| 1 | /* |
| 2 | * Copyright (C) 2004, 2005, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org> |
| 3 | * Copyright (C) 2004, 2005, 2006, 2007, 2008 Rob Buis <buis@kde.org> |
| 4 | * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
| 5 | * Copyright (C) 2011 Dirk Schulze <krit@webkit.org> |
| 6 | * |
| 7 | * This library is free software; you can redistribute it and/or |
| 8 | * modify it under the terms of the GNU Library General Public |
| 9 | * License as published by the Free Software Foundation; either |
| 10 | * version 2 of the License, or (at your option) any later version. |
| 11 | * |
| 12 | * This library is distributed in the hope that it will be useful, |
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 15 | * Library General Public License for more details. |
| 16 | * |
| 17 | * You should have received a copy of the GNU Library General Public License |
| 18 | * along with this library; see the file COPYING.LIB. If not, write to |
| 19 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 20 | * Boston, MA 02110-1301, USA. |
| 21 | */ |
| 22 | |
| 23 | #include "config.h" |
| 24 | #include "RenderSVGResourceClipper.h" |
| 25 | |
| 26 | #include "ElementIterator.h" |
| 27 | #include "Frame.h" |
| 28 | #include "FrameView.h" |
| 29 | #include "HitTestRequest.h" |
| 30 | #include "HitTestResult.h" |
| 31 | #include "IntRect.h" |
| 32 | #include "RenderObject.h" |
| 33 | #include "RenderStyle.h" |
| 34 | #include "RenderView.h" |
| 35 | #include "SVGNames.h" |
| 36 | #include "SVGRenderingContext.h" |
| 37 | #include "SVGResources.h" |
| 38 | #include "SVGResourcesCache.h" |
| 39 | #include "SVGUseElement.h" |
| 40 | #include <wtf/IsoMallocInlines.h> |
| 41 | |
| 42 | namespace WebCore { |
| 43 | |
| 44 | WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGResourceClipper); |
| 45 | |
| 46 | RenderSVGResourceClipper::RenderSVGResourceClipper(SVGClipPathElement& element, RenderStyle&& style) |
| 47 | : RenderSVGResourceContainer(element, WTFMove(style)) |
| 48 | { |
| 49 | } |
| 50 | |
| 51 | RenderSVGResourceClipper::~RenderSVGResourceClipper() = default; |
| 52 | |
| 53 | void RenderSVGResourceClipper::removeAllClientsFromCache(bool markForInvalidation) |
| 54 | { |
| 55 | m_clipBoundaries = FloatRect(); |
| 56 | m_clipper.clear(); |
| 57 | |
| 58 | markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation); |
| 59 | } |
| 60 | |
| 61 | void RenderSVGResourceClipper::removeClientFromCache(RenderElement& client, bool markForInvalidation) |
| 62 | { |
| 63 | m_clipper.remove(&client); |
| 64 | |
| 65 | markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation); |
| 66 | } |
| 67 | |
| 68 | bool RenderSVGResourceClipper::applyResource(RenderElement& renderer, const RenderStyle&, GraphicsContext*& context, OptionSet<RenderSVGResourceMode> resourceMode) |
| 69 | { |
| 70 | ASSERT(context); |
| 71 | ASSERT_UNUSED(resourceMode, !resourceMode); |
| 72 | |
| 73 | return applyClippingToContext(renderer, renderer.objectBoundingBox(), renderer.repaintRectInLocalCoordinates(), *context); |
| 74 | } |
| 75 | |
| 76 | bool RenderSVGResourceClipper::pathOnlyClipping(GraphicsContext& context, const AffineTransform& animatedLocalTransform, const FloatRect& objectBoundingBox) |
| 77 | { |
| 78 | // If the current clip-path gets clipped itself, we have to fallback to masking. |
| 79 | if (!style().svgStyle().clipperResource().isEmpty()) |
| 80 | return false; |
| 81 | WindRule clipRule = WindRule::NonZero; |
| 82 | Path clipPath = Path(); |
| 83 | |
| 84 | // If clip-path only contains one visible shape or path, we can use path-based clipping. Invisible |
| 85 | // shapes don't affect the clipping and can be ignored. If clip-path contains more than one |
