| 1 | // |
| 2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // utilities.cpp: Conversion functions and other utility routines. |
| 8 | |
| 9 | #include "common/utilities.h" |
| 10 | #include <GLSLANG/ShaderVars.h> |
| 11 | #include "common/mathutil.h" |
| 12 | #include "common/platform.h" |
| 13 | |
| 14 | #include <set> |
| 15 | |
| 16 | #if defined(ANGLE_ENABLE_WINDOWS_STORE) |
| 17 | # include <windows.applicationmodel.core.h> |
| 18 | # include <windows.graphics.display.h> |
| 19 | # include <wrl.h> |
| 20 | # include <wrl/wrappers/corewrappers.h> |
| 21 | #endif |
| 22 | |
| 23 | namespace |
| 24 | { |
| 25 | |
| 26 | template <class IndexType> |
| 27 | gl::IndexRange ComputeTypedIndexRange(const IndexType *indices, |
| 28 | size_t count, |
| 29 | bool primitiveRestartEnabled, |
| 30 | GLuint primitiveRestartIndex) |
| 31 | { |
| 32 | ASSERT(count > 0); |
| 33 | |
| 34 | IndexType minIndex = 0; |
| 35 | IndexType maxIndex = 0; |
| 36 | size_t nonPrimitiveRestartIndices = 0; |
| 37 | |
| 38 | if (primitiveRestartEnabled) |
| 39 | { |
| 40 | // Find the first non-primitive restart index to initialize the min and max values |
| 41 | size_t i = 0; |
| 42 | for (; i < count; i++) |
| 43 | { |
| 44 | if (indices[i] != primitiveRestartIndex) |
| 45 | { |
| 46 | minIndex = indices[i]; |
| 47 | maxIndex = indices[i]; |
| 48 | nonPrimitiveRestartIndices++; |
| 49 | break; |
| 50 | } |
| 51 | } |
| 52 | |
| 53 | // Loop over the rest of the indices |
| 54 | for (; i < count; i++) |
| 55 | { |
| 56 | if (indices[i] != primitiveRestartIndex) |
| 57 | { |
| 58 | if (minIndex > indices[i]) |
| 59 | { |
| 60 | minIndex = indices[i]; |
| 61 | } |
| 62 | if (maxIndex < indices[i]) |
| 63 | { |
| 64 | maxIndex = indices[i]; |
| 65 | } |
| 66 | nonPrimitiveRestartIndices++; |
| 67 | } |
| 68 | } |
| 69 | } |
| 70 | else |
| 71 | { |
| 72 | minIndex = indices[0]; |
| 73 | maxIndex = indices[0]; |
| 74 | nonPrimitiveRestartIndices = count; |
| 75 | |
| 76 | for (size_t i = 1; i < count; i++) |
| 77 | { |
| 78 | if (minIndex > indices[i]) |
| 79 | { |
| 80 | minIndex = indices[i]; |
| 81 | } |
| 82 | if (maxIndex < indices[i]) |
| 83 | { |
| 84 | maxIndex = indices[i]; |
| 85 | } |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | return gl::IndexRange(static_cast<size_t>(minIndex), static_cast<size_t>(maxIndex), |
| 90 | nonPrimitiveRestartIndices); |
| 91 | } |
| 92 | |
| 93 | } // anonymous namespace |
| 94 | |
| 95 | namespace gl |
| 96 | { |
| 97 | |
| 98 | int VariableComponentCount(GLenum type) |
| 99 | { |
| 100 | return VariableRowCount(type) * VariableColumnCount(type); |
| 101 | } |
| 102 | |
| 103 | GLenum VariableComponentType(GLenum type) |
| 104 | { |
| 105 | switch (type) |
| 106 | { |
| 107 | case GL_BOOL: |
| 108 | case GL_BOOL_VEC2: |
| 109 | case GL_BOOL_VEC3: |
| 110 | case GL_BOOL_VEC4: |
| 111 | return GL_BOOL; |
| 112 | case GL_FLOAT: |
| 113 | case GL_FLOAT_VEC2: |
| 114 | case GL_FLOAT_VEC3: |
| 115 | case GL_FLOAT_VEC4: |
| 116 | case GL_FLOAT_MAT2: |
| 117 | case GL_FLOAT_MAT3: |
| 118 | case GL_FLOAT_MAT4: |
| 119 | case GL_FLOAT_MAT2x3: |
| 120 | case GL_FLOAT_MAT3x2: |
| 121 | case GL_FLOAT_MAT2x4: |
| 122 | case GL_FLOAT_MAT4x2: |
| 123 | case GL_FLOAT_MAT3x4: |
| 124 | case GL_FLOAT_MAT4x3: |
| 125 | return GL_FLOAT; |
| 126 | case GL_INT: |
| 127 | case GL_SAMPLER_2D: |
| 128 | case GL_SAMPLER_2D_RECT_ANGLE: |
| 129 | case GL_SAMPLER_3D: |
| 130 | case GL_SAMPLER_CUBE: |
| 131 | case GL_SAMPLER_2D_ARRAY: |
| 132 | case GL_SAMPLER_EXTERNAL_OES: |
| 133 | case GL_SAMPLER_2D_MULTISAMPLE: |
| 134 | case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 135 | case GL_INT_SAMPLER_2D: |
| 136 | case GL_INT_SAMPLER_3D: |
| 137 | case GL_INT_SAMPLER_CUBE: |
| 138 | case GL_INT_SAMPLER_2D_ARRAY: |
| 139 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| 140 | case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 141 | case GL_UNSIGNED_INT_SAMPLER_2D: |
| 142 | case GL_UNSIGNED_INT_SAMPLER_3D: |
| 143 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| 144 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| 145 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| 146 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 147 | case GL_SAMPLER_2D_SHADOW: |
| 148 | case GL_SAMPLER_CUBE_SHADOW: |
