| 1 | /* |
| 2 | * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| 3 | * |
| 4 | * This library is free software; you can redistribute it and/or |
| 5 | * modify it under the terms of the GNU Library General Public |
| 6 | * License as published by the Free Software Foundation; either |
| 7 | * version 2 of the License, or (at your option) any later version. |
| 8 | * |
| 9 | * This library is distributed in the hope that it will be useful, |
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 12 | * Library General Public License for more details. |
| 13 | * |
| 14 | * You should have received a copy of the GNU Library General Public License |
| 15 | * along with this library; see the file COPYING.LIB. If not, write to |
| 16 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 17 | * Boston, MA 02110-1301, USA. |
| 18 | */ |
| 19 | |
| 20 | #include "config.h" |
| 21 | #include "RenderSVGResourceSolidColor.h" |
| 22 | |
| 23 | #include "Frame.h" |
| 24 | #include "FrameView.h" |
| 25 | #include "GraphicsContext.h" |
| 26 | #include "RenderStyle.h" |
| 27 | #include "RenderView.h" |
| 28 | |
| 29 | namespace WebCore { |
| 30 | |
| 31 | RenderSVGResourceSolidColor::RenderSVGResourceSolidColor() = default; |
| 32 | |
| 33 | RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor() = default; |
| 34 | |
| 35 | bool RenderSVGResourceSolidColor::applyResource(RenderElement& renderer, const RenderStyle& style, GraphicsContext*& context, OptionSet<RenderSVGResourceMode> resourceMode) |
| 36 | { |
| 37 | ASSERT(context); |
| 38 | ASSERT(!resourceMode.isEmpty()); |
| 39 | |
| 40 | const SVGRenderStyle& svgStyle = style.svgStyle(); |
| 41 | |
| 42 | bool isRenderingMask = renderer.view().frameView().paintBehavior().contains(PaintBehavior::RenderingSVGMask); |
| 43 | |
| 44 | if (resourceMode.contains(RenderSVGResourceMode::ApplyToFill)) { |
| 45 | if (!isRenderingMask) |
| 46 | context->setAlpha(svgStyle.fillOpacity()); |
| 47 | else |
| 48 | context->setAlpha(1); |
| 49 | context->setFillColor(style.colorByApplyingColorFilter(m_color)); |
| 50 | if (!isRenderingMask) |
| 51 | context->setFillRule(svgStyle.fillRule()); |
| 52 | |
| 53 | if (resourceMode.contains(RenderSVGResourceMode::ApplyToText)) |
| 54 | context->setTextDrawingMode(TextModeFill); |
| 55 | } else if (resourceMode.contains(RenderSVGResourceMode::ApplyToStroke)) { |
| 56 | // When rendering the mask for a RenderSVGResourceClipper, the stroke code path is never hit. |
| 57 | ASSERT(!isRenderingMask); |
| 58 | context->setAlpha(svgStyle.strokeOpacity()); |
| 59 | context->setStrokeColor(style.colorByApplyingColorFilter(m_color)); |
| 60 | |
| 61 | SVGRenderSupport::applyStrokeStyleToContext(context, style, renderer); |
| 62 | |
| 63 | if (resourceMode.contains(RenderSVGResourceMode::ApplyToText)) |
| 64 | context->setTextDrawingMode(TextModeStroke); |
| 65 | } |
| 66 | |
| 67 | return true; |
| 68 | } |
| 69 | |
| 70 | void RenderSVGResourceSolidColor::postApplyResource(RenderElement&, GraphicsContext*& context, OptionSet<RenderSVGResourceMode> resourceMode, const Path* path, const RenderSVGShape* shape) |
| 71 | { |
| 72 | ASSERT(context); |
| 73 | ASSERT(!resourceMode.isEmpty()); |
| 74 | |
| 75 | if (resourceMode.contains(RenderSVGResourceMode::ApplyToFill)) { |
| 76 | if (path) |
| 77 | context->fillPath(*path); |
| 78 | else if (shape) |
| 79 | shape->fillShape(*context); |
| 80 | } |
| 81 | if (resourceMode.contains(RenderSVGResourceMode::ApplyToStroke)) { |
| 82 | if (path) |
| 83 | context->strokePath(*path); |
| 84 | else if (shape) |
| 85 | shape->strokeShape(*context); |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | } |
| 90 | |