1/*
2 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB. If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
18 */
19
20#include "config.h"
21#include "RenderSVGResourceSolidColor.h"
22
23#include "Frame.h"
24#include "FrameView.h"
25#include "GraphicsContext.h"
26#include "RenderStyle.h"
27#include "RenderView.h"
28
29namespace WebCore {
30
31RenderSVGResourceSolidColor::RenderSVGResourceSolidColor() = default;
32
33RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor() = default;
34
35bool RenderSVGResourceSolidColor::applyResource(RenderElement& renderer, const RenderStyle& style, GraphicsContext*& context, OptionSet<RenderSVGResourceMode> resourceMode)
36{
37 ASSERT(context);
38 ASSERT(!resourceMode.isEmpty());
39
40 const SVGRenderStyle& svgStyle = style.svgStyle();
41
42 bool isRenderingMask = renderer.view().frameView().paintBehavior().contains(PaintBehavior::RenderingSVGMask);
43
44 if (resourceMode.contains(RenderSVGResourceMode::ApplyToFill)) {
45 if (!isRenderingMask)
46 context->setAlpha(svgStyle.fillOpacity());
47 else
48 context->setAlpha(1);
49 context->setFillColor(style.colorByApplyingColorFilter(m_color));
50 if (!isRenderingMask)
51 context->setFillRule(svgStyle.fillRule());
52
53 if (resourceMode.contains(RenderSVGResourceMode::ApplyToText))
54 context->setTextDrawingMode(TextModeFill);
55 } else if (resourceMode.contains(RenderSVGResourceMode::ApplyToStroke)) {
56 // When rendering the mask for a RenderSVGResourceClipper, the stroke code path is never hit.
57 ASSERT(!isRenderingMask);
58 context->setAlpha(svgStyle.strokeOpacity());
59 context->setStrokeColor(style.colorByApplyingColorFilter(m_color));
60
61 SVGRenderSupport::applyStrokeStyleToContext(context, style, renderer);
62
63 if (resourceMode.contains(RenderSVGResourceMode::ApplyToText))
64 context->setTextDrawingMode(TextModeStroke);
65 }
66
67 return true;
68}
69
70void RenderSVGResourceSolidColor::postApplyResource(RenderElement&, GraphicsContext*& context, OptionSet<RenderSVGResourceMode> resourceMode, const Path* path, const RenderSVGShape* shape)
71{
72 ASSERT(context);
73 ASSERT(!resourceMode.isEmpty());
74
75 if (resourceMode.contains(RenderSVGResourceMode::ApplyToFill)) {
76 if (path)
77 context->fillPath(*path);
78 else if (shape)
79 shape->fillShape(*context);
80 }
81 if (resourceMode.contains(RenderSVGResourceMode::ApplyToStroke)) {
82 if (path)
83 context->strokePath(*path);
84 else if (shape)
85 shape->strokeShape(*context);
86 }
87}
88
89}
90