberOfChannels(); |
| 119 | |
| 120 | if (isInitialized() && numberOfChannels != output(0)->numberOfChannels()) { |
| 121 | // We're already initialized but the channel count has changed. |
| 122 | uninitialize(); |
| 123 | } |
| 124 | |
| 125 | if (!isInitialized()) { |
| 126 | // This will propagate the channel count to any nodes connected further down the chain... |
| 127 | output(0)->setNumberOfChannels(numberOfChannels); |
| 128 | |
| 129 | // Re-initialize the processor with the new channel count. |
| 130 | processor()->setNumberOfChannels(numberOfChannels); |
| 131 | initialize(); |
| 132 | } |
| 133 | |
| 134 | AudioNode::checkNumberOfChannelsForInput(input); |
| 135 | } |
| 136 | |
| 137 | unsigned AudioBasicProcessorNode::numberOfChannels() |
| 138 | { |
| 139 | return output(0)->numberOfChannels(); |
| 140 | } |
| 141 | |
| 142 | double AudioBasicProcessorNode::tailTime() const |
| 143 | { |
| 144 | return m_processor->tailTime(); |
| 145 | } |
| 146 | |
| 147 | double AudioBasicProcessorNode::latencyTime() const |
| 148 | { |
| 149 | return m_processor->latencyTime(); |
| 150 | } |
| 151 | |
| 152 | } // namespace WebCore |
| 153 | |
| 154 | #endif // ENABLE(WEB_AUDIO) |
| 155 | |