| 1 | /* |
| 2 | * Copyright (C) 2003, 2006, 2009, 2016 Apple Inc. All rights reserved. |
| 3 | * Copyright (C) 2006 Rob Buis <buis@kde.org> |
| 4 | * Copyright (C) 2007-2008 Torch Mobile, Inc. |
| 5 | * |
| 6 | * Redistribution and use in source and binary forms, with or without |
| 7 | * modification, are permitted provided that the following conditions |
| 8 | * are met: |
| 9 | * 1. Redistributions of source code must retain the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer. |
| 11 | * 2. Redistributions in binary form must reproduce the above copyright |
| 12 | * notice, this list of conditions and the following disclaimer in the |
| 13 | * documentation and/or other materials provided with the distribution. |
| 14 | * |
| 15 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 18 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 19 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 20 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 21 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 22 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 23 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 25 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 26 | */ |
| 27 | |
| 28 | #ifndef Path_h |
| 29 | #define Path_h |
| 30 | |
| 31 | #include "FloatRect.h" |
| 32 | #include "WindRule.h" |
| 33 | #include <wtf/FastMalloc.h> |
| 34 | #include <wtf/Function.h> |
| 35 | #include <wtf/Forward.h> |
| 36 | |
| 37 | #if USE(CG) |
| 38 | |
| 39 | #include <wtf/RetainPtr.h> |
| 40 | #include <CoreGraphics/CGPath.h> |
| 41 | typedef struct CGPath PlatformPath; |
| 42 | |
| 43 | #elif USE(DIRECT2D) |
| 44 | #include "COMPtr.h" |
| 45 | |
| 46 | interface ID2D1Geometry; |
| 47 | interface ID2D1GeometryGroup; |
| 48 | interface ID2D1PathGeometry; |
| 49 | interface ID2D1GeometrySink; |
| 50 | |
| 51 | typedef ID2D1GeometryGroup PlatformPath; |
| 52 | |
| 53 | #elif USE(CAIRO) |
| 54 | |
| 55 | namespace WebCore { |
| 56 | class CairoPath; |
| 57 | } |
| 58 | typedef WebCore::CairoPath PlatformPath; |
| 59 | |
| 60 | #elif USE(WINGDI) |
| 61 | |
| 62 | namespace WebCore { |
| 63 | class PlatformPath; |
| 64 | } |
| 65 | typedef WebCore::PlatformPath PlatformPath; |
| 66 | |
| 67 | #else |
| 68 | |
| 69 | typedef void PlatformPath; |
| 70 | |
| 71 | #endif |
| 72 | |
| 73 | typedef PlatformPath* PlatformPathPtr; |
| 74 | |
| 75 | namespace WTF { |
| 76 | class TextStream; |
| 77 | } |
| 78 | |
| 79 | namespace WebCore { |
| 80 | |
| 81 | class AffineTransform; |
| 82 | class FloatPoint; |
| 83 | class FloatRoundedRect; |
| 84 | class FloatSize; |
| 85 | class GraphicsContext; |
| 86 | class PathTraversalState; |
| 87 | class RoundedRect; |
| 88 | class StrokeStyleApplier; |
| 89 | |
| 90 | enum PathElementType { |
| 91 | PathElementMoveToPoint, // The points member will contain 1 value. |
| 92 | PathElementAddLineToPoint, // The points member will contain 1 value. |
| 93 | PathElementAddQuadCurveToPoint, // The points member will contain 2 values. |
| 94 | PathElementAddCurveToPoint, // The points member will contain 3 values. |
| 95 | PathElementCloseSubpath // The points member will contain no values. |
| 96 | }; |
| 97 | |
| 98 | // The points in the structure are the same as those that would be used with the |
| 99 | // add... method. For example, a line returns the endpoint, while a cubic returns |
| 100 | // two tangent points and the endpoint. |
| 101 | struct PathElement { |
| 102 | PathElementType type; |
| 103 | FloatPoint* points; |
| 104 | }; |
| 105 | |
| 106 | using PathApplierFunction = WTF::Function<void (const PathElement&)>; |
| 107 | |
| 108 | class Path { |
| 109 | WTF_MAKE_FAST_ALLOCATED; |
| 110 | public: |
| 111 | WEBCORE_EXPORT Path(); |
| 112 | #if USE(CG) |
| 113 | Path(RetainPtr<CGMutablePathRef>); |
| 114 | #endif |
| 115 | WEBCORE_EXPORT ~Path(); |
| 116 | |
| 117 | WEBCORE_EXPORT Path(const Path&); |
| 118 | WEBCORE_EXPORT Path(Path&&); |
| 119 | WEBCORE_EXPORT Path& operator=(const Path&); |
| 120 | WEBCORE_EXPORT Path& operator=(Path&&); |
| 121 | |
| 122 | static Path polygonPathFromPoints(const Vector<FloatPoint>&); |
| 123 | |
| 124 | bool contains(const FloatPoint&, WindRule = WindRule::NonZero) const; |
| 125 | bool strokeContains(StrokeStyleApplier*, const FloatPoint&) const; |
| 126 | // fastBoundingRect() should equal or contain boundingRect(); boundingRect() |
