1 | /* |
2 | * Copyright (C) 2011-2017 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include "WebGLContextGroup.h" |
28 | |
29 | #if ENABLE(WEBGL) |
30 | |
31 | #include "GraphicsContext3D.h" |
32 | #include "WebGLRenderingContextBase.h" |
33 | #include "WebGLSharedObject.h" |
34 | |
35 | namespace WebCore { |
36 | |
37 | Ref<WebGLContextGroup> WebGLContextGroup::create() |
38 | { |
39 | return adoptRef(*new WebGLContextGroup); |
40 | } |
41 | |
42 | WebGLContextGroup::~WebGLContextGroup() |
43 | { |
44 | detachAndRemoveAllObjects(); |
45 | } |
46 | |
47 | GraphicsContext3D& WebGLContextGroup::getAGraphicsContext3D() |
48 | { |
49 | ASSERT(!m_contexts.isEmpty()); |
50 | return *(*m_contexts.begin())->graphicsContext3D(); |
51 | } |
52 | |
53 | void WebGLContextGroup::addContext(WebGLRenderingContextBase& context) |
54 | { |
55 | m_contexts.add(&context); |
56 | } |
57 | |
58 | void WebGLContextGroup::removeContext(WebGLRenderingContextBase& context) |
59 | { |
60 | // We must call detachAndRemoveAllObjects before removing the last context. |
61 | if (m_contexts.size() == 1 && m_contexts.contains(&context)) |
62 | detachAndRemoveAllObjects(); |
63 | |
64 | m_contexts.remove(&context); |
65 | } |
66 | |
67 | void WebGLContextGroup::removeObject(WebGLSharedObject& object) |
68 | { |
69 | m_groupObjects.remove(&object); |
70 | } |
71 | |
72 | void WebGLContextGroup::addObject(WebGLSharedObject& object) |
73 | { |
74 | m_groupObjects.add(&object); |
75 | } |
76 | |
77 | void WebGLContextGroup::detachAndRemoveAllObjects() |
78 | { |
79 | while (!m_groupObjects.isEmpty()) |
80 | (*m_groupObjects.begin())->detachContextGroup(); |
81 | } |
82 | |
83 | void WebGLContextGroup::loseContextGroup(WebGLRenderingContextBase::LostContextMode mode) |
84 | { |
85 | for (auto& context : m_contexts) |
86 | context->loseContextImpl(mode); |
87 | |
88 | detachAndRemoveAllObjects(); |
89 | } |
90 | |
91 | } // namespace WebCore |
92 | |
93 | #endif // ENABLE(WEBGL) |
94 | |