1/*
2 * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
3 * Copyright (C) 2010 Apple Inc. All rights reserved.
4 * Copyright (C) 2016 Igalia S.L.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions
8 * are met:
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
16 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
17 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
18 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
19 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
21 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
22 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
23 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28#pragma once
29
30#if ENABLE(MATHML)
31
32#include "MathMLRowElement.h"
33
34namespace WebCore {
35
36class MathMLMathElement final : public MathMLRowElement {
37 WTF_MAKE_ISO_ALLOCATED(MathMLMathElement);
38public:
39 static Ref<MathMLMathElement> create(const QualifiedName& tagName, Document&);
40
41private:
42 MathMLMathElement(const QualifiedName& tagName, Document&);
43 void parseAttribute(const QualifiedName&, const AtomicString&) final;
44 void didAttachRenderers() final;
45
46 bool acceptsDisplayStyleAttribute() final { return true; }
47 bool acceptsMathVariantAttribute() final { return true; }
48 Optional<bool> specifiedDisplayStyle() final;
49
50 RenderPtr<RenderElement> createElementRenderer(RenderStyle&&, const RenderTreePosition&) final;
51};
52
53}
54
55#endif // ENABLE(MATHML)
56