| 127 | // should perfectly bound the points within the path. |
| 128 | FloatRect boundingRect() const; |
| 129 | WEBCORE_EXPORT FloatRect fastBoundingRect() const; |
| 130 | FloatRect strokeBoundingRect(StrokeStyleApplier* = 0) const; |
| 131 | |
| 132 | float length() const; |
| 133 | PathTraversalState traversalStateAtLength(float length, bool& success) const; |
| 134 | FloatPoint pointAtLength(float length, bool& success) const; |
| 135 | float normalAngleAtLength(float length, bool& success) const; |
| 136 | |
| 137 | WEBCORE_EXPORT void clear(); |
| 138 | bool isNull() const { return !m_path; } |
| 139 | bool isEmpty() const; |
| 140 | // Gets the current point of the current path, which is conceptually the final point reached by the path so far. |
| 141 | // Note the Path can be empty (isEmpty() == true) and still have a current point. |
| 142 | bool hasCurrentPoint() const; |
| 143 | FloatPoint currentPoint() const; |
| 144 | |
| 145 | WEBCORE_EXPORT void moveTo(const FloatPoint&); |
| 146 | WEBCORE_EXPORT void addLineTo(const FloatPoint&); |
| 147 | WEBCORE_EXPORT void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint); |
| 148 | WEBCORE_EXPORT void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint); |
| 149 | void addArcTo(const FloatPoint&, const FloatPoint&, float radius); |
| 150 | WEBCORE_EXPORT void closeSubpath(); |
| 151 | |
| 152 | void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise); |
| 153 | void addRect(const FloatRect&); |
| 154 | void addEllipse(FloatPoint, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise); |
| 155 | void addEllipse(const FloatRect&); |
| 156 | |
| 157 | enum RoundedRectStrategy { |
| 158 | PreferNativeRoundedRect, |
| 159 | PreferBezierRoundedRect |
| 160 | }; |
| 161 | |
| 162 | WEBCORE_EXPORT void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii, RoundedRectStrategy = PreferNativeRoundedRect); |
| 163 | WEBCORE_EXPORT void addRoundedRect(const FloatRoundedRect&, RoundedRectStrategy = PreferNativeRoundedRect); |
| 164 | void addRoundedRect(const RoundedRect&); |
| 165 | |
| 166 | void addPath(const Path&, const AffineTransform&); |
| 167 | |
| 168 | void translate(const FloatSize&); |
| 169 | |
| 170 | // To keep Path() cheap, it does not allocate a PlatformPath immediately |
| 171 | // meaning Path::platformPath() can return null. |
| 172 | #if USE(DIRECT2D) |
| 173 | PlatformPathPtr platformPath() const { return m_path.get(); } |
| 174 | #else |
| 175 | PlatformPathPtr platformPath() const { return m_path; } |
| 176 | #endif |
| 177 | // ensurePlatformPath() will allocate a PlatformPath if it has not yet been and will never return null. |
| 178 | WEBCORE_EXPORT PlatformPathPtr ensurePlatformPath(); |
| 179 | |
| 180 | WEBCORE_EXPORT void apply(const PathApplierFunction&) const; |
| 181 | void transform(const AffineTransform&); |
| 182 | |
| 183 | static float circleControlPoint() |
| 184 | { |
| 185 | // Approximation of control point positions on a bezier to simulate a quarter of a circle. |
| 186 | // This is 1-kappa, where kappa = 4 * (sqrt(2) - 1) / 3 |
| 187 | return 0.447715; |
| 188 | } |
| 189 | |
| 190 | void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius); |
| 191 | |
| 192 | #if USE(CG) || USE(DIRECT2D) |
| 193 | void platformAddPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius); |
| 194 | #endif |
| 195 | |
| 196 | #if USE(DIRECT2D) |
| 197 | ID2D1GeometrySink* activePath() const { return m_activePath.get(); } |
| 198 | void appendGeometry(ID2D1Geometry*); |
| 199 | void createGeometryWithFillMode(WindRule, COMPtr<ID2D1GeometryGroup>&) const; |
| 200 | void drawDidComplete(); |
| 201 | |
| 202 | HRESULT initializePathState(); |
| 203 | void openFigureAtCurrentPointIfNecessary(); |
| 204 | void closeAnyOpenGeometries(); |
| 205 | #endif |
| 206 | |
| 207 | #ifndef NDEBUG |
| 208 | void dump() const; |
| 209 | #endif |
| 210 | |
| 211 | private: |
| 212 | #if USE(DIRECT2D) |
| 213 | COMPtr<ID2D1GeometryGroup> m_path; |
| 214 | COMPtr<ID2D1PathGeometry> m_activePathGeometry; |
| 215 | COMPtr<ID2D1GeometrySink> m_activePath; |
| 216 | size_t m_openFigureCount { 0 }; |
| 217 | #else |
| 218 | PlatformPathPtr m_path { nullptr }; |
| 219 | #endif |
| 220 | }; |
| 221 | |
| 222 | WTF::TextStream& operator<<(WTF::TextStream&, const Path&); |
| 223 | |
| 224 | } |
| 225 | |
| 226 | #endif |
| 227 | |