| 1 | /* |
| 2 | * Copyright (C) 2014 Igalia S.L. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| 14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| 15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| 17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| 23 | * THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #if USE(COORDINATED_GRAPHICS) |
| 29 | |
| 30 | #include "CompositingRunLoop.h" |
| 31 | #include "CoordinatedGraphicsScene.h" |
| 32 | #include <WebCore/CoordinatedGraphicsState.h> |
| 33 | #include <WebCore/GLContext.h> |
| 34 | #include <WebCore/IntSize.h> |
| 35 | #include <WebCore/TextureMapper.h> |
| 36 | #include <wtf/Atomics.h> |
| 37 | #include <wtf/FastMalloc.h> |
| 38 | #include <wtf/Noncopyable.h> |
| 39 | #include <wtf/ThreadSafeRefCounted.h> |
| 40 | |
| 41 | #if USE(REQUEST_ANIMATION_FRAME_DISPLAY_MONITOR) |
| 42 | #include "ThreadedDisplayRefreshMonitor.h" |
| 43 | #endif |
| 44 | |
| 45 | namespace WebKit { |
| 46 | |
| 47 | class CoordinatedGraphicsScene; |
| 48 | class CoordinatedGraphicsSceneClient; |
| 49 | |
| 50 | class ThreadedCompositor : public CoordinatedGraphicsSceneClient, public ThreadSafeRefCounted<ThreadedCompositor> { |
| 51 | WTF_MAKE_NONCOPYABLE(ThreadedCompositor); |
| 52 | WTF_MAKE_FAST_ALLOCATED; |
| 53 | public: |
| 54 | class Client { |
| 55 | public: |
| 56 | virtual uint64_t nativeSurfaceHandleForCompositing() = 0; |
| 57 | virtual void didDestroyGLContext() = 0; |
| 58 | |
| 59 | virtual void resize(const WebCore::IntSize&) = 0; |
| 60 | virtual void willRenderFrame() = 0; |
| 61 | virtual void didRenderFrame() = 0; |
| 62 | }; |
| 63 | |
| 64 | enum class ShouldDoFrameSync { No, Yes }; |
| 65 | |
| 66 | static Ref<ThreadedCompositor> create(Client&, ThreadedDisplayRefreshMonitor::Client&, WebCore::PlatformDisplayID, const WebCore::IntSize&, float scaleFactor, ShouldDoFrameSync = ShouldDoFrameSync::Yes, WebCore::TextureMapper::PaintFlags = 0); |
| 67 | virtual ~ThreadedCompositor(); |
| 68 | |
| 69 | void setNativeSurfaceHandleForCompositing(uint64_t); |
| 70 | void setScaleFactor(float); |
| 71 | void setScrollPosition(const WebCore::IntPoint&, float scale); |
| 72 | void setViewportSize(const WebCore::IntSize&, float scale); |
| 73 | |
| 74 | void updateSceneState(const WebCore::CoordinatedGraphicsState&); |
| 75 | |
| 76 | void invalidate(); |
| 77 | |
| 78 | void forceRepaint(); |
| 79 | |
| 80 | #if USE(REQUEST_ANIMATION_FRAME_DISPLAY_MONITOR) |
| 81 | RefPtr<WebCore::DisplayRefreshMonitor> displayRefreshMonitor(WebCore::PlatformDisplayID); |
| 82 | #endif |
| 83 | |
| 84 | void frameComplete(); |
| 85 | |
| 86 | void suspend(); |
| 87 | void resume(); |
| 88 | |
| 89 | private: |
| 90 | ThreadedCompositor(Client&, ThreadedDisplayRefreshMonitor::Client&, WebCore::PlatformDisplayID, const WebCore::IntSize&, float scaleFactor, ShouldDoFrameSync, WebCore::TextureMapper::PaintFlags); |
| 91 | |
| 92 | // CoordinatedGraphicsSceneClient |
| 93 | void updateViewport() override; |
| 94 | |
| 95 | void renderLayerTree(); |
| 96 | void sceneUpdateFinished(); |
| 97 | |
| 98 | void createGLContext(); |
| 99 | |
| 100 | Client& m_client; |
| 101 | RefPtr<CoordinatedGraphicsScene> m_scene; |
| 102 | std::unique_ptr<WebCore::GLContext> m_context; |
| 103 | |
| 104 | uint64_t m_nativeSurfaceHandle; |
| 105 | ShouldDoFrameSync m_doFrameSync; |
| 106 | WebCore::TextureMapper::PaintFlags m_paintFlags { 0 }; |
| 107 | bool m_inForceRepaint { false }; |
| 108 | unsigned m_suspendedCount { 0 }; |
| 109 | |
| 110 | std::unique_ptr<CompositingRunLoop> m_compositingRunLoop; |
| 111 | |
| 112 | struct { |
| 113 | Lock lock; |
| 114 | WebCore::IntSize viewportSize; |
| 115 | WebCore::IntPoint scrollPosition; |
| 116 | float scaleFactor { 1 }; |
| 117 | bool needsResize { false }; |
| 118 | Vector<WebCore::CoordinatedGraphicsState> states; |
| 119 | |
| 120 | bool clientRendersNextFrame { false }; |
| 121 | } m_attributes; |
| 122 | |
| 123 | #if USE(REQUEST_ANIMATION_FRAME_DISPLAY_MONITOR) |
| 124 | Ref<ThreadedDisplayRefreshMonitor> m_displayRefreshMonitor; |
| 125 | #endif |
| 126 | }; |
| 127 | |
| 128 | } // namespace WebKit |
| 129 | |
| 130 | #endif // USE(COORDINATED_GRAPHICS) |
| 131 | |
| 132 | |