| 1 | /* |
| 2 | * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * |
| 8 | * 1. Redistributions of source code must retain the above copyright |
| 9 | * notice, this list of conditions and the following disclaimer. |
| 10 | * 2. Redistributions in binary form must reproduce the above copyright |
| 11 | * notice, this list of conditions and the following disclaimer in the |
| 12 | * documentation and/or other materials provided with the distribution. |
| 13 | * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
| 14 | * its contributors may be used to endorse or promote products derived |
| 15 | * from this software without specific prior written permission. |
| 16 | * |
| 17 | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| 18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 20 | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | #ifndef ReverbAccumulationBuffer_h |
| 30 | #define ReverbAccumulationBuffer_h |
| 31 | |
| 32 | #include "AudioArray.h" |
| 33 | |
| 34 | namespace WebCore { |
| 35 | |
| 36 | // ReverbAccumulationBuffer is a circular delay buffer with one client reading from it and multiple clients |
| 37 | // writing/accumulating to it at different delay offsets from the read position. The read operation will zero the memory |
| 38 | // just read from the buffer, so it will be ready for accumulation the next time around. |
| 39 | class ReverbAccumulationBuffer { |
| 40 | public: |
| 41 | ReverbAccumulationBuffer(size_t length); |
| 42 | |
| 43 | // This will read from, then clear-out numberOfFrames |
| 44 | void readAndClear(float* destination, size_t numberOfFrames); |
| 45 | |
| 46 | // Each ReverbConvolverStage will accumulate its output at the appropriate delay from the read position. |
| 47 | // We need to pass in and update readIndex here, since each ReverbConvolverStage may be running in |
| 48 | // a different thread than the realtime thread calling ReadAndClear() and maintaining m_readIndex |
| 49 | // Returns the writeIndex where the accumulation took place |
| 50 | int accumulate(float* source, size_t numberOfFrames, int* readIndex, size_t delayFrames); |
| 51 | |
| 52 | size_t readIndex() const { return m_readIndex; } |
| 53 | void updateReadIndex(int* readIndex, size_t numberOfFrames) const; |
| 54 | |
| 55 | size_t readTimeFrame() const { return m_readTimeFrame; } |
| 56 | |
| 57 | void reset(); |
| 58 | |
| 59 | private: |
| 60 | AudioFloatArray m_buffer; |
| 61 | size_t m_readIndex; |
| 62 | size_t m_readTimeFrame; // for debugging (frame on continuous timeline) |
| 63 | }; |
| 64 | |
| 65 | } // namespace WebCore |
| 66 | |
| 67 | #endif // ReverbAccumulationBuffer_h |
| 68 | |