1 | /* |
2 | * Copyright (C) 2003, 2006 Apple Inc. All rights reserved. |
3 | * 2006 Rob Buis <buis@kde.org> |
4 | * Copyright (C) 2007 Eric Seidel <eric@webkit.org> |
5 | * |
6 | * Redistribution and use in source and binary forms, with or without |
7 | * modification, are permitted provided that the following conditions |
8 | * are met: |
9 | * 1. Redistributions of source code must retain the above copyright |
10 | * notice, this list of conditions and the following disclaimer. |
11 | * 2. Redistributions in binary form must reproduce the above copyright |
12 | * notice, this list of conditions and the following disclaimer in the |
13 | * documentation and/or other materials provided with the distribution. |
14 | * |
15 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
18 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
19 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
20 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
21 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
22 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
23 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
25 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ |
27 | |
28 | |
29 | #include "config.h" |
30 | #include "Path.h" |
31 | |
32 | #include "FloatPoint.h" |
33 | #include "FloatRect.h" |
34 | #include "FloatRoundedRect.h" |
35 | #include "PathTraversalState.h" |
36 | #include "RoundedRect.h" |
37 | #include <math.h> |
38 | #include <wtf/MathExtras.h> |
39 | #include <wtf/text/TextStream.h> |
40 | |
41 | namespace WebCore { |
42 | |
43 | #if !USE(DIRECT2D) |
44 | float Path::length() const |
45 | { |
46 | PathTraversalState traversalState(PathTraversalState::Action::TotalLength); |
47 | |
48 | apply([&traversalState](const PathElement& element) { |
49 | traversalState.processPathElement(element); |
50 | }); |
51 | |
52 | return traversalState.totalLength(); |
53 | } |
54 | #endif |
55 | |
56 | PathTraversalState Path::traversalStateAtLength(float length, bool& success) const |
57 | { |
58 | PathTraversalState traversalState(PathTraversalState::Action::VectorAtLength, length); |
59 | |
60 | apply([&traversalState](const PathElement& element) { |
61 | traversalState.processPathElement(element); |
62 | }); |
63 | |
64 | success = traversalState.success(); |
65 | return traversalState; |
66 | } |
67 | |
68 | FloatPoint Path::pointAtLength(float length, bool& success) const |
69 | { |
70 | return traversalStateAtLength(length, success).current(); |
71 | } |
72 | |
73 | float Path::normalAngleAtLength(float length, bool& success) const |
74 | { |
75 | return traversalStateAtLength(length, success).normalAngle(); |
76 | } |
77 | |
78 | void Path::addRoundedRect(const FloatRect& rect, const FloatSize& roundingRadii, RoundedRectStrategy strategy) |
79 | { |
80 | if (rect.isEmpty()) |
81 | return; |
82 | |
83 | FloatSize radius(roundingRadii); |
84 | FloatSize halfSize = rect.size() / 2; |
85 | |
86 | // Apply the SVG corner radius constraints, per the rect section of the SVG shapes spec: if |
87 | // one of rx,ry is negative, then the other corner radius value is used. If both values are |
88 | // negative then rx = ry = 0. If rx is greater than half of the width of the rectangle |
89 | // then set rx to half of the width; ry is handled similarly. |
90 | |
91 | if (radius.width() < 0) |
92 | radius.setWidth((radius.height() < 0) ? 0 : radius.height()); |
93 | |
94 | if (radius.height() < 0) |
95 | radius.setHeight(radius.width()); |
96 | |
97 | if (radius.width() > halfSize.width()) |
98 | radius.setWidth(halfSize.width()); |
99 | |
100 | if (radius.height() > halfSize.height()) |
101 | radius.setHeight(halfSize.height()); |
102 | |
103 | addRoundedRect(FloatRoundedRect(rect, radius, radius, radius, radius), strategy); |
104 | } |
105 | |
106 | void Path::addRoundedRect(const FloatRoundedRect& r, RoundedRectStrategy strategy) |
107 | { |
108 | if (r.isEmpty()) |
109 | return; |
110 | |
111 | const FloatRoundedRect::Radii& radii = r.radii(); |
112 | const FloatRect& rect = r.rect(); |
113 | |
114 | if (!r.isRenderable()) { |
115 | // If all the radii cannot be accommodated, return a rect. |
116 | addRect(rect); |
117 | return; |
118 | } |
119 | |
120 | if (strategy == PreferNativeRoundedRect) { |
121 | #if USE(CG) || USE(DIRECT2D) |
