| 1 | /* |
| 2 | * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 | * Copyright (C) 2016, Apple Inc. All rights reserved. |
| 4 | * |
| 5 | * Redistribution and use in source and binary forms, with or without |
| 6 | * modification, are permitted provided that the following conditions |
| 7 | * are met: |
| 8 | * 1. Redistributions of source code must retain the above copyright |
| 9 | * notice, this list of conditions and the following disclaimer. |
| 10 | * 2. Redistributions in binary form must reproduce the above copyright |
| 11 | * notice, this list of conditions and the following disclaimer in the |
| 12 | * documentation and/or other materials provided with the distribution. |
| 13 | * |
| 14 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| 15 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 16 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 17 | * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 18 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 19 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 20 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| 21 | * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 23 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | |
| 28 | #if ENABLE(WEB_AUDIO) |
| 29 | |
| 30 | #include "ConvolverNode.h" |
| 31 | |
| 32 | #include "AudioBuffer.h" |
| 33 | #include "AudioNodeInput.h" |
| 34 | #include "AudioNodeOutput.h" |
| 35 | #include "Reverb.h" |
| 36 | #include <wtf/IsoMallocInlines.h> |
| 37 | |
| 38 | // Note about empirical tuning: |
| 39 | // The maximum FFT size affects reverb performance and accuracy. |
| 40 | // If the reverb is single-threaded and processes entirely in the real-time audio thread, |
| 41 | // it's important not to make this too high. In this case 8192 is a good value. |
| 42 | // But, the Reverb object is multi-threaded, so we want this as high as possible without losing too much accuracy. |
| 43 | // Very large FFTs will have worse phase errors. Given these constraints 32768 is a good compromise. |
| 44 | const size_t MaxFFTSize = 32768; |
| 45 | |
| 46 | namespace WebCore { |
| 47 | |
| 48 | WTF_MAKE_ISO_ALLOCATED_IMPL(ConvolverNode); |
| 49 | |
| 50 | ConvolverNode::ConvolverNode(AudioContext& context, float sampleRate) |
| 51 | : AudioNode(context, sampleRate) |
| 52 | { |
| 53 | setNodeType(NodeTypeConvolver); |
| 54 | |
| 55 | addInput(std::make_unique<AudioNodeInput>(this)); |
| 56 | addOutput(std::make_unique<AudioNodeOutput>(this, 2)); |
| 57 | |
| 58 | // Node-specific default mixing rules. |
| 59 | m_channelCount = 2; |
| 60 | m_channelCountMode = ClampedMax; |
| 61 | m_channelInterpretation = AudioBus::Speakers; |
| 62 | |
| 63 | initialize(); |
| 64 | } |
| 65 | |
| 66 | ConvolverNode::~ConvolverNode() |
| 67 | { |
| 68 | uninitialize(); |
| 69 | } |
| 70 | |
| 71 | void ConvolverNode::process(size_t framesToProcess) |
| 72 | { |
| 73 | AudioBus* outputBus = output(0)->bus(); |
| 74 | ASSERT(outputBus); |
| 75 | |
| 76 | // Synchronize with possible dynamic changes to the impulse response. |
| 77 | std::unique_lock<Lock> lock(m_processMutex, std::try_to_lock); |
| 78 | if (!lock.owns_lock()) { |
| 79 | // Too bad - the try_lock() failed. We must be in the middle of setting a new impulse response. |
| 80 | outputBus->zero(); |
| 81 | return; |
| 82 | } |
| 83 | |
| 84 | if (!isInitialized() || !m_reverb.get()) |
| 85 | outputBus->zero(); |
| 86 | else { |
| 87 | // Process using the convolution engine. |
