| 1 | // |
|---|---|
| 2 | // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // SymbolUniqueId.cpp: Encapsulates a unique id for a symbol. |
| 7 | |
| 8 | #include "compiler/translator/SymbolUniqueId.h" |
| 9 | |
| 10 | #include "compiler/translator/SymbolTable.h" |
| 11 | |
| 12 | namespace sh |
| 13 | { |
| 14 | |
| 15 | TSymbolUniqueId::TSymbolUniqueId(TSymbolTable *symbolTable) : mId(symbolTable->nextUniqueIdValue()) |
| 16 | {} |
| 17 | |
| 18 | TSymbolUniqueId::TSymbolUniqueId(const TSymbol &symbol) : mId(symbol.uniqueId().get()) {} |
| 19 | |
| 20 | TSymbolUniqueId &TSymbolUniqueId::operator=(const TSymbolUniqueId &) = default; |
| 21 | |
| 22 | bool TSymbolUniqueId::operator==(const TSymbolUniqueId &other) const |
| 23 | { |
| 24 | return mId == other.mId; |
| 25 | } |
| 26 | |
| 27 | } // namespace sh |
| 28 |