| 86 | // visible shape, the additive clipping may not work, caused by the clipRule. EvenOdd |
| 87 | // as well as NonZero can cause self-clipping of the elements. |
| 88 | // See also http://www.w3.org/TR/SVG/painting.html#FillRuleProperty |
| 89 | for (Node* childNode = clipPathElement().firstChild(); childNode; childNode = childNode->nextSibling()) { |
| 90 | RenderObject* renderer = childNode->renderer(); |
| 91 | if (!renderer) |
| 92 | continue; |
| 93 | // Only shapes or paths are supported for direct clipping. We need to fallback to masking for texts. |
| 94 | if (renderer->isSVGText()) |
| 95 | return false; |
| 96 | if (!childNode->isSVGElement() || !downcast<SVGElement>(*childNode).isSVGGraphicsElement()) |
| 97 | continue; |
| 98 | SVGGraphicsElement& styled = downcast<SVGGraphicsElement>(*childNode); |
| 99 | const RenderStyle& style = renderer->style(); |
| 100 | if (style.display() == DisplayType::None || style.visibility() != Visibility::Visible) |
| 101 | continue; |
| 102 | const SVGRenderStyle& svgStyle = style.svgStyle(); |
| 103 | // Current shape in clip-path gets clipped too. Fallback to masking. |
| 104 | if (!svgStyle.clipperResource().isEmpty()) |
| 105 | return false; |
| 106 | // Fallback to masking, if there is more than one clipping path. |
| 107 | if (clipPath.isEmpty()) { |
| 108 | clipPath = styled.toClipPath(); |
| 109 | clipRule = svgStyle.clipRule(); |
| 110 | } else |
| 111 | return false; |
| 112 | } |
| 113 | // Only one visible shape/path was found. Directly continue clipping and transform the content to userspace if necessary. |
| 114 | if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
| 115 | AffineTransform transform; |
| 116 | transform.translate(objectBoundingBox.location()); |
| 117 | transform.scale(objectBoundingBox.size()); |
| 118 | clipPath.transform(transform); |
| 119 | } |
| 120 | |
| 121 | // Transform path by animatedLocalTransform. |
| 122 | clipPath.transform(animatedLocalTransform); |
| 123 | |
| 124 | // The SVG specification wants us to clip everything, if clip-path doesn't have a child. |
| 125 | if (clipPath.isEmpty()) |
| 126 | clipPath.addRect(FloatRect()); |
| 127 | context.clipPath(clipPath, clipRule); |
| 128 | return true; |
| 129 | } |
| 130 | |
| 131 | bool RenderSVGResourceClipper::applyClippingToContext(RenderElement& renderer, const FloatRect& objectBoundingBox, const FloatRect& repaintRect, GraphicsContext& context) |
| 132 | { |
| 133 | ClipperMaskImage& clipperMaskImage = addRendererToClipper(renderer); |
| 134 | bool shouldCreateClipperMaskImage = !clipperMaskImage; |
| 135 | |
| 136 | AffineTransform animatedLocalTransform = clipPathElement().animatedLocalTransform(); |
| 137 | |
| 138 | if (shouldCreateClipperMaskImage && pathOnlyClipping(context, animatedLocalTransform, objectBoundingBox)) |
| 139 | return true; |
| 140 | |
| 141 | AffineTransform absoluteTransform = SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(renderer); |
| 142 | |
| 143 | if (shouldCreateClipperMaskImage && !repaintRect.isEmpty()) { |
| 144 | // FIXME (149469): This image buffer should not be unconditionally unaccelerated. Making it match the context breaks nested clipping, though. |
| 145 | clipperMaskImage = SVGRenderingContext::createImageBuffer(repaintRect, absoluteTransform, ColorSpaceSRGB, Unaccelerated, &context); |
| 146 | if (!clipperMaskImage) |
| 147 | return false; |
| 148 | |
| 149 | GraphicsContext& maskContext = clipperMaskImage->context(); |
| 150 | maskContext.concatCTM(animatedLocalTransform); |
| 151 | |
| 152 | // clipPath can also be clipped by another clipPath. |
| 153 | auto* resources = SVGResourcesCache::cachedResourcesForRenderer(*this); |
| 154 | RenderSVGResourceClipper* clipper; |