| 88 | // Note that we can handle the case where nothing is connected to the input, in which case we'll just feed silence into the convolver. |
| 89 | // FIXME: If we wanted to get fancy we could try to factor in the 'tail time' and stop processing once the tail dies down if |
| 90 | // we keep getting fed silence. |
| 91 | m_reverb->process(input(0)->bus(), outputBus, framesToProcess); |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | void ConvolverNode::reset() |
| 96 | { |
| 97 | std::lock_guard<Lock> lock(m_processMutex); |
| 98 | if (m_reverb) |
| 99 | m_reverb->reset(); |
| 100 | } |
| 101 | |
| 102 | void ConvolverNode::initialize() |
| 103 | { |
| 104 | if (isInitialized()) |
| 105 | return; |
| 106 | |
| 107 | AudioNode::initialize(); |
| 108 | } |
| 109 | |
| 110 | void ConvolverNode::uninitialize() |
| 111 | { |
| 112 | if (!isInitialized()) |
| 113 | return; |
| 114 | |
| 115 | m_reverb = nullptr; |
| 116 | AudioNode::uninitialize(); |
| 117 | } |
| 118 | |
| 119 | ExceptionOr<void> ConvolverNode::setBuffer(AudioBuffer* buffer) |
| 120 | { |
| 121 | ASSERT(isMainThread()); |
| 122 | |
| 123 | if (!buffer) |
| 124 | return { }; |
| 125 | |
| 126 | if (buffer->sampleRate() != context().sampleRate()) |
| 127 | return Exception { NotSupportedError }; |
| 128 | |
| 129 | unsigned numberOfChannels = buffer->numberOfChannels(); |
| 130 | size_t bufferLength = buffer->length(); |
| 131 | |
| 132 | // The current implementation supports only 1-, 2-, or 4-channel impulse responses, with the |
| 133 | // 4-channel response being interpreted as true-stereo (see Reverb class). |
| 134 | bool isChannelCountGood = (numberOfChannels == 1 || numberOfChannels == 2 || numberOfChannels == 4) && bufferLength; |
| 135 | |
| 136 | if (!isChannelCountGood) |
| 137 | return Exception { NotSupportedError }; |
| 138 | |
| 139 | // Wrap the AudioBuffer by an AudioBus. It's an efficient pointer set and not a memcpy(). |
| 140 | // This memory is simply used in the Reverb constructor and no reference to it is kept for later use in that class. |
| 141 | auto bufferBus = AudioBus::create(numberOfChannels, bufferLength, false); |
| 142 | for (unsigned i = 0; i < numberOfChannels; ++i) |
| 143 | bufferBus->setChannelMemory(i, buffer->channelData(i)->data(), bufferLength); |
| 144 | |
| 145 | bufferBus->setSampleRate(buffer->sampleRate()); |
| 146 | |
| 147 | // Create the reverb with the given impulse response. |
| 148 | bool useBackgroundThreads = !context().isOfflineContext(); |
| 149 | auto reverb = std::make_unique<Reverb>(bufferBus.get(), AudioNode::ProcessingSizeInFrames, MaxFFTSize, 2, useBackgroundThreads, m_normalize); |
| 150 | |
| 151 | { |
| 152 | // Synchronize with process(). |
| 153 | std::lock_guard<Lock> lock(m_processMutex); |
| 154 | m_reverb = WTFMove(reverb); |
| 155 | m_buffer = buffer; |
| 156 | } |
| 157 | |
| 158 | return { }; |
| 159 | } |
| 160 | |
| 161 | AudioBuffer* ConvolverNode::buffer() |
| 162 | { |
| 163 | ASSERT(isMainThread()); |
| 164 | return m_buffer.get(); |
| 165 | } |
| 166 | |
| 167 | double ConvolverNode::tailTime() const |
| 168 | { |
| 169 | return m_reverb ? m_reverb->impulseResponseLength() / static_cast<double>(sampleRate()) : 0; |
| 170 | } |
| 171 | |
| 172 | double ConvolverNode::latencyTime() const |
| 173 | { |
| 174 | return m_reverb ? m_reverb->latencyFrames() / static_cast<double>(sampleRate()) : 0; |
| 175 | } |
| 176 | |
| 177 | } // namespace WebCore |
| 178 | |
| 179 | #endif // ENABLE(WEB_AUDIO) |
| 180 | |