1 | // |
2 | // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | // EmulateGLDrawID is an AST traverser to convert the gl_DrawID builtin |
7 | // to a uniform int |
8 | // |
9 | |
10 | #ifndef COMPILER_TRANSLATOR_TREEOPS_EMULATEGLDRAWID_H_ |
11 | #define COMPILER_TRANSLATOR_TREEOPS_EMULATEGLDRAWID_H_ |
12 | |
13 | #include <GLSLANG/ShaderLang.h> |
14 | #include <vector> |
15 | |
16 | #include "compiler/translator/HashNames.h" |
17 | |
18 | namespace sh |
19 | { |
20 | struct Uniform; |
21 | class TIntermBlock; |
22 | class TSymbolTable; |
23 | |
24 | void EmulateGLDrawID(TIntermBlock *root, |
25 | TSymbolTable *symbolTable, |
26 | std::vector<sh::Uniform> *uniforms, |
27 | bool shouldCollect); |
28 | |
29 | } // namespace sh |
30 | |
31 | #endif // COMPILER_TRANSLATOR_TREEOPS_EMULATEGLDRAWID_H_ |
32 | |