| 1 | /* | 
| 2 |  * Copyright (C) 2011 Google Inc. All rights reserved. | 
| 3 |  * | 
| 4 |  * Redistribution and use in source and binary forms, with or without | 
| 5 |  * modification, are permitted provided that the following conditions | 
| 6 |  * are met: | 
| 7 |  * | 
| 8 |  * 1.  Redistributions of source code must retain the above copyright | 
| 9 |  *     notice, this list of conditions and the following disclaimer. | 
| 10 |  * 2.  Redistributions in binary form must reproduce the above copyright | 
| 11 |  *     notice, this list of conditions and the following disclaimer in the | 
| 12 |  *     documentation and/or other materials provided with the distribution. | 
| 13 |  * | 
| 14 |  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY | 
| 15 |  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 
| 16 |  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 
| 17 |  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY | 
| 18 |  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 
| 19 |  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 
| 20 |  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 
| 21 |  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 22 |  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 
| 23 |  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 24 |  */ | 
| 25 |  | 
| 26 | #include "config.h" | 
| 27 |  | 
| 28 | #if ENABLE(WEBGL) | 
| 29 |  | 
| 30 | #include "WebGLCompressedTextureS3TC.h" | 
| 31 |  | 
| 32 | #include "Extensions3D.h" | 
| 33 | #include "WebGLRenderingContextBase.h" | 
| 34 |  | 
| 35 | namespace WebCore { | 
| 36 |  | 
| 37 | WebGLCompressedTextureS3TC::WebGLCompressedTextureS3TC(WebGLRenderingContextBase& context) | 
| 38 |     : WebGLExtension(context) | 
| 39 | { | 
| 40 |     context.addCompressedTextureFormat(Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT); | 
| 41 |     context.addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT); | 
| 42 |     context.addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT); | 
| 43 |     context.addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT); | 
| 44 | } | 
| 45 |  | 
| 46 | WebGLCompressedTextureS3TC::~WebGLCompressedTextureS3TC() = default; | 
| 47 |  | 
| 48 | WebGLExtension::ExtensionName WebGLCompressedTextureS3TC::getName() const | 
| 49 | { | 
| 50 |     return WebGLCompressedTextureS3TCName; | 
| 51 | } | 
| 52 |  | 
| 53 | bool WebGLCompressedTextureS3TC::supported(WebGLRenderingContextBase& context) | 
| 54 | { | 
| 55 |     auto& extensions = context.graphicsContext3D()->getExtensions(); | 
| 56 |     return extensions.supports("GL_EXT_texture_compression_s3tc" ) | 
| 57 |         || extensions.supports("GL_EXT_texture_compression_dxt1" ); | 
| 58 | } | 
| 59 |  | 
| 60 | } // namespace WebCore | 
| 61 |  | 
| 62 | #endif // ENABLE(WEBGL) | 
| 63 |  |