1 | /* |
2 | * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved. |
3 | * Copyright (C) 2016 Igalia S.L. |
4 | * |
5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions |
7 | * are met: |
8 | * 1. Redistributions of source code must retain the above copyright |
9 | * notice, this list of conditions and the following disclaimer. |
10 | * 2. Redistributions in binary form must reproduce the above copyright |
11 | * notice, this list of conditions and the following disclaimer in the |
12 | * documentation and/or other materials provided with the distribution. |
13 | * |
14 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
15 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
16 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
17 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
18 | * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
19 | * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
20 | * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
21 | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
22 | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | */ |
26 | |
27 | #include "config.h" |
28 | #include "RenderMathMLRow.h" |
29 | |
30 | #if ENABLE(MATHML) |
31 | |
32 | #include "MathMLNames.h" |
33 | #include "MathMLRowElement.h" |
34 | #include "RenderIterator.h" |
35 | #include "RenderMathMLOperator.h" |
36 | #include "RenderMathMLRoot.h" |
37 | #include <wtf/IsoMallocInlines.h> |
38 | |
39 | namespace WebCore { |
40 | |
41 | using namespace MathMLNames; |
42 | |
43 | WTF_MAKE_ISO_ALLOCATED_IMPL(RenderMathMLRow); |
44 | |
45 | RenderMathMLRow::RenderMathMLRow(MathMLRowElement& element, RenderStyle&& style) |
46 | : RenderMathMLBlock(element, WTFMove(style)) |
47 | { |
48 | } |
49 | |
50 | MathMLRowElement& RenderMathMLRow::element() const |
51 | { |
52 | return static_cast<MathMLRowElement&>(nodeForNonAnonymous()); |
53 | } |
54 | |
55 | Optional<int> RenderMathMLRow::firstLineBaseline() const |
56 | { |
57 | auto* baselineChild = firstChildBox(); |
58 | if (!baselineChild) |
59 | return Optional<int>(); |
60 | |
61 | return Optional<int>(static_cast<int>(lroundf(ascentForChild(*baselineChild) + baselineChild->logicalTop()))); |
62 | } |
63 | |
64 | static RenderMathMLOperator* toVerticalStretchyOperator(RenderBox* box) |
65 | { |
66 | if (is<RenderMathMLBlock>(box)) { |
67 | auto* renderOperator = downcast<RenderMathMLBlock>(*box).unembellishedOperator(); |
68 | if (renderOperator && renderOperator->isStretchy() && renderOperator->isVertical()) |
69 | return renderOperator; |
70 | } |
71 | return nullptr; |
72 | } |
73 | |
74 | void RenderMathMLRow::stretchVerticalOperatorsAndLayoutChildren() |
75 | { |
76 | // First calculate stretch ascent and descent. |
77 | LayoutUnit stretchAscent, stretchDescent; |
78 | for (auto* child = firstChildBox(); child; child = child->nextSiblingBox()) { |
79 | if (child->isOutOfFlowPositioned()) { |
80 | child->containingBlock()->insertPositionedObject(*child); |
81 | continue; |
82 | } |
83 | if (toVerticalStretchyOperator(child)) |
84 | continue; |
85 | child->layoutIfNeeded(); |
86 | LayoutUnit childAscent = ascentForChild(*child); |
87 | LayoutUnit childDescent = child->logicalHeight() - childAscent; |
88 | stretchAscent = std::max(stretchAscent, childAscent); |
89 | stretchDescent = std::max(stretchDescent, childDescent); |
90 | } |
91 | if (stretchAscent + stretchDescent <= 0) { |
92 | // We ensure a minimal stretch size. |
93 | stretchAscent = style().computedFontPixelSize(); |
94 | stretchDescent = 0; |
95 | } |
96 | |
97 | // Next, we stretch the vertical operators. |
