1 | /* |
2 | * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * |
8 | * 1. Redistributions of source code must retain the above |
9 | * copyright notice, this list of conditions and the following |
10 | * disclaimer. |
11 | * 2. Redistributions in binary form must reproduce the above |
12 | * copyright notice, this list of conditions and the following |
13 | * disclaimer in the documentation and/or other materials |
14 | * provided with the distribution. |
15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
17 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
18 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
19 | * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
20 | * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, |
21 | * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
23 | * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
24 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
25 | * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
26 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
27 | * OF THE POSSIBILITY OF SUCH DAMAGE. |
28 | */ |
29 | |
30 | #pragma once |
31 | |
32 | #include "LayoutRect.h" |
33 | #include "Path.h" |
34 | #include "WritingMode.h" |
35 | |
36 | namespace WebCore { |
37 | |
38 | struct LineSegment { |
39 | LineSegment() |
40 | : logicalLeft(0) |
41 | , logicalRight(0) |
42 | , isValid(false) |
43 | { |
44 | } |
45 | |
46 | LineSegment(float logicalLeft, float logicalRight) |
47 | : logicalLeft(logicalLeft) |
48 | , logicalRight(logicalRight) |
49 | , isValid(true) |
50 | { |
51 | } |
52 | |
53 | float logicalLeft; |
54 | float logicalRight; |
55 | bool isValid; |
56 | }; |
57 | |
58 | class BasicShape; |
59 | class Image; |
60 | class RoundedRect; |
61 | |
62 | // A representation of a BasicShape that enables layout code to determine how to break a line up into segments |
63 | // that will fit within or around a shape. The line is defined by a pair of logical Y coordinates and the |
64 | // computed segments are returned as pairs of logical X coordinates. The BasicShape itself is defined in |
65 | // physical coordinates. |
66 | |
67 | class Shape { |
68 | WTF_MAKE_FAST_ALLOCATED; |
69 | public: |
70 | struct DisplayPaths { |
71 | Path shape; |
72 | Path marginShape; |
73 | }; |
74 | |
75 | static std::unique_ptr<Shape> createShape(const BasicShape&, const LayoutSize& logicalBoxSize, WritingMode, float margin); |
76 | static std::unique_ptr<Shape> createRasterShape(Image*, float threshold, const LayoutRect& imageRect, const LayoutRect& marginRect, WritingMode, float margin); |
77 | static std::unique_ptr<Shape> createBoxShape(const RoundedRect&, WritingMode, float margin); |
78 | |
79 | virtual ~Shape() = default; |
80 | |
81 | virtual LayoutRect shapeMarginLogicalBoundingBox() const = 0; |
82 | virtual bool isEmpty() const = 0; |
83 | virtual LineSegment getExcludedInterval(LayoutUnit logicalTop, LayoutUnit logicalHeight) const = 0; |
84 | |
85 | bool lineOverlapsShapeMarginBounds(LayoutUnit lineTop, LayoutUnit lineHeight) const { return lineOverlapsBoundingBox(lineTop, lineHeight, shapeMarginLogicalBoundingBox()); } |
86 | |
87 | virtual void buildDisplayPaths(DisplayPaths&) const = 0; |
88 | |
89 | protected: |
90 | float shapeMargin() const { return m_margin; } |
91 | |
92 | private: |
93 | bool lineOverlapsBoundingBox(LayoutUnit lineTop, LayoutUnit lineHeight, const LayoutRect& rect) const |
94 | { |
95 | if (rect.isEmpty()) |
96 | return false; |
97 | return (lineTop < rect.maxY() && lineTop + lineHeight > rect.y()) || (!lineHeight && lineTop == rect.y()); |
98 | } |
99 | |
100 | WritingMode m_writingMode; |
101 | float m_margin; |
102 | }; |
103 | |
104 | } // namespace WebCore |
105 | |