| 155 | bool succeeded; |
| 156 | if (resources && (clipper = resources->clipper())) { |
| 157 | GraphicsContextStateSaver stateSaver(maskContext); |
| 158 | |
| 159 | if (!clipper->applyClippingToContext(*this, objectBoundingBox, repaintRect, maskContext)) |
| 160 | return false; |
| 161 | |
| 162 | succeeded = drawContentIntoMaskImage(clipperMaskImage, objectBoundingBox); |
| 163 | // The context restore applies the clipping on non-CG platforms. |
| 164 | } else |
| 165 | succeeded = drawContentIntoMaskImage(clipperMaskImage, objectBoundingBox); |
| 166 | |
| 167 | if (!succeeded) |
| 168 | clipperMaskImage.reset(); |
| 169 | } |
| 170 | |
| 171 | if (!clipperMaskImage) |
| 172 | return false; |
| 173 | |
| 174 | SVGRenderingContext::clipToImageBuffer(context, absoluteTransform, repaintRect, clipperMaskImage, shouldCreateClipperMaskImage); |
| 175 | return true; |
| 176 | } |
| 177 | |
| 178 | bool RenderSVGResourceClipper::drawContentIntoMaskImage(const ClipperMaskImage& clipperMaskImage, const FloatRect& objectBoundingBox) |
| 179 | { |
| 180 | ASSERT(clipperMaskImage); |
| 181 | |
| 182 | GraphicsContext& maskContext = clipperMaskImage->context(); |
| 183 | |
| 184 | AffineTransform maskContentTransformation; |
| 185 | if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
| 186 | maskContentTransformation.translate(objectBoundingBox.location()); |
| 187 | maskContentTransformation.scale(objectBoundingBox.size()); |
| 188 | maskContext.concatCTM(maskContentTransformation); |
| 189 | } |
| 190 | |
| 191 | // Switch to a paint behavior where all children of this <clipPath> will be rendered using special constraints: |
| 192 | // - fill-opacity/stroke-opacity/opacity set to 1 |
| 193 | // - masker/filter not applied when rendering the children |
| 194 | // - fill is set to the initial fill paint server (solid, black) |
| 195 | // - stroke is set to the initial stroke paint server (none) |
| 196 | auto oldBehavior = view().frameView().paintBehavior(); |
| 197 | view().frameView().setPaintBehavior(oldBehavior | PaintBehavior::RenderingSVGMask); |
| 198 | |
| 199 | // Draw all clipPath children into a global mask. |
| 200 | for (auto& child : childrenOfType<SVGElement>(clipPathElement())) { |
| 201 | auto renderer = child.renderer(); |
| 202 | if (!renderer) |
| 203 | continue; |
| 204 | if (renderer->needsLayout()) { |
| 205 | view().frameView().setPaintBehavior(oldBehavior); |
| 206 | return false; |
| 207 | } |
| 208 | const RenderStyle& style = renderer->style(); |
| 209 | if (style.display() == DisplayType::None || style.visibility() != Visibility::Visible) |
| 210 | continue; |
| 211 | |
| 212 | WindRule newClipRule = style.svgStyle().clipRule(); |
| 213 | bool isUseElement = child.hasTagName(SVGNames::useTag); |
| 214 | if (isUseElement) { |
| 215 | SVGUseElement& useElement = downcast<SVGUseElement>(child); |
| 216 | renderer = useElement.rendererClipChild(); |
| 217 | if (!renderer) |
| 218 | continue; |
| 219 | if (!useElement.hasAttributeWithoutSynchronization(SVGNames::clip_ruleAttr)) |
| 220 | newClipRule = renderer->style().svgStyle().clipRule(); |
| 221 | } |
| 222 | |
| 223 | // Only shapes, paths and texts are allowed for clipping. |
| 224 | if (!renderer->isSVGShape() && !renderer->isSVGText()) |
| 225 | continue; |
| 226 | |
| 227 | maskContext.setFillRule(newClipRule); |
| 228 | |
| 229 | // In the case of a <use> element, we obtained its renderere above, to retrieve its clipRule. |
| 230 | // We have to pass the <use> renderer itself to renderSubtreeToImageBuffer() to apply it's x/y/transform/etc. values when rendering. |
| 231 | // So if isUseElement is true, refetch the childNode->renderer(), as renderer got overridden above. |