122 | platformAddPathForRoundedRect(rect, radii.topLeft(), radii.topRight(), radii.bottomLeft(), radii.bottomRight()); |
123 | return; |
124 | #endif |
125 | } |
126 | |
127 | addBeziersForRoundedRect(rect, radii.topLeft(), radii.topRight(), radii.bottomLeft(), radii.bottomRight()); |
128 | } |
129 | |
130 | void Path::addRoundedRect(const RoundedRect& r) |
131 | { |
132 | addRoundedRect(FloatRoundedRect(r)); |
133 | } |
134 | |
135 | void Path::addBeziersForRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius) |
136 | { |
137 | moveTo(FloatPoint(rect.x() + topLeftRadius.width(), rect.y())); |
138 | |
139 | addLineTo(FloatPoint(rect.maxX() - topRightRadius.width(), rect.y())); |
140 | if (topRightRadius.width() > 0 || topRightRadius.height() > 0) |
141 | addBezierCurveTo(FloatPoint(rect.maxX() - topRightRadius.width() * circleControlPoint(), rect.y()), |
142 | FloatPoint(rect.maxX(), rect.y() + topRightRadius.height() * circleControlPoint()), |
143 | FloatPoint(rect.maxX(), rect.y() + topRightRadius.height())); |
144 | addLineTo(FloatPoint(rect.maxX(), rect.maxY() - bottomRightRadius.height())); |
145 | if (bottomRightRadius.width() > 0 || bottomRightRadius.height() > 0) |
146 | addBezierCurveTo(FloatPoint(rect.maxX(), rect.maxY() - bottomRightRadius.height() * circleControlPoint()), |
147 | FloatPoint(rect.maxX() - bottomRightRadius.width() * circleControlPoint(), rect.maxY()), |
148 | FloatPoint(rect.maxX() - bottomRightRadius.width(), rect.maxY())); |
149 | addLineTo(FloatPoint(rect.x() + bottomLeftRadius.width(), rect.maxY())); |
150 | if (bottomLeftRadius.width() > 0 || bottomLeftRadius.height() > 0) |
151 | addBezierCurveTo(FloatPoint(rect.x() + bottomLeftRadius.width() * circleControlPoint(), rect.maxY()), |
152 | FloatPoint(rect.x(), rect.maxY() - bottomLeftRadius.height() * circleControlPoint()), |
153 | FloatPoint(rect.x(), rect.maxY() - bottomLeftRadius.height())); |
154 | addLineTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height())); |
155 | if (topLeftRadius.width() > 0 || topLeftRadius.height() > 0) |
156 | addBezierCurveTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height() * circleControlPoint()), |
157 | FloatPoint(rect.x() + topLeftRadius.width() * circleControlPoint(), rect.y()), |
158 | FloatPoint(rect.x() + topLeftRadius.width(), rect.y())); |
159 | |
160 | closeSubpath(); |
161 | } |
162 | |
163 | #if !USE(CG) && !USE(DIRECT2D) |
164 | Path Path::polygonPathFromPoints(const Vector<FloatPoint>& points) |
165 | { |
166 | Path path; |
167 | if (points.size() < 2) |
168 | return path; |
169 | |
170 | path.moveTo(points[0]); |
171 | for (size_t i = 1; i < points.size(); ++i) |
172 | path.addLineTo(points[i]); |
173 | |
174 | path.closeSubpath(); |
175 | return path; |
176 | } |
177 | |
178 | FloatRect Path::fastBoundingRect() const |
179 | { |
180 | return boundingRect(); |
181 | } |
182 | #endif |
183 | |
184 | #ifndef NDEBUG |
185 | void Path::dump() const |
186 | { |
187 | TextStream stream; |
188 | stream << *this; |
189 | WTFLogAlways("%s" , stream.release().utf8().data()); |
190 | } |
191 | #endif |
192 | |
193 | TextStream& operator<<(TextStream& stream, const Path& path) |
194 | { |
195 | bool isFirst = true; |
196 | path.apply([&stream, &isFirst](const PathElement& element) { |
197 | if (!isFirst) |
198 | stream << ", " ; |
199 | isFirst = false; |
200 | switch (element.type) { |
201 | case PathElementMoveToPoint: // The points member will contain 1 value. |
202 | stream << "move to " << element.points[0]; |
203 | break; |
204 | case PathElementAddLineToPoint: // The points member will contain 1 value. |
205 | stream << "add line to " << element.points[0]; |
206 | break; |
207 | case PathElementAddQuadCurveToPoint: // The points member will contain 2 values. |
208 | stream << "add quad curve to " << element.points[0] << " " << element.points[1]; |
209 | break; |
210 | case PathElementAddCurveToPoint: // The points member will contain 3 values. |
211 | stream << "add curve to " << element.points[0] << " " << element.points[1] << " " << element.points[2]; |
212 | break; |
213 | case PathElementCloseSubpath: // The points member will contain no values. |
214 | stream << "close subpath" ; |
215 | break; |
216 | } |
217 | }); |
218 | |
219 | return stream; |
220 | } |
221 | |
222 | } |
223 | |