1 | /* |
2 | * Copyright (C) 2004, 2005, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org> |
3 | * Copyright (C) 2004, 2005, 2006, 2007, 2008 Rob Buis <buis@kde.org> |
4 | * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
5 | * Copyright (C) 2011 Dirk Schulze <krit@webkit.org> |
6 | * |
7 | * This library is free software; you can redistribute it and/or |
8 | * modify it under the terms of the GNU Library General Public |
9 | * License as published by the Free Software Foundation; either |
10 | * version 2 of the License, or (at your option) any later version. |
11 | * |
12 | * This library is distributed in the hope that it will be useful, |
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
15 | * Library General Public License for more details. |
16 | * |
17 | * You should have received a copy of the GNU Library General Public License |
18 | * along with this library; see the file COPYING.LIB. If not, write to |
19 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
20 | * Boston, MA 02110-1301, USA. |
21 | */ |
22 | |
23 | #include "config.h" |
24 | #include "RenderSVGResourceClipper.h" |
25 | |
26 | #include "ElementIterator.h" |
27 | #include "Frame.h" |
28 | #include "FrameView.h" |
29 | #include "HitTestRequest.h" |
30 | #include "HitTestResult.h" |
31 | #include "IntRect.h" |
32 | #include "RenderObject.h" |
33 | #include "RenderStyle.h" |
34 | #include "RenderView.h" |
35 | #include "SVGNames.h" |
36 | #include "SVGRenderingContext.h" |
37 | #include "SVGResources.h" |
38 | #include "SVGResourcesCache.h" |
39 | #include "SVGUseElement.h" |
40 | #include <wtf/IsoMallocInlines.h> |
41 | |
42 | namespace WebCore { |
43 | |
44 | WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGResourceClipper); |
45 | |
46 | RenderSVGResourceClipper::RenderSVGResourceClipper(SVGClipPathElement& element, RenderStyle&& style) |
47 | : RenderSVGResourceContainer(element, WTFMove(style)) |
48 | { |
49 | } |
50 | |
51 | RenderSVGResourceClipper::~RenderSVGResourceClipper() = default; |
52 | |
53 | void RenderSVGResourceClipper::removeAllClientsFromCache(bool markForInvalidation) |
54 | { |
55 | m_clipBoundaries = FloatRect(); |
56 | m_clipper.clear(); |
57 | |
58 | markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation); |
59 | } |
60 | |
61 | void RenderSVGResourceClipper::removeClientFromCache(RenderElement& client, bool markForInvalidation) |
62 | { |
63 | m_clipper.remove(&client); |
64 | |
65 | markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation); |
66 | } |
67 | |
68 | bool RenderSVGResourceClipper::applyResource(RenderElement& renderer, const RenderStyle&, GraphicsContext*& context, OptionSet<RenderSVGResourceMode> resourceMode) |
69 | { |
70 | ASSERT(context); |
71 | ASSERT_UNUSED(resourceMode, !resourceMode); |
72 | |
73 | return applyClippingToContext(renderer, renderer.objectBoundingBox(), renderer.repaintRectInLocalCoordinates(), *context); |
74 | } |
75 | |
76 | bool RenderSVGResourceClipper::pathOnlyClipping(GraphicsContext& context, const AffineTransform& animatedLocalTransform, const FloatRect& objectBoundingBox) |
77 | { |
78 | // If the current clip-path gets clipped itself, we have to fallback to masking. |
79 | if (!style().svgStyle().clipperResource().isEmpty()) |
80 | return false; |
81 | WindRule clipRule = WindRule::NonZero; |
82 | Path clipPath = Path(); |
83 | |
84 | // If clip-path only contains one visible shape or path, we can use path-based clipping. Invisible |
85 | // shapes don't affect the clipping and can be ignored. If clip-path contains more than one |