| 149 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
| 150 | case GL_INT_VEC2: |
| 151 | case GL_INT_VEC3: |
| 152 | case GL_INT_VEC4: |
| 153 | case GL_IMAGE_2D: |
| 154 | case GL_INT_IMAGE_2D: |
| 155 | case GL_UNSIGNED_INT_IMAGE_2D: |
| 156 | case GL_IMAGE_3D: |
| 157 | case GL_INT_IMAGE_3D: |
| 158 | case GL_UNSIGNED_INT_IMAGE_3D: |
| 159 | case GL_IMAGE_2D_ARRAY: |
| 160 | case GL_INT_IMAGE_2D_ARRAY: |
| 161 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
| 162 | case GL_IMAGE_CUBE: |
| 163 | case GL_INT_IMAGE_CUBE: |
| 164 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
| 165 | case GL_UNSIGNED_INT_ATOMIC_COUNTER: |
| 166 | return GL_INT; |
| 167 | case GL_UNSIGNED_INT: |
| 168 | case GL_UNSIGNED_INT_VEC2: |
| 169 | case GL_UNSIGNED_INT_VEC3: |
| 170 | case GL_UNSIGNED_INT_VEC4: |
| 171 | return GL_UNSIGNED_INT; |
| 172 | default: |
| 173 | UNREACHABLE(); |
| 174 | } |
| 175 | |
| 176 | return GL_NONE; |
| 177 | } |
| 178 | |
| 179 | size_t VariableComponentSize(GLenum type) |
| 180 | { |
| 181 | switch (type) |
| 182 | { |
| 183 | case GL_BOOL: |
| 184 | return sizeof(GLint); |
| 185 | case GL_FLOAT: |
| 186 | return sizeof(GLfloat); |
| 187 | case GL_INT: |
| 188 | return sizeof(GLint); |
| 189 | case GL_UNSIGNED_INT: |
| 190 | return sizeof(GLuint); |
| 191 | default: |
| 192 | UNREACHABLE(); |
| 193 | } |
| 194 | |
| 195 | return 0; |
| 196 | } |
| 197 | |
| 198 | size_t VariableInternalSize(GLenum type) |
| 199 | { |
| 200 | // Expanded to 4-element vectors |
| 201 | return VariableComponentSize(VariableComponentType(type)) * VariableRowCount(type) * 4; |
| 202 | } |
| 203 | |
| 204 | size_t VariableExternalSize(GLenum type) |
| 205 | { |
| 206 | return VariableComponentSize(VariableComponentType(type)) * VariableComponentCount(type); |
| 207 | } |
| 208 | |
| 209 | GLenum VariableBoolVectorType(GLenum type) |
| 210 | { |
| 211 | switch (type) |
| 212 | { |
| 213 | case GL_FLOAT: |
| 214 | case GL_INT: |
| 215 | case GL_UNSIGNED_INT: |
| 216 | return GL_BOOL; |
| 217 | case GL_FLOAT_VEC2: |
| 218 | case GL_INT_VEC2: |
| 219 | case GL_UNSIGNED_INT_VEC2: |
| 220 | return GL_BOOL_VEC2; |
| 221 | case GL_FLOAT_VEC3: |
| 222 | case GL_INT_VEC3: |
| 223 | case GL_UNSIGNED_INT_VEC3: |
| 224 | return GL_BOOL_VEC3; |
| 225 | case GL_FLOAT_VEC4: |
| 226 | case GL_INT_VEC4: |
| 227 | case GL_UNSIGNED_INT_VEC4: |
| 228 | return GL_BOOL_VEC4; |
| 229 | |
| 230 | default: |
| 231 | UNREACHABLE(); |
| 232 | return GL_NONE; |
| 233 | } |
| 234 | } |
| 235 | |
| 236 | int VariableRowCount(GLenum type) |
| 237 | { |
| 238 | switch (type) |
| 239 | { |
| 240 | case GL_NONE: |
| 241 | return 0; |
| 242 | case GL_BOOL: |
| 243 | case GL_FLOAT: |
| 244 | case GL_INT: |
| 245 | case GL_UNSIGNED_INT: |
| 246 | case GL_BOOL_VEC2: |
| 247 | case GL_FLOAT_VEC2: |
| 248 | case GL_INT_VEC2: |
| 249 | case GL_UNSIGNED_INT_VEC2: |
| 250 | case GL_BOOL_VEC3: |
| 251 | case GL_FLOAT_VEC3: |
| 252 | case GL_INT_VEC3: |
| 253 | case GL_UNSIGNED_INT_VEC3: |
| 254 | case GL_BOOL_VEC4: |
| 255 | case GL_FLOAT_VEC4: |
| 256 | case GL_INT_VEC4: |
| 257 | case GL_UNSIGNED_INT_VEC4: |
| 258 | case GL_SAMPLER_2D: |
| 259 | case GL_SAMPLER_3D: |
| 260 | case GL_SAMPLER_CUBE: |
| 261 | case GL_SAMPLER_2D_ARRAY: |
| 262 | case GL_SAMPLER_EXTERNAL_OES: |
| 263 | case GL_SAMPLER_2D_RECT_ANGLE: |
| 264 | case GL_SAMPLER_2D_MULTISAMPLE: |
| 265 | case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 266 | case GL_INT_SAMPLER_2D: |
| 267 | case GL_INT_SAMPLER_3D: |
| 268 | case GL_INT_SAMPLER_CUBE: |
| 269 | case GL_INT_SAMPLER_2D_ARRAY: |
| 270 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| 271 | case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 272 | case GL_UNSIGNED_INT_SAMPLER_2D: |
| 273 | case GL_UNSIGNED_INT_SAMPLER_3D: |
| 274 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| 275 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| 276 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| 277 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 278 | case GL_SAMPLER_2D_SHADOW: |
| 279 | case GL_SAMPLER_CUBE_SHADOW: |
| 280 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
| 281 | case GL_IMAGE_2D: |
| 282 | case GL_INT_IMAGE_2D: |
| 283 | case GL_UNSIGNED_INT_IMAGE_2D: |
| 284 | case GL_IMAGE_2D_ARRAY: |
| 285 | case GL_INT_IMAGE_2D_ARRAY: |
