| 1 | /* |
| 2 | * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * |
| 8 | * 1. Redistributions of source code must retain the above copyright |
| 9 | * notice, this list of conditions and the following disclaimer. |
| 10 | * 2. Redistributions in binary form must reproduce the above copyright |
| 11 | * notice, this list of conditions and the following disclaimer in the |
| 12 | * documentation and/or other materials provided with the distribution. |
| 13 | * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
| 14 | * its contributors may be used to endorse or promote products derived |
| 15 | * from this software without specific prior written permission. |
| 16 | * |
| 17 | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| 18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 20 | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | #include "config.h" |
| 30 | |
| 31 | #if ENABLE(WEB_AUDIO) |
| 32 | |
| 33 | #include "ChannelMergerNode.h" |
| 34 | |
| 35 | #include "AudioContext.h" |
| 36 | #include "AudioNodeInput.h" |
| 37 | #include "AudioNodeOutput.h" |
| 38 | #include <wtf/IsoMallocInlines.h> |
| 39 | |
| 40 | const unsigned DefaultNumberOfOutputChannels = 1; |
| 41 | |
| 42 | namespace WebCore { |
| 43 | |
| 44 | WTF_MAKE_ISO_ALLOCATED_IMPL(ChannelMergerNode); |
| 45 | |
| 46 | RefPtr<ChannelMergerNode> ChannelMergerNode::create(AudioContext& context, float sampleRate, unsigned numberOfInputs) |
| 47 | { |
| 48 | if (!numberOfInputs || numberOfInputs > AudioContext::maxNumberOfChannels()) |
| 49 | return nullptr; |
| 50 | |
| 51 | return adoptRef(*new ChannelMergerNode(context, sampleRate, numberOfInputs)); |
| 52 | } |
| 53 | |
| 54 | ChannelMergerNode::ChannelMergerNode(AudioContext& context, float sampleRate, unsigned numberOfInputs) |
| 55 | : AudioNode(context, sampleRate) |
| 56 | , m_desiredNumberOfOutputChannels(DefaultNumberOfOutputChannels) |
| 57 | { |
| 58 | setNodeType(NodeTypeChannelMerger); |
| 59 | |
| 60 | // Create the requested number of inputs. |
| 61 | for (unsigned i = 0; i < numberOfInputs; ++i) |
| 62 | addInput(std::make_unique<AudioNodeInput>(this)); |
| 63 | |
| 64 | addOutput(std::make_unique<AudioNodeOutput>(this, 1)); |
| 65 | |
| 66 | initialize(); |
| 67 | } |
| 68 | |
| 69 | void ChannelMergerNode::process(size_t framesToProcess) |
| 70 | { |
| 71 | AudioNodeOutput* output = this->output(0); |
| 72 | ASSERT(output); |
| 73 | ASSERT_UNUSED(framesToProcess, framesToProcess == output->bus()->length()); |
| 74 | |
| 75 | // Output bus not updated yet, so just output silence. |
| 76 | if (m_desiredNumberOfOutputChannels != output->numberOfChannels()) { |
| 77 | output->bus()->zero(); |
| 78 | return; |
| 79 | } |
| 80 | |
| 81 | // Merge all the channels from all the inputs into one output. |
| 82 | unsigned outputChannelIndex = 0; |
| 83 | for (unsigned i = 0; i < numberOfInputs(); ++i) { |
| 84 | AudioNodeInput* input = this->input(i); |
| 85 | if (input->isConnected()) { |
| 86 | unsigned numberOfInputChannels = input->bus()->numberOfChannels(); |
| 87 | |
| 88 | // Merge channels from this particular input. |
| 89 | for (unsigned j = 0; j < numberOfInputChannels; ++j) { |
| 90 | AudioChannel* inputChannel = input->bus()->channel(j); |
| 91 | AudioChannel* outputChannel = output->bus()->channel(outputChannelIndex); |
| 92 | outputChannel->copyFrom(inputChannel); |
| 93 | |
| 94 | ++outputChannelIndex; |
| 95 | } |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | ASSERT(outputChannelIndex == output->numberOfChannels()); |
| 100 | } |
| 101 | |
| 102 | void ChannelMergerNode::reset() |
| 103 | { |
| 104 | } |
| 105 | |
| 106 | // Any time a connection or disconnection happens on any of our inputs, we potentially need to change the |
| 107 | // number of channels of our output. |
| 108 | void ChannelMergerNode::checkNumberOfChannelsForInput(AudioNodeInput* input) |
| 109 | { |
| 110 | ASSERT(context().isAudioThread() && context().isGraphOwner()); |
| 111 | |
| 112 | // Count how many channels we have all together from all of the inputs. |
| 113 | unsigned numberOfOutputChannels = 0; |
| 114 | for (unsigned i = 0; i < numberOfInputs(); ++i) { |
| 115 | AudioNodeInput* input = this->input(i); |
| 116 | if (input->isConnected()) |
| 117 | numberOfOutputChannels += input->numberOfChannels(); |
| 118 | } |
| 119 | |
| 120 | // Set the correct number of channels on the output |
| 121 | AudioNodeOutput* output = this->output(0); |
| 122 | ASSERT(output); |
| 123 | output->setNumberOfChannels(numberOfOutputChannels); |
| 124 | // There can in rare cases be a slight delay before the output bus is updated to the new number of |
| 125 | // channels because of tryLocks() in the context's updating system. So record the new number of |
| 126 | // output channels here. |
| 127 | m_desiredNumberOfOutputChannels = numberOfOutputChannels; |
| 128 | |
| 129 | AudioNode::checkNumberOfChannelsForInput(input); |
| 130 | } |
| 131 | |
| 132 | } // namespace WebCore |
| 133 | |
| 134 | #endif // ENABLE(WEB_AUDIO) |
| 135 | |