| 1 | /* |
| 2 | * Copyright (C) 2006, 2007 Eric Seidel <eric@webkit.org> |
| 3 | * Copyright (C) 2015 Apple Inc. All rights reserved. |
| 4 | * |
| 5 | * Redistribution and use in source and binary forms, with or without |
| 6 | * modification, are permitted provided that the following conditions |
| 7 | * are met: |
| 8 | * 1. Redistributions of source code must retain the above copyright |
| 9 | * notice, this list of conditions and the following disclaimer. |
| 10 | * 2. Redistributions in binary form must reproduce the above copyright |
| 11 | * notice, this list of conditions and the following disclaimer in the |
| 12 | * documentation and/or other materials provided with the distribution. |
| 13 | * |
| 14 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 15 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 18 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | */ |
| 26 | |
| 27 | #ifndef PathTraversalState_h |
| 28 | #define PathTraversalState_h |
| 29 | |
| 30 | #include "FloatPoint.h" |
| 31 | #include "Path.h" |
| 32 | |
| 33 | namespace WebCore { |
| 34 | |
| 35 | class PathTraversalState { |
| 36 | public: |
| 37 | enum class Action { |
| 38 | TotalLength, |
| 39 | VectorAtLength, |
| 40 | SegmentAtLength, |
| 41 | }; |
| 42 | |
| 43 | PathTraversalState(Action, float desiredLength = 0); |
| 44 | |
| 45 | public: |
| 46 | bool processPathElement(PathElementType, const FloatPoint*); |
| 47 | bool processPathElement(const PathElement& element) { return processPathElement(element.type, element.points); } |
| 48 | |
| 49 | Action action() const { return m_action; } |
| 50 | void setAction(Action action) { m_action = action; } |
| 51 | float desiredLength() const { return m_desiredLength; } |
| 52 | void setDesiredLength(float desiredLength) { m_desiredLength = desiredLength; } |
| 53 | |
| 54 | // Traversing output -- should be read only |
| 55 | bool success() const { return m_success; } |
| 56 | float totalLength() const { return m_totalLength; } |
| 57 | FloatPoint current() const { return m_current; } |
| 58 | float normalAngle() const { return m_normalAngle; } |
| 59 | |
| 60 | private: |
| 61 | void closeSubpath(); |
| 62 | void moveTo(const FloatPoint&); |
| 63 | void lineTo(const FloatPoint&); |
| 64 | void quadraticBezierTo(const FloatPoint&, const FloatPoint&); |
| 65 | void cubicBezierTo(const FloatPoint&, const FloatPoint&, const FloatPoint&); |
| 66 | |
| 67 | bool finalizeAppendPathElement(); |
| 68 | bool appendPathElement(PathElementType, const FloatPoint*); |
| 69 | |
| 70 | private: |
| 71 | Action m_action; |
| 72 | bool m_success { false }; |
| 73 | |
| 74 | FloatPoint m_current; |
| 75 | FloatPoint m_start; |
| 76 | |
| 77 | float m_totalLength { 0 }; |
| 78 | float m_desiredLength { 0 }; |
| 79 | |
| 80 | // For normal calculations |
| 81 | FloatPoint m_previous; |
| 82 | float m_normalAngle { 0 }; // degrees |
| 83 | bool m_isZeroVector { false }; |
| 84 | }; |
| 85 | } |
| 86 | |
| 87 | #endif |
| 88 | |