1 | /* |
2 | * Copyright (C) 2018 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
23 | * THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include "WebGLCompressedTextureASTC.h" |
28 | |
29 | #if ENABLE(WEBGL) |
30 | |
31 | #include "Extensions3D.h" |
32 | #include "RuntimeEnabledFeatures.h" |
33 | #include "WebGLRenderingContextBase.h" |
34 | |
35 | namespace WebCore { |
36 | |
37 | WebGLCompressedTextureASTC::WebGLCompressedTextureASTC(WebGLRenderingContextBase& context) |
38 | : WebGLExtension(context) |
39 | , m_isHDRSupported(context.graphicsContext3D()->getExtensions().supports("GL_KHR_texture_compression_astc_hdr"_s )) |
40 | , m_isLDRSupported(context.graphicsContext3D()->getExtensions().supports("GL_KHR_texture_compression_astc_ldr"_s )) |
41 | { |
42 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_ASTC_4x4_KHR); |
43 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_ASTC_5x4_KHR); |
44 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_ASTC_5x5_KHR); |
45 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_ASTC_6x5_KHR); |
46 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_ASTC_6x6_KHR); |
47 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_ASTC_8x5_KHR); |
48 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_ASTC_8x6_KHR); |
49 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_ASTC_8x8_KHR); |
50 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_ASTC_10x5_KHR); |
51 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_ASTC_10x6_KHR); |
52 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_ASTC_10x8_KHR); |
53 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_ASTC_10x10_KHR); |
54 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_ASTC_12x10_KHR); |
55 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_ASTC_12x12_KHR); |
56 | |
57 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR); |
58 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR); |
59 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR); |
60 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR); |
61 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR); |
62 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR); |
63 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR); |
64 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR); |
65 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR); |
66 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR); |
67 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR); |
68 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR); |
69 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR); |
70 | context.addCompressedTextureFormat(Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR); |
71 | } |
72 | |
73 | WebGLCompressedTextureASTC::~WebGLCompressedTextureASTC() = default; |
74 | |
75 | WebGLExtension::ExtensionName WebGLCompressedTextureASTC::getName() const |
76 | { |
77 | return WebGLCompressedTextureASTCName; |
78 | } |
79 | |
80 | Vector<String> WebGLCompressedTextureASTC::getSupportedProfiles() |
81 | { |
82 | Vector<String> result; |
83 | |
84 | if (m_isHDRSupported) |
85 | result.append("hdr"_s ); |
86 | if (m_isLDRSupported) |
87 | result.append("ldr"_s ); |
88 | |
89 | return result; |
90 | } |
91 | |
92 | bool WebGLCompressedTextureASTC::supported(const WebGLRenderingContextBase& context) |
93 | { |
94 | return RuntimeEnabledFeatures::sharedFeatures().webGLCompressedTextureASTCSupportEnabled() |
95 | && (context.graphicsContext3D()->getExtensions().supports("GL_KHR_texture_compression_astc_hdr"_s ) |
96 | || context.graphicsContext3D()->getExtensions().supports("GL_KHR_texture_compression_astc_ldr"_s )); |
97 | } |
98 | |
99 | } // namespace WebCore |
100 | |
101 | #endif // ENABLE(WEBGL) |
102 | |