| 286 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
| 287 | case GL_IMAGE_3D: |
| 288 | case GL_INT_IMAGE_3D: |
| 289 | case GL_UNSIGNED_INT_IMAGE_3D: |
| 290 | case GL_IMAGE_CUBE: |
| 291 | case GL_INT_IMAGE_CUBE: |
| 292 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
| 293 | case GL_UNSIGNED_INT_ATOMIC_COUNTER: |
| 294 | return 1; |
| 295 | case GL_FLOAT_MAT2: |
| 296 | case GL_FLOAT_MAT3x2: |
| 297 | case GL_FLOAT_MAT4x2: |
| 298 | return 2; |
| 299 | case GL_FLOAT_MAT3: |
| 300 | case GL_FLOAT_MAT2x3: |
| 301 | case GL_FLOAT_MAT4x3: |
| 302 | return 3; |
| 303 | case GL_FLOAT_MAT4: |
| 304 | case GL_FLOAT_MAT2x4: |
| 305 | case GL_FLOAT_MAT3x4: |
| 306 | return 4; |
| 307 | default: |
| 308 | UNREACHABLE(); |
| 309 | } |
| 310 | |
| 311 | return 0; |
| 312 | } |
| 313 | |
| 314 | int VariableColumnCount(GLenum type) |
| 315 | { |
| 316 | switch (type) |
| 317 | { |
| 318 | case GL_NONE: |
| 319 | return 0; |
| 320 | case GL_BOOL: |
| 321 | case GL_FLOAT: |
| 322 | case GL_INT: |
| 323 | case GL_UNSIGNED_INT: |
| 324 | case GL_SAMPLER_2D: |
| 325 | case GL_SAMPLER_3D: |
| 326 | case GL_SAMPLER_CUBE: |
| 327 | case GL_SAMPLER_2D_ARRAY: |
| 328 | case GL_SAMPLER_2D_MULTISAMPLE: |
| 329 | case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 330 | case GL_INT_SAMPLER_2D: |
| 331 | case GL_INT_SAMPLER_3D: |
| 332 | case GL_INT_SAMPLER_CUBE: |
| 333 | case GL_INT_SAMPLER_2D_ARRAY: |
| 334 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| 335 | case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 336 | case GL_SAMPLER_EXTERNAL_OES: |
| 337 | case GL_SAMPLER_2D_RECT_ANGLE: |
| 338 | case GL_UNSIGNED_INT_SAMPLER_2D: |
| 339 | case GL_UNSIGNED_INT_SAMPLER_3D: |
| 340 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| 341 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| 342 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| 343 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 344 | case GL_SAMPLER_2D_SHADOW: |
| 345 | case GL_SAMPLER_CUBE_SHADOW: |
| 346 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
| 347 | case GL_IMAGE_2D: |
| 348 | case GL_INT_IMAGE_2D: |
| 349 | case GL_UNSIGNED_INT_IMAGE_2D: |
| 350 | case GL_IMAGE_3D: |
| 351 | case GL_INT_IMAGE_3D: |
| 352 | case GL_UNSIGNED_INT_IMAGE_3D: |
| 353 | case GL_IMAGE_2D_ARRAY: |
| 354 | case GL_INT_IMAGE_2D_ARRAY: |
| 355 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
| 356 | case GL_IMAGE_CUBE: |
| 357 | case GL_INT_IMAGE_CUBE: |
| 358 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
| 359 | case GL_UNSIGNED_INT_ATOMIC_COUNTER: |
| 360 | return 1; |
| 361 | case GL_BOOL_VEC2: |
| 362 | case GL_FLOAT_VEC2: |
| 363 | case GL_INT_VEC2: |
| 364 | case GL_UNSIGNED_INT_VEC2: |
| 365 | case GL_FLOAT_MAT2: |
| 366 | case GL_FLOAT_MAT2x3: |
| 367 | case GL_FLOAT_MAT2x4: |
| 368 | return 2; |
| 369 | case GL_BOOL_VEC3: |
| 370 | case GL_FLOAT_VEC3: |
| 371 | case GL_INT_VEC3: |
| 372 | case GL_UNSIGNED_INT_VEC3: |
| 373 | case GL_FLOAT_MAT3: |
| 374 | case GL_FLOAT_MAT3x2: |
| 375 | case GL_FLOAT_MAT3x4: |
| 376 | return 3; |
| 377 | case GL_BOOL_VEC4: |
| 378 | case GL_FLOAT_VEC4: |
| 379 | case GL_INT_VEC4: |
| 380 | case GL_UNSIGNED_INT_VEC4: |
| 381 | case GL_FLOAT_MAT4: |
| 382 | case GL_FLOAT_MAT4x2: |
| 383 | case GL_FLOAT_MAT4x3: |
| 384 | return 4; |
| 385 | default: |
| 386 | UNREACHABLE(); |
| 387 | } |
| 388 | |
| 389 | return 0; |
| 390 | } |
| 391 | |
| 392 | bool IsSamplerType(GLenum type) |
| 393 | { |
| 394 | switch (type) |
| 395 | { |
| 396 | case GL_SAMPLER_2D: |
| 397 | case GL_SAMPLER_3D: |
| 398 | case GL_SAMPLER_CUBE: |
| 399 | case GL_SAMPLER_2D_ARRAY: |
| 400 | case GL_SAMPLER_EXTERNAL_OES: |
| 401 | case GL_SAMPLER_2D_MULTISAMPLE: |
| 402 | case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 403 | case GL_SAMPLER_2D_RECT_ANGLE: |
| 404 | case GL_INT_SAMPLER_2D: |
| 405 | case GL_INT_SAMPLER_3D: |
| 406 | case GL_INT_SAMPLER_CUBE: |
| 407 | case GL_INT_SAMPLER_2D_ARRAY: |
| 408 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| 409 | case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 410 | case GL_UNSIGNED_INT_SAMPLER_2D: |
| 411 | case GL_UNSIGNED_INT_SAMPLER_3D: |
| 412 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| 413 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| 414 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| 415 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 416 | case GL_SAMPLER_2D_SHADOW: |