86 | // visible shape, the additive clipping may not work, caused by the clipRule. EvenOdd |
87 | // as well as NonZero can cause self-clipping of the elements. |
88 | // See also http://www.w3.org/TR/SVG/painting.html#FillRuleProperty |
89 | for (Node* childNode = clipPathElement().firstChild(); childNode; childNode = childNode->nextSibling()) { |
90 | RenderObject* renderer = childNode->renderer(); |
91 | if (!renderer) |
92 | continue; |
93 | // Only shapes or paths are supported for direct clipping. We need to fallback to masking for texts. |
94 | if (renderer->isSVGText()) |
95 | return false; |
96 | if (!childNode->isSVGElement() || !downcast<SVGElement>(*childNode).isSVGGraphicsElement()) |
97 | continue; |
98 | SVGGraphicsElement& styled = downcast<SVGGraphicsElement>(*childNode); |
99 | const RenderStyle& style = renderer->style(); |
100 | if (style.display() == DisplayType::None || style.visibility() != Visibility::Visible) |
101 | continue; |
102 | const SVGRenderStyle& svgStyle = style.svgStyle(); |
103 | // Current shape in clip-path gets clipped too. Fallback to masking. |
104 | if (!svgStyle.clipperResource().isEmpty()) |
105 | return false; |
106 | // Fallback to masking, if there is more than one clipping path. |
107 | if (clipPath.isEmpty()) { |
108 | clipPath = styled.toClipPath(); |
109 | clipRule = svgStyle.clipRule(); |
110 | } else |
111 | return false; |
112 | } |
113 | // Only one visible shape/path was found. Directly continue clipping and transform the content to userspace if necessary. |
114 | if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
115 | AffineTransform transform; |
116 | transform.translate(objectBoundingBox.location()); |
117 | transform.scale(objectBoundingBox.size()); |
118 | clipPath.transform(transform); |
119 | } |
120 | |
121 | // Transform path by animatedLocalTransform. |
122 | clipPath.transform(animatedLocalTransform); |
123 | |
124 | // The SVG specification wants us to clip everything, if clip-path doesn't have a child. |
125 | if (clipPath.isEmpty()) |
126 | clipPath.addRect(FloatRect()); |
127 | context.clipPath(clipPath, clipRule); |
128 | return true; |
129 | } |
130 | |
131 | bool RenderSVGResourceClipper::applyClippingToContext(RenderElement& renderer, const FloatRect& objectBoundingBox, const FloatRect& repaintRect, GraphicsContext& context) |
132 | { |
133 | ClipperMaskImage& clipperMaskImage = addRendererToClipper(renderer); |
134 | bool shouldCreateClipperMaskImage = !clipperMaskImage; |
135 | |
136 | AffineTransform animatedLocalTransform = clipPathElement().animatedLocalTransform(); |
137 | |
138 | if (shouldCreateClipperMaskImage && pathOnlyClipping(context, animatedLocalTransform, objectBoundingBox)) |
139 | return true; |
140 | |
141 | AffineTransform absoluteTransform = SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(renderer); |
142 | |
143 | if (shouldCreateClipperMaskImage && !repaintRect.isEmpty()) { |
144 | // FIXME (149469): This image buffer should not be unconditionally unaccelerated. Making it match the context breaks nested clipping, though. |
145 | clipperMaskImage = SVGRenderingContext::createImageBuffer(repaintRect, absoluteTransform, ColorSpaceSRGB, Unaccelerated, &context); |
146 | if (!clipperMaskImage) |
147 | return false; |
148 | |
149 | GraphicsContext& maskContext = clipperMaskImage->context(); |
150 | maskContext.concatCTM(animatedLocalTransform); |
151 | |
152 | // clipPath can also be clipped by another clipPath. |
153 | auto* resources = SVGResourcesCache::cachedResourcesForRenderer(*this); |
154 | RenderSVGResourceClipper* clipper; |
