1 | /* |
2 | * Copyright (C) 2016 Igalia S.L. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
14 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
15 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
16 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
17 | * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
18 | * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
19 | * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
20 | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
21 | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #if ENABLE(MATHML) |
29 | |
30 | #include "MathMLPresentationElement.h" |
31 | |
32 | namespace WebCore { |
33 | |
34 | class MathMLRowElement : public MathMLPresentationElement { |
35 | WTF_MAKE_ISO_ALLOCATED(MathMLRowElement); |
36 | public: |
37 | static Ref<MathMLRowElement> create(const QualifiedName& tagName, Document&); |
38 | |
39 | protected: |
40 | MathMLRowElement(const QualifiedName& tagName, Document&); |
41 | void childrenChanged(const ChildChange&) override; |
42 | |
43 | bool acceptsDisplayStyleAttribute() override; |
44 | bool acceptsMathVariantAttribute() override; |
45 | |
46 | private: |
47 | RenderPtr<RenderElement> createElementRenderer(RenderStyle&&, const RenderTreePosition&) override; |
48 | }; |
49 | |
50 | } |
51 | |
52 | #endif // ENABLE(MATHML) |
53 | |