| 417 | case GL_SAMPLER_CUBE_SHADOW: |
| 418 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
| 419 | return true; |
| 420 | } |
| 421 | |
| 422 | return false; |
| 423 | } |
| 424 | |
| 425 | bool IsImageType(GLenum type) |
| 426 | { |
| 427 | switch (type) |
| 428 | { |
| 429 | case GL_IMAGE_2D: |
| 430 | case GL_INT_IMAGE_2D: |
| 431 | case GL_UNSIGNED_INT_IMAGE_2D: |
| 432 | case GL_IMAGE_3D: |
| 433 | case GL_INT_IMAGE_3D: |
| 434 | case GL_UNSIGNED_INT_IMAGE_3D: |
| 435 | case GL_IMAGE_2D_ARRAY: |
| 436 | case GL_INT_IMAGE_2D_ARRAY: |
| 437 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
| 438 | case GL_IMAGE_CUBE: |
| 439 | case GL_INT_IMAGE_CUBE: |
| 440 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
| 441 | return true; |
| 442 | } |
| 443 | return false; |
| 444 | } |
| 445 | |
| 446 | bool IsImage2DType(GLenum type) |
| 447 | { |
| 448 | switch (type) |
| 449 | { |
| 450 | case GL_IMAGE_2D: |
| 451 | case GL_INT_IMAGE_2D: |
| 452 | case GL_UNSIGNED_INT_IMAGE_2D: |
| 453 | return true; |
| 454 | case GL_IMAGE_3D: |
| 455 | case GL_INT_IMAGE_3D: |
| 456 | case GL_UNSIGNED_INT_IMAGE_3D: |
| 457 | case GL_IMAGE_2D_ARRAY: |
| 458 | case GL_INT_IMAGE_2D_ARRAY: |
| 459 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
| 460 | case GL_IMAGE_CUBE: |
| 461 | case GL_INT_IMAGE_CUBE: |
| 462 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
| 463 | return false; |
| 464 | default: |
| 465 | UNREACHABLE(); |
| 466 | return false; |
| 467 | } |
| 468 | } |
| 469 | |
| 470 | bool IsAtomicCounterType(GLenum type) |
| 471 | { |
| 472 | return type == GL_UNSIGNED_INT_ATOMIC_COUNTER; |
| 473 | } |
| 474 | |
| 475 | bool IsOpaqueType(GLenum type) |
| 476 | { |
| 477 | // ESSL 3.10 section 4.1.7 defines opaque types as: samplers, images and atomic counters. |
| 478 | return IsImageType(type) || IsSamplerType(type) || IsAtomicCounterType(type); |
| 479 | } |
| 480 | |
| 481 | bool IsMatrixType(GLenum type) |
| 482 | { |
| 483 | return VariableRowCount(type) > 1; |
| 484 | } |
| 485 | |
| 486 | GLenum TransposeMatrixType(GLenum type) |
| 487 | { |
| 488 | if (!IsMatrixType(type)) |
| 489 | { |
| 490 | return type; |
| 491 | } |
| 492 | |
| 493 | switch (type) |
| 494 | { |
| 495 | case GL_FLOAT_MAT2: |
| 496 | return GL_FLOAT_MAT2; |
| 497 | case GL_FLOAT_MAT3: |
| 498 | return GL_FLOAT_MAT3; |
| 499 | case GL_FLOAT_MAT4: |
| 500 | return GL_FLOAT_MAT4; |
| 501 | case GL_FLOAT_MAT2x3: |
| 502 | return GL_FLOAT_MAT3x2; |
| 503 | case GL_FLOAT_MAT3x2: |
| 504 | return GL_FLOAT_MAT2x3; |
| 505 | case GL_FLOAT_MAT2x4: |
| 506 | return GL_FLOAT_MAT4x2; |
| 507 | case GL_FLOAT_MAT4x2: |
| 508 | return GL_FLOAT_MAT2x4; |
| 509 | case GL_FLOAT_MAT3x4: |
| 510 | return GL_FLOAT_MAT4x3; |
| 511 | case GL_FLOAT_MAT4x3: |
| 512 | return GL_FLOAT_MAT3x4; |
| 513 | default: |
| 514 | UNREACHABLE(); |
| 515 | return GL_NONE; |
| 516 | } |
| 517 | } |
| 518 | |
| 519 | int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix) |
| 520 | { |
| 521 | ASSERT(IsMatrixType(type)); |
| 522 | return isRowMajorMatrix ? VariableRowCount(type) : VariableColumnCount(type); |
| 523 | } |
| 524 | |
| 525 | int MatrixComponentCount(GLenum type, bool isRowMajorMatrix) |
| 526 | { |
| 527 | ASSERT(IsMatrixType(type)); |
| 528 | return isRowMajorMatrix ? VariableColumnCount(type) : VariableRowCount(type); |
| 529 | } |
| 530 | |
| 531 | int VariableRegisterCount(GLenum type) |
| 532 | { |
| 533 | return IsMatrixType(type) ? VariableColumnCount(type) : 1; |
| 534 | } |
| 535 | |
| 536 | int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize) |
| 537 | { |
| 538 | ASSERT(allocationSize <= bitsSize); |
| 539 | |
| 540 | unsigned int mask = std::numeric_limits<unsigned int>::max() >> |
| 541 | (std::numeric_limits<unsigned int>::digits - allocationSize); |
| 542 | |
| 543 | for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++) |
| 544 | { |
| 545 | if ((*bits & mask) == 0) |
| 546 | { |
| 547 | *bits |= mask; |
| 548 | return i; |
| 549 | } |
| 550 | |
| 551 | mask <<= 1; |
| 552 | } |
| 553 | |
| 554 | return -1; |
| 555 | } |
| 556 | |
| 557 | IndexRange ComputeIndexRange(DrawElementsType indexType, |
| 558 | const GLvoid *indices, |