155 | bool succeeded; |
156 | if (resources && (clipper = resources->clipper())) { |
157 | GraphicsContextStateSaver stateSaver(maskContext); |
158 | |
159 | if (!clipper->applyClippingToContext(*this, objectBoundingBox, repaintRect, maskContext)) |
160 | return false; |
161 | |
162 | succeeded = drawContentIntoMaskImage(clipperMaskImage, objectBoundingBox); |
163 | // The context restore applies the clipping on non-CG platforms. |
164 | } else |
165 | succeeded = drawContentIntoMaskImage(clipperMaskImage, objectBoundingBox); |
166 | |
167 | if (!succeeded) |
168 | clipperMaskImage.reset(); |
169 | } |
170 | |
171 | if (!clipperMaskImage) |
172 | return false; |
173 | |
174 | SVGRenderingContext::clipToImageBuffer(context, absoluteTransform, repaintRect, clipperMaskImage, shouldCreateClipperMaskImage); |
175 | return true; |
176 | } |
177 | |
178 | bool RenderSVGResourceClipper::drawContentIntoMaskImage(const ClipperMaskImage& clipperMaskImage, const FloatRect& objectBoundingBox) |
179 | { |
180 | ASSERT(clipperMaskImage); |
181 | |
182 | GraphicsContext& maskContext = clipperMaskImage->context(); |
183 | |
184 | AffineTransform maskContentTransformation; |
185 | if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
186 | maskContentTransformation.translate(objectBoundingBox.location()); |
187 | maskContentTransformation.scale(objectBoundingBox.size()); |
188 | maskContext.concatCTM(maskContentTransformation); |
189 | } |
190 | |
191 | // Switch to a paint behavior where all children of this <clipPath> will be rendered using special constraints: |
192 | // - fill-opacity/stroke-opacity/opacity set to 1 |
193 | // - masker/filter not applied when rendering the children |
194 | // - fill is set to the initial fill paint server (solid, black) |
195 | // - stroke is set to the initial stroke paint server (none) |
196 | auto oldBehavior = view().frameView().paintBehavior(); |
197 | view().frameView().setPaintBehavior(oldBehavior | PaintBehavior::RenderingSVGMask); |
198 | |
199 | // Draw all clipPath children into a global mask. |
200 | for (auto& child : childrenOfType<SVGElement>(clipPathElement())) { |
201 | auto renderer = child.renderer(); |
202 | if (!renderer) |
203 | continue; |
204 | if (renderer->needsLayout()) { |
205 | view().frameView().setPaintBehavior(oldBehavior); |
206 | return false; |
207 | } |
208 | const RenderStyle& style = renderer->style(); |
209 | if (style.display() == DisplayType::None || style.visibility() != Visibility::Visible) |
210 | continue; |
211 | |
212 | WindRule newClipRule = style.svgStyle().clipRule(); |
213 | bool isUseElement = child.hasTagName(SVGNames::useTag); |
214 | if (isUseElement) { |
215 | SVGUseElement& useElement = downcast<SVGUseElement>(child); |
216 | renderer = useElement.rendererClipChild(); |
217 | if (!renderer) |
218 | continue; |
219 | if (!useElement.hasAttributeWithoutSynchronization(SVGNames::clip_ruleAttr)) |
220 | newClipRule = renderer->style().svgStyle().clipRule(); |
221 | } |
222 | |
223 | // Only shapes, paths and texts are allowed for clipping. |
224 | if (!renderer->isSVGShape() && !renderer->isSVGText()) |
225 | continue; |
226 | |
227 | maskContext.setFillRule(newClipRule); |
228 | |
229 | // In the case of a <use> element, we obtained its renderere above, to retrieve its clipRule. |
230 | // We have to pass the <use> renderer itself to renderSubtreeToImageBuffer() to apply it's x/y/transform/etc. values when rendering. |
231 | // So if isUseElement is true, refetch the childNode->renderer(), as renderer got overridden above. |
