| 1 | /* |
| 2 | Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) |
| 3 | |
| 4 | This library is free software; you can redistribute it and/or |
| 5 | modify it under the terms of the GNU Library General Public |
| 6 | License as published by the Free Software Foundation; either |
| 7 | version 2 of the License, or (at your option) any later version. |
| 8 | |
| 9 | This library is distributed in the hope that it will be useful, |
| 10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 12 | Library General Public License for more details. |
| 13 | |
| 14 | You should have received a copy of the GNU Library General Public License |
| 15 | along with this library; see the file COPYING.LIB. If not, write to |
| 16 | the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 17 | Boston, MA 02110-1301, USA. |
| 18 | */ |
| 19 | |
| 20 | #ifndef TextureMapper_h |
| 21 | #define TextureMapper_h |
| 22 | |
| 23 | #include "BitmapTexture.h" |
| 24 | #include "Color.h" |
| 25 | #include "IntRect.h" |
| 26 | #include "IntSize.h" |
| 27 | #include "TransformationMatrix.h" |
| 28 | |
| 29 | /* |
| 30 | TextureMapper is a mechanism that enables hardware acceleration of CSS animations (accelerated compositing) without |
| 31 | a need for a platform specific scene-graph library like CoreAnimations or QGraphicsView. |
| 32 | */ |
| 33 | |
| 34 | namespace WebCore { |
| 35 | |
| 36 | class BitmapTexturePool; |
| 37 | class GraphicsLayer; |
| 38 | class TextureMapper; |
| 39 | class FilterOperations; |
| 40 | |
| 41 | class TextureMapper { |
| 42 | WTF_MAKE_FAST_ALLOCATED; |
| 43 | public: |
| 44 | enum PaintFlag { |
| 45 | PaintingMirrored = 1 << 0, |
| 46 | }; |
| 47 | |
| 48 | enum WrapMode { |
| 49 | StretchWrap, |
| 50 | RepeatWrap |
| 51 | }; |
| 52 | |
| 53 | typedef unsigned PaintFlags; |
| 54 | |
| 55 | WEBCORE_EXPORT static std::unique_ptr<TextureMapper> create(); |
| 56 | |
| 57 | explicit TextureMapper(); |
| 58 | virtual ~TextureMapper(); |
| 59 | |
| 60 | enum ExposedEdges { |
| 61 | NoEdges = 0, |
| 62 | LeftEdge = 1 << 0, |
| 63 | RightEdge = 1 << 1, |
| 64 | TopEdge = 1 << 2, |
| 65 | BottomEdge = 1 << 3, |
| 66 | AllEdges = LeftEdge | RightEdge | TopEdge | BottomEdge, |
| 67 | }; |
| 68 | |
| 69 | virtual void drawBorder(const Color&, float borderWidth, const FloatRect&, const TransformationMatrix&) = 0; |
| 70 | virtual void drawNumber(int number, const Color&, const FloatPoint&, const TransformationMatrix&) = 0; |
| 71 | |
| 72 | virtual void drawTexture(const BitmapTexture&, const FloatRect& target, const TransformationMatrix& modelViewMatrix = TransformationMatrix(), float opacity = 1.0f, unsigned exposedEdges = AllEdges) = 0; |
| 73 | virtual void drawSolidColor(const FloatRect&, const TransformationMatrix&, const Color&, bool) = 0; |
| 74 | virtual void clearColor(const Color&) = 0; |
| 75 | |
| 76 | // makes a surface the target for the following drawTexture calls. |
| 77 | virtual void bindSurface(BitmapTexture* surface) = 0; |
| 78 | virtual void beginClip(const TransformationMatrix&, const FloatRect&) = 0; |
| 79 | virtual void endClip() = 0; |
| 80 | virtual IntRect clipBounds() = 0; |
| 81 | virtual Ref<BitmapTexture> createTexture() = 0; |
| 82 | virtual Ref<BitmapTexture> createTexture(int internalFormat) = 0; |
| 83 | |
| 84 | virtual void beginPainting(PaintFlags = 0) { } |
| 85 | virtual void endPainting() { } |
| 86 | |
| 87 | void setMaskMode(bool m) { m_isMaskMode = m; } |
| 88 | |
| 89 | virtual IntSize maxTextureSize() const = 0; |
| 90 | |
| 91 | virtual RefPtr<BitmapTexture> acquireTextureFromPool(const IntSize&, const BitmapTexture::Flags = BitmapTexture::SupportsAlpha); |
| 92 | |
| 93 | void setPatternTransform(const TransformationMatrix& p) { m_patternTransform = p; } |
| 94 | void setWrapMode(WrapMode m) { m_wrapMode = m; } |
| 95 | |
| 96 | protected: |
| 97 | std::unique_ptr<BitmapTexturePool> m_texturePool; |
| 98 | |
| 99 | bool isInMaskMode() const { return m_isMaskMode; } |
| 100 | WrapMode wrapMode() const { return m_wrapMode; } |
| 101 | const TransformationMatrix& patternTransform() const { return m_patternTransform; } |
| 102 | |
| 103 | private: |
| 104 | #if USE(TEXTURE_MAPPER_GL) |
| 105 | static std::unique_ptr<TextureMapper> platformCreateAccelerated(); |
| 106 | #else |
| 107 | static std::unique_ptr<TextureMapper> platformCreateAccelerated() |
| 108 | { |
| 109 | return nullptr; |
| 110 | } |
| 111 | #endif |
| 112 | bool m_isMaskMode { false }; |
| 113 | TransformationMatrix m_patternTransform; |
| 114 | WrapMode m_wrapMode { StretchWrap }; |
| 115 | }; |
| 116 | |
| 117 | } |
| 118 | |
| 119 | #endif |
| 120 | |