| 559 | size_t count, |
| 560 | bool primitiveRestartEnabled) |
| 561 | { |
| 562 | switch (indexType) |
| 563 | { |
| 564 | case DrawElementsType::UnsignedByte: |
| 565 | return ComputeTypedIndexRange(static_cast<const GLubyte *>(indices), count, |
| 566 | primitiveRestartEnabled, |
| 567 | GetPrimitiveRestartIndex(indexType)); |
| 568 | case DrawElementsType::UnsignedShort: |
| 569 | return ComputeTypedIndexRange(static_cast<const GLushort *>(indices), count, |
| 570 | primitiveRestartEnabled, |
| 571 | GetPrimitiveRestartIndex(indexType)); |
| 572 | case DrawElementsType::UnsignedInt: |
| 573 | return ComputeTypedIndexRange(static_cast<const GLuint *>(indices), count, |
| 574 | primitiveRestartEnabled, |
| 575 | GetPrimitiveRestartIndex(indexType)); |
| 576 | default: |
| 577 | UNREACHABLE(); |
| 578 | return IndexRange(); |
| 579 | } |
| 580 | } |
| 581 | |
| 582 | GLuint GetPrimitiveRestartIndex(DrawElementsType indexType) |
| 583 | { |
| 584 | switch (indexType) |
| 585 | { |
| 586 | case DrawElementsType::UnsignedByte: |
| 587 | return 0xFF; |
| 588 | case DrawElementsType::UnsignedShort: |
| 589 | return 0xFFFF; |
| 590 | case DrawElementsType::UnsignedInt: |
| 591 | return 0xFFFFFFFF; |
| 592 | default: |
| 593 | UNREACHABLE(); |
| 594 | return 0; |
| 595 | } |
| 596 | } |
| 597 | |
| 598 | bool IsTriangleMode(PrimitiveMode drawMode) |
| 599 | { |
| 600 | switch (drawMode) |
| 601 | { |
| 602 | case PrimitiveMode::Triangles: |
| 603 | case PrimitiveMode::TriangleFan: |
| 604 | case PrimitiveMode::TriangleStrip: |
| 605 | return true; |
| 606 | case PrimitiveMode::Points: |
| 607 | case PrimitiveMode::Lines: |
| 608 | case PrimitiveMode::LineLoop: |
| 609 | case PrimitiveMode::LineStrip: |
| 610 | return false; |
| 611 | default: |
| 612 | UNREACHABLE(); |
| 613 | } |
| 614 | |
| 615 | return false; |
| 616 | } |
| 617 | |
| 618 | namespace priv |
| 619 | { |
| 620 | const angle::PackedEnumMap<PrimitiveMode, bool>& gLineModes() |
| 621 | { |
| 622 | static const angle::PackedEnumMap<PrimitiveMode, bool> modes { |
| 623 | { PrimitiveMode::LineLoop, true }, |
| 624 | { PrimitiveMode::LineStrip, true }, |
| 625 | { PrimitiveMode::LineStripAdjacency, true }, |
| 626 | { PrimitiveMode::Lines, true } |
| 627 | }; |
| 628 | return modes; |
| 629 | }; |
| 630 | } // namespace priv |
| 631 | |
| 632 | bool IsIntegerFormat(GLenum unsizedFormat) |
| 633 | { |
| 634 | switch (unsizedFormat) |
| 635 | { |
| 636 | case GL_RGBA_INTEGER: |
| 637 | case GL_RGB_INTEGER: |
| 638 | case GL_RG_INTEGER: |
| 639 | case GL_RED_INTEGER: |
| 640 | return true; |
| 641 | |
| 642 | default: |
| 643 | return false; |
| 644 | } |
| 645 | } |
| 646 | |
| 647 | // [OpenGL ES SL 3.00.4] Section 11 p. 120 |
| 648 | // Vertex Outs/Fragment Ins packing priorities |
| 649 | int VariableSortOrder(GLenum type) |
| 650 | { |
| 651 | switch (type) |
| 652 | { |
| 653 | // 1. Arrays of mat4 and mat4 |
| 654 | // Non-square matrices of type matCxR consume the same space as a square |
| 655 | // matrix of type matN where N is the greater of C and R |
| 656 | case GL_FLOAT_MAT4: |
| 657 | case GL_FLOAT_MAT2x4: |
| 658 | case GL_FLOAT_MAT3x4: |
| 659 | case GL_FLOAT_MAT4x2: |
| 660 | case GL_FLOAT_MAT4x3: |
| 661 | return 0; |
| 662 | |
| 663 | // 2. Arrays of mat2 and mat2 (since they occupy full rows) |
| 664 | case GL_FLOAT_MAT2: |
| 665 | return 1; |
| 666 | |
| 667 | // 3. Arrays of vec4 and vec4 |
| 668 | case GL_FLOAT_VEC4: |
| 669 | case GL_INT_VEC4: |
| 670 | case GL_BOOL_VEC4: |
| 671 | case GL_UNSIGNED_INT_VEC4: |
| 672 | return 2; |
| 673 | |
| 674 | // 4. Arrays of mat3 and mat3 |
| 675 | case GL_FLOAT_MAT3: |
| 676 | case GL_FLOAT_MAT2x3: |
| 677 | case GL_FLOAT_MAT3x2: |
| 678 | return 3; |
| 679 | |
| 680 | // 5. Arrays of vec3 and vec3 |
| 681 | case GL_FLOAT_VEC3: |
| 682 | case GL_INT_VEC3: |
| 683 | case GL_BOOL_VEC3: |
| 684 | case GL_UNSIGNED_INT_VEC3: |
| 685 | return 4; |
| 686 | |
| 687 | // 6. Arrays of vec2 and vec2 |
| 688 | case GL_FLOAT_VEC2: |
| 689 | case GL_INT_VEC2: |
| 690 | case GL_BOOL_VEC2: |
| 691 | case GL_UNSIGNED_INT_VEC2: |
| 692 | return 5; |
| 693 | |
| 694 | // 7. Single component types |
| 695 | case GL_FLOAT: |
| 696 | case GL_INT: |
| 697 | case GL_BOOL: |
| 698 | case GL_UNSIGNED_INT: |
| 699 | case GL_SAMPLER_2D: |