98 | for (auto* child = firstChildBox(); child; child = child->nextSiblingBox()) { |
99 | if (child->isOutOfFlowPositioned()) |
100 | continue; |
101 | if (auto renderOperator = toVerticalStretchyOperator(child)) { |
102 | renderOperator->stretchTo(stretchAscent, stretchDescent); |
103 | renderOperator->layoutIfNeeded(); |
104 | } |
105 | } |
106 | } |
107 | |
108 | void RenderMathMLRow::getContentBoundingBox(LayoutUnit& width, LayoutUnit& ascent, LayoutUnit& descent) const |
109 | { |
110 | ascent = 0; |
111 | descent = 0; |
112 | width = borderAndPaddingStart(); |
113 | for (auto* child = firstChildBox(); child; child = child->nextSiblingBox()) { |
114 | if (child->isOutOfFlowPositioned()) |
115 | continue; |
116 | |
117 | width += child->marginStart() + child->logicalWidth() + child->marginEnd(); |
118 | LayoutUnit childAscent = ascentForChild(*child); |
119 | LayoutUnit childDescent = child->logicalHeight() - childAscent; |
120 | ascent = std::max(ascent, childAscent + child->marginTop()); |
121 | descent = std::max(descent, childDescent + child->marginBottom()); |
122 | } |
123 | width += borderEnd() + paddingEnd(); |
124 | } |
125 | |
126 | void RenderMathMLRow::computePreferredLogicalWidths() |
127 | { |
128 | ASSERT(preferredLogicalWidthsDirty()); |
129 | |
130 | m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = 0; |
131 | |
132 | LayoutUnit preferredWidth; |
133 | for (auto* child = firstChildBox(); child; child = child->nextSiblingBox()) { |
134 | if (child->isOutOfFlowPositioned()) |
135 | continue; |
136 | preferredWidth += child->maxPreferredLogicalWidth() + child->marginLogicalWidth(); |
137 | } |
138 | |
139 | m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = preferredWidth + borderAndPaddingLogicalWidth(); |
140 | |
141 | setPreferredLogicalWidthsDirty(false); |
142 | } |
143 | |
144 | void RenderMathMLRow::layoutRowItems(LayoutUnit width, LayoutUnit ascent) |
145 | { |
146 | LayoutUnit horizontalOffset = borderAndPaddingStart(); |
147 | for (auto* child = firstChildBox(); child; child = child->nextSiblingBox()) { |
148 | if (child->isOutOfFlowPositioned()) |
149 | continue; |
150 | horizontalOffset += child->marginStart(); |
151 | LayoutUnit childAscent = ascentForChild(*child); |
152 | LayoutUnit childVerticalOffset = borderTop() + paddingTop() + child->marginTop() + ascent - childAscent; |
153 | LayoutUnit childWidth = child->logicalWidth(); |
154 | LayoutUnit childHorizontalOffset = style().isLeftToRightDirection() ? horizontalOffset : width - horizontalOffset - childWidth; |
155 | child->setLocation(LayoutPoint(childHorizontalOffset, childVerticalOffset)); |
156 | horizontalOffset += childWidth + child->marginEnd(); |
157 | } |
158 | } |
159 | |
160 | void RenderMathMLRow::layoutBlock(bool relayoutChildren, LayoutUnit) |
161 | { |
162 | ASSERT(needsLayout()); |
163 | |
164 | if (!relayoutChildren && simplifiedLayout()) |
165 | return; |
166 | |
167 | recomputeLogicalWidth(); |
168 | |
169 | setLogicalHeight(borderAndPaddingLogicalHeight() + scrollbarLogicalHeight()); |
170 | |
171 | LayoutUnit width, ascent, descent; |
172 | stretchVerticalOperatorsAndLayoutChildren(); |
173 | getContentBoundingBox(width, ascent, descent); |
174 | layoutRowItems(width, ascent); |
175 | setLogicalWidth(width); |
176 | setLogicalHeight(borderTop() + paddingTop() + ascent + descent + borderBottom() + paddingBottom() + horizontalScrollbarHeight()); |
177 | updateLogicalHeight(); |
178 | |
179 | layoutPositionedObjects(relayoutChildren); |
180 | |
181 | updateScrollInfoAfterLayout(); |
182 | |
183 | clearNeedsLayout(); |
184 | } |
185 | |
186 | } |
187 | |
188 | #endif // ENABLE(MATHML) |
189 | |