| 232 | SVGRenderingContext::renderSubtreeToImageBuffer(clipperMaskImage.get(), isUseElement ? *child.renderer() : *renderer, maskContentTransformation); |
| 233 | } |
| 234 | |
| 235 | view().frameView().setPaintBehavior(oldBehavior); |
| 236 | return true; |
| 237 | } |
| 238 | |
| 239 | void RenderSVGResourceClipper::calculateClipContentRepaintRect() |
| 240 | { |
| 241 | // This is a rough heuristic to appraise the clip size and doesn't consider clip on clip. |
| 242 | for (Node* childNode = clipPathElement().firstChild(); childNode; childNode = childNode->nextSibling()) { |
| 243 | RenderObject* renderer = childNode->renderer(); |
| 244 | if (!childNode->isSVGElement() || !renderer) |
| 245 | continue; |
| 246 | if (!renderer->isSVGShape() && !renderer->isSVGText() && !childNode->hasTagName(SVGNames::useTag)) |
| 247 | continue; |
| 248 | const RenderStyle& style = renderer->style(); |
| 249 | if (style.display() == DisplayType::None || style.visibility() != Visibility::Visible) |
| 250 | continue; |
| 251 | m_clipBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->repaintRectInLocalCoordinates())); |
| 252 | } |
| 253 | m_clipBoundaries = clipPathElement().animatedLocalTransform().mapRect(m_clipBoundaries); |
| 254 | } |
| 255 | |
| 256 | ClipperMaskImage& RenderSVGResourceClipper::addRendererToClipper(const RenderObject& object) |
| 257 | { |
| 258 | return m_clipper.add(&object, ClipperMaskImage()).iterator->value; |
| 259 | } |
| 260 | |
| 261 | bool RenderSVGResourceClipper::hitTestClipContent(const FloatRect& objectBoundingBox, const FloatPoint& nodeAtPoint) |
| 262 | { |
| 263 | FloatPoint point = nodeAtPoint; |
| 264 | if (!SVGRenderSupport::pointInClippingArea(*this, point)) |
| 265 | return false; |
| 266 | |
| 267 | if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
| 268 | AffineTransform transform; |
| 269 | transform.translate(objectBoundingBox.location()); |
| 270 | transform.scale(objectBoundingBox.size()); |
| 271 | point = transform.inverse().valueOr(AffineTransform()).mapPoint(point); |
| 272 | } |
| 273 | |
| 274 | point = clipPathElement().animatedLocalTransform().inverse().valueOr(AffineTransform()).mapPoint(point); |
| 275 | |
| 276 | for (Node* childNode = clipPathElement().firstChild(); childNode; childNode = childNode->nextSibling()) { |
| 277 | RenderObject* renderer = childNode->renderer(); |
| 278 | if (!childNode->isSVGElement() || !renderer) |
| 279 | continue; |
| 280 | if (!renderer->isSVGShape() && !renderer->isSVGText() && !childNode->hasTagName(SVGNames::useTag)) |
| 281 | continue; |
| 282 | IntPoint hitPoint; |
| 283 | HitTestResult result(hitPoint); |
| 284 | if (renderer->nodeAtFloatPoint(HitTestRequest(HitTestRequest::SVGClipContent | HitTestRequest::DisallowUserAgentShadowContent), result, point, HitTestForeground)) |
| 285 | return true; |
| 286 | } |
| 287 | |
| 288 | return false; |
| 289 | } |
| 290 | |
| 291 | FloatRect RenderSVGResourceClipper::resourceBoundingBox(const RenderObject& object) |
| 292 | { |
| 293 | // Resource was not layouted yet. Give back the boundingBox of the object. |
| 294 | if (selfNeedsLayout()) { |
| 295 | addRendererToClipper(object); |
| 296 | return object.objectBoundingBox(); |
| 297 | } |
| 298 | |
| 299 | if (m_clipBoundaries.isEmpty()) |
| 300 | calculateClipContentRepaintRect(); |
| 301 | |
| 302 | if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
| 303 | FloatRect objectBoundingBox = object.objectBoundingBox(); |
| 304 | AffineTransform transform; |
| 305 | transform.translate(objectBoundingBox.location()); |
| 306 | transform.scale(objectBoundingBox.size()); |
| 307 | return transform.mapRect(m_clipBoundaries); |
| 308 | } |
| 309 | |
| 310 | return m_clipBoundaries; |
| 311 | } |
| 312 | |
| 313 | } |
| 314 | |