232 | SVGRenderingContext::renderSubtreeToImageBuffer(clipperMaskImage.get(), isUseElement ? *child.renderer() : *renderer, maskContentTransformation); |
233 | } |
234 | |
235 | view().frameView().setPaintBehavior(oldBehavior); |
236 | return true; |
237 | } |
238 | |
239 | void RenderSVGResourceClipper::calculateClipContentRepaintRect() |
240 | { |
241 | // This is a rough heuristic to appraise the clip size and doesn't consider clip on clip. |
242 | for (Node* childNode = clipPathElement().firstChild(); childNode; childNode = childNode->nextSibling()) { |
243 | RenderObject* renderer = childNode->renderer(); |
244 | if (!childNode->isSVGElement() || !renderer) |
245 | continue; |
246 | if (!renderer->isSVGShape() && !renderer->isSVGText() && !childNode->hasTagName(SVGNames::useTag)) |
247 | continue; |
248 | const RenderStyle& style = renderer->style(); |
249 | if (style.display() == DisplayType::None || style.visibility() != Visibility::Visible) |
250 | continue; |
251 | m_clipBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->repaintRectInLocalCoordinates())); |
252 | } |
253 | m_clipBoundaries = clipPathElement().animatedLocalTransform().mapRect(m_clipBoundaries); |
254 | } |
255 | |
256 | ClipperMaskImage& RenderSVGResourceClipper::addRendererToClipper(const RenderObject& object) |
257 | { |
258 | return m_clipper.add(&object, ClipperMaskImage()).iterator->value; |
259 | } |
260 | |
261 | bool RenderSVGResourceClipper::hitTestClipContent(const FloatRect& objectBoundingBox, const FloatPoint& nodeAtPoint) |
262 | { |
263 | FloatPoint point = nodeAtPoint; |
264 | if (!SVGRenderSupport::pointInClippingArea(*this, point)) |
265 | return false; |
266 | |
267 | if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
268 | AffineTransform transform; |
269 | transform.translate(objectBoundingBox.location()); |
270 | transform.scale(objectBoundingBox.size()); |
271 | point = transform.inverse().valueOr(AffineTransform()).mapPoint(point); |
272 | } |
273 | |
274 | point = clipPathElement().animatedLocalTransform().inverse().valueOr(AffineTransform()).mapPoint(point); |
275 | |
276 | for (Node* childNode = clipPathElement().firstChild(); childNode; childNode = childNode->nextSibling()) { |
277 | RenderObject* renderer = childNode->renderer(); |
278 | if (!childNode->isSVGElement() || !renderer) |
279 | continue; |
280 | if (!renderer->isSVGShape() && !renderer->isSVGText() && !childNode->hasTagName(SVGNames::useTag)) |
281 | continue; |
282 | IntPoint hitPoint; |
283 | HitTestResult result(hitPoint); |
284 | if (renderer->nodeAtFloatPoint(HitTestRequest(HitTestRequest::SVGClipContent | HitTestRequest::DisallowUserAgentShadowContent), result, point, HitTestForeground)) |
285 | return true; |
286 | } |
287 | |
288 | return false; |
289 | } |
290 | |
291 | FloatRect RenderSVGResourceClipper::resourceBoundingBox(const RenderObject& object) |
292 | { |
293 | // Resource was not layouted yet. Give back the boundingBox of the object. |
294 | if (selfNeedsLayout()) { |
295 | addRendererToClipper(object); |
296 | return object.objectBoundingBox(); |
297 | } |
298 | |
299 | if (m_clipBoundaries.isEmpty()) |
300 | calculateClipContentRepaintRect(); |
301 | |
302 | if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
303 | FloatRect objectBoundingBox = object.objectBoundingBox(); |
304 | AffineTransform transform; |
305 | transform.translate(objectBoundingBox.location()); |
306 | transform.scale(objectBoundingBox.size()); |
307 | return transform.mapRect(m_clipBoundaries); |
308 | } |
309 | |
310 | return m_clipBoundaries; |
311 | } |
312 | |
313 | } |
314 | |