1 | /* |
2 | * Copyright (C) 2006, 2007 Eric Seidel <eric@webkit.org> |
3 | * Copyright (C) 2015 Apple Inc. All rights reserved. |
4 | * |
5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions |
7 | * are met: |
8 | * 1. Redistributions of source code must retain the above copyright |
9 | * notice, this list of conditions and the following disclaimer. |
10 | * 2. Redistributions in binary form must reproduce the above copyright |
11 | * notice, this list of conditions and the following disclaimer in the |
12 | * documentation and/or other materials provided with the distribution. |
13 | * |
14 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
15 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
16 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
17 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
18 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
19 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
20 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
21 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
22 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | */ |
26 | |
27 | #ifndef PathTraversalState_h |
28 | #define PathTraversalState_h |
29 | |
30 | #include "FloatPoint.h" |
31 | #include "Path.h" |
32 | |
33 | namespace WebCore { |
34 | |
35 | class PathTraversalState { |
36 | public: |
37 | enum class Action { |
38 | TotalLength, |
39 | VectorAtLength, |
40 | SegmentAtLength, |
41 | }; |
42 | |
43 | PathTraversalState(Action, float desiredLength = 0); |
44 | |
45 | public: |
46 | bool processPathElement(PathElementType, const FloatPoint*); |
47 | bool processPathElement(const PathElement& element) { return processPathElement(element.type, element.points); } |
48 | |
49 | Action action() const { return m_action; } |
50 | void setAction(Action action) { m_action = action; } |
51 | float desiredLength() const { return m_desiredLength; } |
52 | void setDesiredLength(float desiredLength) { m_desiredLength = desiredLength; } |
53 | |
54 | // Traversing output -- should be read only |
55 | bool success() const { return m_success; } |
56 | float totalLength() const { return m_totalLength; } |
57 | FloatPoint current() const { return m_current; } |
58 | float normalAngle() const { return m_normalAngle; } |
59 | |
60 | private: |
61 | void closeSubpath(); |
62 | void moveTo(const FloatPoint&); |
63 | void lineTo(const FloatPoint&); |
64 | void quadraticBezierTo(const FloatPoint&, const FloatPoint&); |
65 | void cubicBezierTo(const FloatPoint&, const FloatPoint&, const FloatPoint&); |
66 | |
67 | bool finalizeAppendPathElement(); |
68 | bool appendPathElement(PathElementType, const FloatPoint*); |
69 | |
70 | private: |
71 | Action m_action; |
72 | bool m_success { false }; |
73 | |
74 | FloatPoint m_current; |
75 | FloatPoint m_start; |
76 | |
77 | float m_totalLength { 0 }; |
78 | float m_desiredLength { 0 }; |
79 | |
80 | // For normal calculations |
81 | FloatPoint m_previous; |
82 | float m_normalAngle { 0 }; // degrees |
83 | bool m_isZeroVector { false }; |
84 | }; |
85 | } |
86 | |
87 | #endif |
88 | |