| 700 | case GL_SAMPLER_CUBE: |
| 701 | case GL_SAMPLER_EXTERNAL_OES: |
| 702 | case GL_SAMPLER_2D_RECT_ANGLE: |
| 703 | case GL_SAMPLER_2D_ARRAY: |
| 704 | case GL_SAMPLER_2D_MULTISAMPLE: |
| 705 | case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 706 | case GL_SAMPLER_3D: |
| 707 | case GL_INT_SAMPLER_2D: |
| 708 | case GL_INT_SAMPLER_3D: |
| 709 | case GL_INT_SAMPLER_CUBE: |
| 710 | case GL_INT_SAMPLER_2D_ARRAY: |
| 711 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| 712 | case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 713 | case GL_UNSIGNED_INT_SAMPLER_2D: |
| 714 | case GL_UNSIGNED_INT_SAMPLER_3D: |
| 715 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| 716 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| 717 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| 718 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 719 | case GL_SAMPLER_2D_SHADOW: |
| 720 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
| 721 | case GL_SAMPLER_CUBE_SHADOW: |
| 722 | case GL_IMAGE_2D: |
| 723 | case GL_INT_IMAGE_2D: |
| 724 | case GL_UNSIGNED_INT_IMAGE_2D: |
| 725 | case GL_IMAGE_3D: |
| 726 | case GL_INT_IMAGE_3D: |
| 727 | case GL_UNSIGNED_INT_IMAGE_3D: |
| 728 | case GL_IMAGE_2D_ARRAY: |
| 729 | case GL_INT_IMAGE_2D_ARRAY: |
| 730 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
| 731 | case GL_IMAGE_CUBE: |
| 732 | case GL_INT_IMAGE_CUBE: |
| 733 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
| 734 | case GL_UNSIGNED_INT_ATOMIC_COUNTER: |
| 735 | return 6; |
| 736 | |
| 737 | default: |
| 738 | UNREACHABLE(); |
| 739 | return 0; |
| 740 | } |
| 741 | } |
| 742 | |
| 743 | std::string ParseResourceName(const std::string &name, std::vector<unsigned int> *outSubscripts) |
| 744 | { |
| 745 | if (outSubscripts) |
| 746 | { |
| 747 | outSubscripts->clear(); |
| 748 | } |
| 749 | // Strip any trailing array indexing operators and retrieve the subscripts. |
| 750 | size_t baseNameLength = name.length(); |
| 751 | bool hasIndex = true; |
| 752 | while (hasIndex) |
| 753 | { |
| 754 | size_t open = name.find_last_of('[', baseNameLength - 1); |
| 755 | size_t close = name.find_last_of(']', baseNameLength - 1); |
| 756 | hasIndex = (open != std::string::npos) && (close == baseNameLength - 1); |
| 757 | if (hasIndex) |
| 758 | { |
| 759 | baseNameLength = open; |
| 760 | if (outSubscripts) |
| 761 | { |
| 762 | int index = atoi(name.substr(open + 1).c_str()); |
| 763 | if (index >= 0) |
| 764 | { |
| 765 | outSubscripts->push_back(index); |
| 766 | } |
| 767 | else |
| 768 | { |
| 769 | outSubscripts->push_back(GL_INVALID_INDEX); |
| 770 | } |
| 771 | } |
| 772 | } |
| 773 | } |
| 774 | |
| 775 | return name.substr(0, baseNameLength); |
| 776 | } |
| 777 | |
| 778 | const sh::ShaderVariable *FindShaderVarField(const sh::ShaderVariable &var, |
| 779 | const std::string &fullName) |
| 780 | { |
| 781 | if (var.fields.empty()) |
| 782 | { |
| 783 | return nullptr; |
| 784 | } |
| 785 | size_t pos = fullName.find_first_of("." ); |
| 786 | if (pos == std::string::npos) |
| 787 | { |
| 788 | return nullptr; |
| 789 | } |
| 790 | std::string topName = fullName.substr(0, pos); |
| 791 | if (topName != var.name) |
| 792 | { |
| 793 | return nullptr; |
| 794 | } |
| 795 | std::string fieldName = fullName.substr(pos + 1); |
| 796 | if (fieldName.empty()) |
| 797 | { |
| 798 | return nullptr; |
| 799 | } |
| 800 | for (const auto &field : var.fields) |
| 801 | { |
| 802 | if (field.name == fieldName) |
| 803 | { |
| 804 | return &field; |
| 805 | } |
| 806 | } |
| 807 | return nullptr; |
| 808 | } |
| 809 | |
| 810 | unsigned int ArraySizeProduct(const std::vector<unsigned int> &arraySizes) |
| 811 | { |
| 812 | unsigned int arraySizeProduct = 1u; |
| 813 | for (unsigned int arraySize : arraySizes) |
| 814 | { |
| 815 | arraySizeProduct *= arraySize; |
| 816 | } |
| 817 | return arraySizeProduct; |
| 818 | } |
| 819 | |
| 820 | unsigned int ParseArrayIndex(const std::string &name, size_t *nameLengthWithoutArrayIndexOut) |
| 821 | { |
| 822 | ASSERT(nameLengthWithoutArrayIndexOut != nullptr); |
| 823 | |
| 824 | // Strip any trailing array operator and retrieve the subscript |
| 825 | size_t open = name.find_last_of('['); |
| 826 | if (open != std::string::npos && name.back() == ']') |
| 827 | { |
