1 | /* |
2 | * Copyright (C) 2010 Google Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * |
8 | * 1. Redistributions of source code must retain the above copyright |
9 | * notice, this list of conditions and the following disclaimer. |
10 | * 2. Redistributions in binary form must reproduce the above copyright |
11 | * notice, this list of conditions and the following disclaimer in the |
12 | * documentation and/or other materials provided with the distribution. |
13 | * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
14 | * its contributors may be used to endorse or promote products derived |
15 | * from this software without specific prior written permission. |
16 | * |
17 | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
20 | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | #ifndef ReverbAccumulationBuffer_h |
30 | #define ReverbAccumulationBuffer_h |
31 | |
32 | #include "AudioArray.h" |
33 | |
34 | namespace WebCore { |
35 | |
36 | // ReverbAccumulationBuffer is a circular delay buffer with one client reading from it and multiple clients |
37 | // writing/accumulating to it at different delay offsets from the read position. The read operation will zero the memory |
38 | // just read from the buffer, so it will be ready for accumulation the next time around. |
39 | class ReverbAccumulationBuffer { |
40 | public: |
41 | ReverbAccumulationBuffer(size_t length); |
42 | |
43 | // This will read from, then clear-out numberOfFrames |
44 | void readAndClear(float* destination, size_t numberOfFrames); |
45 | |
46 | // Each ReverbConvolverStage will accumulate its output at the appropriate delay from the read position. |
47 | // We need to pass in and update readIndex here, since each ReverbConvolverStage may be running in |
48 | // a different thread than the realtime thread calling ReadAndClear() and maintaining m_readIndex |
49 | // Returns the writeIndex where the accumulation took place |
50 | int accumulate(float* source, size_t numberOfFrames, int* readIndex, size_t delayFrames); |
51 | |
52 | size_t readIndex() const { return m_readIndex; } |
53 | void updateReadIndex(int* readIndex, size_t numberOfFrames) const; |
54 | |
55 | size_t readTimeFrame() const { return m_readTimeFrame; } |
56 | |
57 | void reset(); |
58 | |
59 | private: |
60 | AudioFloatArray m_buffer; |
61 | size_t m_readIndex; |
62 | size_t m_readTimeFrame; // for debugging (frame on continuous timeline) |
63 | }; |
64 | |
65 | } // namespace WebCore |
66 | |
67 | #endif // ReverbAccumulationBuffer_h |
68 | |