1 | /* |
2 | * Copyright (C) 2006, 2008, 2011 Apple Inc. All rights reserved. |
3 | * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
4 | * |
5 | * This library is free software; you can redistribute it and/or |
6 | * modify it under the terms of the GNU Library General Public |
7 | * License as published by the Free Software Foundation; either |
8 | * version 2 of the License, or (at your option) any later version. |
9 | * |
10 | * This library is distributed in the hope that it will be useful, |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
13 | * Library General Public License for more details. |
14 | * |
15 | * You should have received a copy of the GNU Library General Public License |
16 | * along with this library; see the file COPYING.LIB. If not, write to |
17 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
18 | * Boston, MA 02110-1301, USA. |
19 | * |
20 | */ |
21 | |
22 | #include "config.h" |
23 | #include "HitTestLocation.h" |
24 | |
25 | namespace WebCore { |
26 | |
27 | HitTestLocation::HitTestLocation() |
28 | : m_isRectBased(false) |
29 | , m_isRectilinear(true) |
30 | { |
31 | } |
32 | |
33 | HitTestLocation::HitTestLocation(const LayoutPoint& point) |
34 | : m_point(point) |
35 | , m_boundingBox(rectForPoint(point, 0, 0, 0, 0)) |
36 | , m_transformedPoint(point) |
37 | , m_transformedRect(m_boundingBox) |
38 | , m_isRectBased(false) |
39 | , m_isRectilinear(true) |
40 | { |
41 | } |
42 | |
43 | HitTestLocation::HitTestLocation(const FloatPoint& point) |
44 | : m_point(flooredLayoutPoint(point)) |
45 | , m_boundingBox(rectForPoint(m_point, 0, 0, 0, 0)) |
46 | , m_transformedPoint(point) |
47 | , m_transformedRect(m_boundingBox) |
48 | , m_isRectBased(false) |
49 | , m_isRectilinear(true) |
50 | { |
51 | } |
52 | |
53 | HitTestLocation::HitTestLocation(const FloatPoint& point, const FloatQuad& quad) |
54 | : m_transformedPoint(point) |
55 | , m_transformedRect(quad) |
56 | , m_isRectBased(true) |
57 | { |
58 | m_point = flooredLayoutPoint(point); |
59 | m_boundingBox = enclosingIntRect(quad.boundingBox()); |
60 | m_isRectilinear = quad.isRectilinear(); |
61 | } |
62 | |
63 | HitTestLocation::HitTestLocation(const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding) |
64 | : m_point(centerPoint) |
65 | , m_boundingBox(rectForPoint(centerPoint, topPadding, rightPadding, bottomPadding, leftPadding)) |
66 | , m_transformedPoint(centerPoint) |
67 | , m_isRectBased(topPadding || rightPadding || bottomPadding || leftPadding) |
68 | , m_isRectilinear(true) |
69 | { |
70 | m_transformedRect = FloatQuad(m_boundingBox); |
71 | } |
72 | |
73 | HitTestLocation::HitTestLocation(const HitTestLocation& other, const LayoutSize& offset) |
74 | : m_point(other.m_point) |
75 | , m_boundingBox(other.m_boundingBox) |
76 | , m_transformedPoint(other.m_transformedPoint) |
77 | , m_transformedRect(other.m_transformedRect) |
78 | , m_isRectBased(other.m_isRectBased) |
79 | , m_isRectilinear(other.m_isRectilinear) |
80 | { |
81 | move(offset); |
82 | } |
83 | |
84 | HitTestLocation::HitTestLocation(const HitTestLocation& other) |
85 | : m_point(other.m_point) |
86 | , m_boundingBox(other.m_boundingBox) |
87 | , m_transformedPoint(other.m_transformedPoint) |
88 | , m_transformedRect(other.m_transformedRect) |
89 | , m_isRectBased(other.m_isRectBased) |
90 | , m_isRectilinear(other.m_isRectilinear) |
91 | { |
92 | } |
93 | |
94 | HitTestLocation::~HitTestLocation() = default; |
95 | |
96 | HitTestLocation& HitTestLocation::operator=(const HitTestLocation& other) |
97 | { |
98 | m_point = other.m_point; |
99 | m_boundingBox = other.m_boundingBox; |
100 | m_transformedPoint = other.m_transformedPoint; |
101 | m_transformedRect = other.m_transformedRect; |
102 | m_isRectBased = other.m_isRectBased; |
103 | m_isRectilinear = other.m_isRectilinear; |
104 | |
105 | return *this; |
106 | } |
107 | |
108 | void HitTestLocation::move(const LayoutSize& offset) |
109 | { |
110 | m_point.move(offset); |
111 | m_transformedPoint.move(offset); |
112 | m_transformedRect.move(offset); |
113 | m_boundingBox = enclosingIntRect(m_transformedRect.boundingBox()); |
114 | } |
115 | |
116 | template<typename RectType> |
117 | bool HitTestLocation::intersectsRect(const RectType& rect) const |
118 | { |
119 | // FIXME: When the hit test is not rect based we should use rect.contains(m_point). |
120 | // That does change some corner case tests though. |
121 | |
122 | // First check if rect even intersects our bounding box. |
123 | if (!rect.intersects(m_boundingBox)) |
124 | return false; |
125 | |
126 | // If the transformed rect is rectilinear the bounding box intersection was accurate. |
127 | if (m_isRectilinear) |
128 | return true; |
129 | |
130 | // If rect fully contains our bounding box, we are also sure of an intersection. |
131 | if (rect.contains(m_boundingBox)) |
132 | return true; |
133 | |
134 | // Otherwise we need to do a slower quad based intersection test. |
135 | return m_transformedRect.intersectsRect(rect); |
136 | } |
137 | |
138 | bool HitTestLocation::intersects(const LayoutRect& rect) const |
139 | { |
140 | return intersectsRect(rect); |
141 | } |
142 | |
143 | bool HitTestLocation::intersects(const FloatRect& rect) const |
144 | { |
145 | return intersectsRect(rect); |
146 | } |
147 | |
148 | bool HitTestLocation::intersects(const RoundedRect& rect) const |
149 | { |
150 | return rect.intersectsQuad(m_transformedRect); |
151 | } |
152 | |
153 | IntRect HitTestLocation::rectForPoint(const LayoutPoint& point, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding) |
154 | { |
155 | IntPoint actualPoint(flooredIntPoint(point)); |
156 | actualPoint -= IntSize(leftPadding, topPadding); |
157 | |
158 | IntSize actualPadding(leftPadding + rightPadding, topPadding + bottomPadding); |
159 | // As IntRect is left inclusive and right exclusive (seeing IntRect::contains(x, y)), adding "1". |
160 | // FIXME: Remove this once non-rect based hit-detection stops using IntRect:intersects. |
161 | actualPadding += IntSize(1, 1); |
162 | |
163 | return IntRect(actualPoint, actualPadding); |
164 | } |
165 | |
166 | } // namespace WebCore |
167 | |