| 828 | bool indexIsValidDecimalNumber = true; |
| 829 | for (size_t i = open + 1; i < name.length() - 1u; ++i) |
| 830 | { |
| 831 | if (!isdigit(name[i])) |
| 832 | { |
| 833 | indexIsValidDecimalNumber = false; |
| 834 | break; |
| 835 | } |
| 836 | } |
| 837 | if (indexIsValidDecimalNumber) |
| 838 | { |
| 839 | errno = 0; // reset global error flag. |
| 840 | unsigned long subscript = |
| 841 | strtoul(name.c_str() + open + 1, /*endptr*/ nullptr, /*radix*/ 10); |
| 842 | |
| 843 | // Check if resulting integer is out-of-range or conversion error. |
| 844 | if ((subscript <= static_cast<unsigned long>(UINT_MAX)) && |
| 845 | !(subscript == ULONG_MAX && errno == ERANGE) && !(errno != 0 && subscript == 0)) |
| 846 | { |
| 847 | *nameLengthWithoutArrayIndexOut = open; |
| 848 | return static_cast<unsigned int>(subscript); |
| 849 | } |
| 850 | } |
| 851 | } |
| 852 | |
| 853 | *nameLengthWithoutArrayIndexOut = name.length(); |
| 854 | return GL_INVALID_INDEX; |
| 855 | } |
| 856 | |
| 857 | const char *GetGenericErrorMessage(GLenum error) |
| 858 | { |
| 859 | switch (error) |
| 860 | { |
| 861 | case GL_NO_ERROR: |
| 862 | return "" ; |
| 863 | case GL_INVALID_ENUM: |
| 864 | return "Invalid enum." ; |
| 865 | case GL_INVALID_VALUE: |
| 866 | return "Invalid value." ; |
| 867 | case GL_INVALID_OPERATION: |
| 868 | return "Invalid operation." ; |
| 869 | case GL_STACK_OVERFLOW: |
| 870 | return "Stack overflow." ; |
| 871 | case GL_STACK_UNDERFLOW: |
| 872 | return "Stack underflow." ; |
| 873 | case GL_OUT_OF_MEMORY: |
| 874 | return "Out of memory." ; |
| 875 | case GL_INVALID_FRAMEBUFFER_OPERATION: |
| 876 | return "Invalid framebuffer operation." ; |
| 877 | default: |
| 878 | UNREACHABLE(); |
| 879 | return "Unknown error." ; |
| 880 | } |
| 881 | } |
| 882 | |
| 883 | unsigned int ElementTypeSize(GLenum elementType) |
| 884 | { |
| 885 | switch (elementType) |
| 886 | { |
| 887 | case GL_UNSIGNED_BYTE: |
| 888 | return sizeof(GLubyte); |
| 889 | case GL_UNSIGNED_SHORT: |
| 890 | return sizeof(GLushort); |
| 891 | case GL_UNSIGNED_INT: |
| 892 | return sizeof(GLuint); |
| 893 | default: |
| 894 | UNREACHABLE(); |
| 895 | return 0; |
| 896 | } |
| 897 | } |
| 898 | |
| 899 | } // namespace gl |
| 900 | |
| 901 | namespace egl |
| 902 | { |
| 903 | static_assert(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 1, |
| 904 | "Unexpected EGL cube map enum value." ); |
| 905 | static_assert(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 2, |
| 906 | "Unexpected EGL cube map enum value." ); |
| 907 | static_assert(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 3, |
| 908 | "Unexpected EGL cube map enum value." ); |
| 909 | static_assert(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 4, |
| 910 | "Unexpected EGL cube map enum value." ); |
| 911 | static_assert(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 5, |
| 912 | "Unexpected EGL cube map enum value." ); |
| 913 | |
| 914 | bool IsCubeMapTextureTarget(EGLenum target) |
| 915 | { |
| 916 | return (target >= FirstCubeMapTextureTarget && target <= LastCubeMapTextureTarget); |
| 917 | } |
| 918 | |
| 919 | size_t CubeMapTextureTargetToLayerIndex(EGLenum target) |
| 920 | { |
| 921 | ASSERT(IsCubeMapTextureTarget(target)); |
| 922 | return target - static_cast<size_t>(FirstCubeMapTextureTarget); |
| 923 | } |
| 924 | |
| 925 | EGLenum LayerIndexToCubeMapTextureTarget(size_t index) |
| 926 | { |
| 927 | ASSERT(index <= (LastCubeMapTextureTarget - FirstCubeMapTextureTarget)); |
| 928 | return FirstCubeMapTextureTarget + static_cast<GLenum>(index); |
| 929 | } |
| 930 | |
| 931 | bool IsTextureTarget(EGLenum target) |
| 932 | { |
| 933 | switch (target) |
| 934 | { |
| 935 | case EGL_GL_TEXTURE_2D_KHR: |
| 936 | case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR: |
| 937 | case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR: |
| 938 | case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR: |
| 939 | case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR: |
| 940 | case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR: |
| 941 | case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR: |
| 942 | case EGL_GL_TEXTURE_3D_KHR: |
| 943 | return true; |
| 944 | |
| 945 | default: |
| 946 | return false; |
| 947 | } |
| 948 | } |
| 949 | |
| 950 | bool IsRenderbufferTarget(EGLenum target) |
| 951 | { |
| 952 | return target == EGL_GL_RENDERBUFFER_KHR; |
| 953 | } |
| 954 | |
| 955 | bool IsExternalImageTarget(EGLenum target) |
| 956 | { |
| 957 | switch (target) |
| 958 | { |
| 959 | case EGL_NATIVE_BUFFER_ANDROID: |
| 960 | return true; |
| 961 | |
| 962 | default: |
| 963 | return false; |
| 964 | } |
| 965 | } |
| 966 | |
| 967 | const char *GetGenericErrorMessage(EGLint error) |
| 968 | { |
| 969 | switch (error) |
| 970 | { |
| 971 | case EGL_SUCCESS: |
| 972 | return "" ; |
| 973 | case EGL_NOT_INITIALIZED: |
| 974 | return "Not initialized." ; |
| 975 | case EGL_BAD_ACCESS: |
| 976 | return "Bad access." ; |
| 977 | case EGL_BAD_ALLOC: |
| 978 | return "Bad allocation." ; |
| 979 | case EGL_BAD_ATTRIBUTE: |
| 980 | return "Bad attribute." ; |
| 981 | case EGL_BAD_CONFIG: |
| 982 | return "Bad config." ; |
| 983 | case EGL_BAD_CONTEXT: |
| 984 | return "Bad context." ; |
| 985 | case EGL_BAD_CURRENT_SURFACE: |
| 986 | return "Bad current surface." ; |
| 987 | case EGL_BAD_DISPLAY: |
| 988 | return "Bad display." ; |
| 989 | case EGL_BAD_MATCH: |
| 990 | return "Bad match." ; |
| 991 | case EGL_BAD_NATIVE_WINDOW: |
| 992 | return "Bad native window." ; |
| 993 | case EGL_BAD_PARAMETER: |
| 994 | return "Bad parameter." ; |
| 995 | case EGL_BAD_SURFACE: |
| 996 | return "Bad surface." ; |
| 997 | case EGL_CONTEXT_LOST: |
| 998 | return "Context lost." ; |
| 999 | case EGL_BAD_STREAM_KHR: |
| 1000 | return "Bad stream." ; |
| 1001 | case EGL_BAD_STATE_KHR: |
| 1002 | return "Bad state." ; |
| 1003 | case EGL_BAD_DEVICE_EXT: |
| 1004 | return "Bad device." ; |
| 1005 | default: |
| 1006 | UNREACHABLE(); |
| 1007 | return "Unknown error." ; |
| 1008 | } |
| 1009 | } |
| 1010 | |
| 1011 | } // namespace egl |
| 1012 | |
| 1013 | namespace egl_gl |
| 1014 | { |
| 1015 | GLuint EGLClientBufferToGLObjectHandle(EGLClientBuffer buffer) |
| 1016 | { |
| 1017 | return static_cast<GLuint>(reinterpret_cast<uintptr_t>(buffer)); |
| 1018 | } |
| 1019 | } // namespace egl_gl |
| 1020 | |
| 1021 | namespace gl_egl |
| 1022 | { |
| 1023 | EGLenum GLComponentTypeToEGLColorComponentType(GLenum glComponentType) |
| 1024 | { |
| 1025 | switch (glComponentType) |
| 1026 | { |
| 1027 | case GL_FLOAT: |
| 1028 | return EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT; |
| 1029 | |
| 1030 | case GL_UNSIGNED_NORMALIZED: |
| 1031 | return EGL_COLOR_COMPONENT_TYPE_FIXED_EXT; |
| 1032 | |
| 1033 | default: |
| 1034 | UNREACHABLE(); |
| 1035 | return EGL_NONE; |
| 1036 | } |
| 1037 | } |
| 1038 | |
| 1039 | EGLClientBuffer GLObjectHandleToEGLClientBuffer(GLuint handle) |
| 1040 | { |
| 1041 | return reinterpret_cast<EGLClientBuffer>(static_cast<uintptr_t>(handle)); |
| 1042 | } |
| 1043 | |
| 1044 | } // namespace gl_egl |
| 1045 | |
| 1046 | #if !defined(ANGLE_ENABLE_WINDOWS_STORE) |
| 1047 | std::string getTempPath() |
| 1048 | { |
| 1049 | # ifdef ANGLE_PLATFORM_WINDOWS |
| 1050 | char path[MAX_PATH]; |
| 1051 | DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path); |
| 1052 | if (pathLen == 0) |
| 1053 | { |
| 1054 | UNREACHABLE(); |
| 1055 | return std::string(); |
| 1056 | } |
| 1057 | |
| 1058 | UINT unique = GetTempFileNameA(path, "sh" , 0, path); |
| 1059 | if (unique == 0) |
| 1060 | { |
| 1061 | UNREACHABLE(); |
| 1062 | return std::string(); |
| 1063 | } |
| 1064 | |
| 1065 | return path; |
| 1066 | # else |
| 1067 | UNIMPLEMENTED(); |
| 1068 | return "" ; |
| 1069 | # endif |
| 1070 | } |
| 1071 | |
| 1072 | void writeFile(const char *path, const void *content, size_t size) |
| 1073 | { |
| 1074 | FILE *file = fopen(path, "w" ); |
| 1075 | if (!file) |
| 1076 | { |
| 1077 | UNREACHABLE(); |
| 1078 | return; |
| 1079 | } |
| 1080 | |
| 1081 | fwrite(content, sizeof(char), size, file); |
| 1082 | fclose(file); |
| 1083 | } |
| 1084 | #endif // !ANGLE_ENABLE_WINDOWS_STORE |
| 1085 | |
| 1086 | #if defined(ANGLE_PLATFORM_WINDOWS) |
| 1087 | |
| 1088 | // Causes the thread to relinquish the remainder of its time slice to any |
| 1089 | // other thread that is ready to run.If there are no other threads ready |
| 1090 | // to run, the function returns immediately, and the thread continues execution. |
| 1091 | void ScheduleYield() |
| 1092 | { |
| 1093 | Sleep(0); |
| 1094 | } |
| 1095 | |
| 1096 | #endif |
| 1097 | |